[UT] Bloozaru A reawoken remnant of a bloodline long diluted to nearly nothing, recent events pulled forth some traits from Tunic's minuscule Saiyan blood and left its mark on her. Like any other Saiyan, when under the influence of blutz radiation whether from a Full Moon or a Power Ball Tunic is prone to undergo the Great Ape, or Oozaru, transformation. However, due to her weakened bloodline, this iteration of the transformation grants none of the boons that come with the form to those with a greater connection to that blood. Instead, all that occurs to Tunic is her body forces as much energy as it can out of her and transforms her into the Great Ape for... except with her blue hair colour. Presently while under the effects of this Tunic is unable to control herself.
Note: This is a purely cosmetic transformation and is not meant to emulate the Oozaru form in any way other than visually from an IC standpoint.
Technique Type: Medium Defense Technique Name: Rampart
Description: Vocado summons a long, flexible sheet of Ki that hardens into solid walls in front of an ally. This technique is powerful, but funnels enemy attacks towards him, making it dangerous to use in the wrong scenario.
TP Allocation: -1 TP for the Splitting Variant. -2 TP for the Shield Variant. -1 TP for 10% Power Total stats: 4 KP 50% Shielding Splitting Defense
I'm using up my free tech respecs due to being a new player
-1st respec Original
Technique Type: Light Attack
Technique Name: Flurry of Kicks
Description: A powerful flurry of kicks meant to keep an opponent in the defensive.
TP Allocation:
-1 TP for extra 10% damage
-1 TP for Pressure Variant
Total stats:
20% Power
2KP Cost
Pressure Variant
Tech Slot: 1st Starter Slot Items Used: N/A
Revised - Modifications to Description, TP Allocation, KP cost and Variants
Technique Type: Light Attack
Technique Name: Flurry of Kicks
Description: A fast flurry of kicks meant to keep an opponent in the defensive.
TP Allocation:
-1 TP for extra 10% damage
-1 TP for 1KP Cost reduction
Total stats:
20% Power
1KP Cost
Tech Slot: 1st Starter Slot Items Used: N/A
-2nd Respec
Original
Technique Type: Medium Attack
Technique Name: Open Palm Strike Description: A single devastating open palm strike delivered straight into an opponent's nose.
TP Allocation:
-2 TP for extra 20% damage
-2 TP for Piercing Variant
Total stats:
60% Power
4KP Cost
Piercing Variant
Tech Slot: 2nd Starter Slot Items Used: N/A
Revised - Modifications to Description, TP Allocation, KP Cost, and Variants
Technique Type: Medium Attack
Technique Name: Open Palm Strike
Description: A single devastating open palm strike delivered straight into an opponent.
TP Allocation:
-2 TP for extra 20% damage
-2 TP for 2KP Cost reduction
Total stats:
60% Power
2KP Cost
Tech Slot: 2nd Starter Slot Items Used: N/A
-3rd Respec
Original
Technique Type: Heavy Sparking
Technique Name: All or Nothing
Description: Easily described as a last hail mary, when backed into a corner he sees now way out of, Kail will channel whatever remains of his ki and some more into a final, unrestrained Ki wave. TP Allocation:
-6 TP for extra 60% damage -2 TP for Homing+ variant -2 TP for Overflowing+ variant
Total stats:
130% Power
6KP Cost
5MP Cost
Overwhelming+ Variant
Homing+ Variant
Tech Slot: 1st Sparking Starter Slot
Items Used: N/A
Revised - Modifications to Name, TP Allocation and Variants
Technique Type: Heavy Sparking
Technique Name: Armageddon
Description: Easily described as a last hail mary, when backed into a corner he sees now way out of, Kail will channel whatever remains of his ki and some more into a final, unrestrained Ki wave. TP Allocation:
-6 TP for extra 60% damage -2 TP for Homing+ variant -2 TP for Back Up Plan variant
Description: Kárnis is Erys’ alkálipe, a sentient soulbound sword characterized by a bandaged hilt and a serrated edge with a slight curvature. Kárnis can communicate telepathically with Erys, cannot be disarmed or wielded without OOC consent, and can be used to reflavor any technique.
As long as they are on the same plane of existence as each other, Erys can summon Kárnis, causing it to instantly teleport to her hand. If Kárnis is ever sundered, Erys can repair it as part of its summoning process.
If Erys dies, Kárnis disintegrates and merges with her soul to follow her in the Otherworld. (New addition in BOLD!!!)
Tech Slot: "Ki for Dummies" Guidebook #1 (Reflavor) Items Used: Simply reflavoring the technique to make it more interactive by allowing the opponent to break it and Erys to repair it.
