Post by Saizomaru on Mar 17, 2021 18:26:30 GMT -5
SAIZOMARU, 7th HEIR TO MUSHOU-RYUU |
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ANDROID| 37 YEARS OLD| MALE |
BACKGROUND
Saizomaru was born to the male human Heriou, and the female saiyan Peppa. His lineage dates back two hundred years, and he is the seventh generation offspring. As a family tradition, all children are raised as warriors by their parents, and Saizomaru was no different. He learned the family's martial arts, Mushou-Ryuu, while he was at a young age.
Deciding to put his training to good use, Saizomaru enlisted himself in the earthen army, acting as a black-ops unit under the command of General Fried. The general tasked Saizomaru and his six-man platoon, code-named 'Goblin 6', with tactical espionage and recon operations, asking for Saizomaru to lead the group, much to his chagrin, preferring to eschew responsibility and just follow orders.
One of Goblin 6's missions had them uncover an invasion plot on an island a few hundred miles off the southern coast on North Island following unusual readings of energy waves emanating from within the island's tallest mountain. The group infiltrated the stronghold, understanding that it was occupied by an alien force of cybernetic origins.
However, before the group could leave with the information they had gathered, they came under attack. Unable to fend off all of the defense, Saizomaru called for a tactical retreat while he held the enemy forces at bay. They had overwhelmed him and, while his comrades had escaped via extraction, the alien forces had captured him.
For several days Saizomaru undergone horrendous "surgery", in the process of being converted and assimilated into the cybernetic alien forces. His entire body had been stripped from him, save for his head and some vital organs, being replaced with cybernetic components. However, before full assimilation could be completed, General Fried and a squadron of his personal operators invaded the stronghold and rescued Saizomaru.
Taken back to headquarters, Saizomaru spend a month in the facility's R&D department, undergoing continuous tests and examinations to find what exactly had happened to him, as well as gather research on the materials used to compose his body, though they were simply earth materials. However, one material piqued their curiosity: a bio-fibre that acts as the body's muscles.
After he was discharged from R&D, Saizomaru began a series of rehabilitation programs that the military used for wounded operators and those with prosthetic limbs. After several weeks, Saizo was called back into action, now with his newly enhanced form. However, the now-android was starting to slip into a deep depression, becoming cold and introverted. At some point, he went AWOL.
Saizomaru had left the island and began to travel, trying to find some sort of reason or purpose as to his predicament. It made him bitter and angry, and he began to act as a vigilante to take his aggression out of villains and criminals. It was at this point that he ran into general Fried, now retired. Urging for Saizomaru to return to the military, the android declined.
Instead, he returned home. His parents has hardly recognized him, mistaking him for some criminal. However, Saizomaru was quick to assure them of his identity. For some time he had remained at home, finding some form of peace and solidarity in the company of home and family. It didn't take long for him, with the help of his parents, to come to terms with what he was now, and that it didn't change who he was. Once more he left, this time to continue to do what he knew best: help the world become a better, more peaceful place.
Deciding to put his training to good use, Saizomaru enlisted himself in the earthen army, acting as a black-ops unit under the command of General Fried. The general tasked Saizomaru and his six-man platoon, code-named 'Goblin 6', with tactical espionage and recon operations, asking for Saizomaru to lead the group, much to his chagrin, preferring to eschew responsibility and just follow orders.
One of Goblin 6's missions had them uncover an invasion plot on an island a few hundred miles off the southern coast on North Island following unusual readings of energy waves emanating from within the island's tallest mountain. The group infiltrated the stronghold, understanding that it was occupied by an alien force of cybernetic origins.
However, before the group could leave with the information they had gathered, they came under attack. Unable to fend off all of the defense, Saizomaru called for a tactical retreat while he held the enemy forces at bay. They had overwhelmed him and, while his comrades had escaped via extraction, the alien forces had captured him.
For several days Saizomaru undergone horrendous "surgery", in the process of being converted and assimilated into the cybernetic alien forces. His entire body had been stripped from him, save for his head and some vital organs, being replaced with cybernetic components. However, before full assimilation could be completed, General Fried and a squadron of his personal operators invaded the stronghold and rescued Saizomaru.
Taken back to headquarters, Saizomaru spend a month in the facility's R&D department, undergoing continuous tests and examinations to find what exactly had happened to him, as well as gather research on the materials used to compose his body, though they were simply earth materials. However, one material piqued their curiosity: a bio-fibre that acts as the body's muscles.
After he was discharged from R&D, Saizomaru began a series of rehabilitation programs that the military used for wounded operators and those with prosthetic limbs. After several weeks, Saizo was called back into action, now with his newly enhanced form. However, the now-android was starting to slip into a deep depression, becoming cold and introverted. At some point, he went AWOL.
