Post by Nervan & Friends on Aug 30, 2024 23:13:05 GMT -5
Technique Type: SUPPORT Technique Name: Nervan Core: Enlightened Ascension
Description: Via their strange existence, by some means, Nervan can bestow their own power to and accept power from Prophos, Illuma and Budoshi.
You engage in a form of synchronous dance with at least one of your trusted allies, aligning your energies to match and become one being or otherwise more strategically united. At the start of your post, choose any number of active characters between your main and any buddies to fuse into one character, following the mechanical rules as stated in the Fusion Rules thread, under All for One, One for All.
Tech Slot: N/A Items Used: Dojo Coupon #1
Technique Type: SUPPORT Technique Name: Prophos Core: The Four Cardinals
Description: Using his magics, Prophos conjures and strengthens a special set of Potara earrings that can be worn by Nervan, himself, Illuma and Budoshi that can unify the power of the group together.
You engage in a form of synchronous dance with at least one of your trusted allies, aligning your energies to match and become one being or otherwise more strategically united. At the start of your post, choose any number of active characters between your main and any buddies to fuse into one character, following the mechanical rules as stated in the Fusion Rules thread, under All for One, One for All.
Tech Slot: N/A Items Used: Dojo Coupon #2
Technique Type: SUPPORT Technique Name: Illuma Core: Tactical Direction
Description: With her years of experience, Illuma can direct the tactics and fighting prowess of her friends Nervan, Prophos and Budoshi to a greater height with her at the helm!
You engage in a form of synchronous dance with at least one of your trusted allies, aligning your energies to match and become one being or otherwise more strategically united. At the start of your post, choose any number of active characters between your main and any buddies to fuse into one character, following the mechanical rules as stated in the Fusion Rules thread, under All for One, One for All.
Tech Slot: N/A Items Used: Dojo Coupon #3
Technique Type: SUPPORT Technique Name: Budoshi Core: The Zone
Description: Budoshi unlocks the depth of his fighting instinct, and enters what he calls "The Zone", which links the strength of his close friends together, allowing them to enter the same state as him.
You engage in a form of synchronous dance with at least one of your trusted allies, aligning your energies to match and become one being or otherwise more strategically united. At the start of your post, choose any number of active characters between your main and any buddies to fuse into one character, following the mechanical rules as stated in the Fusion Rules thread, under All for One, One for All.
Post by Corra & Celari on Aug 30, 2024 23:19:59 GMT -5
I GOT FIVE TECH SLOTS AND BY GOD IM GONNA USE EM
SPENDING TWO TO GET ON BOTH LE TWINS
METAMORAN DANCE: You engage in a form of synchronous dance with at least one of your trusted allies, aligning your energies to match and become one being or otherwise more strategically united. At the start of your post, choose any number of active characters between your main and any buddies to fuse into one character, following the mechanical rules as stated in the Fusion Rules thread, under All for One, One for All.
Previous Makafushigi Adventure || Core Trait Martial Artist || Core Trait Turtle School Secrets || Optional Trait
No idea what they did previously because I never wrote it down! =)
New MAKAFUSHIGI ADVENTURE || Core Trait You gain an additional 1/2/3 TP dependent on the tier of Sparking created (Light/Medium/Heavy). These Sparking techniques have a cost reduction of 1MP.
MARTIAL ARTIST|| Core Trait You start with four technique slots instead of the standard three. In addition you may choose a single standard technique from each tier (light/medium/heavy) and add 1 TP to each.
CASH MONEY || Optional Trait You gain Zeni twice as fast with a ZPW of 1 instead of 0.5. (Replacing Turtle School Secrets)
Previous Anti-Sense Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Eagle-Eyed By spending at least one turn with no KP action to focus on a single target, you may glean their true current PL through the veil of Energy Suppression and Energy Setting, but not Antisense.
Additionally, your Offensive Techniques gain +20% power against Escape Techniques.
(((There's been no changes to Anti-Sense or Eagle-Eyed, and I'll be keeping them as they are!)))
