Post by Deleted on Sept 13, 2021 12:05:21 GMT -5
CELESTE LUX VERUM
ONI/EARTHLING • 25 • FEMALE • 5’7 • FEB. 13th
BLOND • SCARLET • UNDOCUMENTED VILLAGE (COORDINATES UNKNOWN)
A girl born with a soul rendered demonic by a malignant spirit, Celeste spent her life training to one day become a protector of Earth. Passed over for a lesser rival, decried heretic by her people and loved ones, the sorceress set out to seek answers in the world.
backstory | theme
TRAITS
Dark Departure: : Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, useable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
Ancient Knowledge: : You gain Sparking Techniques every 70k PL instead of the standard 100k PL.
Otherworld Training: : You may use multiple Offensive techniques in a single post, to a maximum of three. This is usable once per thread, and will only work with Standard Techniques.
Antisense: : Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Quick-Learner: : You gain technique slots every 8,000 PL instead of every 10,000 PL.
OFFENSIVE TECHNIQUES
Light Offensive || アルカナ Arcana: Ruin
The user weaves the ambient mana from the atmosphere into a volley of orbs comprised of raw magic.
Power: 20%
KP Cost: 1 KP
Slot: 32K
Light Offensive || 裂け目 Sakeme: Unmend
The user weaves the ambient mana from the atmosphere into a whorl of darkness, which is then channeled at a target in the form of an umbral beam of chaos magic.
Power: 40%
KP Cost: 2 KP
Light Offensive || アルカナ Arcana: Crystalline Crasher
Celeste rushes a target with a combination of five melee strikes utilizing crystalline weapons via Arcane Armiger.
Power: 20%
KP Cost: 2 KP
Variants: Bleed
Slot: 40k
Medium Offensive || 次元 Jigen: Dimensional Bolt
The caster weaves mana into crystalline bolts, rapid fired and charged with malefic dimensional energies capable of inflicting additional harm.
Power: 30%
KP Cost: 3 KP
Variants: Bleed
reference
Medium Offensive || アルカナ Arcana: Maleficium
A crystalline sphere of malefic mana is crafted to fire at a target, where it then detonates in a conflagration on contact into a vibrant violet vortex of violence.
Power: 30%
KP Cost: 3 KP
Variants: Overflowing
Tech Slot: 56k
Medium Offensive || アルカナ Arcana: Bubble Beam
The caster cups their hands together, gathering energy between them, before thrusting both palms forward to unleash a powerful beam of...bubbles!
Power: 50%
KP Cost: 4 KP
Variants: Overflowing
Tech Slot: 72k
Medium Offensive || アルカナ Arcana: Sectumsempra
A vicious spell designed to target a foe’s vital areas utilizing a bombardment of kinetic slashes, intended to lacerate and provoke severe hemorrhaging if entirely successful.
Power: 50%
KP Cost: 4 KP
Variants: Bleed
Tech Slot: 80k
Sparking Heavy Offensive || 次元 Jigen: Witchbolt
An ancient black magic spell found in the old scriptures, rumored to be among the most powerful. It is forbidden. The sky darkens as ambient mana and ki are weaved through the higher atmosphere, creating a dimensional maw before power is called from the beyond - casted upon the earth in the form of a colossal arcane bolt.
Power: 110%
KP Cost: 6 KP/5MP
Variants: Quake, Bleed
reference
Heavy Sparking Offensive || 次元 Jigen: Great Celestial Rend
A crest is made manifest to send out a kinetic pulse against an intended target, before a scythe is overcharged with malignant mana, then used to lash out at the aggressor in a fierce roundabout slash. Performed with such impossible speeds, time almost seems to slow around aggressor & victim. The technique leaves a glowing ‘mana scar’ upon the target, which is then instantly detonated into a conflagration by a profound snap of the fingers.
Power: 110%
KP/MP Cost: 6 KP/5 MP
Variants: Counter, Bleed
Tech Slot: 70k
provided reference
DEFENSIVE TECHNIQUES
Light Defensive || アルカナ Arcana: Crystal Curtain
The caster weaves crystalline walls through Arcane Armiger to defend against oncoming aggressions.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Slot: 48k
Medium Defensive || 次元 Jigen: Dreamcatcher
The caster weaves a tear through the mana in the atmosphere to create a dimensional maw, capable of swallowing an oncoming aggression, even transmuting its energies to be fired in reprisal.
