Post by Sen on Oct 8, 2023 2:37:52 GMT -5
Appearance --- History --- Threads --- Traits --- Techniques
Appearance: Sen stands out from among the usual Tuffle crown. He stands taller than average at 175cm, weighing in at around 85 kilos. He sports red hair and is usually clean shaven, though on long operations in enemy territory he's been known to grow it out. His body is well conditioned, usually hidden by a long coat and jeans.
Magma Mastery - In search of a way to potentially weaponize Magma, Sen traveled to a southern Volcano in the hopes of collecting some samples. While there he falsely befriends Xiaolan before attempting to kill the fox. (Xiaolan)
Getting the Reps In - Sen tries to climb a mountain, only to find that his body isn't well acclimated and passes out. He wakes up in Chomei's Dojo. (Chomei)
Lost Monument - Sen attempts to find the Earthling woman who fought against Lottus. He succeeds in finding her and discussing Tuffle affairs before Majin Moire arrives. (Jackie, Moire)
Valley of the Dead - While searching for Blood Rubies Sen finds himself in the Diablo Desert, before meeting with Paiyas and Flax. After Paiyas leaves Sen attempts to kill Flax, but fails. (Paiyas, Flax)
What They Died For - Back home in Hatchi, Sen views some of the damage still being repaired from Lottus, before encountering the Saiyan Zuci and causing some damage of his own. (Zuci)
dbsparking.freeforums.net/thread/4224/lindwurm-starts-new-hunt || Terium
dbsparking.freeforums.net/thread/4245/another-world-event-non-canon || Shade, Steel
dbsparking.freeforums.net/thread/4263/night-stroll || Tarro
dbsparking.freeforums.net/thread/4262/fight-night-open-2 || Zuqetta, Celri
dbsparking.freeforums.net/thread/4223/dirty-business-open || Palmer
dbsparking.freeforums.net/thread/4254/wiping-slate-open || Zoki
Species Traits
Appearance: Sen stands out from among the usual Tuffle crown. He stands taller than average at 175cm, weighing in at around 85 kilos. He sports red hair and is usually clean shaven, though on long operations in enemy territory he's been known to grow it out. His body is well conditioned, usually hidden by a long coat and jeans.
History: Born during the peak of the Tuffle-Saiyan conflict, Sen was eager to prove himself an asset to the Tuffle cause from a young age. As a teenager he was already involved in combat, assisting in the lesser priority missions that the military would allow someone of his age to participate in. Unlike most of his kind, Sen did not posses a strong affinity towards science or technology; engaging only in studies which he believed had a useful military application.
Once he had reached adulthood, Sen became heavily involved in the intelligence side of the war. Upon successfully outing a high ranking government official as a Saiyan spy, Sen was promoted to head of his local counterintelligence branch. There he worked for several years thwarting the efforts of Saiyan infiltration. Sen believed in achieving total victory against the Saiyans, working with other department heads towards this goal. He wanted them completely removed from the planet.
Near his 30th birthday he would suddenly, and shockingly resign from his role as head of counter intelligence, asking to be transferred somewhere that he could be more effectively used. Eventually he settled into a role as captain for a special tactics team. Although much lower down in the ranks, Sen enjoyed getting close to the enemy. He would organized and coordinate several missions across enemy lines which included kidnapping, assassinations and terrorisms against the Saiyans.
His team were highly effective in their role, and Sen pushed for more units of his kind to be deployed. He believed that a total victory could be achieved, but only if the Tuffles were willing to go all the way. To that end Sen began secretly deploying Destron upon the enemy, despite the Tuffle government's desire to keep it away. Using the remnants of Destron within the Crags, Sen and his team developed a weaponized form which they utilized to ambush Saiyan squadrons.
Sen had plans to display this to the Tuffle government as soon as he had enough successful operations, but he'd never get the chance. With the leaders of both sides suddenly dying the war would quickly die down, leading to Sen being ordered to stand down and return home. Unwillingly to do so, Sen and his team bunkered up in the Lost Metropolis and began a guerilla warfare campaign against the Saiyans, despite the wishes of their government.
In the beginning the Tuffles simply denied their existence, hoping that Sen and his team would eventually be killed off or give up. That idea would soon evaporate as not only did his team not die off, but it actually swelled as many other Tuffle's were equally upset with their government's decision not to fight on. With their numbers rising and an official peace with the Saiyans signed, the Tuffle government was finally forced to step in.
By the time the army arrived on their doorstep, Sen had grown completely disillusioned with the Tuffle hierarchy. The decision to sign a peace with the Saiyans left him disgusted, and he ordered his men to fight on. Although his men were eager to fight against the Saiyans, they weren't willing to attack their own people. Out of respect for everything that Sen had done, his men gave him the opportunity to sneak away, knowing that he'd fight on.
