Post by Sahlokniir on Aug 19, 2024 22:11:15 GMT -5
Utility Technique || Arch Necromancer Sahloknir is extremely well-trained in the art of necromancy, allowing him to raise the corpses of the dead and enslave them to his will, as well as speak with corpses and see spirits still present in the mortal realm that have not moved on to the afterlife.
Post by Emperor Ticoga on Aug 20, 2024 1:14:49 GMT -5
I spotted a mistake with Rambutan's Sparking technique while changing Rambutan from Minion to Lackey in Ticoga's Plotter! Applying to have the technique altered, as it is an ILLEGAL technique as it currently stands!
Old Sparking
Medium Sparking Attack Technique || For the Empire! Rambutan surges his power, attacking the target with a declaration on loyalty! Power: 50% KP Cost: 4 KP Variants: Triple Threat: Your technique may now have three Standard variants, but no other Sparking variants. You receive a 1 TP discount on the bonus variant gained from this.
Inspiring: Your technique grants the Emboldened Status to a chosen character other than yourself, provided your technique deals at least 10% damage. Inspiring+: Your technique grants Emboldened Status to both yourself and an ally of your choice, upon dealing at least 10% damage.
Piercing: Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant. Starter Sparking
The offense here is that a Triple Threat Sparking CANNOT have a Sparking Variant - ONLY Standard Variants!
New Sparking - Corrected
Medium Sparking Attack Technique || For the Empire! Rambutan surges his power, attacking the target with a declaration on loyalty! Power: 50% KP Cost: 4 KP Variants: Triple Threat: Your technique may now have three Standard variants, but no other Sparking variants. You receive a 1 TP discount on the bonus variant gained from this. -2TP
Sniper: Your technique gains +40% power if intercepted by another player. In addition, this technique will nullify non-evasive standard variants on a defensive technique clashing with it if said defensive technique is not of a tier higher than this technique. 1TP due to TRIPLE THREAT
Inspiring: Your technique grants the Emboldened Status to a chosen character other than yourself, provided your technique deals at least 10% damage. -2TP
Piercing: Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant. - 2TP Starter Sparking
MAKAFUSHIGI ADVENTURE and MARTIAL ARTIST are unchanged! TURTLE SCHOOL SECRETS updated!
RECEIPT RECORDS turned into ENERGY BURN! SELF-SACRIFICE unchanged. BE PREPARED added via TURTLE SCHOOL SECRETS!
JACKIE TECHNIQUES
Old Light Defensive MA || Shrug Off* Rather than a technique that directly braces up against attacks, this skill is a mix of adrenaline and inner chi that helps with resolve and recovery. This can allow for quickly rebounding off minor attacks or softening up blows from larger assaults and blasts. Despite the increased fortitude given by this, signs of injury may remain. Power: 30% KP Cost: 1 KP Variants: Ki Cost Reduction, +10% Power x 2
New (Free Variant Exchange + Changing into light MA slot) Light Defensive MA || Ember* A technique developed during Jackie's time on the Lookout. Taking the brunt of an attack with her body, she can turn the lingering energy into ember and flame. Utilizing it for her own techniques by incorporating it into her ki. Signs of injury remain, even if it's mostly blocked by the technique. Power: 10% KP Cost: 1 KP Variants: Spiteful, Ki Cost Reduction
Old Light Defensive || Hearth Siphon* Jackie's own technique. With the blood pumping and flames going, the young woman's fires and light can dampen blows in response to trauma sent her way. Taking the energy into her form as light, glowing embers scattered across her body on a successful absorption. The more noticeable effect this has is increasing the ferocity of her flames. Her next attack sending an extra concussive blast of heat behind them as the embers gathered form an additional part of the attack. Said effect fades when used this way. Power: 20% KP Cost: 2 KP Variants: Taunt, +10% Power
New (Free Variant Exchange + Changing from light MA slot.) Light Defensive || Shrug Off* Rather than a technique that directly braces up against attacks, this skill is a mix of adrenaline and inner chi that helps with resolve and recovery. This can allow for quickly rebounding off minor attacks or softening up blows from larger assaults and blasts. Despite the increased fortitude given by this, signs of injury may remain. Power: 20% KP Cost: 1 KP Variants: Ki Cost Reduction, +10% Power
Old Heavy Offensive || Reckless Immolation Jackie's own technique. An expensive technique that has no bearing outside a combo piece, the sun monk races forward and reaches out at a target. Conjuring flames and light around them and attempting to both smother their form in the power of the sun and stall their movements to a halt. Making them easier targets while they burn. Power: 100% KP Cost: 6 KP Variants: Merging, +10% Power x 3
