Post by Bane on Jun 3, 2023 1:58:00 GMT -5
Bane
Bio-Android • 37 • Masculine
Bio-Android • 37 • Masculine
Twelve years into the Saiyan-Tuffle War, Project 442, nicknamed Saiyan Bane by those involved, began as a counter measure against the Saiyan momentum. The initial pitch that began the project was made by Professor Guara to the Chancellor in office at the time, citing that more could be done with Destron than using it as purely a weapon was a waste of the chemical's potential.
With Saiyans learning how to counter the war machines, and resistant to most firearms, Guara believed that a more capable creation was necessary. Androids and Cyborgs had proven more effective, so naturally the next step forward was clear - Bio-mechanical life forms. Guara and a number of other scientists began leading separate projects, each vying to prove that their project was the most viable to aid in ending the war.
Guara was among the very few who utilized Destron into the creation process. However, over the first decade, the bodies of the biodroids would suddenly decay, leaving little more than toxic slime behind. After fourteen failures, the fifteenth and final attempt finally resulted in a stable life form. The last of a line in twelve years, Bane's designs were finally presented in full to the Tuffle Chancellor. However, the project was deemed potentially too dangerous, some even calling it an abomination against nature, and the project was scrapped.
Rather than destroy Bane as ordered, Professor Guara squirreled the tank deep underground, hoping to one day prove that his creation would be a worthy defender of the Tuffles. That day never came. Thirty eight years passed, and Bane was never activated, and Guara had been killed in a Saiyan raid in the final years of the war.
Bane himself was never fully programmed, making him a blank slate that will imprint on the one that discovers him. His personality matrix will develop as Bane interacts with more individuals.
TRAITS
{Spoiler}
CORE TRAITS
GENERAL TRAITS
IMPOSSIBLE RECOVERY
Your wound HP Penalty is reduced by -25%. You may choose to use Second Wind even if you have already transformed, instead of during a transformation.
BULKY
The total damage you can sustain is increased by 10%.
CORE TRAITS
ENGINEERED PERSISTENCE: Perpetual Regeneration/Hardy:
Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
ENHANCED DNA
Pick one Core Trait (that is not also listed in Engineered Persistence, or Core Traits that conventionally accompany your chosen trait with the exception of Alien traits.) from any other species and you can use it as your own.
Dragon Clan - Chosen Trait
You can heal with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 60% HP. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. If you heal at least 50% with the use of this trait, you also cleanse a negative status effect not afflicted by other Traits or Super Items. This heals for your BASE PL value against the target's Base PL.
OPTIONAL TRAITYour total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
ENHANCED DNA
Pick one Core Trait (that is not also listed in Engineered Persistence, or Core Traits that conventionally accompany your chosen trait with the exception of Alien traits.) from any other species and you can use it as your own.
Dragon Clan - Chosen Trait
You can heal with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 60% HP. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. If you heal at least 50% with the use of this trait, you also cleanse a negative status effect not afflicted by other Traits or Super Items. This heals for your BASE PL value against the target's Base PL.
Assimilated Power - RESILIENCE
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
Additionally, you gain a third General Trait during character creation.
GENERAL TRAITS
QUICK LEARNER
You gain technique slots every 7,000 PL instead of every 10,000 PL. You also receive a 50% discount to trait respec and technique respec manuals.
IMPOSSIBLE RECOVERY
Your wound HP Penalty is reduced by -25%. You may choose to use Second Wind even if you have already transformed, instead of during a transformation.
BULKY
The total damage you can sustain is increased by 10%.
TECHNIQUES
{Spoiler}
Light Offense || Tail Club
Utilizing a long, powerful tail, Bane crashes the hardened ball at the end of his tail into the opponent!
Power: 20%
KP Cost: 1 KP
Tech Slot: Starter
Light Offense || Enraged Blow
Bane's arm from shoulder to fist, or leg from hip to foot, glows with a pale green light, empowering a punch/kick with Ki!
Power: 40%
KP Cost: 2 KP
Tech Slot: 14,000 (Quick Learner)
Medium Offense || Disaster Blaster
Bane forms a ball of orange Ki in his palm, and fires the attack directly at his enemy for explosive damage!
Power: 60%
KP Cost: 4KP
Variants: Overflowing: Your technique gains an additional 10% strength when clashing with any other technique, and cannot be fizzled.
Tech Slot: Starter
Medium Offense || Deadly Slash
Bane's fingernails are sharp and deadly, and can be extended and retracted at will! He extends them to four inches in length, and slashes at his target!
Power: 60%
KP Cost: 4KP
Variants: Bleed: Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns and deal 15% damage each turn it is inflicted.
Tech Slot: 7,000 (Quick Learner)
Heavy Offense || Disaster Wave
Bane fires a large, powerful beam of deadly orange energy!
Power: 120%
KP Cost: 6KP
Tech Slot: Starter
Heavy Offense || In Father's Name!!
Bane stands proudly, arms outstretched, giving his energy to an ally to empower them - Father would be proud!
Power: 100%
KP Cost: 6KP
Variant(s): Merging: Your technique may combine with up to two other techniques with this Variant. These techniques will be considered as a single technique for damage calculations, and may carry a single additional variant from one of the techniques used to merge.
Tech Slot: 35,000 (Quick Learner)
Light Defensive || Bio-Enhanced Speed
Utilizing his superior design, Bane is able to evade many dangers, leaving behind an afterimage!
Power: 20%
KP Cost: 2KP
Variants: Evasive: Your technique gains +40% power, but can only be used if it would exceed the total strength of an oncoming attack. May only be used to defend yourself, and may only be used to avoid one attack. Cannot be paired with any other Variant.
Tech Slot: 21,000 (Quick Learner)
Light Defensive || Regenerative Defense
Bane's enhanced biology allows him to take enemy attacks, regenerating from all or most of the damage he suffers!
Power: 20%
KP Cost: 2
Variant: Shield - Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Tech Slot: 28,000 (Quick Learner)
Medium Offensive Sparking || Full Power Disaster Sphere
Bane forms a truly, terrifyingly gigantic ball of Ki. This last ditch effort blast is meant to blow away everything in its wake.
Power: 90%
KP Cost: 4KP | 4MP
Variants: Quake+ - When you fire your Sparking Technique, you fire additional attacks equal to 20% of the attack's power to all other participants in the thread. Any additional variants or effects applied to the Sparking Technique do not carry over to the extra attacks given by Quake. This variant also ignores up to 3 other characters of your choice when used.
Tech Slot: Starter
Support Technique
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Tech Slot: Starter
Utility Technique || Controlled Visage
A technique that allows you to greatly increase your size! You do not gain any additional power, but growing to a size comparable to the Saiyan Oozaru sure is intimidating! Able to grow and return to normal size at will.
Tech Slot: Starter
THREADS
{Spoiler}{Spoiler}{Spoiler}{Spoiler}
1) A Project Revived || Participants: Bane, Iondu, Nervan, Papri
2) The Current News || Participants: Dr. Elrem & Mechacong, Bane
3) Beast in Peace || Participants: Nervan & Friends, Bane, Daika
4) Freedom in a Flash || Participants: Rhuba, Bane, Nervan & Friends
5) Natural Selection || Participants: Bane, Zuqetta
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