LIGHT OFFENSIVE || BRAVE BLAZE || TECH SLOT #6 Erra rushes to meet an attack head on, overpowering it in a wild blaze and rushing down her enemy! Power: 10% KP Cost: 1 KP Variants: Overflowing
WEAPONS MASTER and SPIRIT SURGE updated! WARRIOR HERITAGE exchanged for BEAST WITHIN!
MINIMALIST AND DEEP POCKETS both switched out for ENERGY BURN and DANGER ZONE!
PRIMUS TECH CHANGES
ONLY THE ONE!
Old Medium Defensive || Jhunta Plysis: Fortress of Jhunta Sands will collect high and tall into a strong wall, able to beat back waves of attacks aimed at Prim. Once it has held off some advancing attack or two, it'll send itself crashing down on a foe! Power: 60% KP Cost: 4 KP Variants: Reflective, +10% Power x 2
New Medium Offensive || Expul Sprinen: Explosive Spears Spears of explosive blue energy circles the weapon Prim wields, accenting a flurry of strikes with phantom blows that eventually find their way to other targets and blow away anyone unfortunate enough to get close to or impaled by the hungry energy. Power: 70% KP Cost: 4 KP Variants: Splash, +10% Power x 3
Core Traits: Burning Ki swapped out for Zenkai (from changes to species)
Optional Trait: Noble Blood (No Change)
General Traits: Antisense (No Change) Restrained Might (No Change) Impossible Recovery (3rd Trait from Noble Blood)
New Techs 3 Slots (100K, 100K Sparking, & 110K)
Technique Type: Medium Defensive Sparking Technique Name: All Damn Day!
Description: Jagaimo closes her eyes and opens her arms wide, inviting her opponent to attack her and allowing the incoming attack to hit her square in the chest with its full force. If they don't finish her off, the young Saiyan seems to draw strength from the failed attempt and rises to keep fighting.
TP Allocation: 2 x Power Boost (2TP), 2 x KP Reduction (4TP), Mending Variant (2TP) Total stats: 60% Power, 4 KP, Mending
Description: Jagaimo takes a few shots from her opponent and then invites them to suffer her retaliation, using a portion of their own power against them in return.
TP Allocation: 1 x Power Boost (1TP), Spiteful Variant (2TP) Total stats: 20% Power, 2 KP, Spiteful
Tech Slot: 100K Slot Items Used: N/A
-----
Technique Type: Medium Offensive Technique Name: Lethal Force
Description: Jagaimo launches herself into a ferocious series of brutal strikes with the weight of her power behind them, culminating in a vicious strike designed to overcome any defense put up against it.
Description: Rhuba holds out his hand and points his finger in the form of a gun(he can use any part of his body for this, but prefers a gun stance), and focuses his ki into an extremely dense point. Releasing that ki with a "bang" on the target, the ki expands out of the funneled area into a very large and expansive blast that encompasses a very large area.
TP Allocation: 5 TP on Attack Damage Total stats: 120% attack, 6 KP
Post by Erys "Monica" Azenor on Sept 3, 2024 13:45:10 GMT -5
Technique Type: Utility Technique Name: Kárnis
Description: Kárnis is Erys’ alkálipe, a sentient soulbound sword characterized by a bandaged hilt and a serrated edge with a slight curvature. Kárnis can communicate telepathically with Erys, cannot be disarmed or wielded without OOC consent, and can be used to reflavor any technique.
As long as they are on the same plane of existence as each other, Erys can summon Kárnis, causing it to instantly teleport to her hand.
If Erys dies, Kárnis disintegrates and merges with her soul to follow her in the Otherworld.
Tech Slot: "Ki for Dummies" Guidebook #1 Items Used: "Ki for Dummies" Guidebook #1
Light Offensive || Solarstruck Kare fires out projectiles of light either from an open hand or from the tip of her blade after a swing. Accenting the might of her being with the sureness of resounding light. Power: 40% KP Cost: 2 KP Variants: +10% Power x 3 SLOT: 10k Technique
Medium Offensive || Spiritual Weapon A greatsword made of light travels around Kare, either offering as support for her main weapon or acting as that main weapon hands-free while she moves around the battlefield. Power: 60% KP Cost: 4 KP Variants: Overflowing, +10% Power x 2 SLOT: 20k Technique
Light Defensive || Lightblink: Short Kare quickly turns into a streak of light, reappearing nearby to deliver upon an attacker or make distance in an instant. Power: 60% KP Cost: 2 KP Variants: Evasive, +10% Power SLOT: 30k Technique
Medium Defensive || Lightblink Kare turns into a streak of light, reappearing to deliver upon an attacker or make distance. Power: 80% KP Cost: 3 KP Variants: Evasive, Ki Cost Reduction SLOT: 40k Technique
Medium Defensive || Lightblink: Long Kare turns into a wide streak of light, reappearing elsewhere to deliver upon an attacker or keep their distance away from a large attack. Power: 100% KP Cost: 4 KP Variants: Evasive, +10% Power x 2 SLOT: 50k Technique
Heavy Offensive || Divine Smite Kare enhances a blow with the brilliance of light. A vibrant few explosions follows a successful hit, blowing the enemy away with oppressive photons. Power: 120% KP Cost: 6 KP Variants: +10% Power x 5 SLOT: 60k Technique
Description: This unassuming-looking pink ki ball attack, other than being faintly translucent, doesn’t seem like it has anything special to watch out for at all. Only, thanks to brilliant dimensional engineering, through the combination of Cheri’s own ki and advanced tuffle technology, this beam is subtly extradimensional (hence the name, Hyperbomb, a la hypercube) in a way that allows it to skip past most of the physicality of a wall or shield and apply a more even distribution of energy across the inner flesh of the target (instead of focusing it all over a spot of skin).
