Technique Type: Heavy Offensive Technique Name: Rightful Executioner
Description: Nasu raises his weapon up, as darkened clouds gather around him and strike that heap of raw iron with a single heavenly bolt that Nasu proceeds to unleash down upon his enemies.
> OFFENSE | MEDIUM | THE SECOND SUN | 120K SLOT Zhalla's trusty double axes get coated in a burning fiery layer of ki matching her own ki in colour, along with the chains connecting them to her. The way the flamed ki burns around both weapons is said to make them look like two blazing suns. Her axes are swung off towards two different targets in two even half-strength attacks. POWER: 70% KP COST: 4 KP VARIANTS: Splitting
> DEFENCE| HEAVY | SUNSCREEN | 130K SLOT An even more powerful version of her prior "Ozone Flare" technique. Instead of a coat of ki though to act as a barrier she instead brings forth a ki orb of light which she surrounds herself with in order to protect herself, if the barrier remains unbroken she can then launch the rest of it forwards in a ball of burning ki at the target. This technique's remaining PL will gain an additional +20% bonus to its offensive power and functions as an Attack Technique when launched back at the opponent. POWER: 100% KP COST: 6 KP VARIANTS: Reflective
> OFFENSE | MEDIUM | SUNLIGHT GRENADE | 140K SLOT Inspired by the moves of her partner and Guru- Nero, Zhalla has picked up a move very similar to his Gekiretsu Kōdan. Putting her hands together in front of herself Zhalla is able to charge a sphere of energy that burns brightly in her hands and matches the colour of her ki. Bringing her hands forwards will then fire the energy at her target in a blazing ball of fire like the sun. POWER: 80% KP COST: 4 KP VARIANTS: N/A
Technique Type: Defense || Light Technique Name: Mini Kiai Spiral
Description: Nero near effortlessly conjures a split second defensive Kiai to ward away incoming attacks.
TP Allocation: 2TP spent for KP Reduction, 1TP for Power Total stats: 1KP || 20% Power ||
Tech Slot: 110k PL Items Used: N/A
Technique Type: Offense || Medium Technique Name: Tsuiseki Marengeki
Description: Nero’s body glows with great power for a moment as his aura sharpens around him, increasing both his attack power into expertly crafted ferocity and aerodynamics which allows him to track down more slippery foes with greater ease, catching those that aren’t fast enough to get away!
TP Allocation: 2TP spent for KP Reduction, 2TP for Homing Total stats: 3KP || 40% Power || Homing
Tech Slot: 120k PL Items Used: N/A
Technique Type: Offense || Medium Technique Name: Mystic Whip
Description:Using the various abilities and skills he has amassed, Nero sends energy through his body as he elongates a limb with hardened Ki which he then uses to strike an opponent with a quick concussive blast of force or additionally launching a burst of energy.
TP Allocation: 2TP spent for KP Reduction, 2TP for Power Total stats: 3KP || 60% Power ||
Description: Much like the all-caps version of this technique, Steel floods a part of his body with ki to harden it, and block an incoming attack. However, he doesn't give the body part quite as much ki, allowing him to save on energy... while also meaning he doesn't have a deep defense if someone breaks through the outer layers.
TP Allocation: 2 TP to KP Cost Reduction, 1 TP to Power Upgrade Total stats: 1 KP, 20% PL
Technique Type: Medium Attack Technique Name: AP Finger Gun
Description: Much like with his other Finger-Gun Variants, Steel makes the shape of a pistol with his fingers and "fires" a beam of pink energy after dropping his thumb down. With the AP (Armor Piercing) Finger Gun, he fires a very thin beam of energy with no bullet tip, to try and break through an opponent's defenses.
TP Allocation: 2 TP for piercing variant, 2 TP for Power Increase Total stats: 4 KP, 60% PL
Technique Type: Utility Technique Name: Ki Suppression
Description: Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Description: Mister Steel has learned a handful of breathing techniques to improve his capabilities as a fighter! With the power of Deep Breathing and proper control over his lungs, he can withstand freezing cold temperatures, fill his body with extra oxygen to hold his breath for a LONG time, and even make his "More Pain..." transformation easier to enter and hurt less.
