This is super late to the party I'm so sorry my fellow staff members please forgive me I hadn't gotten round to updating Patrona since like. Sometime after when Buddies were first added :skull: I still need to do the Medium and Heavy update for her, sobs.
If possible I would like to switch her 3x Buddies back into Minion type Companions (I first switched them here; 1st September, 2022 and later updated them only once here) I initially had changed them to Buddies since at the time they mechanically fit better and Minions didn't have access to as many Traits as they do now, which the changes in mind I'd like to switch them back. I'll hold off on updating their Traits and Techniques until this is either approved or denied so for now I'll just update Patrona herself!!
TRAITS
Optional;
Keeping Absorption (Will apply changed text and apply for third gen trait below)
General; Changing to Now That's Teamwork! (If the above Minion swap is approved, if not I'll re-pick!) (Was Avenger) Changing to Wealthy (Was Impossible Recovery) Adding Deep Pockets (From Absorption)
TECHNIQUES She actually thankfully does not have any outside of UT's at the moment
Post by Gemus & Sons on Aug 31, 2024 7:12:25 GMT -5
Technique Type: Support Technique Name: Saiyajin Verschmelzung (Metamoran Dance)
Description: You engage in a form of synchronous dance with at least one of your trusted allies, aligning your energies to match and become one being or otherwise more strategically united. At the start of your post, choose any number of active characters between your main and any buddies to fuse into one character, following the mechanical rules as stated in the Fusion Rules thread, under All for One, One for All.
Updating the Oni Doragon into more of a Doragon let's go
TRAITS Core; Will add in Dark Bargain (was Life Leech) will also update Otherworld Training
Optional;
Changing to Curseweaver (Was Demonic Might) - As a blue Copperblood Doragon this felt more fitting!
General; Keeping Anti-Sense Changing to Danger Zone (Was Restrained Might)
TECHNIQUES Going to apply for her 10k and 20k slots here and edit the only tech she had with Bleed on it!
EDIT > OFFENSE | MEDIUM | PEYOTE PUNCH (+10% because of Curseweaver) Through magic Morticia is able to supercharge melee attacks. One notable one being a hardened punch where she forms "boxing gloves" with the appearance of the Peyote cactus around her fists and sometimes her ankles as well. Given the properties of the Peyote these attacks cause damage over time if at least 20% of damage is taken the target then takes 15% of their own PL in damage for the next 2 posts. This can stack in duration but not in power. Given the nature of the peyote this technique can also sometimes cause hallucinations with the consent of the target, said hallucinations can be decided by the target as well. POWER: 70% (Was 60%) KP COST: 4 KP VARIANTS: Bleed
Similar to her Venus Virustrap technique but much more deadly in power. Morticia can cause a magical acid rain above her opponent, the acid tends to be a bright glowing purple or blue in colour and hisses on contact. One character other than the target is chosen when this technique is fired. If the primary target of the technique is dealt at least 10% damage, it launches an additional technique at the chosen character equal to 20% of the technique's power. (Do not apply variants to this additional technique) The additional technique is usually shown by the spreading of the acid rain.
Power: 70% KP Cost: 4 KP Variants: Splash Offense || Heavy || Belladonna Beast || 20k Slot Morticia's nails and fingers become coated in a purplish-black inky magic that looks and acts similar to the purplish-black berries of the Belladonna plant which the colour of the inky magic comes from. She can use this magic at range from her palms or up close in punches or scratching. If at least 10% damage is dealt to the target then the Exhausted Status is applied. This will last until the target uses their next technique. If more than 20% damage is dealt to the target then the Bleeding Status is applied as well. This will last two turns starting the turn after the initial hit. Power: 70% KP Cost: 5 KP Variants: Bleed [CW], Exhausting Offense || Heavy Sparking || Sulfuric Dragon Snapper || Starter Sparking Slot Morticia summons a great and fearsome power from within her, harkening back to her ancestral Doragon roots to conjure a spell so noxious and gruesome, so fierce and terrible that the magic she conjures wills itself to take the form of a True Dragon's head. Made out of intense poison and searing acid, this epic visage of a True Dragon reverberates and sizzles as if the very air around it is being burned away by the caustic properties it has. Two characters other than the target are chosen when this technique is fired. If the primary target of the technique is dealt at least 10% damage, it launches an additional technique at both chosen characters equal to 30% of the technique's starting power. (Do not apply variants to these additional techniques) Additionally if at least 30% damage is dealt to the initial target they're then inflicted with the Poisoned Status effect for two turns including the turn they are hit. Power: 100% KP Cost: 5 KP Variants: Splash, Splash+, Toxic
STRATEGIST | Light Choose Light, Medium, or Heavy Techniques. The first Standard Variant you take when creating that level of technique has its TP cost changed to 1 if it ordinarily costs 2 TP, 2 if it costs 3, or is rendered free if it ordinarily costs 1 TP.
