Post by Jagaimo on Oct 14, 2021 20:50:43 GMT -5
Jagaimo
Saiyan • 18 • Female • 5’2 • 132lbs
Saiyan • 18 • Female • 5’2 • 132lbs
Put a short description of your character here
TECHNIQUES
Light Offensive || Testing the Waters || TECH SLOT #1
Jagaimo launches a rapid succession of light strikes to test the defences of her opponents and look for an opening she can exploit later in the fight.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Light Defensive || Roll With It || DOJO COUPON #2
Jagaimo anticipates the force of the attack used against her and flows with the momentum of it, lessening the impact enough to prevent her from bearing the full brunt of it.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Light Defensive || Back At Ya! ||DOJO COUPON #4
With a flash of Ki that surrounds her body, Jagaimo absorbs the power of her opponents attacks and pushes a portion of the energy used in the assault back against them.
Power: 20%
KP Cost: 2 KP
Variants: Reflective
Light Offensive || Swinging for the Fences || 10K SLOT
Jagaimo reinforces her limbs with additional Ki energy and unloads on her opponent, battering against their defenses in order to force them into making a mistake as they tire.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Light Defensive || Hunker Down || Dojo Coupon #1
Jagaimo pulls her guard in close to protect her body and face while bracing herself for any incoming strikes. Simple but effective.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Medium Offensive || Great Ape Tackle Takedown || 20K SLOT
Jagaimo adopts a low almost ape like stance and then dives in, shooting her opponent round the thighs, hooking their legs and driving them down into the ground, or some equivalent surface with her shoulder, before taking a mount on their stomach and driving a dozen or so hammer fists down into the targets upper torso and face.
Power: 50%
KP Cost: 3 KP
Variants: N/A
Medium Offensive || Betrayal's Blade || DOJO COUPON #3
Using a technique inspired from opponents in her past, Jagaimo ignites a long jagged looking blade of purple Ki from one of her fists and slashes at the air towards her opponent. This slash crosses the distance between attacker and defender in an instant with the intent to part flesh from bone.
Power: 30%
KP Cost: 3 KP
Variants: Bleed
Medium Defensive || Tactical Retreat || TECH SLOT #2
Something inside Jagaimo drives her to take evasive action against an opponent, flashing away in a burst of speed to a safe distance.
Power: 70%
KP Cost: 3 KP
Variants: Evasive
Heavy Offensive || Blitz Rush || TECH SLOT #3
Jagaimo surges forward and unleashes a barrage of rapid, aggressive attacks that work to overwhelm an opponent's defenses through sheer volume of strikes.
Power: 80%
KP Cost: 6 KP
Variants: Piercing
Medium Defensive || Back Off! || 30K Slot
Jagaimo braces herself, arms crossing in front of her body in an X shape before she throws them out to the sides, palms facing outwards, enveloping herself in an orb like shield of shimmering purple Ki. If the shield survives the initial attack it explodes outwards towards the original attacker in a pulsing wave of energy.
Power: 50%
KP Cost: 4KP
Variants: Reflective
Medium Defensive || Brace For Impact ||40K Slot
An advanced form of the Hunker Down Technique. Jagaimo infuses her limbs and body with Ki to help reinforce her defenses, absorbing the damage her opponents dish out at her.
Power: 50%
KP Cost: 3KP
Variants: N/A
Heavy Offensive || Betrayals Blade Storm || 50K Slot
Jagaimo closes her eyes and holds her index and middle finger upright between them. She focuses her Ki into a razor's edge along these fingers and swipes them repeatedly like a sword towards her opponent, each swipe splitting into multiple waves of blade like Ki that clashes against the target, intending to cut down to the bone with every strike.
Power: 50%
KP Cost: 4
Variants: Bleed
Heavy Sparking || Bursting Meteoric Driver || Sparking #1
Jagaimo places both hands together in front of her chest, fingers apart, pointed upwards and draws her power to pool into the center of her palms. As the ball of explosive Ki builds between them they part until they are roughly shoulder width apart, the sphere crackling with an orange energy. Once fully charged, she grabs it with one hand and leaps/rushes/flies towards her intended target, slamming the Ki ball into them and detonating it on impact.
Power: 100%
KP Cost: 5KP
Variants: Quake+
Utility || Flight || Utility Slot #1
Jagaimo is able to manipulate her Ki to break the bonds of gravity and take to the skies.
Utility|| Ki-Sensing || Utility Slot #2
A passive technique that allows Jagaimo to sense and evaluate Ki signatures from other sources as long as they aren’t masked somehow. The greater the Ki level the further the distance from which it can be sensed and the more of an intention can be gleaned.
Utility || Ki Sense Recall || Ki for Dummies #7
After some practice Jagaimo is able to recall the Ki of people she has spent time with in the past allowing her to recognise people she has met through their Ki signature. This has no effect on any kind of masking technique, in those instances she senses what the masker intends.
Utility || Ki-Suppression|| Ki for Dummies #1
With some concentration Jagaimo is able to alter her physical power level anywhere from barely detectable to her maximum output, meaning she can appear to anyone trying to detect her as a whole range of readings.
Utility || Life Support || Ki for Dummies #2
Focusing her Ki around her, Jagaimo is able to form a shield around herself that allows her to survive in the vacuum of space for an extended period of time rather than the few seconds she’d normally last, allowing her to leave a vessel in space or enter the upper atmosphere without dying almost instantly.
Utility || Wrathful Form || Ki for Dummies #3
After observing this technique in action some time ago Jagaimo has practiced in secret to try and emulate the effects with some success. The technique allows her to channel the power of her Oozaru Transformation without altering her physical state into that of a giant ape. The only noticeable change is a thickening of her muscles as she focuses on containing the Oozaru’s power within her small frame.
Utility || Battlefield of the Mind || Ki for Dummies #4
Jagaimo enters a meditative state that allows her to simulate any environment she has encountered in the real world in her mind right down to how wind and gravity might affect movement. This even simulates the density of materials in the environment, meaning that stone and metal will behave how she thinks they should. This allows her to train her powers without destroying her environment.
Utility || Manipulation of the Battlefield of the Mind || Ki for Dummies #5
Jagaimo is able to control all aspects of her constructed environment, moving physical features at will, and rebuilding the world around her in any way she can imagine. This does not affect the real world in any way.
Utility || Welcome to the Battlefield of the Mind || Ki for Dummies #6
Once Jagaimo has entered the Battlefield of the Mind she is able to pull other, willing, individuals in a meditative state into the environment with her. She cannot force people to enter but once there they are inside they are subject to the rules she creates for the environment, for instance if they are in space or underwater there is no oxygen. This does not impact their power in any way inside the battlefield and they can use whatever skills or powers they have in the real world inside the battlefield.
THREADS
1) Any Nights Alright For Fighting (Closed) || Participants: Jagaimo, Arzhael, Mint, Taori
[/u]1) Any Nights Alright For Fighting (Closed) || Participants: Jagaimo, Arzhael, Mint, Taori
A friendly brawl turns deadly when some surprising and powerful visitors show up and interrupt the festivities. The brawl concludes with a surprising ending and a terrifying transformation.
2) Your Poison Running Through my Veins (Closed) || Participants: Jagaimo, Tarro
A short mission into Tuffle territory results in a new friend and a few new bruises.
3) Chasing Shadows (Closed) || Participants: Jagaimo, Ward
What starts as some alone time trying to train turns into the chance to learn from someone much much stronger...
4) The Scientific Method (Closed) || Participants: Dr Quatum, Jagaimo, Saiba-Ban, Arzhael
A trip into Tuffle territory turns into a strange encounter and an attempted rescue and retreat.
5) Welcome to the Jungle...We've got fun and Games (Dead || Participants: Jagaimo
N/A
6) Now She's Back in the Atmosphere (Closed) || Participants: Jagaimo, Yakone
An experiment in space and a testing of new limits leads to meeting a stranger and an encounter with pirates.