TP Allocation: N/A Total stats: N/A
Tech Slot: N/A Items Used: "Ki for Dummies" Book
Technique Type: Utility Technique Name: Air Spout
Description: After seeing Chomei do it, and getting a little help and training, Steel can shoot a kiai or "spout" of air from his limbs. This allows him to rapidly dodge out of the way of attacks (if using an evasive technique that costs KP), stop or slow his forward momentum, rapidly change direction in mid-air, and even accomplish the legendary DOUBLE JUMP!
TP Allocation: N/A Total stats: N/A
Tech Slot: N/A Items Used: "Ki for Dummies" Book
Technique Type: Utility Technique Name: In A Single Bound
Description: When Mister Steel needs to get somewhere fast, or at least faster than his Nimbus can fly, he can use his raw power and some mathematical calculations to JUMP to where he needs to be. In other words, Mister Steel jumps high and hard enough to carry himself anywhere he needs to go, so long as he's on the same planet as the location or person that he is aiming at. Unfortunately, since he's just jumping, he needs to use another technique to change direction or come to a stop. That or slam head-first into wherever he's aiming.
Description: Salvo thrusts down her sword before her and splits an incoming attack in two, and while most of the rest of her must still take the blow, its power is significantly dampened.
TP Allocation: 1 TP for +10% Power, 2 TP for Shield Variant Total stats: 20% Power, 2 KP, Shield
Tech Slot: 70k PL
Technique Type: Medium Offensive Technique Name: Jibboom
Description: Salvo rubs her palms together extremely rapidly while charging them with ki to create an explosive chunk of static electricity, then releases that charge into her opponents with a forceful shove in one big jibboom!
TP Allocation: 2 TP for +20% Power, 2 TP for -1 KP Cost Total stats: 60% Power, 3 KP
Tech Slot: 80k PL
Technique Type: Medium Offensive Technique Name: Slice the Mainbrace!
Description: Salvo slashes out with her cutlass at her opponent's exposed belly, cutting as deeply as she can and drawing a hearty amount of blood!
TP Allocation: 2 TP for +20% Power, 2 TP for Bleed Variant Total stats: 60% Power, 4 KP, Bleed
Tech Slot: 90k PL
Technique Type: Medium Defensive Technique Name: Chase Gun
Description: Salvo blocks an incoming attack using a special type of defensive ammo from her gun, which then sucks in the attack's energy and blasts it right back at the attacker in an even more potent form!
TP Allocation: 2 TP for +20% Power, 2 TP for Reflective Variant Total stats: 60% Power, 4 KP, Reflective
Tech Slot: 100k PL Technique Type: Heavy Offensive Sparking Technique Name: Scourge of the Seven Galaxies
Description: Salvo charges up every bit of ki she has within her across every point in her body, and with a mighty roar, lets it rip! A massive explosion pours out from her body that swallows up everything around it indiscriminately, be they friend or foe.
TP Allocation: 8 TP for +80% Power, 2 TP for Quake Variant Total stats: 150% Power, 6 KP, Quake
Tech Slot: 100k PL (Sparking)
Technique Type: Heavy Offensive Technique Name: Pillage and Pulverize
Description: Salvo swoops in on her opponent for a flurry of stabs, slashes, and punches meant to simply overwhelm them with the sheer force put behind each strike.
TP Allocation: 3 TP for +30% Power, 2 TP for -1 KP Cost Total stats: 100% Power, 5 KP
40k Technique Medium Offense || Haemorrhage Kyten abruptly shoots a precise beam, aiming for a location likely to cause heavy bleeding. The common targets are arteries within the wrist or the neck. Power: 60% KP Cost: 4 KP Variants: Bleed
50k Technique Medium Defense || Full Brace Kyten summons a barrier as strong as he can possibly muster, aiming to block whatever attack comes his way. Even if it breaks through, the structure of the barrier is intended to minimize the harm. Power: 100% KP Cost: 6 KP Variants: Shield
Requesting my 50k form: Absolute Unit (x5), please replace the current form with that one.
Technique Type: Heavy Offensive Technique Name: BLOODSHED ARTIST
Description: Zenos holds his sword between his teeth, and both his daggers with his hands, proceeding to absolutely swing every single one of those sharp weapons at once upon his opponent.
TP Allocation: 5 Power Total stats: 120% Power, 6 KP
Tech Slot: 30k Items Used: N/A
Technique Type: Medium Defensive Technique Name: EXTREME NIGHTCORE
Description: Zenos just gets out of the way with his superhuman speed.