New (Free Variant Exchange) Heavy Offensive || Reckless Immolation Jackie's own technique. An expensive technique that has no bearing outside a combo piece, the sun monk races forward and reaches out at a target. Conjuring flames and light around them and attempting to both smother their form in the power of the sun and stall their movements to a halt. Making them easier targets while they burn. Power: 80% KP Cost: 6 KP Variants: Bleed, Pressure, +10% Power
Old Medium Offensive || Phosphorus Zone Jackie's own technique. Mixing her proficiency with flame conjuration and knowledge of the space around her, Jackie can pinpoint several spots some distance away from her. Pointing with a combined index and middle finger to set up a dozen spheres. These hot energy balls dim natural light from their intensity as they are put in place. They can be moved or stall for a duration, controlled after the fact by Jackie's own pyrokinesis. When the time is right she can snap a finger and let the energy within each combust outwards. Around a target, under them, or any myriad of ways she can think of placing the spheres. Power: 60% KP Cost: 4 KP Variants: Stasis, +10% Power x 2
New (Free Variant Exchange) Medium Offensive || Phosphorus Zone Jackie's own technique. Mixing her proficiency with flame conjuration and knowledge of the space around her, Jackie can pinpoint several spots some distance away from her. Pointing with a combined index and middle finger to set up a dozen spheres. These hot energy balls dim natural light from their intensity as they are put in place. They can be moved or stall for a duration, controlled after the fact by Jackie's own pyrokinesis. When the time is right she can snap a finger and let the energy within each combust outwards. Around a target, under them, or any myriad of ways she can think of placing the spheres. Power: 50% KP Cost: 3 KP Variants: Wind-Up, Ki Cost Reduction, +10% Power
BE PREPARED is gained for free from the updated TURTLE SCHOOL SECRETS
Minion Mastery (Depreciated) >> Danger Zone
Tenacious >> Tenacious
--- Reworking his Martial Artist techs and Sparking due to tech changes introduced w/ patch
LIGHT OFFENSIVE TECHNIQUE || WATERFALL RUSH (20,000) [MA] A counter-type technique with impressive precision and control; often deflecting or narrowly dodging techniques to deliver a swift and decisive blow. Power: 30% KP Cost: 2 KP Variants: Overflowing
>>
LIGHT DEFENSIVE TECHNIQUE || RIPPLE MOTION GUARD (20,000) [MA] A simple block imbued with delayed Ki that pulsates on contact with an attack in an attempt to neutralize it via counter-force. Power: 30% KP Cost: 1 KP Variants: N/A
MEDIUM OFFENSIVE TECHNIQUE || DEPTH SPIKE [MA] A technique that concentrates its' power into a single, heavy strike. Power: 50% KP Cost: 2 KP Variants: N/A
>>
MEDIUM OFFENSIVE TECHNIQUE || DEPTH SPIKE [MA] A technique that concentrates its' power into a single, heavy strike following a brief charging period. Power: 40% KP Cost: 2 KP Variants: Wind-Up
HEAVY DEFENSIVE TECHNIQUE || MAELSTROM COUNTER (10,000) [MA] A counter-type technique that focuses more on the defense - Flinn combines his Ripple Motion Guard with a Shark Fang Fist. Power: 70% KP Cost: 4 KP Variants: Reflective
>>
HEAVY OFFENSIVE TECHNIQUE || MAELSTROM CANNON (10,000) [MA] An area-of-effect technique; Flinn conjoins both hands and outstretches them to shoot a wave of watery blue energy that, upon contact with an enemy, splashes outward toward other foes. Power: 80% KP Cost: 4 KP Variants: Splash
HEAVY OFFENSIVE SPARKING || ARMORED RIPTIDE (SPARKING 1) Flinn's entire body becomes coated in a thick blanket of watery, opaque, blue Ki as he rushes an opponent, using the blanket both as a defensive and offensive tool. Power: 140% KP Cost: 4 KP / 4 MP Variants: Back-Up Plan
>>
HEAVY OFFENSIVE SPARKING || RAGING RIPTIDE (SPARKING 1) Flinn's entire body becomes coated in a thick blanket of watery, opaque, blue Ki as he charges the technique. Unleashing it calls forth a torrent of wild, surging energy that decimates a single target - catching nearby accomplices with a spray of unfettered power. Power: 170% KP Cost: 6 KP / 4 MP Variants: Preparation, Splash
LIGHT DEFENSIVE || RIPPLE MOTION GUARD A simple block imbued with delayed Ki that pulsates on contact with an attack in an attempt to neutralize it via counter-force. Power: 20% KP Cost: 1 KP Variants: N/A
>>
LIGHT OFFENSIVE || SHARK FANG FIST A flurry of curled knuckle-strikes laced with small amounts of Ki to enhance each impact. Power: 40% KP Cost: 2 KP Variants: N/A
Last Edit: Aug 31, 2024 17:40:11 GMT -5 by Deleted
[Unchanged from original Trait] Mystic Arts: You can heal your allies with your magical abilities. Once per thread, generate a healing technique. For every 1 KP and 1 MP spent you can heal yourself or an ally for 30% of YOUR base PL, up to a max of 180% and heals based on your target's base power level.