SALVAGE You are able to purchase items in the XP shop at a 20% discount, this price is also used for refunds. The SMM contribution is adjusted for the new price as well. Additionally, of your items that have a once per thread limit, three may be used an additional time. These extra uses do not apply to healing/restoration items or Super Items.
Underdog If you are below 80% of an opponent's PL, your techniques can now fizzle against theirs so long as they are within 60% of their power. Separately but additionally, so long as you are within 60% of your opponent's PL, your defensive techniques ignore the properties of the Pressure and Sniper variants and you can still fizzle against Overflowing techniques that are stronger than yours.
Oh boy, here we go... Trait swap for 9.2! Swapping both Cores to new cores (duh) New tech slot gained from update Otherworld Training update (already had Max Power)
Keeping Curseweaver (which also got buffed) All techs altered by Curseweaver will be listed below!
Dark Dance [Medium SPARKING] 4 KP 60% Attack, 60 Evasive Bleed+ Counter > 4 KP 70% Attack, 60% Evasive Bleed+ Counter New Tech from Otherworld Training buff! Max Power is free, so I have +1 slots.
amara currently has no techs!! lets fix that, i suppose
LIGHT DEFENSIVE || FLASH STEP With a short burst of immense speed, Amara dodges an attack. Power: 50% KP Cost: 1 KP Variants: Evasive
LIGHT DEFENSIVE || FLASH PHASE With a more intense burst of speed, Amara can easily evade powerful attacks. Power: 70% KP Cost: 2 KP Variants: Evasive
LIGHT OFFENSIVE || BLUE FLASH A simplistic pulse of energy that can take many forms. Power: 20% KP Cost: 1 KP Variants:
LIGHT OFFENSIVE || CANDELA WAVE A sweeping, slicing formation of blue energy that can be fired at range or used as arm-blades. Power: 40% KP Cost: 2 KP Variants:
LIGHT OFFENSIVE || DELAYED CANDELA WAVE Amara pauses for a moment, building up a mote of extra power to execute an even stronger Candela Wave. Power: 40% KP Cost: 2 KP Variants: Wind-Up
LIGHT DEFENSIVE || BRIGHT BARRIER A honeycombed barrier that bends and buckles under pressure, dispersing energy. Power: 20% KP Cost: 1 KP Variants:
LIGHT DEFENSIVE || LUMA GUARD Amara's arms become wreathed in luminous energy as she manually deflects or blocks attacks. Power: 40% KP Cost: 2 KP Variants:
MEDIUM DEFENSIVE || SHINING SHIELD Amara throws up a warbling, stretchy shield of light that excels in dampening attacks rather than stopping them outright. Power: 60% KP Cost: 4 KP Variants: Shield
HEAVY DEFENSIVE SPARKING || FASTER THAN LIGHT An extreme reactionary measure used only in times of dire danger against an overwhelmingly powerful attack. Amara can channel energy all throughout her body, individual particles vibrating with such intensity that she appears to to warp or bend even when still. Power: 170% KP Cost: 5 KP Variants: Expansion, Evasive
Technique Type: Sparking+ Heavy Defensive! Technique Name: The Essence of Patience.
Description: Patience extends his arms outwards with his fingers splayed, and his golden ki flows out to expand into roots and branches, that grow each round.
