Post by Emperor Ticoga on Sept 12, 2022 18:34:02 GMT -5
Ticoga
Arcosian• 51• Masculine• Emperor of the Arcosian Empire
Arcosian• 51• Masculine• Emperor of the Arcosian Empire
Ticoga is a well mannered, and very loyal soldier of the Arcosian Triumvirate Empire. He is the last of his line, a once noble clan that in the centuries past had attempted to usurp the throne. This had been Ticoga's great grandfather, whose name - like the clan name - has been stricken from official records. Ticoga lives with this dishonor, much as his grandfather Taiga had. His own father, Tundra, had taken to an attempted coup to rise to power - a coup that failed and further solidified the dishonoring of the now long disgraced clan.
Ticoga is polite to those he engages with, but is ruthless to those whom he must do battle with. Due to his own experiences, Ticoga emotionally shuts off during battle, becoming an efficient weapon. However, Ticoga has aspirations; he wishes to rebuild his disgraced clan anew, and rise to become being that his people choose to uplift, rather than by forcing himself into the upper echelons of Imperial society. Ticoga avidly opposes the infighting that has plagued the Empire for so many centuries, and vows that once his power is great enough, he would seek to prevent it further.
That said, Ticoga can be tricky, and difficult to trick in turn. Ticoga regularly mixes truth with lies, and almost constantly tests the mental fortitude of those he interacts with. He is polite, but slow to trust - if he truly trusts anyone at all. Aside from serving his Empire, Ticoga dreams of taking the next steps, and evolving into something greater...
TECHNIQUES
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Light Attack Technique || Sudden Blow
Description: Ticoga rushes to his opponent, ducking down, and delivers a harsh blow to their stomach with either his right or left elbow.
Power: 20%
Cost: 1KP
Light Attack Technique || Destructive Wave
Description: Ticoga's Ki control has enabled him to fire a strong blast of power, be it from his hands, feet, eyes, or mouth! Ticoga takes aim, and unleashes a strong beam of crimson energy at his opponent!
Power: 40%
Cost: 2KP
Tech Slot: 8,000 (Quick Learner)
Light Attack Technique || Inspiring Display
Description: Utilizing the power of his mind, Ticoga tears chunks of stone from the ground, or mentally seizes ahold of various large objects around him, and sends the objects - whatever they may be - rocketing through the air to strike at his intended target, hoping that the display of power inspires his allies in battle.
Power: 20%
Variant: Inspiring: Your technique grants the Emboldened Status to a chosen character other than yourself, provided your technique deals at least 10% damage.
Cost: 2KP
Tech Slot: 16,000 (Quick Learner)
Medium Attack Technique || Contemptible Flick
Description: Ticoga's strength is on display, as he focuses his power into his outstretched hand. With the flick of his wrist (often a slap), or the literal flick of a finger, Ticoga shows contempt for his foe with a humiliating blow against them.
Power: 80%
Cost: 4KP
Tech Slot: 24,000 (Quick Learner)
Medium Attack Technique || Vicious Breaker
Description: Ticoga raises one hand, and unleashes a condensed beam of crimson ki empowered to overwhelm the target, or even break though the enemy attacks!
Power: 60%
Variant: Overflowing - Your technique gains an additional 10% strength when clashing with any other technique, and cannot be fizzled.
Cost: 4KP
Tech Slot: 32,000 (Quick Learner)
Medium Attack Technique || Death Chaser
Description: Ticoga fires multiple thin beams of Ki at his target, up to five (one for each finger), and each shot follows after the target!
Power: 40%
Cost: 3KP
Variant: Homing - Your technique completely ignores Defensive Techniques of the same or lower tier that have the Evasive Variant. When used against a higher tier Evasive Variant, Homing attacks instead gain 20% to their power.
Tech Slot: 64,000 (Quick Learner)
Medium Attack Technique || Cooperative Assault
Description: Ticoga fires a beachball sized ball of orange and red energy that can combine with an ally's attack!
Power: 40%
Cost: 3KP
Variant: Merging - Your technique may combine with up to two other techniques with this Variant. These techniques will be considered as a single technique for damage calculations, and may carry a single additional variant from one of the techniques used to merge.