Saizomaru had left the island and began to travel, trying to find some sort of reason or purpose as to his predicament. It made him bitter and angry, and he began to act as a vigilante to take his aggression out of villains and criminals. It was at this point that he ran into general Fried, now retired. Urging for Saizomaru to return to the military, the android declined.
Instead, he returned home. His parents has hardly recognized him, mistaking him for some criminal. However, Saizomaru was quick to assure them of his identity. For some time he had remained at home, finding some form of peace and solidarity in the company of home and family. It didn't take long for him, with the help of his parents, to come to terms with what he was now, and that it didn't change who he was. Once more he left, this time to continue to do what he knew best: help the world become a better, more peaceful place.
Character Notes
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>>Name Here
Description Here |
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[PTab=Thread History]
PROLOGUE:: I'm No Hero |
{Spoiler}
Thread Title Here PARTICIPANTS: Thread Description |
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[PTab=Techniques]
TRAITS |
SPECIES TRAITS
Overdrive
All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
Locked And Loaded
Overdrive
All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
Locked And Loaded
You may use one 30% offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These cannot have their power boosted in any way.
Endless Energy Core
Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 5% damage. You cannot spend MP until you have finished gaining MP through this trait.
GENERAL TRAITS
Anti-Sense
Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Quick Learner
You gain technique slots every 8,000 PL instead of every 10,000 PL.
Endless Energy Core
Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 5% damage. You cannot spend MP until you have finished gaining MP through this trait.
GENERAL TRAITS
Anti-Sense
Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Quick Learner
You gain technique slots every 8,000 PL instead of every 10,000 PL.
TECHNIQUES |
ATTACK TECHNIQUES
{Spoiler}Light Attack || Force Palm (北辰掌波 Hokushin Shouha; Lit. “North Star Palm Wave”)
The user concentrates their ki into the palm of their hand before thrusting it forwards. The force of both the strike and the ki within impacts with a strong concussive force into the targeted area, usually the chest or face.
Power: 20% (+10%, 1 TP)
KP Cost: 1 KP (-1 KP, 2 TP)
Variants: None
Light Attack || Great Force Palm (北辰豪掌波 Hokushin Goushouha; Lit. “North Star Great Palm Wave”)
A stronger version of the Force Palm, the user concentrates more of their ki than what is usually requires, increasing the attack's damage and its size to that of a softball.
Power: 40% (+30%, 3 TP)
KP Cost: 2 KP
Variants: None
Medium Attack || Quivering Palm (北辰精神掌 Hokushin Shineishin Shou; Lit. “North Star Spirit-Quaking Palm”)
A more powerful version of the Force Palm. While its predecessor aims to deal external damage, the Quivering Palm aims to deal internal damage, by using the Ki built up to rupture the opponent's internal organs. If used to knock out an opponent, the attack will merely shut down the opponent's body to a state of unconsciousness. if used to kill the opponent, it will cause a vital organ (usually the heart), or a selection of organs, to explode.
Power: 60% (+20%, 2 TP)
KP Cost: 4 KP
Variants: Bleed (2 TP)
Heavy Attack || Deva Palm (北辰天掌波 Hokushin Tenshouha; Lit. “North Star Heavenly Palm Wave”)
A full-powered version of the Force Palm. While the Force Palm harnesses ki into a concentrated force, the Deva Palm instead manifests as an intangible force. The user thrusts out their hand, seemingly empty, but uses this spectral ki to create an immense concussive force of pure air pressure, several times the height of an average humanoid, with enough energy to destroy a small mountain.
Power: 100% (+30%, 3 TP)
KP Cost: 5 KP (-1 KP, 2 TP)
Variants: None
The user concentrates their ki into the palm of their hand before thrusting it forwards. The force of both the strike and the ki within impacts with a strong concussive force into the targeted area, usually the chest or face.
Power: 20% (+10%, 1 TP)
KP Cost: 1 KP (-1 KP, 2 TP)
Variants: None
Light Attack || Great Force Palm (北辰豪掌波 Hokushin Goushouha; Lit. “North Star Great Palm Wave”)
A stronger version of the Force Palm, the user concentrates more of their ki than what is usually requires, increasing the attack's damage and its size to that of a softball.
Power: 40% (+30%, 3 TP)
KP Cost: 2 KP
Variants: None
Medium Attack || Quivering Palm (北辰精神掌 Hokushin Shineishin Shou; Lit. “North Star Spirit-Quaking Palm”)
A more powerful version of the Force Palm. While its predecessor aims to deal external damage, the Quivering Palm aims to deal internal damage, by using the Ki built up to rupture the opponent's internal organs. If used to knock out an opponent, the attack will merely shut down the opponent's body to a state of unconsciousness. if used to kill the opponent, it will cause a vital organ (usually the heart), or a selection of organs, to explode.