Power: 30%
KP Cost: 3 KP
Variants: Reflective
Slot: 24k reference
Medium Defensive || 裂け目 Sakeme: Borrowed Time
A flourish from the user conjures forth a violet crest of mana which manifest a spherical shield around the caster. (Should the defensive technique break, reduce the oncoming damage by 30% of its total Power if the caster’s PL is within at least 60% of the attack’s remaining PL.)
Power: 50%
KP Cost: 4 KP
Variants: Shield
Light Defensive Technique|| 裂け目 Sakeme: Hell’s Ingress
The user tears open a gate into the shadows to dash into it, advancing from the rift onto an opponent’s flank to avoid an oncoming attack.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Tech Slot: 8K
SUPPORT/UTILITY TECHNIQUES
Support Technique ||裂け目 Sakeme: Živa Senka: Celeste taps into her demonic essence to create a simulacrum from her shadow to fight alongside her in combat, dividing her power evenly between them both (50% each). Tech Slot: 16k{Spoiler}{Spoiler}{click}Multiforms operate as their own fighters- they manage KP, MP, and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and take KP and MP from the copies with the least in each stat. One-use techniques, items, or traits can only be used once per thread regardless of which copy uses the technique.
Support Technique || 次元 Jigen: Star Snap
The caster weaves an overcharge through the harmonic frequencies of the atmospheric energy around them, hyper concentrated into the form of a single but profound snap of the fingers. The release of energy is great enough to create a sharp burst of light, at such an intensity, it is capable of blinding foes long enough to provide oneself with time for a tactical retreat. This technique auto-deactivates 裂け目 Sakeme: Živa Senka if active.
Power: 60%
KP Cost: 2 KP
Tech Slot: 64k
ST Power: Solar Flare
Utility Technique || Magic Materialization
One’s nature as a witch allows one to bend the aether to manifest and banish matter at a whim. Most commonly used to craft her wand and staff from out of thin air, this is also used for the creation of theatrics, aesthetics, and other trivial items used in the work of a sorceress. This technique is passive and does not require KP.
Utility Technique || Fighting Style: The Mystic (Telekinesis)
Celeste’s style partially relies on the ability to control both her staff, and her wand without actually needing to physically take hold of either, allowing them to orbit her form when not in immediate use. While this may allow Celeste to also use this technique on other trivial items or treasures, it is primarily used as an augmentation to her combat style to free up her hands, so she can keep up with faster opponents. It cannot be directly used on opponents (I.e. Holding, throwing, lifting, etc.) This technique is passive and does not require KP.
Utility Technique || Flight
Magical manipulation of air currents around her form give Celeste a sense of weightlessness, allowing her to ascend to incredible heights, ride her staff as though it were a broom, or to simply glide across the earth or sea with ease.
Slot: Guidebook #1
Utility Technique || Soulsight
Grants the user the ability to see the hues of an individual’s soul, allowing a near accurate sense and gauge of their power level. Does not function like a scouter, or require KP.
Slot: Guidebook #2
Utility Technique || Weapon Augment
An ability to craft hard light blades along the sharpened surfaces of the user’s weapons, extending their reach and granting them with respective colors.
Slot: Guidebook #3
Utility Technique || Transmogrify
The user is able to alter the pigmentation of the hair and eyes, the clothes on one’s self, and any inanimate objects in one’s possession to aid in producing an effective camouflage to fool unfavorable company.
Slot: Guidebook #4
Utility Technique || Planetary Telepathy: Allows use of telepathic communication between nearby or familiar characters on the same planet as oneself, permitting the caster and designated recipients to converse internally. This technique is passive and does not require KP.
Slot: Guidebook #5
Utility Technique || Voidwalker (flavored Teleportation): Tearing into the shadows allows Celeste the ability to teleport to any non-magically warded location upon the current planet which she finds herself, so long as she can visualize the destination. This ability is non-combative and does not require KP. She may carry one passenger once per thread, requiring OOC consent.
