Post by Pankaa on May 1, 2021 3:27:02 GMT -5
[PTabbedContent]
[PTab=General Information]Commissioned art of Pankaa by Nexialist_
AVALI | 16-17 | MALE (HE/THEY) | 4'0" | MAGIC/TECH TINKERER 60,000 POWER LEVEL | HOME REIGON: MAIMA FIELDS, NAMEK |
Brief overview of the character
- Pankaa's name is a pun
on both "Pancakes"
and "Pakhavaj"
- Epic fact 2
- Played by Dingo!
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[PTab=Relations]
Commissioned art done by Aclyr
>>Nero
Nero and Pankaa first met when Pankaa hatched as an egg in a dangerous part of Namek, he was soon adopted into the family and raised alongside Nero as a brother under their Namekian guardian. Nero and Pankaa have a strong bond as brothers, with Nero often taking on a protective older brother role for Pankaa. Though as time has passed the Avali has begun to grow jealous of his older brother and the way others viewed him over himself. Especially after the events of Divine Intervention and with Nero being found to be the new Guru of Namek, something Pankaa had wished for for years the Avali finds himself bitter and always feeling second best to Nero. |
>>Chime
Chime and Pankaa's WIP about relationship here |
>> Ozera Vroze (Ozera)
Ozera and Pankaa's details here |
>>Captain Kabe & Kay Bee
Kabe and Kay Bee's details with Pankaa |
>>@charactertag
Summary here |
BUDDING RELATIONS
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[PTab=Thread Timeline]
ARC I: BEGINNINGS |
{Spoiler}
BROTHERS TOGETHER STRONG PARTICIPANTS: Nero & Chime After their latest visit to Earth was cut short by some rather sad news, brothers Pankaa, Nero and Chime all spend some time to reflect together on the recent passing of the Grand Elder Guru of Namek. The three are quick to return home to spend some time to meditate on what their futures hold as well as what the future of Namek holds for them given this passing. |
PARTICIPANTS: Ollo While out for delivery one day Pankaa runs into a fellow Namek youngster who seems to be having trouble finding his dad. Putting aside his delivery chores for the day the Avali decides that helping Ollo find his papa is much more important to complete first! |
BIRDS OF A FEATHER PARTICIPANTS: Sesame After not being to provide much help in the fields given his small stature and size Pankaa goes for a wander around the Ocar Farmlands and eventually comes to a lake where an Oni was already skipping rocks across the waters surface. The Avali joins him and becomes interested to learn more of this fellow sound-orientated being. Their meeting is brief however but Pankaa hopes to meet him again someday. |
PARTICIPANTS: Nero , Erebos , Tiamat , Ward , Phakk Spending a delivery day with his older brother Nero landed the two in the First Scar on Namek where they encountered a peculiar group of newcomers to Namek, an Oni with an allergy to Shinjin-- And three Shinjin! The group got to know each other a little bit before departing but this wouldn't be the last time they all saw each other... |
DIVINE INTERVENTION - ACTION THREAD PARTICIPANTS: Nero , Erebos , Tiamat , Ward , Phakk , Crotona When the two Shinjin named Phakk and Ward arrive at Namek's Outer Plait to change the ways of the Mazoku Namekian people by force and begin to corrupt the area with magic, the brothers alongside some others show up to put a stop to their efforts. While in the end they were stopped in their attempts to change the Mazoku clan as a whole, there was injuries on both sides of the fight and Pankaa would find himself being corrupted by a dark magic that had been hiding itself within Phakk. |
BIRDCAGE BRAWL - ACTION THREAD (SPLIT) PARTICIPANTS: Nero Upon being corrupted during the overall fight by Phakk's dark magic the Avali would find himself being transformed in more ways then one. Both in regular appearance and heart and in actual transformation. Ward would block the corrupted Pankaa off with his older brother Nero in order to help keep the fight safer for the two. The two brothers would find themselves battling it out both physically and within the mind as Nero attempts to save his younger brother from the dark magic now hiding within him. While by the end of the fight he partially succeeds, it is clear Pankaa still has some demons to face after the fight. |