Power: 60% (+20%, 2 TP)
KP Cost: 4 KP
Variants: Bleed (2 TP)
Heavy Attack || Deva Palm (北辰天掌波 Hokushin Tenshouha; Lit. “North Star Heavenly Palm Wave”)
A full-powered version of the Force Palm. While the Force Palm harnesses ki into a concentrated force, the Deva Palm instead manifests as an intangible force. The user thrusts out their hand, seemingly empty, but uses this spectral ki to create an immense concussive force of pure air pressure, several times the height of an average humanoid, with enough energy to destroy a small mountain.
Power: 100% (+30%, 3 TP)
KP Cost: 5 KP (-1 KP, 2 TP)
Variants: None
DEFENSE TECHNIQUES
{Spoiler}Medium Defense || Vajra Step (金剛瞬身 Kongou Shunshin; Lit. “Vajra Body Flicker”)
The user concentrates their ki within their entire body, allowing them to move at blinding speed for a brief moment. The movement is so fast that it leaves a shimmering afterimage in its wake, useful for distracting an opponent or causing them to lower their guard.
Power: 80% (Evasive Variant)
KP Cost: 3 KP (-1 KP, 2 TP)
Variants: Evasive (2 TP)
The user concentrates their ki within their entire body, allowing them to move at blinding speed for a brief moment. The movement is so fast that it leaves a shimmering afterimage in its wake, useful for distracting an opponent or causing them to lower their guard.
Power: 80% (Evasive Variant)
KP Cost: 3 KP (-1 KP, 2 TP)
Variants: Evasive (2 TP)
SUPPORT TECHNIQUES
{Spoiler}
Support || Samsara (輪廻天生 Rin’ne Tensei; Lit. “Samsara of Heavenly Rebirth”)
By channelling the inner ki of oneself, the user is able to create a duplicate of themselves. The user creates a single, exact copy of themselves that retains the user's transformations and techniques, as well as their current KP, MP, and Damage. However, the user's PL is split in half (50%) with the created copy.
Support || Samsara (輪廻天生 Rin’ne Tensei; Lit. “Samsara of Heavenly Rebirth”)
By channelling the inner ki of oneself, the user is able to create a duplicate of themselves. The user creates a single, exact copy of themselves that retains the user's transformations and techniques, as well as their current KP, MP, and Damage. However, the user's PL is split in half (50%) with the created copy.
UTILITY TECHNIQUES
{Spoiler}
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
SPARKING TECHNIQUES
{Spoiler}
Heavy Sparking Attack || Path to Naraka (北辰奥義: 煉獄逕 Hokushin Ougi: Rengokumichi; Lit. "North Star Secret: Path of Purgatory)
The mastered form of the Force Palm and Quivering Palm eschews a huge concussive blast and instead focuses on a much smaller yet more powerful strikes that is used to attack vital points. With great speed, the user rushes in for the first hit and then continues to strike at different areas while the enemy is staggered, using their speed to move around the target as though they were teleporting. The technique utilizes sixteen strikes to attack both temples, the skull, the jaw, the sides of the neck, the base of the neck, the throat, the upper and small of the back, the kidneys, the sternum, the solar plexus, and the sides of the ribs. The technique is used mainly to kill, but reduced force will only leave the opponent in a coma-like state for some time.
Power: 110% (+40%, 4 TP)
KP Cost: 6 KP, 5 MP
Variants: Bleed, Bleed+, Homing (6 TP)
Heavy Sparking Attack || Path to Naraka (北辰奥義: 煉獄逕 Hokushin Ougi: Rengokumichi; Lit. "North Star Secret: Path of Purgatory)
The mastered form of the Force Palm and Quivering Palm eschews a huge concussive blast and instead focuses on a much smaller yet more powerful strikes that is used to attack vital points. With great speed, the user rushes in for the first hit and then continues to strike at different areas while the enemy is staggered, using their speed to move around the target as though they were teleporting. The technique utilizes sixteen strikes to attack both temples, the skull, the jaw, the sides of the neck, the base of the neck, the throat, the upper and small of the back, the kidneys, the sternum, the solar plexus, and the sides of the ribs. The technique is used mainly to kill, but reduced force will only leave the opponent in a coma-like state for some time.
Power: 110% (+40%, 4 TP)
KP Cost: 6 KP, 5 MP
Variants: Bleed, Bleed+, Homing (6 TP)
TRANSFORMATIONS |
Transformation | PL Multiplier | PL Recquirement |
Hokuto-Chikara | x5 | START |
Hokuto-Ikari | x15 | 100,000 |
Hokuto-Shin | x21 | 150,000 |
Hokuto-Hantei | x32 | 250,000 |
Mu No Ken | x42 | 350,000 |
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