[Unchanged from original Trait] Kai Kai: Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 70% evasive defense technique, usable once per thread, that is boost-able. You can also post freely in the Otherworld boards even if you are not dead.
Optional Trait:
[Changed from original Trait] Creator: You may, at any point, create up to two unique consumable items. These can be duplicates, and do not take up an item slot. They disappear at the end of the thread if unused. The items can not be gifted or used on a character if you are under 60% of their PL. The options are as follows:
Enseji Slice: Heal for 20%.
Kai Tea: Gain 3 MP.
World Leaf: Gain 1 KP.
[Pre-patch Original Trait] Sour Fruit (Demonic Might): While in your strongest available form, you may activate 10% MP Power Boosts on all of your Attack Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on defensive techniques with your MP in your strongest available form.
General Traits:
[Changed from original Trait] Legendary Lackey: You gain a special type of companion know as a 'Lackey', the mechanics of which can be viewed in the Companion Rules & Types thread.
[Pre-patch Original Trait] Mimicry: Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
[Changed from original Trait] Now That's Teamwork: Your companions gain access to a special form that is HALF of your strongest modifier (rounded up). Guardians grant theirs to the main. Lackeys instead gain full form effectiveness instead of the usual half.
[Pre-patch Original Trait] Vampiric: Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
TECHNIQUES
[Changed from original Technique]
Medium Offensive Technique || Sword Storm After conjuring half a dozen or so multicolored, glowing swords, Amaterasu clicks his fingers and orders them to skewer his opponent, exploding on impact! Power: 40% KP Cost: 4 KP Variants: Piercing (2 TP), Merging (2 TP).
{Spoiler}{Original Technique}Medium Offensive Technique || Sword Storm After conjuring half a dozen or so multicolored, glowing swords, Amaterasu clicks his fingers and orders them to skewer his opponent, exploding on impact! Power: 40% KP Cost: 4 KP Variants: Piercing (2 TP), Bleed (2 TP).
[Changed from original Technique]
SPARKING Medium Offensive Technique || STAR SHOWER The sky above Amaterasu begins to twinkle as a legion of star-like objects pop into existence, bright enough to illuminate an entire neighborhood: at Amaterasu's command, each of these stars crash unto the ground like meteors, reducing the battlefield to a brilliant flash of stardust! Amaterasu can charge this technique to create a more devastating attack, and it's activation creates a burst of energy that can be used to protect him. Power: 50% KP Cost: 4 KP Variants: Preparation (2 TP), Counter (2 TP), Splitting (1 TP), Merging (2 TP), Power Upgrade (1 TP).
{Original Technique}SPARKING Medium Offensive Technique || METEOR STORM The sky above Amaterasu begins to twinkle as a legion of star-like objects pop into existence, bright enough to illuminate an entire neighborhood: at Amaterasu's command, each of these stars crash unto the ground like meteors, reducing the battlefield to a brilliant flash of stardust! Amaterasu can charge this technique to create a more devastating attack, and it's activation creates a burst of energy that can be used to protect him. Power: 50% KP Cost: 3 KP Variants: Preparation (2 TP), Counter (2 TP), Splitting (1 TP), -1 KP Cost Reduction (2 TP), Power Upgrade (1 TP).