Tech Slot: 72,000 (Quick Learner)
Medium Attack Technique || Cull the Numbers
Description: Ticoga raises both hands, and fires a beam of crimson energy from both hands to target up to two enemies!
Power: 50%
Cost: 3KP
Variant: Splitting - Your technique will split into two even, half-strength attacks. All variants are applied equally to both halves. These halves must target two different characters.
Tech Slot: 80,000
Medium Attack Technique || Death Disk
Description: Ticoga forms a disk of crimson Ki and throws it at the target!
Power: 40%
Cost: 4KP
Variant: Bleed - Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns.
Piercing - Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant.
Tech Slot: 88,000 (Quick Learner)
Medium Attack Technique || Stern Glare
Description: Ticoga fires thin, but powerful beams of energy from his eyes!
Power: 40%
Cost: 4KP
Variant(s): Overflowing - Your technique gains an additional 10% strength when clashing with any other technique, and cannot be fizzled.
Bleed - Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns and deal 15% damage of the target's PL each turn.
Tech Slot: 96,000 (Quick Learner)
Light Defensive Technique || Power Shield
Description: Ticoga raises a hand and forms a protective bubble of translucent crimson energy to protect himself from an enemy attack!
Power: 20%
Cost: 2KP
Variant: Shield - Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Tech Slot: 48,000 (Quick Learner)
Light Evasive Technique || Body Flicker
Description: Ticoga moves at an incredible speed, leaving behind an afterimage that makes it appear as though an attack passed through him, when in truth he has moved well away from danger!
Power: 20%
Cost: 2KP
Variant: Evasive - Your technique gains +40% power, but can only be used if it would exceed the total strength of an oncoming attack. May only be used to defend yourself, and may only be used to avoid one attack. Cannot be paired with any other Variant.
Tech Slot: 56,000 (Quick Learner)
Heavy Attack Technique || Evisceration Ray
Description: Ticoga focuses his Ki to the tip of his finger, and fires off a fast moving, thin beam of Ki that damages the target in an explosion upon connection.
Power: 100%
Cost: 6 KP
Variants: Piercing - Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant.
Heavy Attack Technique || Deadly Evisceration Ray
Description: A variation of Ticoga's Evisceration Ray that is designed to sear through flesh and bone in an instant, without the dramatic explosion. Ticoga fires the thin beam from a single finger point in a terrifyingly straight line at the intended victim.
Power: 100%
Variant: Bleed - Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns and deal 15% of the target's PL in damage to them for each turn.
Cost: 6KP
Tech Slot: 40,000
Heavy Sparking Technique || Supernova
Description: In times of true desperation, Ticoga will raise a hand, forming a small ball of Ki at his index fingertip. He points above his head, and the ball rapidly expands, becoming massive and resembling a miniature star. The attack is launched when Ticoga points towards his intended target, and the Ki ball then descends towards the intended target. Upon connection with either the target or the ground, the ball explodes in a devastating blast.
Power: 110%
Cost: 6KP-5MP
Variants: Preparation: You charge your attack for up to two posts. Charging for one post adds +30% to your Sparking Technique’s power, while two posts adds another +30% atop (60% total). You fire the post after you finish, but your KP and MP is consumed when you start the charge. You cannot regain KP naturally while charging, but your passive MP regeneration continues normally as you charge. You cannot use any other techniques while charging unless you fire or cancel your charged attack.
Back-Up Plan: When you use your Sparking, you generate a sustained Defensive Technique. Value depends on the size of your Sparking. Light: 20%, Medium: 30%, Heavy: 40%.
Overflowing: Your technique gains an additional 10% strength when clashing with any other technique, and cannot be fizzled unless beaten in power.
Medium Defensive Sparking Technique || Shield of Arcose
Description: Ticoga raises his hands, and creates a huge shimmering wall of Ki that acts as a powerful barrier between an incoming attack and himself. An incredibly powerful defense reserved for only the most dire of situations.
Power: 40%
Cost: 2KP - 4MP
Variants: Shield - Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Stress Test - For every technique targeting the user of this technique, it gains +10% power, to a maximum of +40%. Cannot be paired with Evasive.