Heavy Offensive Sparking || Knowlen Vergil: The All-Knowing Eye As a living weapon, Prim's vast energies come together in an explosive capacity. The blue energy pouring out of them stops momentarily, the bleeding blue veins stopping as that power swells up inside. A radiant blue aura surrounds the Kashvar as this well of knowledge builds, the strength of her very being hitting a critical mass. Prim explodes in a cascading blast, shaking the world he resides in and disintegrating much of what touches the expanding blue shockwave. Power: 100% KP Cost: 6 KP MP Cost: 5 MP Variants: Preparation, Quake+, Splash, Overflowing, +10% Power x 2 SLOT: 100K SPARKING
Heavy Offensive || Expul Hirude: Abyssal Explosion A large sheath of explosive blue energy coats the weapon Prim is wielding, concentrating around the original shape but accentuating it with volatile energy. Hits with the empowered blade send its energy out in dangerous shockwaves. Power: 110% KP Cost: 6 KP Variants: Splash, +10% Power x 4 SLOT: 40K Technique
Heavy Offensive || Expul Hiprim: Damned Explosion A large sheath of explosive blue energy coats the weapon Prim is wielding, concentrating around the original shape but accentuating it with volatile energy. Hits with the empowered blade send its energy out in dangerous shockwaves. Power: 90% KP Cost: 5 KP Variants: Splash, Ki Cost Reduction, +10% Power x 2 SLOT: 50K Technique
Light Offensive || Knash tu Hiprim: Cleave the Damned Prim takes a forceful, wide swing with the blade they wield. Dealing with a set of enemies in close proximity with one cut. Power: 30% KP Cost: 2 KP Variants: Splitting, +10% Power x 2 SLOT: 60K Technique
Light Defensive || Knowne Jeppin: Seek Knowledge The body responds reactively to a solid hit against it. Prim's burning blue veins brighten as they absorb the blow, fueled by an otherworldly ambition. Power: 20% KP Cost: 2 KP Variants: Impulse, +10% Power SLOT: 70K Technique
Light Defensive || Knowne Jehiru: Reap Knowledge The body responds reactively to a solid hit against it. Prim's burning blue veins brighten as they absorb the blow, fueled by an otherworldly ambition. Power: 20% KP Cost: 2 KP Variants: Spiteful, +10% Power SLOT: 80K Technique
Light Offensive || Varn nu Cran: Burdened Rainfall Stretching out a free hand, Prim shoots bright blue ki blasts at the target. Not from their palm, mind you. They instead open a small well of energy overhead and rain down these blasts from above the enemy's head. Power: 20% KP Cost: 1 KP Variants: Ki Cost Reduction, +10% Power x 2 SLOT: 90K Technique
Light Defensive || Hvastan: Repair In response to physical trauma, Prim might find their body break and give. Any good sword can be mended though, and through sheer will and ambition the blue energy constituting their body will scar over wounds, snap into place bone, and cauterize open wounds if necessary. Overwhelmed if the variant doesn't go off. Power: 20% KP Cost: 2 KP Variants: Shield, +10% Power SLOT: 100K Technique
Light Offensive || Hirude te Hvastar: Sword from the Abyss Prim's weapon is sheathed in blue energy, empowering it in any head on clashes. Hardly any other weapon can compete, better yet any fist. Power: 20% KP Cost: 2 KP Variants: Overflowing, +10% Power SLOT: 110K Technique
Medium Offensive || Spirite Hvast: Spiritual Weapon A phantom of Prim's weapon appears over the shoulder of the Kashvar. It doesn't perfectly mimic their own strikes, it instead seeks out and deals with another out of sync enemy. Power: 70% KP Cost: 4 KP Variants: Splitting, +10% Power x 3 SLOT: 120K Technique
Medium Offensive || Caste Noncen: Toss the Exile Clasping at the open air with a hand, Prim summons darts of blue energy to hone in on a target, advancing at irregular points of time. They are particularly hard to read or sense in the thick of battle. Power: 60% KP Cost: 4 KP Variants: Sniper, +10% Power x 2 SLOT: 130K Technique
Light Offensive || Karne Hiprim-vu: Exposed Through Damnation A successive barrage of swipes with Prim's main weapon. This is accented with a free hand palm emitting a blue glow and firing off an explosive mixture of energy at the opponent or his nearby allies. Power: 30% KP Cost: 2 KP Variants: Splash, +10% Power SLOT: 140K Technique
Medium Offensive || Knowne Plesent: Gift of Knowledge (Destructive) Prim creates a wild, violent ball of blue energy overhead that hangs in the air for a while. Control of the sphere can be leant, but it invades the mind with visions of past thousands of lives to those who hold it for too long. Power: 70% KP Cost: 4 KP Variants: Stasis, +10% Power x 3 SLOT: 150K Technique
OTHER NOTES: REMOVE THEIR x3 Transformation. GIVE THEM their x17 which is also ??? (I forgor last time)
Utility Technique || Worldly Presence As a Heart of a planet, Prim's energy in any Super Form (100K or above) is hard to block out and undeniable as a volatile well of power. Any other character in a thread with them can sense Prim very precisely, even if they themselves do not have Ki Sensing.