Action Threads
Finished Threads
Starlight, Starbright - The Nova's are trying to take over Konats. While Sen was originally planning on aiding their efforts, the appearance of Lottus changes all of that. (Jinx, Zuqetta, Lottus, Zerori, Verst, Salvo, Xiaolan, Tinker, Striker, Nervan, Dahlia)
Lord Marimba - The Namekian Marimba attempts to claim the Mazoku throne for himself. Some come to watch, while others are there to cause trouble. (Marimba, Cabasa, Maxsuz, Cello, Nasu, Nero, Zhalla)
An Eye for an Eye - The Mazoku launch their attack on the planet Arcose. Ticoga is absent, though there are still Arcosian defenders there to greet them. (Mazsuz, Ryugan, Kimono, Striker, Marimba, Mint, Cello, Salvo, Band, Zhalla, Nero, Russ, Nasu, Derry)
Lord Marimba - The Namekian Marimba attempts to claim the Mazoku throne for himself. Some come to watch, while others are there to cause trouble. (Marimba, Cabasa, Maxsuz, Cello, Nasu, Nero, Zhalla)
An Eye for an Eye - The Mazoku launch their attack on the planet Arcose. Ticoga is absent, though there are still Arcosian defenders there to greet them. (Mazsuz, Ryugan, Kimono, Striker, Marimba, Mint, Cello, Salvo, Band, Zhalla, Nero, Russ, Nasu, Derry)
Finished Threads
A Scientific Expedition Gone Wrong - Sen discovers the magician/scientists Meitr while in the Diablo Desert, where the two perform a quick extraction on a dinosaur. (Meitr)
New Samples - Sen travels to the Kaiju Jungle in search of finding samples of viruses and diseases that he can use against the Saiyans in the future. While there he runs into the old man Inkyo and scuffles with him. (Inkyo)
Land Up North - While alone up in the Frozen North, Sen quickly comes to realize that he can't survive without shelter so he builds an Igloo. During this process he comes across a stranger. (Tarine)
Relics of the Past - When exploring an old Tuffle Bunker, Sen comes across the Earthling Steel. Though confusing him for a Tuffle spy at first, the two are forced to help each other out of a bad situation. (Steel)
Flying Too Close - While the Saiyan Lottus and Earthling Jackie engage with each other, Sen tries to take advantage from a distance only to fail. From there he is quickly overpowered by Lottus. (Lottus, Jackie)
Advanced Warfare - On a mission to collect Eggs from the Kaiju of the South, Sen comes across a stranger who he latter finds out possesses Saiyan DNA. (Amon)
Advanced Warfare - On a mission to collect Eggs from the Kaiju of the South, Sen comes across a stranger who he latter finds out possesses Saiyan DNA. (Amon)
Dabbling in Magic - While searching for the answers to the power of Blood Rubies, Sen encounters the Earthling Morrigan and does battle with her over one. (Morrigan)
Super Solider Serum - Trying to find an advantage over the super powered individuals on Earth, Sen looks to test a new sedative on the Earthling Yogu. (Yogu)
Magma Mastery - In search of a way to potentially weaponize Magma, Sen traveled to a southern Volcano in the hopes of collecting some samples. While there he falsely befriends Xiaolan before attempting to kill the fox. (Xiaolan)
Getting the Reps In - Sen tries to climb a mountain, only to find that his body isn't well acclimated and passes out. He wakes up in Chomei's Dojo. (Chomei)
Lost Monument - Sen attempts to find the Earthling woman who fought against Lottus. He succeeds in finding her and discussing Tuffle affairs before Majin Moire arrives. (Jackie, Moire)
Dark Dealings: Sand Edition - Sen is in search for a sample of Radioactive Hetap, where he comes across the fox Xiaolan once more. Despite having the opportunity to kill him he instead makes a different choice. (Xiaolan)
In the Trenches - While searching for more resources to create his anti-Saiyan biological weapon, Sen encounters the Earthling Sagan and goes through a little spat with him. (Sagan)
The Road Less Traveled - Determined to get to the bottom of whether or not magic is real, Sen travels to the Mount Five Elements where he encounters Lyla, another Tuffle curious to find the same answers he's looking for. (Lyla)
Stronger Still - While in the southern jungle, Sen discovers a creature he has never seen before, and witnesses it's natural anesthetic. He attempts to get a sample himself, but things go wrong. (Kyten)
The First Steps - Sen decides that it's time to gain an ally, and finds one in Xiaolan. After recruiting the Fox into his cause, he takes him back to the lab. (Xiaolan)
Valley of the Dead - While searching for Blood Rubies Sen finds himself in the Diablo Desert, before meeting with Paiyas and Flax. After Paiyas leaves Sen attempts to kill Flax, but fails. (Paiyas, Flax)
Getaway - In search of items to repair his ship, Sen ends up running into another Tuffle from Hatchi: Maple, who is hell bent on trying to get revenge on Lottus, while Sen tries to dissuade her. (Maple)
The Journey Home - While Sen is making his way back to Plant he stops at a small world to resupply. There he is kidnapped by a rebel group and recruited, but turns down there offer being dispatching the rebels with the aid of Delta. (Delta)
What They Died For - Back home in Hatchi, Sen views some of the damage still being repaired from Lottus, before encountering the Saiyan Zuci and causing some damage of his own. (Zuci)
A New Hope - On Konats, Sen is searching for a new potential home that the Tuffle people can settle in. He comes across the Tomato Town ruins before encountering Zaffran. (Zaffran)
Ongoing Threads
dbsparking.freeforums.net/thread/4159/slayg-ing-thirst-open || Slayg, Kassavadbsparking.freeforums.net/thread/4224/lindwurm-starts-new-hunt || Terium
dbsparking.freeforums.net/thread/4245/another-world-event-non-canon || Shade, Steel
dbsparking.freeforums.net/thread/4263/night-stroll || Tarro
dbsparking.freeforums.net/thread/4262/fight-night-open-2 || Zuqetta, Celri
dbsparking.freeforums.net/thread/4223/dirty-business-open || Palmer
dbsparking.freeforums.net/thread/4254/wiping-slate-open || Zoki
Open Threads
Species Traits
Overdrive: All momentum effects and Sparking techniques have their MP costs reduced by 1. Does not include Max Power.