Tech Slot: Sparking 100,000
Utility Technique || Flight
Description: Using his Ki to "push" himself into the air, defying a planet or celestial object's gravitational pull, Ticoga is able to fly without the need for wings or device
Utility Technique || Ki Suppression
Description: Ever careful, Ticoga has learned to manipulate his Ki in a way to camouflage his true power, preferring to be underestimated and keep attention off himself.
Utility Technique: Mind over Matter
Description: Ticoga has a powerful mind, and has as such learned to utilize this power to its utmost. Ticoga can lift extremely heavy objects with the power of his mind alone, and can (With permission from a player whose character may be knocked out in a thread) retrieve and move allies and/or enemies who have been rendered unconscious.
Tech Slot: None
Items Used: Ki for "Dummies" Guidebook #1
Utility Technique || Arcosian Resilience
Description: Per his species, Ticoga does not need to breath. This allows him to dive deep under water, stand within toxic fumes, or even fly into the vacuum of space indefinitely and without fear of being without a breathable gas to inhale. (This does not protect Ticoga from Destron-related attacks, but he CAN move through regions narratively infected with Destron without being harmed by it.)
Tech Slot: None
Items Used: Ki for "Dummies" Guidebook #2
Utility Technique || Masterclass in Cooking
Description: Ticoga is not just a soldier, and not just an aspiring leader - Ticoga is also a magnificent chef! Able to whip up incredible feasts when the ingredients are available, Ticoga is able to serve up something for almost anyone in the galaxy. But Ticoga does not cook for just ANYONE - those who partake in his culinary delights form a mental bond with Ticoga, enabling Ticoga to speak with them anywhere on a planet if they happen to both be present. (Flavored Planetary Telepathy)
Tech Slot: None
Items Used: Ki for "Dummies" Guidebook #3
etc.
THREADS
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1) Operation: Pirate Scum! || Participants: Ticoga, Brie, Froma, Azoth Icepeak, Psilon, Zerori & Zriracha.
2) A Mission Failed || Participants: Ticoga, Mint
3) Preparations must be made || Participants: Ticoga, Shiver
4) Brutal Thaw || Participants: Ticoga, Mint
5) Chance Encounter || Participants: Ticoga, Fukushu
6) Potential Left Behind || Participants: Ticoga, Isikiy
7) A discussion of the future. || Participants: Ticoga, Empress Ise
8) Boil and Toil, the Return of Dab! || Participants: Dab, Ticoga
9) Seeking Fearsome Fighters || Participants: Mr. Steel (via minions), Ticoga
10) Continuing the Search || Participants: Ticoga, Kabe
11) Reporting for Duty || Participants: Ticoga, Ward/Brumal, Terium
12) A chill wind || Participants: Ticoga, Rito, Saiba-Ban, Pokra, Erbia
13) False Flag (open) || Participants: Ticoga, Fukushu
14) Hatchi Hijinks || Participants: Ticoga, Cato, Nasu
15) Status Report [Ticoga] || Participants: Ticoga, Mint
16) Everything Goes On || Participants: Rhapsody Shade, Tsuya Kusanagi, Ticoga
17) MT. Hatchi (Conquest) || Participants: Ticoga, Bael, President Derry, OW-1, Megis
18) Forging of the Shield || Participants: Ticoga, Fukushu, Verst
19) Cold Space [Ticoga] || Participants: Ticoga, Cyprus
20) Slaying of the Shadows || Participants: Ticoga, Isikiy, Terium, Verst
21) A Splash of Red in a World of Blue [Ticoga, Challenge AT] || Participants: Ticoga, Zerori
22) Weight of the Empire [Open] || Participants: Ticoga, Isikiy, Mint (Via minion Yoku)
23) A Necessary Discussion || Participants: Ticoga, Ward/Brumal
24) Super Saiyan Power || Participants: Ticoga, King Taori
25) First Model Test || Participants: Ticoga, Hades
26) Royal Treatment (open) || Participants: Ticoga, Mint
27) Inspection [Open to 3] || Participants: Ticoga, Jinx, Salvo
28) Taking Possession || Participants: Ticoga, Hayle, Terium, Isikiy
29) Initial Impressions || Participants: Sentry, T.E.L.Z.U.D, Honenashi
30) The Price of Power || Participants: Ticoga, Hayle
31) Making a Splash || Participants: Band, Ticoga
32) The Last Stand of the Moginaians || Participants: Chieftain Ginko, Ticoga
33) Formation of the Armored Squadron || Participants: Ticoga, Chieftain Ginko, Verst
34) Introduction to the Empire || Participants: Ticoga, Honenashi, T.E.L.Z.H.U.D
35) Attack on the Indemnity || Participants: Ticoga, Cato
36) Heir to the Empire [CHALLENGE] || Participants: Ticoga, Mint, Cato
37) Goodbye and Goodnight || Participants: Ticoga, Cato
Companion/Minion
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Sentry
Android• Undefined/Recently Constructed•
Android• Undefined/Recently Constructed•
Sentry is an Android designed and programmed by Ticoga and the Imperial Research and Development Department. Sentry's sole purpose is to protect the Empire from those that would do it harm, both foreign and domestic. Sentry is also quite useful in the training of Imperial soldiers, as well as an excellent sparring partner for those in the Empire that wish to improve their own skills.
