Zuqetta, Saiyan Monarch!!!
Mar 26, 2021 2:29:37 GMT -5
Zerori and Zriracha, Emperor Ticoga, and 4 more like this
Post by Zuqetta on Mar 26, 2021 2:29:37 GMT -5
[PTabbedContent=ZUQETTA, SAIYAN MONARCH!!!]
[PTab=General]
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[PTab=Relations]
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[PTab=Story]
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[PTab=Combat]
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[PTab=Utilities]
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[PTab=General]
NAME: Zuqetta CLAN: Dreadwyrm ALIASES: Nova Pink, Princess, First Disciple of Patience SPECIES: Saiyan GENDER: Female AGE: 19 HAIR COLOR: Black EYE COLOR: Obsidian SKIN COLOR: White HEIGHT: 4'6"/137cm WEIGHT: 77lbs/35kg TAIL LENGTH: 3'7"/109cm FAVORITE COLOR: Pink FAVORITE FOOD: Desserts FAVORITE ANIMAL: All of them! LIKES: Reading, Eating, Naps DISLIKES: Working too hard, unnecessary violence, Mint HOME REGION: Planet Plant |
Theme & Voice Claim
~Theme Song~ ~Lifelight~ | ~Voice Claim~ ~Taiga Aisaka~ |
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[PTab=Relations]
Levels of Trust |
▰▰▰▰▰▰▰▰▰ - Sworn Enemy ▰▰▰▰▰▰▰▰▰ - Disliked ▰▰▰▰▰▰▰▰▰ - Neutral ▰▰▰▰▰▰▰▰▰ - Acquainted ▰▰▰▰▰▰▰▰▰ - Friendly ▰▰▰▰▰▰▰▰▰ - Trusted ▰▰▰▰▰▰▰▰▰ - Respected ▰▰▰▰▰▰▰▰▰ - Allied ▰▰▰▰▰▰▰▰▰ - Bloodsworn | The displayed Level of Trust is an indication of Zuqetta's trust in the character and is not indicative of the perceived relationship between both characters. There can be characters Zuqetta trusts deeply that do not trust her back, and vice versa. These rating are purely for story purposes and are not to be taken as an Out Of Character view of said characters. Furthermore, these ratings are merely an "as up-to-date as can be" general idea of Zuqetta's relationship with said characters, and is not to be taken as an absolute impression. |
>> Zerori |
▰▰▰▰▰▰▰▰▰ - Bloodsworn - "She's my sister, of course I trust her! What kinda stupid question are you askin'!?" |
The two were not raised together, though they have the same father they do not share the same mother. The two met when Zuqetta was 15 and Zerori was 16, from the moment they met the two shared a rivalry and though they've changed over the years, this rivalry hasn't. Zuqetta feels a deep love and respect for her sister, though she doesn't often show it appropriately. In spite of the mistakes she's made, Zuqetta's feelings for her sister haven't faltered and she holds her to be the closest thing to her heart. |
>> Gira |
▰▰▰▰▰▰▰▰▰ - Bloodsworn - "Our relationship is... complicated, hehe... but, even still, I love her with all my heart." |
A relationship built from a fabricated past. Gira and Zuqetta met for the first time only days before the Arcosian Empire waged war on the Mazoku. Their meeting was one of hostility, the events of which led Gira into invading Zuqetta's mind and traversing her memories. During this travel through her mindscape, Zuqetta's memories were altered; and through traumatic circumstance, a small portion of Gira's were as well. The two now share memories of each others pasts, with Zuqetta herself having false experiences due to Gira's interference with her memories. Neither are unaware of this however, and at least in Zuqetta's case, she's taken this unique opportunity as a boon which allowed her to get to know Gira more deeply than she could ever know anyone else. |
>> Jagaimo |
▰▰▰▰▰▰▰▰▰ - Bloodsworn - "Jaggy's my bestest friend, she's like a sister to me! And better still, thanks to her, now I'm an Aunty!! " |
The beginning of their relationship was tenuous at best; with one privy to keeping secrets and the other never asking questions, it was a miracle the two ever became friends. First meeting on Namek, this would be the beginning of the secrets Zuqetta kept; hiding her true form and intentions, and using her resources in an attempt to curry favor. All of which would sit terribly with Jagaimo, who would never confront Zuqetta on any of it, even on the day they would do battle for the throne. Though Amara would win the throne this day, it would be through further subterfuge and deceit on Zuqetta's part, forcing Jagaimo down an even darker path. Time would change Zuqetta as a person, turning her into someone who no longer relied on manipulation and dark strategy. She would meet with Jagaimo as this new self, believing Jagaimo to be a friend, only to finally learn the truth of how Jagaimo felt for the past years they knew each other. The road to recovery was a difficult one, but Jagaimo would become someone Zuqetta would trust with her life, closer than any family. |
>> Zuci |
▰▰▰▰▰▰▰▰▰ - Friendly - "She's nicer than she looks, and funny too! I hope we can be great friends!" |
Zuqetta hasn't known Zuci long, but has taken a liking to her. She enjoyed her first conversation with the woman, though Zuqetta had been in disguise at the time, making their very next conversation rather awkward at first. Zuqetta appreciates Zuci's straightforward additude and willingness to help. |
>> Lottus |
▰▰▰▰▰▰▰▰▰ - Friendly - "I knew he had good in him! It was just... really, REEEEEALLY deep inside!" |
Her first encounter with Lottus was one of deceit, much as her early encounters with many had been. With her magic, her true self was disguised for much of their interaction, an interaction that began with battle. Zuqetta, in her arrogance and naivety, had seen Lottus as no more than a weapon; personal growth and understanding would change that, as would the realization that came after his death in Hatchi, that he could be lost forever at a moments notice. Zuqetta would learn more of her cousin, some of the only bit of family that truly understood her. She would no longer see him as a weapon to be aimed and fired, but as a person suffering his own difficulties; and while the rest of the universe would continue to view him as a monster to be culled, Zuqetta would view him as family. Her efforts to change how the rest of the universe saw him doubling upon her ascension to the throne. She believes there's good in him, and firmly believes that the good in him will beat out any darkness; something she's felt ever stronger about since learning of his relationship with Jagaimo. |