Light Defensive || Thermal Nimbus An Intermediate Sun Monk Technique. Reaching out to the sunlight around themself, a student can produce two warm aegis made of solid light. Two disks that operate independently of one another and can drag damaging energies away from their intended targets. Power: 30% KP Cost: 2 KP Variants: Splitting, +10% Power x 2
"Emotions Overflowing! Chomei harnesses his Dragon Force to defend against incoming attacks. Negating the flow of damage with a thin, skin-tight barrier, Chomei is sometimes able to harness his opponents passion against them..."
"Harnessing the Dragon Force, Chomei manages to conjure up an erratic orbs of pure, yellow flame, launching it at a group of foes. This Orb then bursts into multiple piercing projectiles, attempting to damage multiple targets"
Post by The Exanimate King on Jan 14, 2024 15:56:51 GMT -5
Technique Type: Utility Technique Name: The curse of legacy
Description: The Exanimate King, when not wearing his helmet and/or using his real name Drathyr, will be forgotten after they are out of sight. *Consent Required*
Medium Attack || Quivering Palm (精神掌 Shineishin Shou; Lit. “Spirit-Quaking Palm”) A more powerful version of the Force Palm. While its predecessor aims to deal external damage, the Quivering Palm aims to deal internal damage, by using the Ki built up to rupture the opponent's internal organs. If used to knock out an opponent, the attack will merely shut down the opponent's body to a state of unconsciousness. if used to kill the opponent, it will cause a vital organ (usually the heart), or a selection of organs, to explode. Power: 60% (+20%, 2 TP) KP Cost: 4 KP Variants: Bleed (2 TP)
Heavy Attack || Deva Palm (天掌波 Tenshouha; Lit. “Heavenly Palm Wave”) A full-powered version of the Force Palm. While the Force Palm harnesses ki into a concentrated force, the Deva Palm instead manifests as an intangible force. The user thrusts out their hand, seemingly empty, but uses this spectral ki to create an immense concussive force of pure air pressure, several times the height of an average humanoid, with enough energy to destroy a small mountain. Power: 100% (+30%, 3 TP) KP Cost: 5 KP (-1 KP, 2 TP) Variants: None
Medium Defense || Vajra Step (金剛瞬身 Kongou Shunshin; Lit. “Vajra Body Flicker”) The user concentrates their ki within their entire body, allowing them to move at blinding speed for a brief moment. The movement is so fast that it leaves a shimmering afterimage in its wake, useful for distracting an opponent or causing them to lower their guard. Power: 80% (Evasive Variant) KP Cost: 3 KP (-1 KP, 2 TP) Variants: Evasive (2 TP)
Heavy Sparking Attack || Path of Naraka The mastered form of the Force Palm and Quivering Palm eschews a huge concussive blast and instead focuses on a much smaller yet more powerful strikes that is used to attack vital points. With great speed, the user rushes in for the first hit and then continues to strike at different areas while the enemy is staggered, using their speed to move around the target as though they were teleporting. The technique utilizes sixteen strikes to attack both temples, the skull, the jaw, the sides of the neck, the base of the neck, the throat, the upper and small of the back, the kidneys, the sternum, the solar plexus, and the sides of the ribs. The technique is used mainly to kill, but reduced force will only leave the opponent in a coma-like state for some time. Power: 110% (+40%, 4 TP) KP Cost: 6 KP, 5 MP Variants: Bleed, Bleed+, Homing (6 TP)
Last Edit: Jan 15, 2024 0:05:02 GMT -5 by Saizomaru
MEDIUM OFFENSIVE || VOLTAIC NET A detainment weapon that fires a Katchin-mesh net supercharged with an incredible amount of electricity, attempting to subdue a target with repeated shocks. Power: 70% KP Cost: 4 KP Variants: Bleed
>>
LIGHT DEFENSIVE || MINOR WARP Lyla utilizes a displacement device to shift her position a short distance away instantly. Power: 50% KP Cost: 1 KP Variants: Evasive
I haven't changed my techniques from the last medium/heavy patch, plus I want to reflavor some techniques and UTs to have a more cohesive thing going on! I'll just post the new techniques and bolden what has changed from the previous version.