Post by Corra & Celari on Sept 1, 2024 1:37:57 GMT -5
THREE TECH SLOTS LEFT, battle buddy time
HEAVY DEFENSIVE || GOLDEN SHROUD / SILVER SHROUD Celari cloaks herself in a lingering layer of golden energy for protection. / Cilas cloaks himself in a lingering layer of silver energy for protection. Power: 80% KP Cost: 6 KP Variants: Sustained, Shield
MEDIUM OFFENSIVE || SCORCHING STARLIGHT The user prepares a superheated wave of energy; concentrated enough to literally set them ablaze in wisps of starlight. Power: 60% KP Cost: 4 KP Variants: Bleed
LIGHT OFFENSIVE || GRAVITY AXE / GRAVITY REBOUND Celari charges for a brief second before performing a heightened axe-kick. / Cilas warps space around him, drawing it closer and then letting it snap back into place like a rubber band. Power: 30% KP Cost: 2 KP Variants: Wind-Up
Already made Patrona's changes, now for her three Minions! All three are Aliens (Their transforms are effected by Patrona's "Now that's Teamwork!" Trait as well)
General; Changing to Aggressive Attacker (Was Vampiric) Changing to Double Defender (Was Tactician)
TECHNIQUES (This was 1TP short so I'm editing to bring them up to date!) Defence || Medium || Biscuit Barrier Forming a barrier with the appearance of a cookie or biscuit Torta can opt to divide this defence's power evenly among two separate targets, which includes himself. He will take bleed-through damage if this barrier is broken. When broken this barrier crumbles away just like a real biscuit but it cannot actually be eaten. Power: 60% (+10% to make it 70% instead) KP Cost: 4 KP Variants: Splitting
KOLACHI TRAITS Cores; ALIEN PROWESS -Imperialist (Was Full Sauce) ALIEN STURDINESS -Tough as Nails (Was Hardy)
Optional;
Parting Shot (Was Galaxy Brain)
General; Changing to Aggressive Attacker (Was Tenacious) Keeping Vampiric
TECHNIQUES (These were all 1TP short so I'm editing to bring them up to date!) Offensive || Medium Sparking || Cherry Cluster Much similar to Kolachi's Cherry Bomb, he'll shoot ball-sized cherries from his mouth, these cherries however instead scatter into clutters of smaller cherries that also explode on impact, letting off noises like firecrackers as they explode and causing about as much chaos as one as well. These act as two seperate techniques each having half the original power of technique but keeping all Variants. Must target two different characters. Should this technique deal at least 20% damage the target is inflicted with the Bleeding Status effect which will last two turns starting the turn after the initial hit. Power: 80% (+10% to make it 90% instead) KP Cost: 4 KP Variants: Bleed, Splitting
Offensive || Medium || Jawbreaker Kolachi materializes a large splotchy colourful candy ball with layers of condensed aggression, the splotches on said ball burn and sizzle while the ball itself is hard to crack, however from within this ball is a core eager to escape and it does so by cracking the Jawbreaker from the inside out. Upon cracking open, the ball will shred apart and unleash a barrage of sharp and jagged bits of candy. This technique halves the power of all Defensive techniques that do not have the Evasive Variant Power: 50% (+10% to make it 60% instead) KP Cost: 4 KP Variants: Piercing
Offensive || Medium || Cherry Bomb! After some training Kolachi gained the ability to focus pure energy from his body which he shoots out from his mouth in the form of ball-sized looking cherries, unlike cherries however they are far from soft and upon contact they explode, releasing the pure energy inside onto opponents. Power: 50% (+10% to make it 60% instead) KP Cost: 3 KP Variants: N/A
General; Changing to Double Defender (Was Trump Card) Changing to Lucky (Was Bare-Knuckle Brawler) Adding Tenacious (From Efficient Adaptation)
