Post by Megis on Jul 4, 2023 21:01:40 GMT -5
Description: Megis stands at a height of roughly six and a half feet tall. He has a muscular build with a broad chest and bulky arms and legs. The color of his skin is a light Tyrian purple. He wears loose fitting while silk pants with black combat boots, with a red waistcloth wrapped around them. Around his wrists and ankles he wears gold trimmed, black guards. He prefers to remain shirtless though he is occasionally seen wearing upper garments if apart of some sort of disguise. His face is small and round, and is generally emotionless except when upset which happens quite often.
Looking Out for Relics - Erbia attempts to explore the ruins of the destroyed Lookout when Megis shows up. Although he tries to help Erbia things don't go too well. (Erbia)
Majin Moire Unleashed - Megis finds himself in a situation he's never been in before: face to face with another Majin. The two hit it off, enjoying themselves by terrifying a few Humans together. (Moire)
Issues Upon Arrival - The alien Glainne has some troubles getting through customs. Megis, seeing himself as the hero of his own story, attempts to save the damsel in distress. (Glainne)
Fun House - Celeste and Heit find themselves having fun within the amusement park called Sparking World. Megis, having never been before, wants to join in. (Celeste, Heit)
Get Your Fight On! - Megis travels out to the ruins of Battle Island where he comes across the Heran Erbia. The two briefly do battle with each other. (Erbia)
Meditating is Boring - While the Saiyan Celerous is giving Tysco a tour of his farmland, Megis decides that it's a good time to try and get his hands on some Senzu Beans, hoping that Celerous might grow some. (Celerous, Tysco)
Sunday Driver - The Heran Dosu causes a panic within Central City. Megis teams up with the Saiba creature Ban in an effort to restore order to things. (Dosu, Ban)
Another Happy Landing - Megis comes across OW-1, who has recently landed on Earth. Megis helps OW-1 out and the two discuss a number of topics with each other. (OW-1)
Payment in Blood - Megis attempts to gain power by offering a sacrifice to the Furnace of Eight Divisions. Shade and Celerous work together to take him out. (Shade, Celerous)
Sparring with Spacemen - Megis is looking for a new training partner to help his development. After heading to the ruins of Battle Island he comes across the Earthling Bing for the first time and then trains with him. (Bing)
The Highs and Lows - Megis attempts to win support for his upcoming political campaign in a bar where he meets Chomei. The two enjoy a night on the town. (Chomei)
You Need Wood to Build - Megis had decided to construct some martial arts dojos in South City, and he wants to do it with his own hands. For that he needs wood, so he decides to go chop some down which is when he meets Bansho. (Bansho)
The Campaign Trail Begins - Megis decides to really push his campaign into the gear by enlisting the help of Alva to be his campaign manager. Saiba-Ban also makes an appearance, offering funding to Megis. (Alva, Ban)
A Rousing Rabble - Public speaking is an important part of being president as Megis painfully finds out. Here he attempts to answer some questions from the public. (Qarinah)
The Campaign Trail Resumes - Megis resumes his campaign trail after a small break which is when he encounters the Saiyan Cato. the two don't get along. (Cato)
High Roller - Megis takes a small break from his time on Earth to go and look for outside support on Konats. He ends up checking out a local nightclub which is where he runs into Zaffran. The two don't get along. (Zaffran)
To The Strongest - Megis wants to kick up his training a notch, so he heads down to the tournament grounds in search of new competition. There he finds Yogu, who pushes him to the limit. (Yogu)
Megis and Yogu: Part Deux - Not satisfied with the way their last encounter ended, Megis attempts to track Yogu down and settle the score, though the two eventually get to talking some more. (Yogu)
The New Face In Town - Megis hears some disturbing reports about a mysterious figure in South City. Feeling like his home may be in danger he goes to investigate. (Lazarus)
Competition - Megis hears the terrible news that someone else has opened up a martial arts dojo. When he tries to track them down he finds that it's being run by none other than his old friend Chomei. The two talk for a bit before sparring. (Chomei)
Assemble - Desperate to recruit for his new team, Megis seeks out the heroes who saved West City. While there he meets up with the Saiyan Gira who agrees to join him. (Gira)
Water Your Waiting For? - Megis attempts to win some good will from the people of Taola village by helping with their water situation. There he meets with the odd creature Exon, where the two discuss his political campaign. (Exon)
Dumpster Diving - Megis attempts to find answers by heading to the old bunker located beneath the house of his Tuffle creator. While there he finds another savior of West City, Kyten, who agrees to join his team. (Kyten)
Left or Right - Megis goes through a self-transformation, shedding his old form and growing into something new. Along the way he meets Xiaolan, where the two get to know each other. (Xiaolan)
Phase Two - After his trip to Plant, Megis reconnects with Xiaolan where the two begin to plan their takeover of the Pirate Caves. They meet with a high ranking Captain under the guise of purchasing a ship. (Xiaolan)
dbsparking.freeforums.net/thread/3918/saiba-pitch-open || Saiba-Ban
dbsparking.freeforums.net/thread/3956/frozen-open || Morrigan
dbsparking.freeforums.net/thread/4004/where-world-alva-cotto || Alva
dbsparking.freeforums.net/thread/4007/seaside-snack-sagan || Sagan
dbsparking.freeforums.net/thread/4021/clean-crew-bean || Bean
dbsparking.freeforums.net/thread/4037/soar || Yogu
dbsparking.freeforums.net/thread/4055/chomei || Chomei
dbsparking.freeforums.net/thread/4013/add-list-open || Russ
dbsparking.freeforums.net/thread/4075/roll-valley-nervan || Nervan
dbsparking.freeforums.net/thread/4083/power-people-kyten || Kyten
dbsparking.freeforums.net/thread/4098/searching-soldier-kimono || Kimono
dbsparking.freeforums.net/thread/4071/trouble-paradise-open || Lottus
dbsparking.freeforums.net/thread/3977/empty-plate-open
dbsparking.freeforums.net/thread/3994/fire-starter-open
dbsparking.freeforums.net/thread/4091/me-home-open
dbsparking.freeforums.net/thread/4092/bar-fight-open
dbsparking.freeforums.net/thread/4077/trouble-maker-open
dbsparking.freeforums.net/thread/2880/home-open
dbsparking.freeforums.net/thread/3143/ance-open
dbsparking.freeforums.net/thread/3252/megis-martial-arts-open
Offensive Techniques
Megis sprints towards his opponents, leaping into the air and pulling his legs up and behind his head. Upon reaching his foe he springs them forward, slamming them into his enemy.
Standard Medium Offensive || Headbutt Slam
Megis bulrushes his opponent, throwing himself headfirst into their body.
Standard Heavy Offensive || Cannonball
Megis pulls himself into a ball, bringing his knees to his chest and wrapping his arms around his body. From then he rolls at high speeds, slamming himself into his foe.
Standard Heavy Offensive || Whirlwind Blitz
Locking his hands together, Megis stretches his arms out as far as they will go before beginning his spin. From there Megis charges into his opponent like a hurricane, knocking down anything his path to get to them.
Standard Heavy Offensive || Monster Chomp
Megis opens his jaw and chomps down on any part of his foe that he can reach.
Sparking Heavy Offensive || Kyokoko Sapper
Bringing both arms down to his side, Megis charges two electric in his hands. To complete the attack he thrusts his arms forwards to his opponent, pouring the stored electricity through their body and draining them of their strength.
Megis covers his body with his arms, feebly bracing for impact.
Standard Light Defensive || Hikari Shield
Megis extends both arms out in front of him, generated an arched shield which covers his body and protects from oncoming attacks.
Standard Light Defensive || Full Guard
Megis braces for impact against an oncoming attack, using the full extend of his Majin resilience.
Standard Light Defense || After-Image
Megis moves faster than light, leaving behind an image of himself as he evades an incoming strike.
Flight
Megis has the ability to manipulate his ki in order to fly.
Ki Sensing
Megis mastered the ability to detect other power sources.
Magic Materialization
Majins are inherently magical beings. As such, Megis has the ability to generate various odd objects through his magic.
Ki Manipulation
Megis is able to lower his power level.
Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
History: Megis has had a short life. The Majin was created by a Tuffle named Mikan, with his purpose to be destroying the Saiyan race. For better of for worse, Mikan quickly grew uninterested in pursing that goal, which lead to the same from Megis. For a while the Majin wandered throughout Earth aimlessly, until he eventually found himself the enemy of Derry. Wanting to hurt his enemy, Megis decided that he would do so by running for President in the upcoming election.
