Post by Erbia on Mar 13, 2021 22:59:48 GMT -5
TECHNIQUES & TRAITS
TRAITS:
HERAN:
CORE TRAITS:
THIRST FOR BATTLE
You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP per turn.
BLOODLUST
Whenever you have dealt a total of 80% damage to an opponent within 80% of your PL, instantly gain 1 KP and 1 MP. May only activate once on an opponent per thread.
OPTION TRAIT:
GANG-UP
If one of your allies has dealt at least 20% damage to an enemy within the past two turns they are marked as a 'target'. Your offensive techniques against this target gain the Overflowing variant. Any allies dealing damage to the target refreshes the duration. You can only gain this benefit against one target at a time.
GENERAL:
IMPOSSIBLE RECOVERY
You only suffer -75% HP when wounded instead of -100% HP. Once per thread you may use Second Wind even if you have already transformed.
QUICK LEARNER
You gain technique slots every 8,000 PL instead of every 10,000 PL. You also receive a 50% discount to trait respec and technique respec manuals.
CORE TRAITS:
THIRST FOR BATTLE
You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP per turn.
BLOODLUST
Whenever you have dealt a total of 80% damage to an opponent within 80% of your PL, instantly gain 1 KP and 1 MP. May only activate once on an opponent per thread.
OPTION TRAIT:
GANG-UP
If one of your allies has dealt at least 20% damage to an enemy within the past two turns they are marked as a 'target'. Your offensive techniques against this target gain the Overflowing variant. Any allies dealing damage to the target refreshes the duration. You can only gain this benefit against one target at a time.
GENERAL:
IMPOSSIBLE RECOVERY
You only suffer -75% HP when wounded instead of -100% HP. Once per thread you may use Second Wind even if you have already transformed.
QUICK LEARNER
You gain technique slots every 8,000 PL instead of every 10,000 PL. You also receive a 50% discount to trait respec and technique respec manuals.
TECHNIQUES:
Light Attack Technique || Psycho Thread
Description: The user points his hand at his opponent and traps them with thin strings of purple energy. Handy for when you want to prevent a target from escaping.
Power: 20%
KP Cost: 2 KP
Variants: Homing
Medium Attack Technique || Star Rusher
Description: First the target gets kicked/punched into the air, before then being kicked/punched back down towards the ground. Hard.
Power: 60%
KP Cost: 3 KP
Variants: N/A
Heavy Attack Technique || Desperate Strike
Description: Bracing one hand against his arm, Erbia fires an Energy Beam towards his target from the other hand and can even combine this technique with others if the need should call for it.
Power: 80%
KP Cost: 5 KP
Variants: Merging
Heavy Sparking Attack Technique || Burning Soul
Description: Erbia slams his fist onto his chest before encasing it in a dark red glowing energy that resembles flames. He then tries to punch his opponent with this energy covered fist.
Power: 110%
KP Cost: 5 KP
Variants: Bleed, Bleed+
Support Technique || MAX Power (Gained from Thirst For Battle)
Description: You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
Utility Technique || Energy Sensing
Description: Can detect and differentiate between living things energy levels that don’t have Anti-Sense. Higher energy signatures are easier to detect and from a greater distance than lower ones. Does not use KP.
Utility Technique || Flight
Description: By manipulating his energy, Erbia can make himself fly through the air.
(8k PL) Light Attack Technique || Merc Masher
Description: Just your average every day punch and/or kick that's enhanced by energy.
Power: 20%
KP Cost: 1 KP
Variants: N/A
(16k PL) Medium Attack Technique || Red Dwarf Strike
Description: Erbia recreates the sensation of a red dwarf star across his fist and goes to slam it into his opponent!
Power: 40%
KP Cost: 2 KP
Variants: N/A
(24k PL) Heavy Attack Technique || White Dwarf Fist
Description: By channeling his energy even further, Erbia can mimic a white dwarf star in his fist!
Power: 80%
KP Cost: 4 KP
Variants: N/A
(32k PL) Light Defensive Technique || Gotcha!
Description: Erbia catches the opponents attack, whether it be energy or physical, in his hand!
Power: 20%
KP Cost: 1 KP
Variants: N/A
(40k PL) Medium Defensive Technique || Nope!
Description: Erbia backhands the incoming attack or deflects it in some similar manner!
Power: 40%
KP Cost: 2 KP
Variants: N/A
(48k PL) Heavy Defensive Technique || Brace!
Description: Just a straight up bracing ones self against an incoming attack.
Power: 80%
KP Cost: 4 KP
Variants: N/A
(56k PL) TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Description:
Power: __%
KP Cost: _ KP
Variants:
(64k PL) TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Description:
Power: __%
KP Cost: _ KP
Variants:
(72k PL) TECHNIQUE TYPE || NAME || TECH SLOT # / ITEM USED
Description:
Power: __%
KP Cost: _ KP
Variants: