Post by Tunic on Jun 23, 2023 22:56:20 GMT -5
GENERAL INFORMATION
NAME: Himnabrjótur
ALIASES: N/A
AGE: Unknown
GENDER: N/A
COMPANION TYPE: Guardian
SPECIES:
Ancestral Weapon (Alien)
CHARACTER DESCRIPTIONS
APPEARANCE:
A centuries old trident spear of the Baskerville family, Himnabrjótur has varied in length through the decades, but in the hands of Tunic it measures in at roughly 6' in length along the shaft with foot long prongs branching from its peak. It is coated in a gold-like metal and built to look both ceremonial and deadly, branching at sharp angles unlike other tridents of its like.
BACKGROUND: The true history of Himnabrjótur is long lost to the annals of time, all that is truly known is the weapon was one of many passed down the generations of the Orichalcum Shield and their few lineages. In possession of the Baskerville family, it for many centuries stood as little more than an ornament or ceremonial tool until the day Tunic came to inherit it when she began the sole survivor of her estate and lineage. It is unknown if the weapon itself is special beyond its age and status.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Alien Transformations:
Absolute Manifestation x4 (Starter)
Refined Technique x8[+2] (50,000)
Crusader Might x14[-2] (100,000)
Honed Edge x18 (150,000)
Honed Art x30[-1] (250,000)
Dragoon Soul x43[+1] (350,000)
NAME: Himnabrjótur
ALIASES: N/A
AGE: Unknown
GENDER: N/A
COMPANION TYPE: Guardian
SPECIES:
Ancestral Weapon (Alien)
- Full Sauce - You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP per turn.
- Hardy - The total damage you can sustain is increased by 40%, and your Critical Damage threshold is increased by 10%.
- Efficient Adaptation - Once per thread, you may reduce the cost of a technique by 1 KP. This can not make techniques free, and is only usable on Standard Techniques.
GENERAL TRAITS:
- Antisense - Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
- Trump Card - Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it costs an additional 1 MP on its second use.
CHARACTER DESCRIPTIONS
APPEARANCE:
{Spoiler}
Art credit to Innovator123 on Deviantart
Art credit to Innovator123 on Deviantart
A centuries old trident spear of the Baskerville family, Himnabrjótur has varied in length through the decades, but in the hands of Tunic it measures in at roughly 6' in length along the shaft with foot long prongs branching from its peak. It is coated in a gold-like metal and built to look both ceremonial and deadly, branching at sharp angles unlike other tridents of its like.
BACKGROUND: The true history of Himnabrjótur is long lost to the annals of time, all that is truly known is the weapon was one of many passed down the generations of the Orichalcum Shield and their few lineages. In possession of the Baskerville family, it for many centuries stood as little more than an ornament or ceremonial tool until the day Tunic came to inherit it when she began the sole survivor of her estate and lineage. It is unknown if the weapon itself is special beyond its age and status.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Medium Offensive || Hell RazorADDITIONAL NOTES:
Short, precise slashes target the opponent's joints.
Power: 40%
KP Cost: 2 KP
Variants:
Heavy Defensive || Tartarian Palisade
Erecting a barrier of shattered ice, Himnabrjótur defends itself and its wielder from oncoming assaults.
Power: 50%
KP Cost: 4 KP
Variants: Shield
Light Offensive || Infernal Barrage
A series of quick jabs laced with lightning aim for pressure points on the opponent's torso.
Power: 20%
KP Cost: 1 KP
Variants:
Light Sparking Offensive || Chthonian Divider
Slashing in a wide arc at its opponent, Himnabrjótur strikes the target with flame tipped spearheads.
Power: 50%
KP Cost: 1 KP
Variants: N/A
Medium Defensive || Frenzied Dash
Utilizing its blink, Himnabrjótur attempts evade an oncoming attack by short-range teleporting itself and its wielder.
Power: 90%
KP Cost: 4 KP
Variants: Evasive
Notes: 10,000pl Slot
Heavy Offensive || Wind Slasher
Himnabrjótur is swung in such to launch sharp blades of air at its opponent.
Power: 70%
KP Cost: 4 KP
Variants:
Notes: 20,000pl Slot
[UT] Bonded Soul
Himnabrjótur bonds to its wielder in mind and spirit, unleashing its might through their technique. This bond can only exist for one host at any given time and when not in the host's possession the weapon enters a dormant state.
[UT] Blink
In an instant Himnabrjótur may instantly return itself to its bonded host so long as it is not under immediate peril. Teleporting short distances to return to their hands. This may also be utilized to transport the wielder to airborne opponents.
Alien Transformations:
Absolute Manifestation x4 (Starter)
Refined Technique x8[+2] (50,000)
Crusader Might x14[-2] (100,000)
Honed Edge x18 (150,000)
Honed Art x30[-1] (250,000)
Dragoon Soul x43[+1] (350,000)