Old lady Inga keeps a souped up Thirst for Battle, has Bloodlust replaced by Adrenaline, and keeps Pure Power. Avenger and Restrained Might go untouched.
TECHNIQUES Inga's techniques stay as they are!
VICORI TRAITS Let's ball, Vicori will swap out Full Sauce for Extraterrestrial, keep Hardy, and swap Alien Archives for Efficient Adaptation! For general traits, she'll keep Raw Talent but exchange Self-Sacrifice for Bulky and acquire Energy Burn as a third due to her new optional!
VICORI TECHNIQUES
Vicori loses her free MAX Power but will make it a new starting technique and restrict Bullet Hell to her 10k slot!
You split into two copies, dividing your power evenly between yourself and a single copy (50% each). Multiforms operate as their own fighters- they manage KP, MP, and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and take KP and MP from the copies with the least in each stat. One-use techniques, items, or traits can only be used once per thread regardless of which copy uses the technique.
Strength in Numbers Clause: Your Multiform Base PL gains an additional +10% power. Additionally, you may use Distanced & Merging techniques as well as items as per the Buddy Companion rules.
[SPT] Hardlight Entourage (Flavoured Tri Multiform)
You split into three copies, dividing your power evenly between yourself and a single copy (33% each). Multiforms operate as their own fighters- they manage KP, MP, and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and take KP and MP from the copies with the least in each stat. One-use techniques, items, or traits can only be used once per thread regardless of which copy uses the technique.
Strength in Numbers Clause: Your Multiform Base PL gains an additional +10% power. Additionally, you may use Distanced & Merging techniques as well as items as per the Buddy Companion rules.
[SPT] Hardlight Pack (Flavoured Quad Multiform)
You split into four copies, dividing your power evenly between yourself and a single copy (25% each). Multiforms operate as their own fighters- they manage KP, MP, and use techniques as if they were two separate people! They can merge back together after responding defensively to any attacks your foe may have thrown, but take the damage from the most damaged copy and take KP and MP from the copies with the least in each stat. One-use techniques, items, or traits can only be used once per thread regardless of which copy uses the technique.
Strength in Numbers Clause: Your Multiform Base PL gains an additional +10% power. Additionally, you may use Distanced & Merging techniques as well as items as per the Buddy Companion rules.
Post by Meara Sealgai on Aug 17, 2024 8:09:20 GMT -5
Meara and Co Updates!
Meara -
OWT Updated
Max Power Reflavour Added
[SPT] Arcane Incarnate (Flavoured MAX Power)
A risky maneuver in unleashing the full might of one's magic in a desperate bid to quickly end a fight.
You may activate Arcane Incarnate at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post at the beginning of your post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Arcane Incarnate's effects at the end of your post and cannot gain any MP on your next turn.
Leech Life Removed (Deprecated)
Dark Bargain Added
Nomadic Replaced for Sadist
Restrained Might Replaced for Be Prepared
Curseweaver Updated
Techs Modified to match Curseweaver
[LIT][OFF] Seal of Worm Rot Calling forth a cursed seal, the caster infects the lifeblood of their target. Lingering against those of lacking fortitude.
Output: 30% KP: ▰▰ Variants: Bleed Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns starting the turn after the initial hit.
When this is applied, you take 15% of your own PL as damage at the end of your turn. The amount of turns this lasts varies based on the effect that applied it. Damage begins to tick the turn after this status is applied.
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[LIT][OFF] Mandrake's Cry There are few sounds as terrible as the cry of the woken mandrake, knowing this the caster emulates this very auditory phenomenon and projects it at their target. However, imperfect in its form the visible waves of the sound are easily avoided by the quick.
Output: 30% KP: ▰▰ Variants: Exhausting Your technique applies the Exhausted Status when it deals at least 10% damage to a target. This will last until your target uses their next technique.
When this is applied, the next technique you use has 10% less power. Cannot reduce techniques below 10% power.