Techniques
Upon review of the Technique changes, I've determined that none of Creme Puff's techniques require updates. (She doesn't even have any!!! lolol)
I did not notice that Stress Test was changed, so I am applying for a correction!
Old Technique
Medium Sparking Defense Technique || Pride of a Saiyan Lottus' body glows with Ki, almost like a bright crimson steam. Using this power, Lottus defends himself with all the willpower and might a proud Saiyan warrior may muster. Power: 80% Cost: 4KP 4MP Variants: Vengeance - If your barrier breaks and you are defeated as a result, you can send a parting shot to the attacker for 60% of your PL for 0 KP before being KO/Wounded/Killed. Cannot be paired with Evasive. Stress Test - For every technique targeting the user of this technique, it gains +10% power, to a maximum of +40%. Cannot be paired with Evasive. Tech Slot: 120,000
I am doing a TOTAL Variant change to:
Medium Sparking Defense Technique || Pride of a Saiyan Lottus' body glows with Ki, almost like a bright crimson steam. Using this power, Lottus defends himself with all the willpower and might a proud Saiyan warrior may muster. Power: 80% Cost: 4KP 4MP Variants: Spiteful: If your technique is defeated and you take at least 20% damage, gain the Emboldened Status. The technique you use this stack of Emboldened on can only be an offensive technique. Sharpened: If your technique survives a defensive clash with 30% or more of its power intact, afflict one character that has hit your barrier with one turn of the Bleed Status if you are within 60% of their PL. Tech Slot: 120,000
Previous MYSTIC ARTS || Core Trait You can heal your allies with your magical abilities. You can generate a heal valued at 75% of your PL for 3 KP, 150% of your PL for 6 KP. This interacts exclusively with your base power level, and heals based on your target's base power level. You can choose to heal yourself instead of an ally, once per thread regardless of level used. The self heal generates a heal valued at 50% of your PL for 3KP or 100% of your PL for 6KP.
KAI KAI || Core Trait Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 70% evasive defense technique, usable once per thread, that is boost-able. You can also post freely in the Otherworld boards even if you are not dead.
STALWART || Optional Trait While in your strongest available form, you may activate 10% MP Power Boosts on all of your Defense Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on attack techniques with your MP in your strongest available form.
New MYSTIC ARTS || Core Trait You can heal your allies with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 50% HP and cleanse one negative status effect on them besides 'DESTRON' & 'POISONED'. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. This heals for your BASE PL value against the target's Base PL. (Updated)
KAI KAI || Core Trait Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 70% evasive defense technique, usable once per thread, that is boost-able. You can also post freely in the Otherworld boards even if you are not dead. (Unchanged)
CREATOR || Optional Trait You may, at any point, create up to two unique consumable items. These can be duplicates, and do not take up an item slot. They disappear at the end of the thread if unused. The items can not be gifted or used on a character if you are under 60% of their PL. The options are as follows:
Previous QUICK LEARNER You gain technique slots every 8,000 PL instead of every 10,000 PL. You also receive a 50% discount to trait respec and technique respec manuals.
WEALTHY You gain Zeni slightly faster! Your ZPW is raised by +0.3 if you do not have Cash Money or Favorable Contracts, and by +0.2 if you do have them.
(((There's been no change to either Quick Learner or Wealthy, and I shall be keeping them as is~!)))
Techniques
Upon review of the Technique changes, I've determined that none of Ramiris' techniques require updates.
Technique Type: Utility Technique Technique Name: Push Through the Pain
Description: Lottus' ability to withstand pain has increased! Attacks dealing 50% or less, including non-KP attacks, dealt to Lottus while in an UNTRANSFORMED state no longer budge him! Punch, Kick, and blast, Lottus will defiantly stand unmoving or simply walk into and through weaker attacks!!
TP Allocation: N/A Total stats: N/A
Tech Slot: N/A Items Used: ‘Ki for Dummies’ Guidebook #10
Technique Type: Utility Technique Technique Name: Death Gathering
Description: Invisible to those not trained by the Shinjin Vale, Lottus is able to collect the energy released by Death, and even the souls of the departed, collecting them in a black hole-like ball over his palm. Lottus closes his hand over it, and absorbs the stolen macabre power to heal and strengthen himself in battle.