7) Iron Fist to Claim it All (Dead) || Participants: Jagaimo, Sesame, Clove, Yakone
A discussion about the future of the Saiyan leadership and the new king brings strangers together, but not all for the same reasons.
8) Knock Knock Knocking on Heavens Door (Closed) || Participants: Jagaimo, Amara
While making a tactical retreat, Jagaimo finds herself trapped in a cave falling into unconsciousness the next thing she knows she's in the Otherworld talking with a Tuffle of immense power....
9) Unfamiliar Cuisine (Closed) || Participants: Nilen, Jagaimo
A strange person in a strange place...our Saiyan friend lends a hand and hopes she won't regret it...
10) Tonight There's Gonna Be a Jailbreak (Closed) || Participants: Jagaimo, Griselda
On her first visit to Earth Jagaimo swears she's found a hidden prison camp holding her kin...
11) A Pirate and a Saiyan (Dead) || Participants: Iram, Jagaimo
A stranger arrives while Jagaimo is out exploring the world...turns out he's pirate scum...potentially..
12) Serious Schooling (Ongoing) || Participants: Tarine, Jagaimo
A flight failure brings Jagaimo crashing down into a private sparring session...Here comes a new challenger perhaps?
13) Cold Enough to Chill My Bones (Closed) || Participants: Jagaimo, Ward
A covert arrival on Arcose doesn’t go quite as covertly as it should…
14) Destiny Calling (Closed) || Participants: Jagaimo, Kassava
A personal mission to muster support for the Saiyan throne attracts a stranger…
15) If I Go Crazy (Dead) || Participants: Jagaimo
N/A
16) Training In The Deep Cold (Closed) || Participants: Majin Annie, Jagaimo.
Exploring the frozen mountains leads Jagaimo to someone training for the Galactic Patrol
17) Jailbreak - Conquest (Closed) || Participants: Parsella, Kanna, Cassava, Jagaimo
An attempt by the Saiyan Science Division to gain a foothold on Acrose fails.
18) You Ain’t No Friend Of Mine (Ongoing) || Participants: Jagaimo, Ise
Trying to leave Arcose, Jagaimo bumps into an unlikely conversationalist.
19) The End Of Crime (Closed) || Participants: Mint, Jagaimo
Jagaimo needs a way off the world…turns out she knows someone who could help…for a price.
20) Don’t Go Chasing Waterfalls (Ongoing) || Participants: Jagaimo, Zuqetta, Lilith
While trying to get a grip on her power and clear her mind she bumps into a strange saviour.
21) Hey Little Sister, What Have You Done? (Closed) || Participants: Jagaimo, Nasu
Frustrated and injured, Jagaimo heeds the advice of an old warrior with a long story.
22) Message In a Bottle (Closed) || Participants: Jagaimo, Vocado
Jagaimo meets the Captain of the Shredder Corps while trying to get a message to the King. It's a rough meeting.
23) C’mon, Hit Me With Your Best Shot (Closed) || Participants: Jagaimo, Dion
A soldier and a bartender walk into a pit…Welcome to the Brawl Hole Tavern!
24) Bad Medicine Is What I Need (Closed) || Participants: Jagaimo, Korado
Still having trouble regulating her Ki, Jagaimo visits the Tuffle side of town to seek out some help.
25) Round 1: Team One Versus Team Eight (Closed) || Participants: Deca, Kamae, Celerous, Jagaimo
Jagaimo enters the team tournament on Konats after it reappears. It does not go well.
26) Zuqetta’s Challenge (Closed) || Participants: Zuqetta, Amara, Nasu, Dark, Clove, Saiba-Ban, Jagaimo
An acquaintance challenges for the throne of the Saiyan’s…so Jagaimo decides to put her two cents in the open forum…less than eloquently.
27) The Battle of Ideals (Closed) || Participants: Zuqetta, Amara, Jagaimo
The challenge for the throne progresses into combat and a vastly out match Jagaimo finds out that lying seems to be the way of rulers and ruler wannabes.
25) Deadly Game (Ongoing) || Participants: Fukushu, Jagaimo
Someone went swimming in the Destron Crags…so of course Jagaimo tries o rescue them.
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