>> Nasu |
▰▰▰▰▰▰▰▰▰ - Respected - "He's a mysterious guy, but without his help I wouldn't be who I am now." |
Nasu is an important source of wisdom for Zuqetta. While each of their meetings have been brief, Nasu's words have prompted moments of self reflection for Zuqetta, leading her to become the person she is today. Zuqetta could attest that if not for Nasu's intervention, she'd likely have continued her life of solitude. |
>> Zhalla |
▰▰▰▰▰▰▰▰▰ - Respected - "Umm... she has Mom vibes I think, or big sister vibes, like REALLY BIG sister, bigger than Zerori!" |
First meeting the woman at the same time of Nero, Zuqetta's first impression was simple, Zhalla was big. She'd never met another quite so big, Saiyan or no, she was someone that truly made Zuqetta feel like a child in comparison; not merely due ot her size, but also her maturity. If Zhalla has a less mature side, Zuqetta has yet to see it. Her initial reaction of Zhalla was favorable however, and having learned that the woman helped to protect Plant, Zuqetta's impression of her has only improved. |
>> Nero |
▰▰▰▰▰▰▰▰▰ - Friendly - "I don't think I've met a kinder person, it's no wonder Zhalla likes him, hehe." |
While her interaction with Nero may not have been an entirely favorable one, there was no negativity either. Disagreements come naturally, especially to people like Zuqetta, having been as set in her ways as she was. With time having past, and the girl since maturing, she's begun to see the world differently. And though she still isn't likely to relate to things quite as Nero, she also doesn't find herself questioning or countering his ways either. |
>> Jinx |
▰▰▰▰▰▰▰▰▰ - Trusted - "She's a ton of fun to be around! Did you know she can use magic to make food!? I can't do that! It's awesome!!" |
Opposition turned ally, Zuqetta first met Jinx when the majin was attempting to get away with grand theft energy crystal. One negotiation and one deception later, and Zuqetta eventually found herself working alongside Jinx as the majin went to conquer all of Konats. Most of the information Zuqetta has on either Jinx or the Novas is taken from her sister Zerori, the Black Nova. Zuqetta's own impression however has been mostly favorable, as despite Jinx's claim of being an evil organization, they've done nothing but protect the weak, liberate the helpless, and do battle with baddies. For Zuqetta, the Nova's are a super hero group made real; she remains blissfully unaware of any darker goals Jinx might have, if any. |
>> Russ |
▰▰▰▰▰▰▰▰▰ - Friendly - "I have a sister, but not a brother... I'll bet Russ is what a brother would be like!" |
While their first couple of interactions were under strenuating circumstances, Russ became one of the people to help Zuqetta understand her own weaknesses and improve. She holds a great deal of trust in him, thinking of him more like family than certain others who actualy are family. Thanks to him, she's since learned of how interesting and fun the many creations of Earth can be, and hopes to bring such things to Sadala in the future. |
>> Vocado |
▰▰▰▰▰▰▰▰▰ - Respected - "Hmph, he's rude and snarky, and constantly teasing me!! Absolutely NOT like a big brother would be!!" |
After running away from home, Vocado was one of the first people Zuqetta met. Worried of being caught after what she'd done, she'd escaped to the Ruined Metropolis where she did battle with Onnio, only for their battle to be interrupted by the Captain of the Shredder Corps, Vocado. She'd escaped that day, but only narrowly, learning of how inconvenient the Oozaru actually was compared to the compressed power the experienced Captain wielded. She'd run into Vocado a few times after this initial encounter, and though she never really got to know him too well, she did begin to recognize his capability as a military leader. After taking the throne, Zuqetta would familiarize herself further with the Saiyan Military, learning further of Vocado's accomplishments and gaining a reluctant respect for him. |
>> Yangcong |
▰▰▰▰▰▰▰▰▰ - Sworn Enemy - "..." |
Met for the first time on a junkyard world, Yangcong expressed interest in Zuqetta's abilities. Zuqetta, down on her luck due to the many misfortunes she'd experienced back to back, immediately bonded with Yangcong as he praised her and showered her with gifts and attention. Little did Zuqetta know, it had all been a ploy for a more devious plot the half-Tuffle mad scientist had in mind. He dabbled in magic, dabbled in science, in assassinations, poisions, plots and war. Through these plots, he sought to control Zuqetta with an amulet he'd conned off a demon woman, for a time he was successful and instilled in Zuqetta the means to defend herself, and more importantly, the means to kill her enemies. A miscalculation however would cost Yangcong his life; the magic he used to control her would weaken, and along with the aid of the the then Arcosian Emperor Azoth, Zuqetta would break free of Yangcongs control. Since that day, she has learned much of the man, much more than she ever wanted to know. The hatred that burns within her when she thinks of him is overwhelming. No matter how much she changes, no matter how kind she wishes to become as she grows into a ruler, in the deepest part of her heart will always linger the desire to place Yangcong through the most torturous death imaginable. She will never forgive him, and she will always hate him. |
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[PTab=Story]
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[PTab=Combat]
SPECIES TRAITS
SAIYAN PRIDE || Core Trait
When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.
