40k Slot (Would you believe it if I told you I somehow DIDN'T make it, check back in the apps) -
Medium Defensive || Nine-hundred Lives Dark can appear to split his form into many afterimages using his ki. Shown as hundreds of entities with a trail of lightning behind all their movements. Rapid movements between them all make it hard to pinpoint the real among the visions. It's a great measure to get out of dangerous situations. Power: 90% KP Cost: 4 KP Variants: Evasive, +10% Power x 2
100k Slot -
Heavy Offensive || Ohmen Killer Dark embraces the thunder and lightning, coating his entire arms with lightning claws and gnarly beast arms. Rather than simply cleaving through attacks and enemies like the Amp Claws before it, the young Saiyan will initiate with a barrage of heavy swipes and continually chase the target around. Often times he'll jump to their left and right to throw off any chance of escape. Typically accompanied by The Hunt. Power: 80% KP Cost: 6 KP Variants: Overflowing, +10% Power x 3
100k Sparking Slot -
Light Offensive Sparking || Thunderfist Dark winds back a punch before unleashing it in a devastating strike, lacing it with dangerous amounts of electricity that explode outwards from the impact. Sporadic as the lightning it's made of, this simple hit is deceptively strong. Power: 70% KP Cost: 2 KP MP Cost: 3 MP Variants: +10% Power x 6
Description: Striking a foe with the primordial power of death, the technique seeks to taint and corrupt part of their soul, draining their vitality while causing them malaise and fatigue, thus enfeebling them.
TP Allocation: Fatigue and Exhaust variants, Power x4 Total stats: 70%, Fatigue, Exhaust, 4KP.
Description: Skilled control over Jinx's magic allows her to suppress her Kili (Power Level) to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
With the new update, Bane has lost access to Thirst for Battle through Assimilated Power.
To retain the mechanical use, I would like to select to replace it with TURTLE SCHOOL SECRETS - You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum per turn, but you can not gain momentum either.
Description: A magical technique that uses elemental magic practices and minor illusions to conjure a simple spell that is easy to repeatedly use and bombard ones opponent with.
When used as Tysco, it takes the form of Ignite Dunk; where Tysco conjures a small glowing red fireball that burns inwards rather than outwards, it also bounces, and can cause blunt force damage much like a basketball.
When used as Makaimorph, it takes the form of Spirit’s Lashing; where Makaimorph conjures a coarse vantablack abyssal whip that is at first wrapped around their arm until they choose to whirl and launch it at their opponent.
TP Allocation: 1TP spent for power, 2TP for KP reduction Total stats: 1KP || 20% Power ||
Due to the recent patch/update, Desmod’s Assimilated Power optional Trait selection, Steaming Mad has been updated to the following:
Steaming Mad: You can gain a maximum of 3 MP per post instead of 2. You still have to meet the prerequisites for doing so. Additionally, usable once per thread, you can enter negative MP if you have at least half of the MP required to use a Momentum Boost effect.
Post by Zerori and Zriracha on Feb 11, 2023 1:04:54 GMT -5
With the new update, Zerori is getting the new Spectral Wrath racial optional trait! Dark Departure and Ancient Knowledge have been removed from her profile.
Post by Nervan & Friends on Feb 11, 2023 1:08:39 GMT -5
Due to the recent patch/update, Nervan's Buddy Prophos’ Mystic Arts Core Trait selection has been updated to the following:
Mystic Arts: You can heal your allies with your magical abilities. You can generate a heal valued at 75% of your PL for 3 KP, 150% of your PL for 6 KP. This interacts exclusively with your base power level, and heals based on your target's base power level. You can choose to heal yourself instead of an ally, once per thread regardless of level used. The self heal generates a heal valued at 50% of your PL for 3KP or 100% of your PL for 6KP.
Since Prophos is a Buddy, I would have the option to change this trait to Kai-Kai, but I am choosing to keep this trait!
With the new update I've updated Tendantha's Core traits on her Plotter but her optional is effected by the Oni traits as well!