Action Threads
Mount Hatchi - The Tuffle boy Bael attempts to create a beacon for his people to flee the war on Hatchi. President Derry attempts to put an end to that, with Ticoga and OW-1 in support. Only Megis dares to stand against the President. (Bael, Ticoga, OW-1, Derry)
Lookout Crystal Kintsugi - Glainne attempts to rebuild the Lookout for her new planet defense force, but Megis stands opposed. Shade, Bansho, Deca and Tsuya are also there to cause trouble, with Tsuya taking the side of Megis against the others. (Glainne, Shade, Bansho, Deca, Tsuya)
Restoration - Megis attempts to rebuild the Lookout himself so he can use it as a base of operations for his upcoming political campaign. The Humans Ramen and Bing stand opposed to his 'tyrannical' efforts. (Ramen, Bing)
Restoration - Megis attempts to rebuild the Lookout himself so he can use it as a base of operations for his upcoming political campaign. The Humans Ramen and Bing stand opposed to his 'tyrannical' efforts. (Ramen, Bing)
Completed Threads
The Pleasure of Business - The Demons Qarinah, Kamae and the Arcosian Heit enjoy their breakfast and discuss some business together before Megis rudely interrupts them. (Qarinah, Kamae, Heit)Looking Out for Relics - Erbia attempts to explore the ruins of the destroyed Lookout when Megis shows up. Although he tries to help Erbia things don't go too well. (Erbia)
Majin Moire Unleashed - Megis finds himself in a situation he's never been in before: face to face with another Majin. The two hit it off, enjoying themselves by terrifying a few Humans together. (Moire)
Issues Upon Arrival - The alien Glainne has some troubles getting through customs. Megis, seeing himself as the hero of his own story, attempts to save the damsel in distress. (Glainne)
Fun House - Celeste and Heit find themselves having fun within the amusement park called Sparking World. Megis, having never been before, wants to join in. (Celeste, Heit)
Get Your Fight On! - Megis travels out to the ruins of Battle Island where he comes across the Heran Erbia. The two briefly do battle with each other. (Erbia)
Meditating is Boring - While the Saiyan Celerous is giving Tysco a tour of his farmland, Megis decides that it's a good time to try and get his hands on some Senzu Beans, hoping that Celerous might grow some. (Celerous, Tysco)
Sunday Driver - The Heran Dosu causes a panic within Central City. Megis teams up with the Saiba creature Ban in an effort to restore order to things. (Dosu, Ban)
Another Happy Landing - Megis comes across OW-1, who has recently landed on Earth. Megis helps OW-1 out and the two discuss a number of topics with each other. (OW-1)
Payment in Blood - Megis attempts to gain power by offering a sacrifice to the Furnace of Eight Divisions. Shade and Celerous work together to take him out. (Shade, Celerous)
Sparring with Spacemen - Megis is looking for a new training partner to help his development. After heading to the ruins of Battle Island he comes across the Earthling Bing for the first time and then trains with him. (Bing)
The Highs and Lows - Megis attempts to win support for his upcoming political campaign in a bar where he meets Chomei. The two enjoy a night on the town. (Chomei)
You Need Wood to Build - Megis had decided to construct some martial arts dojos in South City, and he wants to do it with his own hands. For that he needs wood, so he decides to go chop some down which is when he meets Bansho. (Bansho)
The Campaign Trail Begins - Megis decides to really push his campaign into the gear by enlisting the help of Alva to be his campaign manager. Saiba-Ban also makes an appearance, offering funding to Megis. (Alva, Ban)
A Rousing Rabble - Public speaking is an important part of being president as Megis painfully finds out. Here he attempts to answer some questions from the public. (Qarinah)
The Campaign Trail Resumes - Megis resumes his campaign trail after a small break which is when he encounters the Saiyan Cato. the two don't get along. (Cato)
High Roller - Megis takes a small break from his time on Earth to go and look for outside support on Konats. He ends up checking out a local nightclub which is where he runs into Zaffran. The two don't get along. (Zaffran)
To The Strongest - Megis wants to kick up his training a notch, so he heads down to the tournament grounds in search of new competition. There he finds Yogu, who pushes him to the limit. (Yogu)
Megis and Yogu: Part Deux - Not satisfied with the way their last encounter ended, Megis attempts to track Yogu down and settle the score, though the two eventually get to talking some more. (Yogu)