ZENKAI || Core Trait
Upon reaching 100% damage taken, gain a 'Zenkai Charge'. Upon reaching 200% damage taken, gain two. Healing in any way does not refresh this effect.
Zenkai Charges can be spent to activate the Transformation Boost Momentum Effect without using MP to do so.
NOBLE BLOOD || Optional Trait
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
Additionally, you gain a third General Trait during character creation.GENERAL TRAITS
IMPOSSIBLE RECOVERY
Your wound HP Penalty is reduced by -25%. Once per thread you may use Second Wind even if you have already transformed.
LEGENDARY LACKEY
You gain a special type of companion know as a 'Lackey', the mechanics of which can be viewed in the Companion Rules & Types thread.
NOW THATS TEAMWORK
Your companions gain access to a special form that is HALF of your strongest modifier (rounded up). Guardians grant theirs to the main. Lackeys instead gain full form effectiveness instead of the usual half.OFFENSIVE TECHNIQUESLIGHT TECHNIQUES
Melodic Synergy || 160,000PL || Tech #26
Power: 10%
KP Cost: 1 KP
Variants: Splitting
Quick, extremely low power strikes or shots of Zuqetta's magical energy!
Braver || Starter || Tech #1
Power: 20%
KP Cost: 1 KP
Variants:
A single, powerful strike or series of lesser strikes concentrated on an enemy with either Zuq's fists, a summoned weapon, or Ki Energy!
Convergence Melody || 20,000PL || Tech #6
Power: 20%
KP Cost: 2 KP
Variants: Overflowing
A combination of light and dark magic, swiftly concentrated into an overpowering torrent of energy.MEDIUM TECHNIQUES
Blade Dance || Dojo Coupon #1 || Tech #7
Power: 60%
KP Cost: 3 KP
Variants:
A series of consecutive, rapid strikes performed with either high speed movements or an assortment of summoned swords!!
Convergence Rhapsody || 70,000PL || Tech #16
Power: 40%
KP Cost: 3 KP
Variants: Overflowing
A lesser combination of light and dark magic, quickly concentrated into an overpowering torrent of energy.
Convergence || 140,000PL || Tech #24
Power: 60%
KP Cost: 4 KP
Variants: Overflowing
A combination of light and dark magic, concentrated into an overpowering torrent of energy.HEAVY TECHNIQUES
Omnislash || Dojo Coupon #2 || Tech #8
Power: 100%
KP Cost: 5 KP
Variants:
An onslaught of slashes and strikes performed with either high speed attacks or a plethora of summoned swords!!!
Convergence Symphony || 40,000PL || Tech #12
Power: 80%
KP Cost: 5 KP
Variants: Overflowing
A massive combination of light and dark magic, powerfully concentrated into an overpowering torrent of energy.
Teamwork!!! || 110,000PL || Tech #21
Power: 100%
KP Cost: 6 KP
Variants: Merging
An incredible assist in a variety of ways!!!
Final Convergence || 150,000PL || Tech #25
Power: 100%
KP Cost: 6 KP
Variants: Overflowing
The limit of Zuqetta's ability to combine her light and dark magic, concentrated to its peak into and overwhelming torrent of energy!DEFENSIVE TECHNIQUESLIGHT TECHNIQUES
Extreme Speed || Starter || Tech #2
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Push your body to its limit for a momentary boost of speed!
Tough Skin || 10,000PL || Tech #5
Power: 20%
KP Cost: 1 KP
Variants:
Focus your Ki for added defense!
Tougher Skin || Dojo Coupon #4 || Tech #10
Power: 40%
KP Cost: 2 KP
Variants:
Focus your Ki for further defense!
Snap Aura || 30,000PL || Tech #11
Power: 20%
KP Cost: 2 KP
Variants: Reflective
A small sphere of magic capable of redirecting damage!MEDIUM TECHNIQUES
Toughest Skin || 50,000PL || Tech #13
Power: 60%
KP Cost: 3 KP
Variants:
Focus your Ki for the furthest defense!!
Extreme Speed Mk-2 || 60,000PL || Tech #14
Power: 100%
KP Cost: 4 KP
Variants: Evasive
Push your body beyond its limits for a momentary boost of greater speed!!
Tough Hide || Dojo Coupon #5 || Tech #15
Power: 80%
KP Cost: 4 KP
Variants:
Focus all your strength for greater defense!!
Aura Force || 120,000PL || Tech #22
Power: 40%
KP Cost: 3 KP
Variants: Reflective
A sphere of magic capable of redirecting damage!
Boosted Aura Force || 80,000PL || Tech #17
Power: 60%
KP Cost: 4 KP
Variants: Reflective
A large sphere of magic capable of redirecting damage!!HEAVY TECHNIQUES
Tougher Hide || 90,000PL || Tech #18
Power: 100%
KP Cost: 5 KP
Variants:
Focus all your strength for the greatest defense!!