So changing her Optional (Sour Fruit) from Otherworld Training (As it's now a Core to Oni) instead to;
[DEMONIC MIGHT]- OPTIONAL While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
Last Edit: Feb 11, 2023 1:27:49 GMT -5 by Tendantha
Speedy Defense Light || Arrogant Evasion Description: Sneering at his enemy, Lottus sidesteps or simply bends out of the way of an incoming attack! Power: 60% KP Cost: 2 KP Variant(s): Evasive, Power Boost
Morticia's optional trait (Otherworld training) is now a Core (Both cores have been updated in plotter!) So gonna switch out her Optional for;
[DEMONIC MIGHT] - OPTIONAL: While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
Last Edit: Feb 11, 2023 1:37:31 GMT -5 by Morticia
Picking and Respeccing Martial Signature Techniques (Light/Medium/Heavy Martial Artist)
Light Defensive || Shrug Off* Rather than a technique that directly braces up against attacks, this skill is a mix of adrenaline and inner chi that helps with resolve and recovery. This can allow for quickly rebounding off minor attacks or softening up blows from larger assaults and blasts. Despite the increased fortitude given by this, signs of injury may remain. Power: 20% KP Cost: 1 KP Variants: Ki Cost Reduction, +10% Power
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Light Signature Defensive || Shrug Off* Rather than a technique that directly braces up against attacks, this skill is a mix of adrenaline and inner chi that helps with resolve and recovery. This can allow for quickly rebounding off minor attacks or softening up blows from larger assaults and blasts. Despite the increased fortitude given by this, signs of injury may remain. Power: 30% KP Cost: 1 KP Variants: Ki Cost Reduction, +10% Power x 2
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Light Offensive || Blasting Geyser / Fire Wave* An Intermediate Sun Monk Technique. And a spin on the recognizable Blazing Strike. The student engulfs a fist or leg in flaming Ki, letting it crackle with its energy before snapping it at a foe. This variation is much more explosive than its blazing counterpart, imparting its energy in a cone around the target. Pushing this explosion of heat and concussive energy onto them in a blast. / An Intermediate Sun Monk Technique. The student conjures forth a ball of ki over an open palmed hand. Quickly turning it to a burning ball of flame with their own warmth. This technique is then crushed with a simple motion of the hand, an arm sent out in an arc to send a spray of flame out around the trajectory of the fist. Throwing the energy off in a flamethrower-like display. Power: 40% KP Cost: 2 KP Variants: +10% Power x 3
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Medium Signature Offensive || Blasting Geyser / Fire Wave* An Intermediate Sun Monk Technique. And a spin on the recognizable Blazing Strike. The student engulfs a fist or leg in flaming Ki, letting it crackle with its energy before snapping it at a foe. This variation is much more explosive than its blazing counterpart, imparting its energy in a cone around the target. Pushing this explosion of heat and concussive energy onto them in a blast. / An Intermediate Sun Monk Technique. The student conjures forth a ball of ki over an open-palmed hand. Quickly turning it into a burning ball of flame with their own warmth. This technique is then crushed with a simple motion of the hand, an arm sent out in an arc to send a spray of flame out around the trajectory of the fist. Throwing the energy off in a flamethrower-like display. Power: 50% KP Cost: 2 KP Variants: Ki Cost Reduction x 2, +10% Power x 2
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Medium Offensive || Flare / Jet Dervish A Sun Monk Signature. The student's hands come together and outstretch as a ball of fiery red light coalesces inside. After a moment of charging, a large arcing wave of fiery red ki is shot out in a beam. Scorching anything it contacts. / An Advanced Sun Monk Technique. The student forms temporary weapons made of flame and light. Wielding them in both hands together or separately. Common items are quarterstaves, daggers, and tonfa. They are then employed in a variety of hard-hitting moves, dissipating as their energy is sent into a target. Used as cudgels made of raw energy, they are perhaps the most literal definition of a 'force multiplier' a weapon is often described as. Power: 70% KP Cost: 4 KP Variants: +10% Power x 4