The New Face In Town - Megis hears some disturbing reports about a mysterious figure in South City. Feeling like his home may be in danger he goes to investigate. (Lazarus)
Competition - Megis hears the terrible news that someone else has opened up a martial arts dojo. When he tries to track them down he finds that it's being run by none other than his old friend Chomei. The two talk for a bit before sparring. (Chomei)
Assemble - Desperate to recruit for his new team, Megis seeks out the heroes who saved West City. While there he meets up with the Saiyan Gira who agrees to join him. (Gira)
Water Your Waiting For? - Megis attempts to win some good will from the people of Taola village by helping with their water situation. There he meets with the odd creature Exon, where the two discuss his political campaign. (Exon)
Dumpster Diving - Megis attempts to find answers by heading to the old bunker located beneath the house of his Tuffle creator. While there he finds another savior of West City, Kyten, who agrees to join his team. (Kyten)
Left or Right - Megis goes through a self-transformation, shedding his old form and growing into something new. Along the way he meets Xiaolan, where the two get to know each other. (Xiaolan)
Phase Two - After his trip to Plant, Megis reconnects with Xiaolan where the two begin to plan their takeover of the Pirate Caves. They meet with a high ranking Captain under the guise of purchasing a ship. (Xiaolan)
Ongoing Threads
dbsparking.freeforums.net/thread/3956/frozen-open || Morrigan
dbsparking.freeforums.net/thread/4004/where-world-alva-cotto || Alva
dbsparking.freeforums.net/thread/4007/seaside-snack-sagan || Sagan
dbsparking.freeforums.net/thread/4021/clean-crew-bean || Bean
dbsparking.freeforums.net/thread/4037/soar || Yogu
dbsparking.freeforums.net/thread/4055/chomei || Chomei
dbsparking.freeforums.net/thread/4013/add-list-open || Russ
dbsparking.freeforums.net/thread/4075/roll-valley-nervan || Nervan
dbsparking.freeforums.net/thread/4083/power-people-kyten || Kyten
dbsparking.freeforums.net/thread/4098/searching-soldier-kimono || Kimono
dbsparking.freeforums.net/thread/4071/trouble-paradise-open || Lottus
Open Threads
dbsparking.freeforums.net/thread/3994/fire-starter-open
dbsparking.freeforums.net/thread/4091/me-home-open
dbsparking.freeforums.net/thread/4092/bar-fight-open
dbsparking.freeforums.net/thread/4077/trouble-maker-open
Never Joined
dbsparking.freeforums.net/thread/3141/another-payment-opendbsparking.freeforums.net/thread/2880/home-open
dbsparking.freeforums.net/thread/3143/ance-open
dbsparking.freeforums.net/thread/3252/megis-martial-arts-open
Species Traits
Perpetual Regeneration: Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
Candy Beam: Upon dealing at least 150% total damage to OR delivering a last hit to an enemy, you regain 30% HP, 2 KP, and 2 MP. Usable twice per thread.
Sugar Coating (Light): On character creation, select Light, Medium, or Heavy techniques. All non-sparking defensive techniques created at this tier start with +10% power.
General Traits
Impossible Recovery: You only suffer -75% HP when wounded instead of -100% HP. Once per thread you may use Second Wind even if you have already transformed.
Bare Knuckle Brawler: If you enter a thread with no combat items or consumables, your non-sparking Defensive Techniques that do not have the Evasive Variant gain +5% power. Being given an item mid-thread nullifies this trait.
Offensive Techniques
Standard Light Offensive || Slap
Megis elongates his arm, whirling it around his head to gain momentum before throwing down a thunderous slap across his opponent's face.
Standard Light Offensive || Volleyball Spike
Megis leaps into the air over his opponent, bringing back hands together and over his head. Once sufficiently high enough, he throws both hands down, spiking his opponent into the ground.
Standard Medium Offensive || Tracker Shot
Megis tears off a piece of his body, using the material as a weapon by throwing it at his opponent.
Standard Medium Offensive || Acid Spit
Megis reaches into the deep recesses of his gut, pulling up the most vile stomach acids the universe has ever known. This substance will burn the skin of anyone it touches, being even powerful enough to damage metals should he encounter an android.
Standard Medium Offensive || Double Trouble
Megis tears himself in half straight down the middle, resulting in a two one legged, one arms and half headed versions of himself. From there he can charge down two separate foes at once before merging back into one.