[Light Offensive] Ishllean Martial Arts
Power: 40% KP Cost: 2KP Variants: N/A Description: The Ishllea tribe prides itself in its own brand of martial arts, passed down from generation to generation. Mostly conceived for the purposes of hunting and killing, it takes advantage of every part of the body to deliver precise and deadly strikes. This move encompasses all basic strikes from kicks to punches, knee and elbow strikes and even headbutts.
[Light Offensive] Supreme Fang
Power: 20% KP Cost: 1KP Variants: N/A Description: Using his trusty hunter knife, Dosu stabs the target for some damage.
[Medium Offensive] Burial Rites
Power: 80% KP Cost: 4 KP Variants: N/A Description: A technique that involves a series of strikes and slashes with a knife aimed at different vital spots. This combination seeks to overwhelm the opponent and send them to an early grave.
[Medium Offensive] Wolfbeast Bite
Power: 60% KP Cost: 4 KP Variants: Bleed Description: Using the strength of his fingers, Dosu can tear through flesh effortlessly. Forming a hand into a claw, he swipes at the target, tearing the flesh away and causing bleeding.
[Medium Offensive] All-Devouring Fang
Power: 60% KP Cost: 4 KP Variants: Piercing Description: A strike that focuses strength at a precise point on the tip of the arm/leg. Adding rotational energy to the attack at high speed, it can bore through flesh and bones, similar to a drill.
[Light Defensive] Shrug Off
Power: 20% KP Cost: 1 KP Variants: N/A Description: Dosu can shrug off a portion of the damage he receives. Pretty nifty.
[Light Defensive] Abnormal Resilience
Power: 40% KP Cost: 2 KP Variants: N/A Description: Upon receiving an attack, Dosu gets back up, again and again. Yup, he's that kind of guy.
[Light Defensive] Dead Calm
Power: 60% KP Cost: 2KP Variants: Evasive Description: Dosu calms his breathing, adapting to his opponent's rhythm. This way, he can react near-instantaneously to an attack, dodging it effortlessly.
[Medium Defensive] Ignore Pain
Power: 60% KP Cost: 4 KP Variants: Shield Description: At some point, it's no longer a matter of "woah, that dude can take a beating", it becomes more like "how the hell is he still alive?!". Even the most battle-hardened veteran would find something unnerving about a guy casually resetting each of his broken fingers into place without a hint of pain showing.
[Heavy Defensive] Overturning Heaven and Earth
Power: 80% KP Cost: 5 KP Variants: Reflective Description: A defensive maneuver that takes advantage of an enemy's attack, adding the energy of the strike received to one's momentum to deliver a powerful counterattack.
Power: 110% KP Cost: 5 KP Variants: Taunt, Taunt+ Description: The first technique Dosu ever created for himself. Upon receiving an attack, he can redirect the flow of power back to the target, bolstering his next moves.
[Support | Max Power] Unfathomable Might
Power: N/A KP Cost: N/A Variants: N/A Description: You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. Prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
[Utility] Berserk Gene
Power: N/A KP Cost: N/A Variants: N/A Description: Damage received triggers an endorphin rush, enhancing his reflexes the more he is hurt. While this does not affect his power in any case, he can ignore the weariness and pain that comes with damage as long as it is not incapacitating in nature. Since it allows him to disregard his own health, it makes him even more reckless and prone to lapse in judgment in crisis situations.
Notes: Doesn't affect Power level in any way, it just allows Dosu to disregard damage received and trades the pain for an endorphin high. OOCly it changes nothing on his health threshold.
[Utility] Ripper's Touch
Power: N/A KP Cost: N/A Variants: N/A Description: Due to his exceptional grip strength, Dosu can tear through flesh, armor, and metal as if it was butter. His grip strength is strong enough to crush limbs and bones if given the opportunity. Treats Dosu's melee attacks as if they were bladed weapon attacks. Opponents are able to defend themselves the same way they would against other weapons. The more extreme effects (anything other than shallow cuts) can only be used with player consent. Does not constitute an upgrade in power and has no mechanical effect. Prolonged use consumes energy, tiring him out faster.
[Utility] Superheran Syndrome
Power: N/A KP Cost: N/A Variants: N/A Description: A curse moreso than a boon. Dosu is born with a special physical constitution that forcefully uses all available ki at all times. This offers him strength far above normal levels as well as physical resistance far beyond normal values, but it also renders him unable to use any of it to perform advanced ki manipulation techniques. It is also the true cause of the so-called "Berserk Gene".
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.