TECHNIQUES
Light Attack Technique || Blitz Shot
Sentry points at the enemy, and fires dozens of small, but painful Ki shots at the target!
Power: 20%
KP Cost: 2KP
Variants: Overflowing - Your technique gains an additional 10% strength when clashing with any other technique, and cannot be fizzled.
Tech Slot: Starter
Medium Attack Technique || Lock-On Blaster
Utilizing internal tracking technology, Sentry fires a sparkling "dust" towards the target, which will follow after the target and detonate in a powerful blast upon coming in contact with the target!
Power: 60%
KP Cost: 4KP
Variants: Homing - Your technique completely ignores Defensive Techniques of the same or lower tier that have the Evasive Variant. When used against a higher tier Evasive Variant, Homing attacks instead gain 20% to their power.
Tech Slot: Starter
Medium Attack Technique || Calculated Offensive
Reading his opponent's data in teraseconds, Sentry fires a deceptively compact ball of energy, that explodes on contact in a massive blast!
Power: 80%
KP Cost: 4KP
Tech Slot: Free upon Ticoga gaining 100K Sparking
Light Defense Technique || Hyper Movement
Sentry's systems enhance his speed briefly, making Sentry seem to vanish as they move at an incredible speed to avoid an enemy attack!
Power: 20%
KP Cost: 2KP
Variants: Evasive - Your technique gains +40% power, but can only be used if it would exceed the total strength of an oncoming attack. May only be used to defend yourself, and may only be used to avoid one attack. Cannot be paired with any other Variant.
Tech Slot: Starter
Medium Defense Technique || Loyalty Programming
Sentry defends his ally by forming a bubble of energy around them, shielding them from damage!
Power: 40%
KP Cost: 4KP
Variants: Distanced: Your technique may be used to defend an ally without you putting yourself in danger. Any bleed-through that results will be dealt to your ally, though they may still use an action to defend themselves. Characters can only benefit from Distanced Variants once per post.
Shield: Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Tech Slot: Free upon Ticoga gaining 100K Sparking
Heavy Attack Technique || Unity Matrix: Energy Spear
Sentry raises a hand out and away from its body, forming a long, bluish white spear of crackling energy that seems to shimmer with soft flecks of gold. Sentry can either seize the spear and attack with it in a melee assault, or hurl the spear to create an explosion upon impact!
Power: 80%
KP Cost: 5KP
Variant: Inspiring: Your technique grants the Emboldened Status to a chosen character other than yourself, provided your technique deals at least 10% damage.
Tech Slot: Free upon Ticoga gaining 100K Sparking
Heavy Attack Sparking || Ultranova
Sentry raises a hand overhead, as if pointing at the sky. Immediately, a gigantic ball of shimmering blue/white energy forms above the fingertip! Sentry launches the attack by pointing at the target!
Power: 150%
KP Cost: 6KP
Variants: Preparation - You charge your attack for up to two posts. Charging for one post adds +20% to your Sparking Technique’s power, while two posts adds another +20% atop (40% total). You fire the post after you finish, but your KP and MP is consumed when you start the charge. You cannot regain KP naturally while charging, but your passive MP regeneration continues normally as you charge. You cannot use any other techniques while charging unless you fire or cancel your charged attack.