Mastered Aura Force || 130,000PL || Tech #23
Power: 80%
KP Cost: 5 KP
Variants: Reflective
A perfect sphere of magic capable of redirecting damage!
Explosive Aura || 100,000PL || Tech #19
Power: 100%
KP Cost: 6 KP
Variants: Reflective
An unstable and utterly massive sphere of concentrated magic capable of redirecting damage!
Toughest Hide || Starter || Tech #3
Power: 120%
KP Cost: 6 KP
Variants:
Focus all your strength for the ultimate defense!!!SPARKING TECHNIQUES
Aura Annihilation || Heavy Offensive || Starter || Tech #4
Power: 150%
KP Cost: 6 KP
MP Cost: 5 MP
Variants: Quake
An expulsion of all the magic accumulated in Zuqetta's body that discerns neither friend nor foe as it envelopes all in an explosive sphere!!!!
Omnislash Version 5 || Heavy Offensive || 100,000PL || Tech #20
Power: 170%
KP Cost: 6 KP
MP Cost: 5 MP
Variants:
Materializing an assortment of blades, Zuqetta focuses the entirety of her power into an onslaught of slashes and strikes against a singular enemy!!!!
NAME || Technique Type || ITEM / PL || Tech Slot #
Power: __%
KP Cost: _ KP
MP Cost: _ MP
Variants:SUPPORT TECHNIQUES
MAXIMUM Zuqetta || Dojo Coupon #3 || Tech #9
Power: 10% Boost To Techniques
KP Cost: 0 KP
MP Cost: 1 MP Per Turn
Variants:
While in Maximum Zuqetta, you cannot Gain MP, Evade, Escape, Block Escapes, or Intercept Attacks targeted at others!
In addition, if you run out of MP, you lose Maximum Zuqetta's effects at the end of your post and cannot gain any MP on your next turn!
Total Combat Techniques 026
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[PTab=Utilities]
UTILITY TECHNIQUES
Adaptability || Slot #1 || Starter
As a Saiyan, Zuqetta is capable to adapting to most situations with ease; she can quickly assess battle tactics, read the atmosphere and moods of areas, and can make well thought out decisions in the spur of the moment!
False Moon || Slot #2 || Starter
Zuqetta is capable of forming a Power Ball, a technique she learned from her Father, in order to transform herself or if willing, other Saiyan's into the Legendary Oozaru form!
Raging Spirit || Slot #3 || ‘Ki for Dummies’ Guidebook Starter
Through her years of training with her father, Zuqetta has found a power in her rage to draw forth the power of the Oozaru in her diminutive, normal form. She becomes enveloped in a shining blue, glittering aura while in this state and has a difficult time controlling her emotions!
Ki Affinity || Slot #4 || 'Ki for Dummies' Guidebook #1
Well trained in the use of Ki Energy, Zuqetta learned how to both fire that energy as blasts or beams, as well as how to focus the energy along her body; typically along her arms or tail, to shape it into what would be similar to blades of hard light!
Morality Sensing || Slot #5 || 'Ki for Dummies' Guidebook #2
Through a demonic magic inherited from her families relation with the Chakkapak Clan, Zuqetta has an innate ability to sense the morality of though she meets; be it Good, Evil, Lawful, or Chaotic!
(This UT requires Player Permission)
Flight || Slot #6 || 'Ki for Dummies' Guidebook #3
Zuqetta is capable of using her Ki to fly effortlessly through the skies; after acquiring an understanding of magic, she has also become capable of whimsically hovering and walking through the air as well!
Ki Sensing || Slot #7 || 'Ki for Dummies' Guidebook #4
Zuqetta is capable of sensing the energy of living beings across any planet she's on; be it people, fauna, or flora! She cannot discern any particular persons energy however, but can sense species differences!
(Cannot sense players with Anti-Sense activated)
Ki Suppression || Slot #8 || 'Ki for Dummies' Guidebook #5
With her understanding of Ki Energy, Zuqetta is highly capable of adjusting the level of her own Ki Energy; upon coming into her Magical Power however, Zuqetta typically keeps her power hidden with her Mana Veil instead, and only suppresses her energy while training others!
Light Affinity || Slot #9 || 'Ki for Dummies' Guidebook #6
Upon coming into her Magical Power, Zuqetta gained an affinity to the magic of her family, the Dreadwyrm Clan's bloodline, that being of Light magic! With this magic, Zuqetta is able to further solidify her previous energy constructs created through Ki Affinity with pure Light; she is also able to launch Light imbued energy attacks in various weapon-like shapes!
Dark Affinity || Slot #10 || 'Ki for Dummies' Guidebook #7
Upon coming into her Magical Power, along with the Light magic gained through her bloodline, Zuqetta also gained an affinity to Dark magic through her families Demonic Contract with the Chakkapak Clan! This Dark magic is far less controllable and acts more defensively to protect Zuqetta of its own will; while the typical shape this magic takes is that of a spherical orb that surrounds Zuqetta, it is also capable of taking the shape of tendrils capable of lashing out at enemies!
Ki Mastery || Slot #11 || 'Ki for Dummies' Guidebook #8
Through her years of training, Zuqetta has mastered the use of Ki Energy. Expanding upon her Ki Affinity technique, Zuqetta has learned to imbue not only herself with Ki Energy, but also her possessions!
Whether it be her fists, tail, a sword, shield, or mechanical device such as a scouter, space pod, or drone; Zuqetta has a firm focus on how to direct her Ki Energy along such things, be it for offensive use or defensive use!!