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Heavy Signature Offensive|| Flare / Jet Dervish A Sun Monk Signature. The student's hands come together and outstretch as a ball of fiery red light coalesces inside. After a moment of charging, a large arcing wave of fiery red ki is shot out in a beam. Scorching anything it contacts. / An Advanced Sun Monk Technique. The student forms temporary weapons made of flame and light. Wielding them in both hands together or separately. Common items are quarterstaves, daggers, and tonfa. They are then employed in a variety of hard-hitting moves, dissipating as their energy is sent into a target. Used as cudgels made of raw energy, they are perhaps the most literal definition of a 'force multiplier' a weapon is often described as. Power: 80% KP Cost: 4 KP Variants: Ki Cost Reduction x2, +10% Power x 3
Readjusting Sparking Techniques to be inline with Makafushigi Adventure
Light Sparking Offensive || Burning Smite~ Jackie's own signature move. Jackie engulfs a fist or leg in flaming Ki, letting it crackle with its energy before snapping it at a foe. This variation is much more potent, imparting most of its energy into the fires she creates to form plasma. Like the Flare before it, this attack from the sun commands its heat and light directly into a target. Power: 90% KP Cost: 2 KP MP Cost: 3 MP Variants: +10% Power x 8
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Light Sparking Offensive || Burning Smite~ Jackie's own signature move. Jackie engulfs a fist or leg in flaming Ki, letting it crackle with its energy before snapping it at a foe. This variation is much more potent, imparting most of its energy into the fires she creates to form plasma. Like the Flare before it, this attack from the sun commands its heat and light directly into a target. Power: 80% KP Cost: 2 KP MP Cost: 2 MP Variants: +10% Power x 7
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Heavy Sparking Offensive || Solar Storm~ Jackie's own signature move. Jackie could be described as the sun, personified. But what happens when that inner stardust in us all reforms into a blazing star? Through some sheer will and emotion, be it desperation or anger, Jackie suddenly takes in any flames she might have pulled out around her form. Her body glowing red hot before a great shell of plasma obscures her entire form. This mini star is unstable by nature, aiming its destruction at the woman's ire. However, few are safe from the volatile flares sent out around her. Large waves of fiery energy are shot out in every which way. Scorching earth, air, and other unfortunate souls. Power: 140% KP Cost: 6 KP MP Cost: 5 MP Variants: Quake+, +10% Power x 9
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Heavy Sparking Offensive || Final Flare~ Putting everything into one last attack. Jackie's hands come together and outstretch as a ball of fiery red light coalesces inside. This ball of energy will continue to grow and expand out in front of her, eventually obscuring her form from the front due to its size. This mass eventually turns to heat and flame, the ki burning and turning the sphere into a mini star. At this point, she'll lift the star above her head over both palms. Continuing to pour energy into this false star until the right moment, when she can toss and direct it at an enemy using her full might and the power of her pyrokinesis. Power: 180% KP Cost: 6 KP MP Cost: 4 MP Variants: +10% Power x 13 Would also like to request my x16 for humans! "False Sun Soul x16"!
Apr 6, 2024 1:21:15 GMT -5
Lottus: Friendly reminder for new folks to check the rules regarding art claims - AI Art is not accepted on Sparking for character sheets.
Apr 17, 2024 14:43:28 GMT -5
Lottus: Hey folks, got a new phone, but verification is preventing me from downloading Discord for now
Apr 17, 2024 14:43:57 GMT -5
Lottus: I won't be available until I get home from work!
Apr 17, 2024 14:44:58 GMT -5
Lottus: Feel free to dm me if needed!
Apr 17, 2024 21:13:47 GMT -5
Dingo: I'll post what you've said here up in the discord so it doesn't get missed!
Apr 18, 2024 19:19:20 GMT -5
Yakito: I am the #1 Tenrec hater (Striker will be struck)