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[MED][OFF] Hemlock Needle Jabbing a poppet haphazardly woven from the opponent's threads of fate, the caster manifests the calamity of the attack on their target. With the jab of the hemlock laced needle, a magical projection of the same appears before the target and attempts to draw this calamity down upon them.
Output: 50% KP: ▰▰▰ Variants: Bleed Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns starting the turn after the initial hit.
When this is applied, you take 15% of your own PL as damage at the end of your turn. The amount of turns this lasts varies based on the effect that applied it. Damage begins to tick the turn after this status is applied.
Skuld -
OWT Updated
Max Power Reflavour Added
[SPT] Arcane Incarnate (Flavoured MAX Power) A risky maneuver in unleashing the full might of one's magic in a desperate bid to quickly end a fight.
You may activate Arcane Incarnate at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post at the beginning of your post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Arcane Incarnate's effects at the end of your post and cannot gain any MP on your next turn.
Dark Bargain Added
Leech Life Removed (Deprecated)
Vampiric Updated
Restrained Might Updated
Verthandi -
OWT Updated
Max Power Reflavour Added
[SPT] Arcane Incarnate (Flavoured MAX Power) A risky maneuver in unleashing the full might of one's magic in a desperate bid to quickly end a fight.
You may activate Arcane Incarnate at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post at the beginning of your post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Arcane Incarnate's effects at the end of your post and cannot gain any MP on your next turn.
Leech Life Removed (Deprecated)
Dark Bargain Added
Spectral Wrath Updated
Mimicry Updated
Urdu -
OWT Updated
Max Power Reflavour Added
[SPT] Arcane Incarnate (Flavoured MAX Power) A risky maneuver in unleashing the full might of one's magic in a desperate bid to quickly end a fight.
You may activate Arcane Incarnate at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post at the beginning of your post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Arcane Incarnate's effects at the end of your post and cannot gain any MP on your next turn.
Leech Life Removed (Deprecated)
Dark Bargain Added
Curseweaver Updated
Techs affects:
[MED][OFf] Burden's of Time Urdr sings a song of consumption unto the threads of fate, striking the target's former self so the ravenous desire may strike them in the present.
Output: 60% KP: ▰▰▰▰ Variants: Exhausting Your technique applies the Exhausted Status when it deals at least 10% damage to a target. This will last until your target uses their next technique.
When this is applied, the next technique you use has 10% less power. Cannot reduce techniques below 10% power.
Updated Rhuba's plotter with the new changes to Saiyan traits.
Traits: Took Noble Blood as the optional trait.
Rhuba now has Aggressive Attacker and Raw Talent as his two gen traits, and the third from Noble Blood is Wealthy.
While I'm here I'll register my 60k tech slot:
Technique Type: Support Technique Name: Split (Dual Multiform)
Description: Rhuba splits himself into two identical versions of himself using Parasitix. This splits his PL in half, and Parasitix becomes fully autonomous in this mode and acts as their own. (Identical to Dual Multiform)
TRAITS Optional Switching Sour Fruit - Curseweaver to Creator
General Replacing Quick Learner with Deep Pockets Replacing Tactician with Antisense
TECHNIQUES
Technique Type: Medium Offensive Sparking Technique Name: Malaise
Description: Striking a foe with the primordial power of death, the technique seeks to taint and corrupt part of their soul, draining their vitality while causing them malaise and fatigue, thus enfeebling them.
TP Allocation: Fatigue and Toxic (was Exhausting) variants, Power x4 Total stats: 80%, Fatigue, Toxic, 4KP.
Tech Slot: Starting Sparking slot
Technique Type: Medium Defensive Technique Name: Death Shroud
Description: Vale surrounds himself with a miasma of chaotic energy, shielding him from damage!
TP Allocation:Layered (was sustained) , Power x2 Total stats: 60%, Layered, 4 KP
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.