Slot: Guidebook #6
Utility Technique || Galactic Telepathy: Allows use of telepathic communication between nearby or familiar characters in the same dimension as oneself, permitting the caster and designated recipients to converse internally. This technique is passive and does not require KP.
Slot: Guidebook #7
Utility Technique || Crest of the Split Soul: A passive ward that is now cast upon Sun Wand and Staff of the Moon in their summoning, tempering the weapons to Celeste’s soul. This prevents other users of Telekinesis to control or manipulate either item via such means.
Slot: Guidebook #8
Utility Technique || Adamant Fortress: A passive spell cast upon the weaver’s mind, preventing telepathic communication/probing from invading external sources. Unwelcome visitors are bombarded with nightmarish visions, disorientation, and agonizing headaches.
Slot: Guidebook #9
Utility Technique || Animorph: A transmutation spell is cast on a target, altering their form to become an animal for a limited duration of time. (with OOC consent, Celeste can transform a player character into an animal of her choosing, for a duration that is up to the consenting player.)
Slot: Guidebook #10
Utility Technique || Arcane Armiger
A technique further built on Celeste’s manifestation ability to call forth Staff of the Moon and her Sun Wand, where the caster’s manipulation of mana touches the harmonic frequencies in the atmosphere. This allows one to extend the capacity and reach to summon forth more weapons at a singular instance. Due to the exertion required to maintain their forms, these armaments are rendered an incomplete crystallized state in their integrity, and are immediately banished or shattered after use.
Slot: Guidebook #11 reference
Utility Technique || Pet Smart
A spell to affect linguistic communication to allow Celeste an ability to commune with animals in their native language as if she were speaking her own. Player characters under the effects of Animorph are also granted this technique as a passive boon, so long as they remain under the spell.
Slot: Guidebook #12
Utility Technique || Witchcraft (Advanced Magic Materialization): : An advanced form of weaving and materialization, allowing for the creation and banishment of complex arcane constructs, curses, and enchantments. Celeste’s past training significantly reduces the time in which these feats may be accomplished and raises the difficulty in which they can be undone.
Slot: Guidebook #13
Utility Technique || Witch of the Wild: : Celeste grew up among the elements, and after years of study and meditating, has finally mastered the ability to bend and manipulate them like mere playthings. Fire, Water, Earth, Air, Ice, Lightning, Light, and Darkness may all be effortlessly applied to any Standard Offensive or Defensive KP & non-KP techniques flavorfully.
Slot: Guidebook #14
Utility Technique || : Dimensional Traveler : The pathways to places near and far can be opened and woven with greater ease than before, all Celeste needs is the time and patience to see it through. This spell reflavors Dark Departure planetary travel & transportation items for Celeste & anyone traveling with her into dimensional wormholes, or gateways. They appear as great torrential whirlpools of unbridled energy, held in place by celestial lightning, opened and closed through the use of an arcane glyph.
Slot: Guidebook #15
Utility Technique || : Dimensional Seeker : The pathways to the uncharted and unknown can be opened like any other, all Celeste needs is the time and patience to see it through. Any planes of reality that become artificially constructed, or exist against the natural order of the universe, may be scried for and entered when eventually found. Simply put, there is no place this witch can’t follow.
Slot: Guidebook #16
Utility Technique || : Unspoken Bonds : A possible side effect of her humanity’s influence over her demonic soul, it has always lacked a proper explanation in Celeste’s eyes. A passive boon will be granted to individuals who have achieved a confirmed Close Ally or Romantic Interest status with Celeste: an impermanent form of Soulsight when searching for her specifically utilizing their respective Ki Sensing techniques. This overrides Celeste’s Antisense camouflage flavorfully, permitting the individual to be able to see the color of her soul across vast distances (mechanically they retain the inability to properly gauge her strength levels so long as Antisense is active.) Confirmed status is retained by both players OOC in their respective trackers. Status of this UT on other characters is displayed in Celeste’s tracker. Unaffected characters may not glean this ability from affected characters as a proxy through the use of possession or mind-reading-based techniques. Should the IC relationship change between characters negatively, affected allies will no longer receive the benefits of this technique.)
Slot: Guidebook #17