Post by Jinx on Jan 11, 2023 22:03:33 GMT -5
MAJIN JINX
MAJIN • OLD AS HELL • FEMALE
MAJIN • OLD AS HELL • FEMALE
PERPETUAL REGENERATION • CANDY BEAM • SUGAR COATING • RAW TALENT • MIMICRY
TECHNIQUES
LIGHT OFFENSIVE || MAGICKA BURST || STARTER
An amorphous blob of magic that takes many forms, but all of them harmful.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT OFFENSIVE || SPINDASH BASH || STARTER
A technique copied from Striker ; Using her shapeshifting to the upmost, Jinx copies the rolled-up ball form that many Fauxbians take, revving up immense speed to ram into an enemy!
Power: 40%
KP Cost: 2 KP
Variants: N/A
MEDIUM OFFENSIVE || CLAP OF THUNDER || TECH SLOT #1
A technique copied from Captain Salvo ; Jinx takes a firm stance, performing a massive clap to send out an explosive wave!
Power: 70%
KP Cost: 4 KP
Variants: N/A
LIGHT DEFENSIVE || MAGICKA BUBBLE || STARTER
An amorphous blob of magic that takes many forms, but all of them protective.
Power: 30%
KP Cost: 1 KP
Variants: N/A
LIGHT DEFENSIVE || RESPLENDENT GUARD || TECH SLOT #2
A technique copied from Delia ; Jinx channels magic into her hands, empowering them with a dazzling glow as she wards off attacks with ease.
Power: 50%
KP Cost: 2 KP
Variants: N/A
LIGHT DEFENSIVE || DARKNESS REFLEX || TECH SLOT #3
A technique copied from Zaffran ; Adding flair to Zaffran's nimbleness, Jinx stretches, bends, and warps her way out of incoming attacks.
Power: 70%
KP Cost: 2 KP
Variants: Evasive
SUPPORT || SUGAR RUSH || TECH SLOT #4
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
HEAVY OFFENSIVE SPARKING || SUPER-NOVA || SPARKING 1
Jinx forms a small white orb upon her fingertip that begins to grow exponentially; changing color and properties with every ally to join in. The resultant mega ball of doom is tossed at an opponent with enough force to push them back, exploding in a dazzling flash of color.
Power: 110%
KP Cost: 6 KP / 5 MP
Variants: Merging+
THREADS
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3) Thread Name || Participants: @character 1, @character 2, etc.
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