Post by Emperor Ticoga on Nov 11, 2024 2:19:03 GMT -5
Technique Type: Medium Attack Technique Technique Name: Evisceration Volley
Description: Ticoga fires two thin beams of crimson energy, a powerful shot at the main target, and a smaller shot at a secondary target!
TP Allocation: 3TP - Power, 1TP - Splash Total stats: Power: 70% KP Cost: 4KP Variant(s): Splash: Choose one character other than the target when you fire this technique. If the primary target of the technique is dealt at least 10% damage, it launches an additional technique at the chosen character equal to 20% of the technique's power. Do not apply variants to this additional technique. This variant costs 1 TP.
Tech Slot: 166k (Quick Learner) Items Used: --
Last Edit: Nov 11, 2024 2:20:00 GMT -5 by Emperor Ticoga
With a surge of power, Radic harnesses a radiant green energy that emanates from every inch of his body. Concentrating this formidable force into his palm, he molds it into a dazzling, bright-green energy sphere. Then, with a swift motion, he propels his hand forward, unleashing the potent attack towards his adversary. The energy sphere hurtles through the air, an awe-inspiring manifestation of Radic's strength and determination.
Power: 40% KP Cost: 2 KP Variants: N/A
Heavy Attack Technique || Abolishing Cannon
A true display of audacity, Radic employs an "in your face" technique, soaring directly towards his opponent with a charged Demise Cannon gripped firmly in his hand. Closing the distance, he positions his hand menacingly close to the adversary's stomach. Then, in a sudden motion, he thrusts his hand forward, unleashing the devastating blast at point-blank range. This intensified version of the original Demise Cannon proves to be even more formidable, possessing the uncanny ability to tear through defenses and overpower any clashes with sheer efficiency.
With a profound focus on harnessing his inner energy, Radic extends his ki outward, creating a luminous green protective barrier that envelops his entire body. This extraordinary feat enables him to fortify himself, seeking to ward off and counteract any incoming attacks. The green aura serves as a testament to his formidable skills in defense, instilling a sense of resilience and determination in the face of adversaries. Through this powerful technique, Radic stands ready to safeguard himself from harm, demonstrating the true essence of a skilled and adept warrior.
Power: 80% KP Cost: 4 KP Variants: N/A
Heavy Attack Sparking Technique || Royal Spear
With an unyielding resolve to obliterate his foe, Radic surges forward in a blur of motion, his fist driving into their gut with a force that reverberates through the battlefield. Without hesitation, he follows with a crushing uppercut, the impact launching his opponent skyward. As they hurtle through the air, Radic vanishes, reappearing beside them in the blink of an eye. Grabbing hold of their legs, he locks them into a piledriver hold, and with a fierce burst of energy, he rockets toward the ground, slamming his opponent into the surface with devastating force.
Radic releases a swift, focused burst of ki from his hand, charged with the pride and power befitting an elite Saiyan. This move is designed for quick, effective strikes that maintain pressure on his opponent.
Power: 20% KP Cost: 1 KP Variants: N/A
Heavy Attack Technique || Big Bang Attack
Radic raises one hand and gathers an immense amount of ki, forming a brilliant sphere of energy crackling with raw power. With a confident declaration, he releases the attack, propelling it forward with explosive speed and intensity.
Radic summons a formidable ki barrier around himself. It acts as an impenetrable bulwark, capable of deflecting powerful assaults and retaliating with any residual power.
Radic channels an immense amount of energy into a focused blast, forming a massive, radiant beam that engulfs everything in its path. The sheer power of this attack can overwhelm even the most formidable defenses, showcasing Radic's elite Saiyan might.
Post by Rhapsody Shade on Nov 12, 2024 17:22:54 GMT -5
9.3 Update Request Current Traits found on Plotter
Species Traits
Current FULL SAUCE || Core Trait You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, instead you can gain up to 1 MP naturally per turn, and you may intercept attacks that target others.
EXOTIC CURE || Core Trait You can heal your allies with your magical abilities. Once per thread, generate a healing technique. For every 1 KP and 1 MP spent you can heal yourself or an ally for 30% of YOUR base PL, up to a max of 180% and heals based on your target's base power level.
New FULL SAUCE - No Change
EXOTIC CURE - Updated Wording/Mechanics You can heal with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 60% HP. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. If you heal at least 50% with the use of this trait, you also cleanse a negative status effect not afflicted by other Traits or Super Items. This heals for your BASE PL value against the target's Base PL.