This can be used to strengthen the integrity of object to keep them from breaking.
(Use on an object belonging to another player requires Player Permission)
Capsule Convenience || Slot #12 || 'Ki for Dummies' Guidebook #9
Zuqetta carries a small pack filled with up to thirty-two capsules; these capsules typically hold things like clothes and foods! Other items include two capsule huts for sudden camping in extreme climate environments, a single capsule house for longer stays on other planets, and two space pods.
(These cannot be used to store people or massive objects such as buildings; nor can this technique be used for offensively or defensively flavored actions)
Technological Adaptability || Slot #13 || 'Ki for Dummies' Guidebook #10
Expanding upon Zuqetta's Adaptability technique, whether it be through her Saiyan heritage or not, Zuqetta personally has a strong affinity with technology! Zuqetta is capable of learn how to use unfamiliar technology with ease, can learn how to reverse engineer new technologies when given a bit of time, and has the cleverness to design her own technology with ease!
Mini Paladion Accessibility || Slot #14 || 'Ki for Dummies' Guidebook #11
Upon initially being accepted into the Galactic Frontier, Zuqetta was given permission to study Arcosian technology! Her mentor, Azoth, also gave her permission to use the small, robotic drone-like devices known as the Mini Paladion's which went about their business on the Freezing Horizon in droves.
Reverse engineering her own personal Mini Paladion, which she cleverly named MP, Zuqetta learned the basis behind robotic technology and began to construct drones of her own design as a result!
Light Mastery || Slot #15 || 'Ki for Dummies' Guidebook #12
Through training and field experience, Zuqetta's control over her bloodlines Light magic has solidified itself in her being. Her body has become perfectly adjusted to the Light magic, and she has learned how to weave the magic into her every attack and has even learn how to mix it with her Dark magic, though this has proven much more difficult!!
Dark Mastery || Slot #16 || 'Ki for Dummies' Guidebook #13
While initially acting as a natural energy with a will of its own, by delving dangerously into forcing the use of this magic, Zuqetta has gain a firm understanding on it and the Chakkapak Clan's magic itself! Zuqetta is now able to activate her Dark magic at will, and through personal training with Zriracha, has learned how to use the energy in offensive manners as well; overuse of this Dark magic however leads to negative consequences as the demonic magic attempts to overwhelm Zuqetta's senses!!
Sword Style Combat || Slot #17 || 'Ki for Dummies' Guidebook #14
Through her study of Earth Martial Arts and the study of Swordplay; expanding upon her Ki Mastery technique, Zuqetta has learned how to effortlessly imbue her physical unarmed strikes with energy so as to fight without her sword! Her understanding of swordplay even allows her to contend with other swordsmen on par, suffering no disadvantage from her lack of weapon!
Fundamentals of Magic || Slot #18 || 'Ki for Dummies' Guidebook #15
Having mastered control of her personal magic, as well as her understanding of Ki Energy, Zuqetta was taught by Zriracha the proper Basics of Magic! Expanding upon her Ki Mastery, Light Master, and Dark Mastery; Zuqetta has gained the ability to feel the essence of other magics within the air and in others, and has begun her study of magic proper.
Basic Magic Materialization || Slot #19 || 'Ki for Dummies' Guidebook #16
Expanding upon her Fundamentals of Magic, Zuqetta has been taught by Zriracha during her training with Zerori the art of Magic Materialization! While her abilities are still small and require much refinement, Zuqetta is now capable of materializing small objects such as singular swords or simple blades.
Complex or numerous items place a great strain upon Zuqetta's body, causing great exhaustion as well as potentially causing her to pass out if used in excess.
Intermediate Magic Materialization || Slot #20 || 'Ki for Dummies' Guidebook #17
From her own personal interest in the ability to materialize object through her magic, Zuqetta has expanded upon her Basic Magic Materialization through personal training to increase her ability and stamina!
She has gained the ability to materialize much more complex objects such as scouters and small drones, though for any such item she materializes she requires a deep understanding of the object in order for it to function!
As well, she has gained the ability to materialize a multitude of simple object such as sword blades through a process she's affectionately referred to as Summoning. Continued use of Summoning however places a heavy strain on Zuqetta's body however, wearing her out and slowing her down.
Basic Telekinesis || Slot #21 || 'Ki for Dummies' Guidebook #18
Expanding upon her Ki Mastery and Fundamentals of Magic, Zuqetta is capable of sensing her magic in the items she herself has created with Magic Materialization; thanks to this, she has become capable of using her magic to control these items from afar, acting as a form of Telekinesis!
With this Telekinesis, Zuqetta is capable of manipulating her summoned blades with ease to act offensively and defensively; she can also control the direction of her summoned drones, though still has a difficult time with more precise actions of the things she controls.
Planetary Telepathy || Slot #22 || 'Ki for Dummies' Guidebook #19
Expanding upon her Ki Sensing and Fundamentals of Magic, Zuqetta has become capable of sensing out the energy of others and sending her thoughts directly to them through her magic in order to communicate with others from afar!
Mana Veil || Slot #23 || 'Ki for Dummies' Guidebook #20
Expanding upon her Fundamentals of Magic and increasing magical abilities, Zuqetta's magical power has grown to an overflowing point that overpowers her natural Ki Energy when in a relaxed state; this conceals her energy through traditional methods hwoever makes her an overwhelming beacon to those with even the slightest affinity to magic!