"Good heavens, people are so judgemental. Can't a man desire to rule over all of creation in peace?"
Lo, I have reconsidered and wish to retool my sparking technique to feature new variants.
Goodbye, Greater Pulse Spike, and welcome;
Technique Type: Light Sparking Defense
Technique Name: Heartstopper: Castigation
Description: Positioning herself in opposition to a foe’s attack, Morrigan steels her mind more than her body to deflect it, prioritizing opening a window of opportunity for herself. Then, with her focus sharpened, she’s able to release her next technique with fierce alacrity!
[GENERAL] AVENGER (Keep) [GENERAL] RAW TALENT (Keep)
TECHNIQUES > SPARKING MEDIUM OFFENSIVE | STARTER | SHADOWHUNTER A technique inherited from his late grandfather. Nasu unleashes forth a massive shroud of power in the form of a flaming wave in his opponent's direction. POWER: 120% KP COST: 4 KP VARIANTS: NONE
TO
> SPARKING HEAVY OFFENSIVE | STARTER | DRAGONSLAYER A technique inherited from his late grandfather. Nasu's blade, driven by an immense fury, relentlessly strikes forth through the obstacles ahead of its bite. POWER: 130% KP COST: 6 KP VARIANTS: PIERCING, PIERCING+ (NEW)
> MEDIUM | 24k | AEGIS BORROWER Nasu spawns a trasparent, bright appendage that stands in the way of their attack or wraps the Saiyan rather, depending on the context, shielding him from harm. It is 'transparent' and otherwise invisible until the moment of impact arrives and the shield grows slightly visible. POWER: 40% KP COST: 3 KP VARIANTS: SHIELD
TO
> MEDIUM | 24k | ASH CROW Nasu stands tall in the face of damage, taking on whatever is coming for him but retaliates himself much like a juggernaut with his own fierce attacks. POWER: 60% KP COST: 4 KP VARIANTS: SHARPENED (NEW)
> MEDIUM | 48k | SOUL WALL Nasu stands proud and mighty towards the opposition to tank the damage ahead! POWER: 60% KP COST: 3 KP VARIANTS: NONE
TO
> MEDIUM | 48k | BULWARK Nasu tenses each and every limb, standing proud and mighty towards the opposition to tank the damage ahead! POWER: 60% KP COST: 4 KP VARIANTS: LAYERED (NEW)
> MEDIUM | 70k | GUARDIAN OF THE JUNGLE Large ape arms spawn around Nasu and pummel his enemies into the ground repeatedly! POWER: 60% KP COST: 3 KP VARIANTS: NONE
TO
> MEDIUM | 70k | SCARLET WRATH Nasu emboldens himself with the flame of his ancestors, preparing a devastating attack with his sword. POWER: 50% KP COST: 3 KP VARIANTS: WIND-UP (NEW)
(Also going to app the Sparking+ here since at the time it was said we were allowed to)
> SPARKING+ MEDIUM DEFENSIVE | TUTOR | WESTWARD OF TIME Nasu breaks through his limits, his mind ascends through time and space for a brief moment. Attacks aimed at him that can be contained by his current power, will effectively result cancelled as if the very moment in time where the attack would hit, was suddenly cropped and deleted. Effectively skipping that moment in time, if the Saiyan holds enough power to do so, granting the user the chance to cut through the offence and deliver a powerful counterattack. POWER: 100% KP COST: 4 KP MP COST: 4 MP VARIANTS: REFLECTIVE, REFLECTIVE+ (FREE)
Post by Meara Sealgai on Aug 25, 2024 14:26:21 GMT -5
Note: Benefitting from the Curseweaver TP discount to Debuffing variants
[LIT][DEF] Mother's Rede What is given is thrice returned, such is Mother's Rede. This ode may be called upon in manifest, forcing this truth temporarily on those not bound by Mother Moon. Should their actions harm the evoker recompense will follow.
Power 30%
KP ▰▰
Variants: Sticky
Sticky: If your technique is defeated and you take at least 20% damage, inflict the Exhausted Status on one character who overcame your technique.