Optional Trait
Currently OUT OF THIS WORLD || Optional Trait Your small size makes you harder to hit. All non-Sparking evasive techniques and escapes have their effectiveness increased by +20%. Does not boost evasion on techniques affected by Strategist.
New ASTRAL APTITUDE - Switching out due to changes to OOTW You gain Sparking Technique slots every 70,000 PL. Additionally, you gain the Quick Learner general trait for free.
General Traits
Current Anti-Sense - No Change Eagle-Eyed - No Change
New QUICK LEARNER - Adding due to Astral Aptitude effect You gain technique slots every 7,000 PL instead of every 10,000 PL. You also receive a 50% discount to trait respec and technique respec manuals.
Current STRATEGIST (Light) || Core Trait Choose Light, Medium, or Heavy Techniques. The first Standard Variant you take when creating that level of technique has its TP cost changed to 1 if it ordinarily costs 2 TP, 2 if it costs 3, or is rendered free if it ordinarily costs 1 TP.
SALVAGE || Core Trait You are able to purchase items in the XP shop at a 20% discount, this price is also used for refunds. The SMM contribution is adjusted for the new price as well. Additionally, your items that have a once per thread limit can be used an additional time. These extra uses do not apply to healing/restoration items or Super Items.
New FULL SAUCE - No Change
SALVAGE - Wording Change You are able to purchase items in the XP shop at a 20% discount, this price is also used for refunds but NOT your item malus. Additionally, of your items that have a once per thread limit, three may be used an additional time. These extra uses do not apply to healing/restoration items or Super Items.
Optional Trait
Currently UNDERDOG || Optional Trait If you are below 80% of an opponent's PL, your techniques can now fizzle against theirs so long as they are within 60% of their power. Additionally, you can still fizzle against techniques with Overflowing. This only applies if your technique is the weaker one.
New ITTY BITTY - Switching out due to changes to UNDERDOG Your small size makes you harder to hit. Escape techniques have their effectiveness increased by +20%. If you choose to use the 2MP Power Boost or the 6MP Ki Boost on an Evasive Technique, your next attack technique this turn gains +10% to its power.
General Traits
Current AMBIDEXTEROUS You may use up to two items per turn instead of one. You may not use more than one Super Item per turn, however.
BATTLE BUDDY Standard Technique slots are now shared across you and all Buddies instead of each individual Buddy gaining slots, you and all Buddies have access to each others Standard Techniques.
New AMBIDEXTEROUS - Wording/Mechanical Update You can carry two additional items into threads. You may also use up to two items per turn instead of one. You may not use more than one Super Item per turn, however.
Current MYSTIC ARTS || Core Trait You can heal your allies with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 50% HP and cleanse one negative status effect on them besides 'DESTRON' & 'POISONED'. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. This heals for your BASE PL value against the target's Base PL.
KAI KAI || Core Trait Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 70% evasive defense technique, usable once per thread, that is boost-able. You can also post freely in the Otherworld boards even if you are not dead.
CREATOR || Optional Trait You may, at any point, create up to two unique consumable items. These can be duplicates, and do not take up an item slot. They disappear at the end of the thread if unused. The items can not be gifted or used on a character if you are under 60% of their PL. The options are as follows:
ENSENJI SLICE: Heal for 20%.
KAI TEA: Gain 3 MP.
WORLD LEAF: Gain 1 KP.
New MYSTIC ARTS - Wording/Mechanical Update You can heal with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 60% HP. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. If you heal at least 50% with the use of this trait, you also cleanse a negative status effect not afflicted by other Traits or Super Items. This heals for your BASE PL value against the target's Base PL.
KAI KAI || Core Trait - No Change
CREATOR - Wording/Mechanical Update You may, at any point, create up to two unique consumable items. These can be duplicates, and do not take up an item slot. Duplicates may be consumed by the same character twice. They disappear at the end of the thread if unused. The items can not be gifted or used on a character if you are under 60% of their PL.
The options are as follows:
ENSENJI SLICE: Heal for 20%.
KAI TEA: Gain 3 MP.
WORLD LEAF: Gain 1 KP.
General Traits
Current QUICK LEARNER You gain technique slots every 8,000 PL instead of every 10,000 PL. You also receive a 50% discount to trait respec and technique respec manuals.
WEALTHY You gain Zeni slightly faster! Your ZPW is raised by +0.3 if you do not have Cash Money or Favorable Contracts, and by +0.2 if you do have them.
New QUICK LEARNER - Mechanical Update You gain technique slots every 7,000 PL instead of every 10,000 PL. You also receive a 50% discount to trait respec and technique respec manuals.
WEALTHY - Mechanical Update You gain Zeni twice as fast with a ZPW of 1.0.
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.