This Veil of Mana acts as a bubble of comfort; suppressing and distorting her Ki, maintaining her temperature, and keeping her body revitalized with magical energies.
Basic Disguise || Slot #24 || 'Ki for Dummies' Guidebook #21
From the day she ran away from home and met her sister, Vennel, Zuqetta has been a deceptive child. Such long running deceit has led to complications in her life that required the need to hide herself while in public; as such, Zuqetta has taken up the hobby of donning hats, hoods, glasses, and other low quality accessories to make makeshift disguises.
While those who don't know her are likely not to bat an eye, those who do are capable of quite easily telling who she is due to the low quality of her disguises which equate to no more than an outfit change.
Augmented Magic Materialization - Illusion Series || Slot #25 || 'Ki for Dummies' Guidebook #22
Through a jealousy of Zerori's ability to use her magic to materialize things such as entire buildings and vehicles, Zuqetta has practiced further in her own art to expand beyond weapons and drones in the things she can materialize; through this, she has expanded upon her Light Mastery and Intermediate Magic Materialization in order to create illusory constructs that only appear real, but have no true physical form and are capable of being passed through!!
Magic Sensing || Slot #26 || 'Ki for Dummies' Guidebook #23
Expanding upon her Fundamentals of Magic technique, Zuqetta has gain a much more precise ability to sense Magic in the world around her! Tied directly to her Ki Sensing ability, Zuqetta is now able to sense Magic from those upon the same planet she's on with the same precision!!
(This does not allow Zuqetta to sense those with Anti-Sense unless player permission is given)
Advanced Magic Materialization || Slot #27 || 'Ki for Dummies' Guidebook #24
Focusing heavily on her Magical training and expanding upon her Intermediate Magic Materialization, Zuqetta has become capable of materializing a plethora of different items! She has become capable of materializing a intricately complex items and can make a moderate amount of such objects. When making simple objects such as swords, shields, or blades, Zuqetta can now summon a nearly innumerous amount with ease! Excessive use of such an ability however still leads to particular levels of fatigue.
Light and Dark - Balance Mastery || Slot #28 || 'Ki for Dummies' Guidebook #25
Through her focus on Magical training, Zuqetta has gained a particular mastery over her personal magics! Her control over the Light magic inherited through her bloodline and her Dark magic inherited from the contract with the Chakkapak clan has become as effortless for Zuqetta to use as breathing! As such, Zuqetta has learned to mix the two magics with ease; expanding upon her Light Mastery, Dark Mastery, and Fundamentals of Magic, Zuqetta has become capable of converting her personal magic affinities into raw magical ability which takes the form offensively and defensively when in combat of something akin to a shimmering magical light!!
Overuse of this magical mix however is dangerous, and can result in an imbalance if improperly used, causing Zuqetta to become consumed by the winning magic temporarily and forcing her to take on a form that extends from her Raging Spirit transformation; these forms being that of either a highly Light aligned Lawful form, or a highly Dark aligned Chaotic form.
(This UT has no mechanical bearing and is merely a narrative extension of her Light and Dark magical abilities.)
(There are three sources for the inspiration for this UT; "Kingdom Hearts 2 & Kingdom Hearts 3's, Anti-Form & Rage Form respectively", "Jak 3's, Light & Dark Jak forms", as well as "Final Fantasy XIV: Shadowbringer's, Light Warden's/Sin Eater's)
Master Ki Sensing || Slot #29 || 'Ki for Dummies' Guidebook #26
A simple expansion of Zuqetta's Ki Sensing technique; Zuqetta becomes able of precisely sensing unsuppressed and unhidden characters not only across the planet she's on, but across the galaxy on far off planets as well! She also becomes capable of discerning the individual Ki of players, expanding beyond her previous ability to only discern the ki of a species.
(This cannot be used to sense players hidden by Anti-Sense, nor can it be used to sense characters not in the same plane of reality such as those in Otherworld)
Aura Manipulation || Slot #30 || 'Ki for Dummies' Guidebook #27
Through meditative training, Zuqetta has gone beyond her original control of the natural Light and Dark aspected magic within her, and can now manipulate the raw magic of her being allowing her to perform feats once unprecedented. Though for the moment, this merely takes the shape of a defensive sphere of magical energy that tends to act of its own accord.
Intermediate Disguise || Slot #31 || 'Ki for Dummies' Guidebook #28
Expanding upon Zuqetta's Basic Disguise technique, through and expansion of her wardrobe and practice sessions with her crew onboard the Freezing Horizon, Zuqetta's skill at disguise and the art of misdirection has improved significantly. She has become accustomed to taking on a diverse number of personas and can improvise with an outfit and character in the spur of the moment.
(There are two sources of inspiration for this UT; "The Great Saiyaman from Dragonball Z's, Buu Saga" as well as the multitude of disguises used by the character of "Sly Cooper from the Sly Cooper series of games")
Augmented Magic Materialization - Transformation Series || Slot #32 || 'Ki for Dummies' Guidebook #29
Expanding upon her Ki Mastery, Fundamentals of Magic, Augmented Magic Materialization - Illusion Series, Advanced Magic Materialization, and Intermediate Disguise UT's, Zuqetta has taken her abilities to disguise herself to the next level through the use of her magic.
By focusing her magical energy along her body with precise understanding, Zuqetta is capable of altering her appearance through magic to take on several different shapes and forms.