PARTICIPANTS: Nero & Tambo After their battle at the Outer Plait, Nero rushes himself and his unconscious little brother to a safe place to recover from the battle and to get the thing Phakk had corrupted Pankaa with checked out by more trained eyes in an attempt to see if they could get it removed entirely. |
PARTICIPANTS: Ward The corruption so far could not be fully removed from Pankaa's person and has begun to take a more serious effect on him beyond just appearances. Pankaa has in response to this begun making himself a spacecraft in order to leave Namek on his lonesome to distance himself from his family and to go in search of answers for himself. While working on this craft however he runs into Ward again-- One of the two shinjin responsible for the incident that occurred at the Outer Plait. To his surprise Ward was dropping in, in order to apologize for what had occurred that day. |
ARC II: GROUNDED |
{Spoiler}
THE BARTENDER & THE BIRD BOY PARTICIPANTS: Dion After building his own ship and leaving Namek behind in search of answers, Pankaa soon finds himself crash-landing on planet Plant. Shortly after his crash he was met with the friendly face of Dion! A kind hearted Saiyan who quickly became concerned for the boy's wellbeing in hearing why he was on Plant to begin with. |
PARTICIPANTS: Kay Bee In search for new parts for putting his ship back together so he could continue his journey's off of Plant, Pankaa comes across a strange bug boy by the name of "Kay Bee" eating away at a pile of scrap parts. Quick to offer the kid some actual foods so he could pocket parts from the scrap pile, Pankaa soon learns the kid is out in the forest by himself and has lots about the world still to learn! |
BROTHERS TOGETHER STRONGER PARTICIPANTS: Nero Pankaa's Plant adventures and space journey comes to an end when his brother Nero finally catches up to him, taking him back home to Namek and to their worried sick adoptive mother-- But before he takes him home the two brothers have a heart to heart, something they've struggled to have since Pankaa's corruption back at the Outer Plait. |
PARTICIPANTS: Dion With Pankaa grounded he wasn't able to go out and help his big brother and the others when a mysterious individual showed up on Namek with a... Tree? So he instead stayed home sulking in room working on homework and personal projects. That was until the familiar face of Dion showed up out front his families home battered, bruised and covered in his own blood! The Avali rushed to help him of course but accidentally makes things worse when establishing a mind connection with the Saiyan in order to have easier conversation... |
PARTICIPANTS: Nero Nero v Pankaa... No. 2! As the brothers settle things between Nero and his younger brothers' corruption once and for all! |
HEADS IN THE CLOUDS PARTICIPANTS: Nero SUMMARY |
ITS BEEN A LONG TIME PARTICIPANTS: Crotona SUMMARY |
PARTICIPANTS: Chime & Nervan SUMMARY |
ARC III: GROWING PAINS |
{Spoiler}
SHROOM PLAN BIG - ACTION THREAD PARTICIPANTS: Shroom, Zerori & Zriracha, Ryuseki, Terium, Amara, Nero, Kabe, BB SUMMARY |
PARTICIPANTS: Erebos SUMMARY |
NIMBUS WHISTLER PARTICIPANTS: Shroom SUMMARY |
PARTICIPANTS: Patchwork SUMMARY |
PARTICIPANTS: Ozera & Kabe SUMMARY |
IDIOSYNCRATIC MAZOKUS PARTICIPANTS: Nero & Cabasa SUMMARY |
PARTICIPANTS: Ozera SUMMARY |
PARTICIPANTS: Budoshi & Prophos SUMMARY |
PARTICIPANTS: Cabasa & Gandigan SUMMARY |
PARTICIPANTS: Nero, Ticoga & Jinx SUMMARY |
PARTICIPANTS: Dion SUMMARY |
PARTICIPANTS: Kronos SUMMARY |
PARTICIPANTS: Tambo & Nero SUMMARY |
ARC IV: Title |
{Spoiler}
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[PTab=Battle Data / Items]
TRAITS |
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TACTICIAN : [GENERAL] - Once per thread, you can either add the Homing, Stasis or Exhausting variant to a Standard Light Offensive Technique, or, Distanced, Stasis or Sustained to a Standard Light Defensive Technique.
AVENGER: [GENERAL] - Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Increase your current PL by +15% for two posts instead of one.
Ki Boost - Subtract an additional -1 KP from cost.
If a Companion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
AVENGER: [GENERAL] - Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Increase your current PL by +15% for two posts instead of one.
Ki Boost - Subtract an additional -1 KP from cost.
If a Companion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
LIGHT TECHNIQUES |
> OFFENSE | LIGHT | SEBRIGHT MIGHT
Pankaa is able to flare out his tail feathers much like that of a peacock, when doing this he can then channel ki through his tail to those flared feathers, hardening and sharpening excess feathers to make them more consistent with that of a knife before shooting them off towards an opponent.
POWER: 20%
KP COST: 1 KP
VARIANTS: N/A
> OFFENSE | LIGHT | BIRDS OF A FEATHER FLOCK TOGETHER
Concentrating a ball of blue ki in his hands Pankaa can launch a small egg-shaped ki attack that explodes on impact. When used the technique grants the Emboldened Status to a chosen character other than himself, provided the technique deals at least 10% damage to a non-ally.
POWER: 20%
KP COST: 2 KP
VARIANTS: Inspiring
> OFFENSE | LIGHT | MINI MAKANKŌSAPPŌ | 20K SLOT
Adapting a traditional Namekian Warrior technique with the help of his big brother Nero, Pankaa simplifies the Makankōsappō to a point where it is easier to fire while sacrificing a substantial amount of power. Despite this, it still has the potential to be a fearsome attack! The technique is performed by Pankaa quickly tapping two fingers of one hand on his forehead, before pointing and firing a pair of energy beams; a light blue one remaining straight with the other gold one twisting around the first to create a piercing effect.
POWER: 20%
KP COST: 2 KP
VARIANTS: Piercing
> OFFENSE | MEDIUM | FEATHER BUSTER | 10K SLOT
Pankaa concentrates together an angry ball of ki energy and feathers, by the time he launches this at an opponent the feathers in this energy ball are sharp like throwing knives and the ball of energy surrounding them helps pack an extra punch of force.
POWER: 80%
KP COST: 4 KP
VARIANTS: N/A
> OFFENSE| MEDIUM | TECH NAME | --K SLOT
Tech description
POWER: --%
KP COST: - KP
VARIANTS: N/A
> OFFENSE| MEDIUM | TECH NAME | --K SLOT
Tech description
POWER: --%
KP COST: - KP
VARIANTS: N/A
> OFFENSE| HEAVY | TECH NAME
Pankaa is able to flare out his tail feathers much like that of a peacock, when doing this he can then channel ki through his tail to those flared feathers, hardening and sharpening excess feathers to make them more consistent with that of a knife before shooting them off towards an opponent.
POWER: 20%
KP COST: 1 KP
VARIANTS: N/A
> OFFENSE | LIGHT | BIRDS OF A FEATHER FLOCK TOGETHER
Concentrating a ball of blue ki in his hands Pankaa can launch a small egg-shaped ki attack that explodes on impact. When used the technique grants the Emboldened Status to a chosen character other than himself, provided the technique deals at least 10% damage to a non-ally.
POWER: 20%
KP COST: 2 KP
VARIANTS: Inspiring
> OFFENSE | LIGHT | MINI MAKANKŌSAPPŌ | 20K SLOT
Adapting a traditional Namekian Warrior technique with the help of his big brother Nero, Pankaa simplifies the Makankōsappō to a point where it is easier to fire while sacrificing a substantial amount of power. Despite this, it still has the potential to be a fearsome attack! The technique is performed by Pankaa quickly tapping two fingers of one hand on his forehead, before pointing and firing a pair of energy beams; a light blue one remaining straight with the other gold one twisting around the first to create a piercing effect.
POWER: 20%
KP COST: 2 KP
VARIANTS: Piercing
MEDIUM TECHNIQUES |
> OFFENSE | MEDIUM | FEATHER BUSTER | 10K SLOT
Pankaa concentrates together an angry ball of ki energy and feathers, by the time he launches this at an opponent the feathers in this energy ball are sharp like throwing knives and the ball of energy surrounding them helps pack an extra punch of force.
POWER: 80%
KP COST: 4 KP
VARIANTS: N/A
> OFFENSE| MEDIUM | TECH NAME | --K SLOT
Tech description
POWER: --%
KP COST: - KP
VARIANTS: N/A
> OFFENSE| MEDIUM | TECH NAME | --K SLOT
Tech description
POWER: --%
KP COST: - KP
VARIANTS: N/A
HEAVY TECHNIQUES |
POWER: --%
KP COST: - KP
VARIANTS: N/A
> OFFENSE | HEAVY | TECH NAME | --K SLOT
Tech description
POWER: --%
KP COST: - KP
VARIANTS: N/A
DEFENCE TECHNIQUES |
> DEFENCE | MEDIUM | WINGS OF LIGHT | 40K SLOT
Focusing forth a layer of ki around himself Pankaa is able to form a sort of 'suit of armour' made of feathers made entirely out of ki, looking almost like he's wrapped in a second set of wings. This feather layer acts as a shield barrier to protect Pankaa from any oncoming attacks and the ki feathers typically burn a bright orange/yellow in colour with specks of bright blue here and there across the layer of ki feathers. This technique will reduce any bleed-through damage from a failed defence by 30%, if Pankaa's PL is within 60% of the attack's remaining PL.
POWER: 60%
KP COST: 4 KP
VARIANTS: Shield
> DEFENCE | MEDIUM | COCKADOODLE-NOU! / INNER PEACE: ROOSTER RETURN
Using his tail and/or wing feathers to make a feather fan as a shield Pankaa can concentrate his ki through to the fanned feathers, making them harden to shield him from oncoming attacks. If this technique remains unbroken Pankaa can fire back its remaining PL at an opponent as an Attack Technique with a +20% bonus to its power. He does this by collecting the remaining energy from the fanned shield into a concentrated ki ball in his hands before launching it back at an opponent.
POWER: 60%
KP COST: 4 KP
VARIANTS: Reflective
> DEFENCE| LIGHT | TECH NAME | -- K SLOT
Tech description
POWER: --%
KP COST: - KP
VARIANTS: N/A
> DEFENCE| MEDIUM | TECH NAME
Tech Description
POWER: --%
KP COST: - KP
VARIANTS: N/A
> DEFENCE| MEDIUM | TECH NAME
Tech description
POWER: --%
KP COST: - KP
VARIANTS: N/A
SUPPORT TECHNIQUES |
> SUPPORT | FEATHER FALL | 30K SLOT
Pankaa balls himself up into a concentrated mass of golden ki energy forming a whole bunch of ki feathers around him in the process before shooting them out in a flash of light and a puff of feathers. This allows him to attempt to escape any thread or travel between splits in Action Threads more safely. This technique valued at 60% of his total power requires 2KP to use. In order to stop him, a character must use an attack that is superior in power to his Feather Fall. He cannot undo the escape if successful, but can use KP to defend if it's overcome.
(Re-flavour of Solar Flare)
> SUPPORT | TECH NAME | --K SLOT
Tech description
SPARKING TECHNIQUES |
> OFFENSE | HEAVY | WINGS OF JUSTICE / GOLDEN GA NOI
Fanning out his tail and wing feathers to better infuse them with ki Pankaa then uses these feathers to pelt his opponent with, whenever the feathers come into contact with something else they give off a faint warm glow of light and they let off soft chiming noises when hitting their mark as well. If this deals more than 20% damage to a target it will inflict the target with the Bleeding Status which lasts for two turns. A sustained Defensive Technique is generated when this Sparking is in use for 40% to protect Pankaa, this defence also mimics the soft chime noises and glow when impacted.
POWER: 110%
KP COST: 5 KP
VARIANTS: Bleed, Back-Up Plan
> OFFENSE | HEAVY | TECH NAME
Tech description
POWER: ---%
KP COST: - KP
VARIANTS: -
Fanning out his tail and wing feathers to better infuse them with ki Pankaa then uses these feathers to pelt his opponent with, whenever the feathers come into contact with something else they give off a faint warm glow of light and they let off soft chiming noises when hitting their mark as well. If this deals more than 20% damage to a target it will inflict the target with the Bleeding Status which lasts for two turns. A sustained Defensive Technique is generated when this Sparking is in use for 40% to protect Pankaa, this defence also mimics the soft chime noises and glow when impacted.
POWER: 110%
KP COST: 5 KP
VARIANTS: Bleed, Back-Up Plan
> OFFENSE | HEAVY | TECH NAME
Tech description
POWER: ---%
KP COST: - KP
VARIANTS: -
UTILITY TECHNIQUES |
> UTILITY | PLANETARY TELEPATHY
Allows use of telepathic communication between nearby or familiar characters on the same planet as Pankaa, letting him and his friends always converse internally. This technique is passive and does not require KP.
> UTILITY | KI SENSING
A technique that allows Pankaa to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
> UTILITY | MAGIC MATERIALIZATION (KI FOR DUMMIES #1)
While still developing his magical skills, Pankaa has had practice in the art of conjuring objects or structures. Larger and more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
> UTILITY | TELEKENESIS (KI FOR DUMMIES #2)
After some extensive training on both Namek and Earth, Pankaa learned to have better control of this ability and is now able to lift and manipulate mostly objects with this ability! This is achieved mainly through his mind and with the help of concentrated ki. Only sometimes is he able to also lift up other people (With OOC permission). Though given his age it can seemingly be rather random at times and also happen suddenly out of panic or emotional outbursts and stress. When in use whatever or whomever he's using this ability on will glow a faint soft blue.
> UTILITY | TECH NAME (KI FOR DUMMIES #-)
Tech description
TRANSFORMATIONS |
> RAPTALI (x4): Pankaa rather painfully takes on a much larger and much more destructive version of himself, usually growing to about 10 feet in height or higher. His feathers, teeth and claws all grow larger as well. Overall giving off an even more raptor-like appearance, as feathers along his back spike out to form a sort of "spine" of feathers and his claws grow out to show the true raptor side of his species. This transformation was a by-product of the testing done on him from an egg and is currently uncontrollable by Pankaa and tends to be caused by emotional distress.)
> NAME (x18) - 100k: Description
> NAME (x22) - 200k: Description
> NAME (x27) - 250k: Description
> NAME (x36) - 300k: Description
> NAME (x50) - 350k: Descripiton
> NAME (xMULTIPLIER): Description
ITEMS |
> Hot Chocolate / ConsumablePan-frothed cocoa simmered to perfection, mid marshmallow melt. A single sip warms body and mind. Drinking it gives you +2 MP. Consumed on use and can be given to allies mid-thread.> Candy Cane / ConsumableA white cane striped red - or a red cane striped white, depending on who you ask. It is delightfully sweet and soothes any ailments with a splash of holiday cheer. It can remove one negative Status Effect from whoever eats it. Consumed on use and can be given to allies mid-thread.
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