Barracuda's Sacred Texts Mar 15, 2023 11:37:59 GMT -5
Post by Barracuda on Mar 15, 2023 11:37:59 GMT -5
Alien (Gemoonian) • 27 • Male • Earth
Alien (Gemoonian) • 27 • Male • Earth
1. Light Offensive Technique || Phantom Rush
Learned long ago, when Barracuda began his escapades as a bounty hunter, the Phantom Rush is an artful flurry of punches and kicks intertwined with ki, supported by his sword which levitates and completes the graceful barrage.
Power: 20 %
KP Cost: 2 KP
Variants: Bleed2. Light Offensive Technique || Soulrift TorneadaPressing his blade in a blocking form against his opponent’s blade or body, Barracuda uses the position as leverage to spin himself along, creating momentum. By the time he reaches the end of the spin, he creates an opening to stab or slice the opponent directly in the sternum.
Power: 20%KP Cost: 1 KP3. Medium Offensive Technique || Shadow Of Light (Dojo Coupon)
After pantomiming a Gemoonian sigil with his hand movements, Barracuda creates a glowing doppelgänger of himself made of pure, blazing, luminous energy. This Shadow of Light unleashes sword attacks, as well as graceful elbow and knee strikes upon the target before engulfing them completely and imploding.
Cost: 4 KP
Variants: Piercing4. Medium Offensive Technique || Stardust Prisma (Dojo Coupon)Barracuda attacks his enemy with a quick flurry of punches to the stomach and a strike to the third eye before flipping over them gracefully to question-mark kick them away, creating distance. From there, he raises his arms and begins to charge a kaleidoscopic, fluorescent sphere of energy surrounded by a black ring. After a loud battle-cry, he launches it towards the opponent, eventually submerging them in a burning prismatic flash of purification.Power: 40%Cost: 2 KP5. Medium Defense Technique || Mikael’s Prayer
Barracuda surrounds himself with anywhere between 20 and 50 swords of ultraviolet ki that first rotate in various directions. They eventually converge and create an energy barrier, rendering the target shielded.
Power: 30 %
KP Cost: 3 KP
6. Special Defensive Technique || Vacuum Portal - (Kinetic Genetics)
Barracuda uses ancient Gemoonian mudras to envelop his aura with a void of crystal infused ki energy, warding off enemy attacks.
KP Cost: 0 KP - Usable once per thread.
Variants: Absorber: If the barrier remains unbroken, Barracuda gains 1 KP.
7. Heavy Offensive Technique || Ivory Rainfall
After uttering a Gemoonian chant, usually while landing a combination of elbows to stun his adversary, Barracuda begins to circle his opponent numerous times. Conjuring cyclone-like ribbons of ki that eventually crystallize and break into shards, he assaults the target mercilessly with energy that can only be described as made from the shadows.
Cost: 4 KP.8. Heavy Defensive Technique || Shinju Kotaku
Glowing a lustrous shimmer, Barracuda conjures an optical illusory halo, similar to that of a paraselene. It can absorb damage, and the refracted gleam is disorienting -- making him much harder to attack.
KP Cost: 4 KP
9. SPARKING Heavy Offensive Technique || Lightmare
Barracuda simultaneously shoots seven iridescent zero-point-energy infused ki blasts at hyperspeed towards the enemy, representing the seven chakras. Once they intersect with the target’s energy field, and even moreso once they land upon the target — they not only intensely burn and cause incredible physical damage, it's rumored that if the opponent is mentally vulnerable enough, the Lightmare brings forth their fears and deepest traumas, overloading their nervous system.
KP Cost: 5 KP
Variants: Overflowing10. Support Technique || The Great Central Sun
Barracuda releases a blinding flash of light, replicating the sun's rays. This allows him to attempt to escape any thread or travel between splits in an Action Thread more safely. In order to stop him, a player must use an attack that is superior in power to The Great Central Sun. He cannot undo his escape via Great Central Sun if are successful, but you can use KP to defend if it is overcome.
KP Cost: 2 KPTRAITS
Extraterrestrial - Twice per thread, you may add a sparking variant to a non-sparking technique.Durability - Once per thread, after all other damage reductions, reduce an incoming attack's power by an additional 40%.Kinetic Genetics - Once per thread, you may use a free 30% defensive technique with the unique 'absorber' variant. If the barrier remains unbroken, you gain 1 KP.
Antisense - Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Vampiric - Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
1) Tranquility and Combat, Yin and Yang || Participants: Barracuda, T.E.L.Z.H.U.D.
Barracuda is by himself adjusting to the Earth, training into the wee hours of the night...at least, he began by himself...
2) It's In The Cards || Participants: Meara, Aster Fisk, Barracuda, Kimono
Barracuda stops by a strange advertisement in the city and ends up getting a tarot card reading from a stranger.
3) Broken Mirror || Participants: Barracuda, T.E.L.Z.H.U.D.
A restful moment for fishing that leads to an earnest flashback is quickly interrupted by a jarring attack by a group of bandits who render Barracuda outnumbered.
4) Moonlighting At The Orange Star || Participants: Barracuda, Ryuseki
Cuda travels to the Orange Star Academy to teach techniques to the eager students.
5) Innocent Monster || Participants: Kyten, Barracuda, Zeke
6) Island In The Sun || Participants: Frostbyte, Barracuda
7) Zen In The Art of Archery || Participants: Barracuda, Hakumen
Barracuda finds himself on a peaceful hunt for game near Mount Paozu.
8) Aru Village Specialty Tea || Participants: Barracuda, T.E.L.Z.H.U.D.
Barracuda runs into the android in an unlikely part of town for a cup of tea.
9) The Pilgrimage || Participants: Barracuda