Zuqetta uses this ability primarily to alter her appearance and clothing, changing her height, age, and build at will; as well as altering her voice if necessary. She can also use this ability to take on the forms of animals she's familiar with, however whether it be a variation of herself or an animal, taking on a smaller form than her true self causes Zuqetta to be unable to use full power.
Her transformations can be undone if she's inflicted with severe damage, or if she takes on a transformation that exhibits more power than the form can sustain.
(This cannot be used to transform into inanimate objects)
(This cannot be used to transform into other Players unless player permission is given, and cannot be used to transform into Archived characters regardless of given permission)
(There are three sources of inspiration for the UT; "Naruto series, Transformation Jutsu", "Player Character, Amara and her OOC explanation for her Alter-Ego's/Appearances (No UT to reference) - Permission Given", and "Player Character, Tysco Zautt's ability to transform into animals through their UT, Master Polymorph - Permission Given")
Intermediate Telekinesis || Slot #33 || 'Ki for Dummies' Guidebook #30
Expanding upon Zuqetta's Basic Telekinesis technique, Zuqetta has become adept as controlling a vast array of her personal items created through her Magic Materialization; be it from directing her drones, or controlling her hundreds of summoned blades!
This has also been expanded to control other objects not created through her magic materialization, including things like rocks, or surrounding debris; for the moment however, Zuqetta lacks the ability to move around larger objects such as ships, buildings, or vast chunks of landmasses.
(If this UT is used in a manner that it would directly affect another character or another characters possession, then this would require Player Permission)
(There are two sources of inspiration for this UT; "Kingdom Hearts 3, Sora's Ultimate Form transformation and the multitude of swords he controls" and "Dragonball Z's, Frieza and his ability to use Telekinesis to throw rocks and large landmasses")
Basic Technomancy || Slot #34 || 'Ki for Dummies' Guidebook #31
Expanding upon her Ki Mastery, Technological Adaptability, Advanced Magic Materialization, and Intermediate Telekinesis techniques; Zuqetta has gain the ability to effortlessly control the technology that she herself has created.
Typically used on drones of her creation; Zuqetta is capable of maneuvering and activating functions on technology she herself has designed without the use of any form of remote control through a precise, extremely focused use of her Telekinesis thanks in part to imbuing the creation with bits of Ki and Mana upon materializing it!
(This cannot be used to control the technology of other players even if permission is given)
Intermediate Technomancy || Slot #35 || 'Ki for Dummies' Guidebook #32
Expanding upon Basic Technomancy, Zuqetta has become more adept at her control over the use of technology. Her improved capabilities allow her to assert control over a vast array of technology at once and can not extend to technology not of her creation so long as she has a strong understanding of the devices workings.
(If the use of this technique would affect another player or the technology of another player, Player Permission is required)
(One source of inspiration for this UT; "M.O.D.O.K from both the Marvel Avengers game and the Avengers Assemble series, Season 1 featuring Red Skull's Cabal")
Mastered Aura Manipulation || Slot #36 || 'Ki for Dummies' Guidebook #33
Expanding upon the control of her inner magic, zuqetta has become acutely aware of the field of energy that both surrounds and expands from her center. This allows her masterful control of the magical creations at her disposal, her actions be it in a fight or a more casual setting being as natural to her as breathing.
Basic Ki Masking || Slot #37 || 'Ki for Dummies' Guidebook #34
Expanding upon Ki Suppression, Mana Veil, and Master Ki Sensing; Zuqetta has become capable of fine tuning her own personal Ki Energy with magic to take on the traits and feeling of those other than herself. Be it by changing the feeling to that of a difference species entirely or simply by changing it to that of another person.
(This technique cannot be used to change her Ki Energy to feel like another player without Player Permission and cannot be used to feel like that of archived characters)
(There is one source of inspiration for this UT; "Player character Derry and his Ki Scrambling UT - Permission Given")
Soul Forge - Warrior Arsenal || Slot #38 || 'Ki for Dummies' Guidebook #35
Expanding upon her Ki Mastery, Fundamentals of Magic, and Advanced Magic Materialization; Zuqetta has become capable of discerning a third type of energy through her training and can manipulate that energy in a similar manner to her Ki Energy and Magic.
Through her training with Zriracha, and her families contract with the Chakkapak Clan, Zuqetta was made aware of Soul Bound Contract's, Demonic Contract's created by the Chakkapak Clan in which the deal is tied to the demons soul; while the contract is in effect the demon who forged the contract is given immense power, however if the contract is broken, then the result is great pain and destruction upon the demon in question and potentially even death.
Adapting the concept of Demonic Contracts, Zuqetta has learned how to manipulate her soul in combination with her Magic Materialization to split a fraction from her body to materialize a singular object; usually either a weapon, shield, or armor. This item appears no different that that of common items one might find or make with their own hands, however with a Soul Fragment inhabiting the item, the object becomes indestructible by conventional means.
Soul Forged objects can only be created by items made through Magic Materialization and cannot be made by imbuing a Soul Fragment into already existing objects.
Soul Forged objects exhibit no discernible differences in appearance from normally materialized objects but carry the traits of indestructibility, the inability of being wielded by others, the ability of being stored within the users body, and the ability of being summoned back to the user from afar.
Due to the strain of splitting a fraction of ones soul from themselves, Soul Forge can only be used to create a singular object; attempts to create further having the potential of killing the one whose soul is being used.
Upon first testing the ability on herself, Zuqetta has also combined the ability with her understanding of the Chakkapak Clan's Demonic Contracts and can offer a deal to another, splitting a piece of the recipients soul to Materialize a Soul Forged item for said individual that even Zuqetta cannot use.
(This technique has no mechanical bearing in combat and is a purely narrative expansion on Zuqetta's magical origins)
(Using this technique with other players requires Player Permission)
(There are three sources of inspiration for this UT; "Voldemort's Horcruxes, from the Harry Potter series", "Keyblades and the weapons of Organization XIII, from Kingdom Hearts 2", and "Player Character Zerori's backstory and explanation of her Demon Origins and the abilities of her Clan - Permission Given")
Galactic Telepathy || Slot #39 || 'Ki for Dummies' Guidebook #26
Allows use of telepathic communication between nearby or familiar characters in the same dimension as yourself, letting you and your friends always converse internally. Having long since mastered the art of Planetary Telepathy, further education and understanding of the ability from Calot has allowed Zuqetta to reach out to familiar powers to her across the stars! Of course, this is mainly used for casual calls to Calot~
(Planetary Telepathy previously learned from the Shin-jin, Ward)
(Galactic Telepathy taught by the sexy Demon/Saiyan, Calot)
Soul Forge - Guardian Arsenal || Slot #40 || 'Ki for Dummies' Guidebook #37
Once taught to her by Zriracha, Zuqetta has long since mastered her own form of magic to no longer rely on the demonic. An extension upon her Soul Forge, while her previous abilities were limited to weapons, the changes in Zuqetta's life have brought her to the point of valuing protection over destruction. With this ability, she is capable of forging shields of varying designs and use, not from Ki Energy or Mana, but from her own Soul, making the creation a literal part of her. As an extension of herself, the weight of the shield is the same as the weight of her power, making it impossible to be lifted by those weaker in power than herself.
(Additional flavoring on my defensive play style~!
And of course, this has no mechanical bearing on techniques and the shields can still be moved by other means, but simply can't be wielded by others without permission!)
Tail Training || Slot #41 || 'Ki for Dummies' Guidebook #38
Simply put, her tail is heavily trained! She'd been training it since she was a toddler, so she's immune to typical tail weakness and has greater control of it than most!
Tail Mastery || Slot #42 || 'Ki for Dummies' Guidebook #39
Beyond simple immunity to the tail weakness, Zuqetta's tail has thickened with well defined muscles and flexibility. As a literal extension of herself, Zuqetta and effortlessly weave her tail into her attacks.
Tail Permanence || Slot #43 || 'Ki for Dummies' Guidebook #40
To some it seems like all of Zuqetta's height has gone into her tail with how long it's become! Like most tails, if removed it could always grow back; Zuqetta's tail however, has never been removed, and had in fact grown and evolved to the point that it's as durable as any of her other limbs and now incapable of simply being yanked off!
Oozaru Mastery || Slot #44 || 'Ki for Dummies' Guidebook #41
Trained by her father since she was young, Zuqetta has full control over her Oozaru form, neither losing herself to its power nor her rage.
Ambidextrous Combat || Slot #45 || 'Ki for Dummies' Guidebook #42
Zuqetta had always been capable of simple tasks like writing or working with both hands, but over the years, she's practiced and mastered the art of utilizing this otherwise unexpected trait into her martial style. Typically used through swordplay, Zuqetta's initial training in the art began with Blizzard, an Arcosian capable of utilizing six swords at once. While Zuqetta's physical ability doesn't quite reach that due to only having two arms, she's been known to use three blades at once thanks to her tails.
When combining this with her telekinesis, she has seamless control over the plethora of blades she summons, losing track of none in the heat of battle.
Way of Patience - Trainee || Slot #46 || 'Ki for Dummies' Guidebook #43
Zuqetta is the first disciple of Abbott Patience; though she doesn't know the man to actually be a Shin-jin, his teachings highly resonated with the once short tempered little Saiyan. Zuqetta's understanding is still lacking, but study of the Way of Patience has unlocked a soft of state of being within her she refers to simply as her State of Patience.
While in a State of Patience, Zuqetta's resistance to emotional outbursts is raised, though certainly significant thing can still affect her rather easily. The State of Patience raises her awareness of herself, her opponent, and her surroundings, allowing her to fight with much more tactical movements, wasting far less strength. This is not likely the intended use of the Teaching of Patience, but it is the direction Zuqetta has decided to take what she has learned!
(Just a flavored style of fighting~!)
(Permission granted by Player Character, Patience!)
Fragment of Ayu - Amalgamite's Gift || Slot #47 || 'Ki for Dummies' Guidebook #44
After her and Ayu's experience with the creature known as the Amalgamite, a fraction of Ayu's magic was left within Zuq. While she has no control over this magic nor any way yet to train it, the fragment forever resonates within her. This fragment blesses Zuqetta with a very minor ability to feel the intentions of plant life. Despite this added sense, she has no control over plant life, and doesn't seem to have any stronger of a connection to fauna.
Perhaps as an added punishment to her actions against the Amalgamite, the Fragment of Ayu seems to have permanently altered Zuqetta's form, though the change is minute and easily missed. None of Zuqetta's other abilities seem to have been affected; whether or not Zuqetta can make use of this new skill of hers in the future remains to be seen.
(Something like a low quality mix of empathic abilities and mind reading, but specifically only for plants!)
(Use on a plant owned by player or a plant that IS a player will of course require Player Permission~!)
(Permission granted by Player Character, Ayu!)
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