TP Allocation: 0/3. 1 spent on Piercing (cheapened because tuffle), 2 on power. Total stats: 30% Piercing
Description: Cheri makes a large missile out of programmable matter and launches it into the air, where it will reach its apex kilometres above the battlefield. When it’s ready, the missile will move down at alarming speeds and with the benefit of acceleration due to gravity, resulting in a slow and heavily telegraphed but powerful missile strike.
TP Allocation: 0/3. 0 spent on Wind-Up (cheapened because tuffle), 3 on power. Total stats: 40% Wind-Up
Post by Commander Orenji on Sept 4, 2024 10:49:29 GMT -5
Primal DNA - Starter (x4) Ancient DNA - 100,000 (x14) BANE Fused DNA - 150,000 (x19) BANAL Evolved DNA - 200,000 (x30) BOON Mastered DNA - 300,000 (x36) BANAL Lost DNA - 350,000 (x43) BANAL
Imperialist: When engaged with a foe that has sustained 100% or more damage, you gain a +10% boost to all techniques when attacking or defending against them, but you may not boost these techniques with momentum. If the target heals below 100%, this effect is lost.
Fastest in the Universe: You can use a free 40% evasive defense technique twice per thread. These cannot have their power boosted in any way. Your Standard Evasive Techniques gain the Evasive+ variant for free.
OUT OF THIS WORLD Your small size makes you harder to hit. All non-Sparking evasive techniques and escapes have their effectiveness increased by +20%. Does not boost evasion on techniques affected by Strategist or Martial Artist.
Gen Traits
ENERGY BURN Once per thread, you can substitute part of the required cost of a Momentum Effect using your life force. Cut the cost of a momentum effect you use with this in half (minimum 1 MP reduction). You take 10% damage in recoil for every MP you save doing this.
RAW TALENT Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
Light Attack Technique || Right Eye Beam (60k)
He will fire a thin red beam from his cybernetic right eye towards his opponent!
Power: 40%
KP Cost: 2 KP
Variants: n/a
Medium Attack Technique || Cane Strike! (70k)
His walking cane isn't just for fashion, it contains a sword inside!
Description: Unlike most Alkaguírios, Erys is devoid of attunement to one of the ten constituting elements of Seratus. Instead, her arulal frequency is a pallid, parasitic thing syphoning away at her own pain and other energy sources to perpetually empower or regenerate her. This Utility technique can be used to reflavor any Defensive or HP-based interaction.
Tech Slot: "Ki for dummies" guidebook #2 Items Used: "Ki for dummies" guidebook #2
[GENERAL] BARE-KNUCKLE BRAWLER > [GENERAL] TENACIOUS [GENERAL] RAW TALENT (Keep) [GENERAL] VAMPIRIC (because of Optional)
MANTRA TECHNIQUES
Light Defensive || Hunter Instinct Mantra feels her very gooey flesh become far more perceptive, allowing her dodge an incoming attack ahead of time. Power: 70% > 60% KP Cost: 2 KP Variants: Evasive
Light Defensive || Standing Here Mantra retains her position, soaking up the damage handed her way. Power: 50% KP Cost: 2 KP Variants: N/A
TO
Light Offensive || Relentless Hunger Mantra widens her mouth to an ungodly extent, displaying her carnivorous fangs and attempts to bite into the opponent's flesh. Power: 40% KP Cost: 2 KP Variants: N/A
Heavy Offensive Sparking || Carnage of Babel Mantra widens her claws, to the point where they become akin to daggers and cut through her enemies. Power: 110% > 140% KP Cost: 4 KP > 5 KP KP Cost: 5 MP Variants: Back-up Plan > Splash
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.