Tech Slot: Starter
Utility Technique || Flight
Utilizing the energy from their power core, Sentry is able to fly!
Tech Slot: Starter
Utility Technique || Programmed Immunity
Being a machine, Sentry is immune to mind control - this includes psychic and magical mental control attempts. His state-of-the-art artificial intelligence is able to recognize attempts at reprogramming, and will adapt to foil any and all attempts to reprogram.
Tech Slot: StarterOni• Female• Tactical MindMagaera is a highly intelligent and cunning denizen of the Demon Realm. While never particularly powerful, Magaera nonetheless was apprenticed to one of the Demon Kings. With the rather gruesome death of her master, Magaera was forced to flee the Demon Realm as her master's power base and supporters were duly annihilated.She managed to escape to the Living Realm, though only barely, and fled through the cosmos for a quarter of a century before coming upon the Arcosian Empire. She does not yet know what to do next - whether that be to return to the Demon Realm and avenge her Dark Master, or to avoid ever returning home for fear of her own demise. Rather than mope and wonder, Magaera has opted to make a meager living for herself.She recently came into contact with Ticoga, and seeks to attach herself to the new Emperor. Hopefully, one day this Frost Demon, as some called the Arcosians, would help her figure out that very issue.
Techniques
Light Attack Technique || Black Arts Conjuring: Flames of Hell
Megaera holds up a hand, creating a summoning circle in the air, and blasts the target with purple-black flames!
Power: 40%
KP Cost: 2KP
Tech Slot: Starter
Light Defense Technique || Black Arts Conjuring: Shield
Using her tome, Magaera summons a shield of magic that defends her against enemy attack!
Power: 20%
KP Cost: 2KP
Variants: Shield: Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Tech Slot: Starter
Medium Attack Technique || Black Arts Conjuring: Sword of the Demon King
Magaera summons a gleaming falchion once wielded by a great Demon King, and slashes at her foe!
Power: 60%
KP Cost: 4KP
Variants: Bleed: Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns.
Tech Slot: Starter
Heavy Attack Technique || Black Arts Conjuring: Blade Dance
Magaera creates a dome of magic surrounding her and her opponent, and fires hundreds of Ki spear-like Ki blasts at the opponent from all directions!
Power: 80%
KP Cost: 6KP
Variants: Exhausting: Your technique applies the Exhausted Status when it deals at least 10% damage to a target. This will last until your target uses their next technique.
Piercing: Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant.
Tech Slot: 100k Sparking Main slot
Heavy Attack Technique || Black Arts Conjuring: Sphere of Apocrypha
Magaera raises a hand overhead, and creates a massive ball of blazing purple flames, and hurls it at her foe! The attack will pursue the target, no matter their speed!
Power: 100%
KP Cost: 6KP
Variants: Homing: Your technique completely ignores Defensive Techniques of the same or lower tier that have the Evasive Variant. When used against a higher tier Evasive Variant, Homing attacks instead gain 20% to their power.
Tech Slot: 100k Sparking Main slot
Medium Sparking Attack Technique || Makaio Bomb
Magaera tears the life force from her environment, living and spiritual energies both, and coalesces them into a thrumming sphere of blackness so deep, that no light can penetrate it. Once ready, Magaera hurls the ball at her foe, at which point it will suddenly and rapidly expand, vaporizing all within its borders.
Power: 100%
KP Cost: 4KP
Variants: Preparation: You charge your attack for up to two posts. Charging for one post adds +20% to your Sparking Technique’s power, while two posts adds another +20% atop (40% total). You fire the post after you finish, but your KP and MP is consumed when you start the charge. You cannot regain KP naturally while charging, but your passive MP regeneration continues normally as you charge. You cannot use any other techniques while charging unless you fire or cancel your charged attack.
Tech Slot: 100k Sparking Main slot
Utility Technique || Flight
Using magic, Megaera can fly!
Tech Slot: Starter
Utility Technique || Tome of the Black Arts
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP. Megaera utilizes a tome from the Demon Realm to call on her magic.
Tech Slot: Starter