TP Allocation: Sticky (1), +20% Power (2), Total Cost: 3
Tech Slot: 50,000
[MED][OFF] Nightshade Arrow Archery is a practice innate to the Fae, perhaps due to this or some binding force to her father it is a skill Meara has found herself fairly adept with. Integrating this into her methods she uses arrows of willow laced with nightshade poison to incapacitate her foes.
Power 50%
KP ▰▰▰▰
Variants: Sniper, Exhausting
Sniper: Your technique gains +40% power if intercepted by another player. In addition, this technique will nullify non-evasive standard variants on a defensive technique clashing with it if said defensive technique is not of a tier higher than this technique.
Exhausting: Your technique applies the Exhausted Status when it deals at least 10% damage to a target. This will last until your target uses their next technique.
TP Allocation: Sniper (2), Exhausting (1), +10% Power (1), Total Cost: 4
Tech Slot: 60,000
[HEV][OFF] Blood Moon Truest manifestations of rage incarnate, sanguine moonlight is gathered about the Daughter of the Moon and held until their anger can be wrought upon their foe with crimson Moonfire.
Power 70% KP ▰▰▰▰▰
Variants: Bleed, Stasis
Bleed: Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns starting the turn after the initial hit.
Stasis: Your technique may be held in reserve for up to three turns. Each turn, you may use it as normal or pass it to another character with the relevant action.
Post by Maxsuz Argin on Aug 25, 2024 21:11:31 GMT -5
Requesting the free respec, given the new patch. I wish to trade my Trump Card trait for Be Prepared. Additionally, my Elemental Dákron Form multiplier needs to be updated to 19.
Last Edit: Aug 25, 2024 21:27:46 GMT -5 by Maxsuz Argin
Requesting the free respec, given the new patch. I wish to trade my Trump Card trait for Be Prepared. Additionally, my Elemental Dákron Form multiplier needs to be updated to 19.
Heya, as per the update's instructions— alongside trait changes, you'll need to reconfigure all of your transformations just like every other Alien, not just request that one singular transformation be updated since all modifiers were changed or updated for the new system. Please make a follow up post with these details in mind, thank you!
Last Edit: Aug 25, 2024 22:05:12 GMT -5 by Edsauce
Post by Chieftain Ginko on Aug 26, 2024 14:15:29 GMT -5
Ginko Time
Updating Ginko to the new format for aliens, and doing the following edits, updates, or changes.
Changing the trait selection of Ginko from his original of: [Core/Optional] [Full Sauce] [Hardy] [Survivalist] [General] [Metamorphosis] [Quick Learner]
to the updated traits of: [Core/Optional] [Full Sauce]: You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, instead you can gain up to 1 MP naturally per turn, and you may intercept attacks that target others. [Hardy]: Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%. [Kinetic Genetics]: You can gain a maximum of 3 MP per post instead of 2. You still have to meet the prerequisites for doing so. Additionally, usable once per thread, you can enter negative MP if you have at least half of the MP required to use a Momentum Boost effect. [General] [Metamorphosis]: When transforming, you may choose to retain the MP that you currently have. However, you cannot use a Sparking Technique on that turn. Additionally, when you transform into your strongest form for the first time, you remove 1 turn or instance of a debuff from yourself. [Raw Talent]: Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
Tier List
The following changes will be the new tiers for the transformation modifiers of Ginko using the new transformation tier listing.
The following is the current new listed stats for Chieftan Ginko following the changes made by the update, as will be detailed in his WIP plotter.
Chieftain Ginko Armored Squadron [HP]:0%/310% (0-75% Healthy / 76-150% Hurt / 151-300% Not Great Boss) [KP]:6/6 KP [MP]:0/6 MP [Available Combat Traits]: [Metamorphosis]:Retain MP on transformation at cost of Sparking that turn / Remove 1 turn of debuff from self when transforming to highest tier available [Full Sauce]:No MAX Power Drain + 1 MP Gain When Active / Free Interceptions [Kinetic Genetics]:3 Gainable MP per post / Can enter Neg- MP if half MP available for MP Boost [Raw Talent]:0/2 additional 1 MP gains used (req Non-Heavy tech use to gain) [Available Combat Items]: [Scouter]:Detects enemy PLs (Unless tech protected or Antisense) [Weighted Teddy Bear]:Allows for PL setting in thread
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.