Standard Medium Offensive || Flying Dropkick
Megis elongates his arm, whirling it around his head to gain momentum before throwing down a thunderous slap across his opponent's face.
- Power: 20%
- Cost: 1KP
- Variant: N/A
Standard Light Offensive || Volleyball Spike
Megis leaps into the air over his opponent, bringing back hands together and over his head. Once sufficiently high enough, he throws both hands down, spiking his opponent into the ground.
- Power: 40%
- Cost: 2KP
- Variant: N/A
Standard Medium Offensive || Tracker Shot
Megis tears off a piece of his body, using the material as a weapon by throwing it at his opponent.
- Power: 40%
- Cost: 3KP
- Variant: Homing
Standard Medium Offensive || Acid Spit
Megis reaches into the deep recesses of his gut, pulling up the most vile stomach acids the universe has ever known. This substance will burn the skin of anyone it touches, being even powerful enough to damage metals should he encounter an android.
- Power: 40%
- Cost: 3KP
- Variant: Bleed
Standard Medium Offensive || Double Trouble
Megis tears himself in half straight down the middle, resulting in a two one legged, one arms and half headed versions of himself. From there he can charge down two separate foes at once before merging back into one.
- Power: 50%
- Cost: 3KP
- Variant: Splitting
Standard Medium Offensive || Flying Dropkick
- Power: 60%
- Cost: 3KP
- Variant: N/A
Standard Medium Offensive || Headbutt Slam
Megis bulrushes his opponent, throwing himself headfirst into their body.
- Power: 80%
- Cost: 4KP
- Variant: N/A
Standard Heavy Offensive || Cannonball
Megis pulls himself into a ball, bringing his knees to his chest and wrapping his arms around his body. From then he rolls at high speeds, slamming himself into his foe.
- Power: 100%
- Cost: 5KP
- Variant: N/A
Standard Heavy Offensive || Whirlwind Blitz
Locking his hands together, Megis stretches his arms out as far as they will go before beginning his spin. From there Megis charges into his opponent like a hurricane, knocking down anything his path to get to them.
- Power: 100%
- Cost: 6KP
- Variant: Overflowing
Standard Heavy Offensive || Monster Chomp
Megis opens his jaw and chomps down on any part of his foe that he can reach.
- Power: 120%
- Cost: 6KP
- Variant: N/A
Sparking Heavy Offensive || Kyokoko Sapper
Bringing both arms down to his side, Megis charges two electric in his hands. To complete the attack he thrusts his arms forwards to his opponent, pouring the stored electricity through their body and draining them of their strength.
- Power: 110%
- Cost: 4KP
- Variant: Fatigue
Defensive Techniques
Standard Light Defensive || GuardMegis covers his body with his arms, feebly bracing for impact.
- Power: 30%
- Cost: 1KP
- Variant: N/A
Standard Light Defensive || Hikari Shield
Megis extends both arms out in front of him, generated an arched shield which covers his body and protects from oncoming attacks.
- Power: 30%
- Cost: 2KP
- Variant: Shield
Standard Light Defensive || Full Guard
Megis braces for impact against an oncoming attack, using the full extend of his Majin resilience.
- Power: 50%
- Cost: 2KP
- Variant: N/A
Standard Light Defense || After-Image
Megis moves faster than light, leaving behind an image of himself as he evades an incoming strike.
- Power: 70%
- Cost: 2KP
- Variant: Evasive
Standard Light Defensive || Cover Shield
Megis uses his energy to produce a shield for an ally, enveloping their body in his ki and protecting them from incoming attacks.
Megis uses his energy to produce a shield for an ally, enveloping their body in his ki and protecting them from incoming attacks.
- Power: 30%
- Cost: 2KP
- Variant: Distanced
Sparking Medium Defensive || Reflector Shield
Megis envelops his whole body in a black sphere of Ki, protecting himself from incoming attacks. Once the enemies attack is over some of what remains is reabsorbed back into Megis while the rest is fired at his foe as an attack.
- Power: 80%
- Cost: 4KP
- Variant: Mending, Reflective
Utility/Support
Megis has the ability to manipulate his ki in order to fly.
Ki Sensing
Megis mastered the ability to detect other power sources.
Magic Materialization
Majins are inherently magical beings. As such, Megis has the ability to generate various odd objects through his magic.
Ki Manipulation
Megis is able to lower his power level.
Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.