TECHNIQUES (This one was 1 TP spare so updating it to be up to date!) Defence || Medium || Sugar Sweet Safeguard Jaje has the ability to summon a magical barrier that works somewhat like a cocoon that in appearance looks like a large easter egg chocolate. Those inside the barrier can see outside of this "cocoon". Once broken it cracks like an egg! Power: 50% (+10% to make it 60% instead) KP Cost: 4 KP Variants: Distanced
TRANSFORMATIONS (I believe they are now all effected by "Now That's Teamwork!" Instead but just in case All three of them originally had; (+x4 starter) x7 - 50k x15 - 100k x20 - 150k x29 - 250k x42 - 350k Giving all three of them the following; 50k - x8 (BOON) 100k- x14 (BANE) 150k- x19 (BANAL) 200k- x22 (BANE) 250k - x35 (BOON)
(Old) Heavy Defense || Money Safe || 140k Description: Similar to other barrier abilities, a red aura of solid energy grant Russ resistance to physical and range attacks. Power: 100% KP Cost: 5KP Variants: None
(New) Heavy Defense || Bank Vault || 140k Description: Similar to other barrier abilities, a red aura of solid energy grant Russ resistance to physical and range attacks. Power: 100% KP Cost: 5KP Variants: None
using respect window to change a sparking + plus regular tech apps
HEAVY OFFENSIVE SPARKING || STARBURST FRIENDSHIP CANNON || SPARKING 1 Jinx forms a small white orb upon her fingertip that begins to grow exponentially; changing color and properties with every ally to join in. The resultant mega ball of doom is tossed at an opponent with enough force to push them back, exploding in a dazzling flash of color. Power: 130% KP Cost: 6 KP / 5 MP Variants: Merging+
>>
LIGHT DEFENSIVE SPARKING || STARBURST FRIENDSHIP BARRIER || SPARKING 1 A glittering wall of multicolored magic that starts weak, but grows exponentially stronger. Power: 10% KP Cost: 1 / 3 MP Variants: Expansion, Shield
-
HEAVY DEFENSIVE || LOYAL STARFLARE SHIELD || TECH SLOT #12 Jinx's body is wrapped in multicolored translucent magic, protecting her. Power: 80% KP Cost: 6 KP Variants: Sustained, Shield
HEAVY OFFENSIVE || SUPERCHARGED STARFLARE SURGE || TECH SLOT #13 A Starflare Surge that takes an extra moment to activate, gaining a smidgen of power before bursting open. Power: 110% KP Cost: 6 KP Variants: Wind-Up
HEAVY OFFENSIVE || SEARING STARFLARE SURGE || TECH SLOT #14 A Starflare Surge that forgoes immediate power for a devastating burn - enemies hit are afflicted with a pulsing, silvery, ethereal fire. Power: 80% KP Cost: 5 KP Variants: Bleed
MEDIUM DEFENSIVE || WRAPPING COSMIC CLOAK || TECH SLOT #15 Jinx dons a weaker Cosmic Cloak, attempting to 'catch' the energy of attacks to empower herself. Power: 40% KP Cost: 3 KP Variants: Taunt
Post by Commodore Kimono on Sept 2, 2024 13:32:21 GMT -5
Technique Type: Offensive Medium Technique Name: Hutong Mist ~ 3AM: Swift Death
Description: Feeding off of the 2AM slot, Kimono fractures the sheet of pure space between the mortal and demon realms with her magically imbued fist, ripping off shards of space-time using magical means and throwing them like heaps of broken glass at her opponent.
TP Allocation: -4 TP to KP reduction Total stats: 40% 2KP
Description: Preparing a long-winded and held back magical evocation, Kimono directs her hands in front of her and summons great spiked tree-limbs of dark black metal just below and into the opponent attempting to pierce their flesh and destroy them.
TP Allocation: -2 TP to KP reduction, -1 TP to Wind-Up Variant, -2 TP to Bleed Variant Total stats: 70% 5KP Wind-Up Bleed
Tech Slot: 70,000 PL Tier Items Used: N/ATechnique Type: Offensive Medium Technique Name: Hutong Mist ~ 5AM: No Witnesses
Description: Watching someone attempt to flee a battle or altercation and choosing to stop them, Kimono warps space-time itself around herself and her opponent, opening a portal to the demon realm and causing a great tendril of eldritch demonic origin to attempt to wrap around the opponent and fling them into something nearby to invoke damage and prevent the escape.
TP Allocation: -2 TP to Lock-On Variant, -2 TP to Power Boost Total stats: 60% 4KP Lock-On
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.