*Cannot be used against Players or Player NPC's without their express permission. Flavoring of Item Use such as Healing and Tech Boosting.
TP Allocation: N/A Total stats: N/A
Tech Slot: N/A Items Used: ‘Ki for Dummies’ Guidebook #11
CORE/OPTIONAL TRAITS ENHANCED DNA Overdrive: All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power. MASTERFUL DESIGN You can pick any additional third General Trait during character creation. ASSIMILATED POWER > STEAMING MAD You can gain a maximum of 3 MP per post instead of 2. You still have to meet the prerequisites for doing so. Additionally, usable once per thread, you can enter negative MP if you have at least half of the MP required to use a Momentum Boost effect.
GENERAL TRAITS VAMPIRIC Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP. RAW TALENT Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP. TENACIOUS Once per thread, a Non-Heavy Standard technique you use during combat costs -1 KP. This cannot make it cost 0 KP. It cannot have its power boosted in any way.
Changing to...
CORE/OPTIONAL TRAITS
ENGINEERED PERSISTENCE Adrenaline: Thrice per thread, upon dealing or taking a total of 50% damage, restore 1 KP and 1 MP.
ENHANCED DNA - OVERDRIVE All momentum effects and Sparking techniques have their MP costs reduced by 1. Does not include Max Power.
ASSIMILATED POWER - STEAMING MAD You can gain a maximum of 3 MP per post instead of 2. You still have to meet the prerequisites for doing so. Additionally, usable once per thread, you can enter negative MP if you have at least half of the MP required to use a Momentum Boost effect.
GENERAL TRAITS
VAMPIRIC Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP & 1 MP or 15% HP. RAW TALENT Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
Additionally requesting to switch their sparking out for one of a different tier to explore the new variants! (Technically also affected by overdrive now working on sparkings)
Heavy Sparking Offensive || Bioelectric Surge Under far greater amounts of stress, their entire store of bioelectricity is forcibly ejected outwards with little regard for, or control over where it strikes. Power: 150% KP/MP Cost: 6 KP/5 MP Variants: Quake
Changes into...
Medium Sparking Offensive || Chemical Reactor Imbued with toxins from the chemical sludge they were born in, they can leave a NASTY bite laced with all manner of things that don't belong in an organic's bloodstream (which probably aren't great for a synthetic organism's internals either). Power: 80% KP/MP Cost: 4 KP/4 (3 due to overdrive) MP Variants: Pressure, Toxic TP Costs: 4TP
Profile image very kindly made by Kocchi/Ayu on Discord!
Trait Swap for Version 9.2 Picking up both new Cores.
Swapping to the new Noble Blood (Was: Zenkai) General Trait Swap for Version 9.2 Swapping to the new Provocation Trait (was: Tactician) Adding the new Bulky Trait (from Noble Blood bonus) Keeping Impossible Recovery.
Also a belated update to the ̸̞̯͍̙̎͜ ̷̨͙̠̲̿͛̽͌͝ ̴̰̺̭̣̖̂̃͗͝ͅ ̶̗͈̜̃͑̂́̃̈́̕ͅ ̵̝̙̺̜͗ ̵̣̗͇̌ ̸̢̮͓̭͉͐̾̊̓͘͠͠ ̴̹̤́͐͌͜ ̸͚̬̙͔̬̘̺̓̂̒ ̷͓̫̪̜̘̈́͆̎͆̚ͅ ̴͕̮̘͈̈͂̋̋͝ ̴̨̘̬̌̿͐̎̽ͅ ̷̱̭͚̤͚̞̩̍̆͐̎̀̕ ̶̠̲̩͖̔ ̴̺́̍̐̓̿͠ ̸͓̲̌̑͑̊̾͋̚͜ ̷͉̪̩̲͎̽̽̌͒͂̉͠ ̴̫̫̩͕̎͘ ̸̖͗̉ ̶̨̻̪̻͖̓̃̅͒̇̏͜ ̶͎̮̕ ̵̡̢̗̓̆̓͆ ̷
CORE/OPTIONAL TRAITS LIFE LEECH When you have dealt 60%/80%/150% Cumulative damage to an enemy, upon the enemy being KO'd/wounded/killed in the same split/thread, you regain 1(60%)/2(80%)/3(150%) KP & MP. This effect caps at 2 if the enemy is at or below 80% of your PL, and caps at 1 if the enemy is at or below 60% of your PL. OTHERWORLD TRAINING You may use multiple Offensive techniques in a single post, to a maximum of three. This is usable twice per thread, and will only work with Standard Techniques. You can also post freely in the Otherworld boards even if you are not dead. In addition, once per month, you may travel instantaneously from one planet to another with up to 5 others. DEMONIC MIGHT While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
GENERAL TRAITS MIMICRY Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads. RAW TALENT Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
Changing to...
CORE/OPTIONAL TRAITS DARK BARGAIN Twice per thread but not consecutively, you may immediately afflict an opponent with POISONED, and you gain POWERED UP. Does not work on anyone below 60% of your PL, nor does it work on anyone you are not also within 60% PL of.
OTHERWORLD TRAINING You may use up to three Attack Actions in a single post. Additionally, you start with the 'Max Power' technique for free. You can also post freely in the Otherworld boards even if you are not dead. In addition, once per month, you may travel instantaneously from one planet to another with up to 5 others.
CURSEWEAVER Usable twice per thread, extend the duration of an active debuff caused via a Standard Technique by 1 turn, cannot be the same debuff in a row. Debuffs extended this way cannot be cleansed. Additionally your first DEBUFF providing variant (Bleed, Exhausting, Sticky, Sharpened) has its TP cost reduced by 1. GENERAL TRAITS
TACTICIAN Once per thread, you can either add the Homing, Stasis or Exhausting variant to a Standard Light Offensive Technique, or, Distanced, Stasis or Sustained to a Standard Light Defensive Technique.
DANGER ZONE You can choose an extra sub-target on your Splash techniques for the additional attacks. The additional techniques created by your Splash and Quake techniques take an additional +10% from the initial technique's power.
Also updating techs to fall in line with the trait changes and adding a new variant to their sparking!
Medium Offensive || Transience (10k) Vaguely able to process some sort of resistance to its efforts at satiating its ceaseless hunger, their efforts to tear away at the psyche become more forceful in nature. Parts of their form surge outwards and attempt to envelop an individual before suffocating them physically and with an intense mental pressure that may leave a lasting sense of disorientation. Power: 60% > 70% (Curseweaver reduces cost of variant and gives 1 extra TP to be spent on power) KP Cost: 4 KP Variants: Exhausting
Heavy Sparking || Cerebral Collapse Something desperate takes hold as their form begins to thrash around and distort much more wildly than normal. The gaseous parts of its body permeate the surroundings and fill the air with an immense psychic pressure as its attempts to rip free the thoughts within become much more violent in nature. Power: 150% Cost: 6 KP/5 MP Variants: Quake
Changes into...
Heavy Sparking || Cerebral Collapse Something desperate takes hold as their form begins to thrash around and distort much more wildly than normal. The gaseous parts of its body permeate the surroundings and fill the air with an immense psychic pressure as its attempts to rip free the thoughts within become much more violent in nature. Power: 140% KP Cost: 6 KP/5 MP Variants: Quake, Splash
Post by Dahlia & Flambréra on Aug 31, 2024 5:32:34 GMT -5
For Dahlia! (Bio-Android) TRAITS Core; Keeping Regeneration (Though updating it as its now Engineered Persistence) For Enhanced DNA; Weapons Master (TRAVELER'S OCARINA) (Replaces Masterful Design which gave a third Gen Trait)
Optional;
Assimilated Power - Efficient Adaptation (Was Creator through Assimilated Power Originally)
General; Keeping Battle Buddy and Avenger and Anti-Sense (Through Efficient Adaptation)
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.