Locked and Loaded: You may use one 30% offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These can be boosted by momentum and other effects.
Absorber Module: Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.
General Traits
Anti-Sense: Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Eagle-Eyed: By spending at least one turn with no KP action to focus on a single target, you may glean their true current PL through the veil of Energy Suppression and Energy Setting, but not Antisense.
Additionally, your Offensive Techniques gain +20% power against Escape Techniques.
Additionally, your Offensive Techniques gain +20% power against Escape Techniques.
Offensive
Standard Light Offensive || Basic Tactics
Sen is able to utilize a number of basic strikes to defend himself at close range.
- Power: 20%
- Cost: 1KP
- Variant: N/A
Standard Light Offensive || Molotov
Another home made explosive, though this time it involves a bottle of flammable liquids (anything Sen can get his hands on) and a match.
- Power: 20%
- Cost: 2KP
- Variant: Bleed
Standard Light Offensive || Stunner
Using a small stun gun, Sen delivers a weak electric shock aimed at weakening and tiring his foe.
- Power: 20%
- Cost: 2KP
- Variant: Exhausting
Standard Light Offensive || Frag Out
Home made hand grenades. Sen keeps a supply on his person at all times in case of a battle breaking out. All that is required of him is to pull the pin from the top then throw.
- Power: 40%
- Cost: 2KP
- Variant: N/A
Standard Medium Offensive || Sleeper Hold
Slipping behind his opponents back, Sen wraps one of his arms around their throat and constricts both blood and oxygen flow to the brain.
- Power: 40%
- Cost: 3TP
- Variant: Exhausting
Standard Medium Offensive || Scatter Shot
Using his sub-machine gun, Sen is able to fire off multiple bursts in order to target multiple foes.
- Power: 50%
- Cost: 3KP
- Variant: Splitting
Standard Medium Offensive || Intermediate Tactics
A higher level of hand to hand combat techniques, usually reserved for more dangerous foes.
- Power: 60%
- Cost: 3KP
- Variant: N/A
Standard Medium Offensive || Incinerate
At all times Sen keeps on him a small hand-held flamethrower, capable of burning away his enemies.
- Power: 60%
- Cost: 4KP
- Variant: Bleed
Standard Heavy Offensive || Advanced Tactics
The highest form of hand to hand combat known to any Tuffle warriors. Using in the most dangerous of situations.
- Power: 100%
- Cost: 5KP
- Variant: N/A
Standard Heavy Offensive || Sharpshooter
Taking aim with his sniper rifle, Sen fires off a powerful shot aimed to find his opponent no matter where they try to hide.
- Power: 100%
- Cost: 6KP
- Variant: Homing
Sparking Heavy Offensive || Shell Shocked
Sen litters the battlefield with a torrent of mortar fire using a handheld mortar.
- Power: 150%
- Cost: 6KP
- Variant: Quake
Defensive
Standard Light Defensive || Cover
Against basic attacks, Sen can use his body to protect itself.
- Power: 20%
- Cost: 1KP
- Variant: N/A
Standard Light Defensive || Body Armor
When dealing with more powerful strikes, Sen can use his body to protect itself.
- Power: 20%
- Cost: 2KP
- Variant: Shield
Standard Light Defensive || Athletics
Being extremely well conditioned, Sen is able to move so quickly that he appears to leave behind false doubles.
- Power: 60%
- Cost: 2KP
- Variant: Evasive
Standard Medium Defensive || Reverse
Using a unique gravitational manipulator, Sen is able to reverse incoming damage and fire it back at his foes.
- Power: 70%
- Cost: 4KP
- Variant: Reflective
Sparking Medium Defensive || Override
Sen takes in the energy of an incoming attack, using it to power his own counter attack
Sen takes in the energy of an incoming attack, using it to power his own counter attack
- Power: 80%
- Cost: 4KP
- Variant: Reflective+
Support/Utility
Support || Flashbang
Sen throws a grenade, blinding and deafening his foes which allows him to escape.
Utility || Ki Sensing
Sen has the ability to detect energy levels of those people around him.
Utility || Flight
Sen is capable of manipulating his Ki to allow flight.