Post by Inga on Oct 15, 2023 4:35:36 GMT -5
GENERAL INFORMATION
NAME: Inga Papramelosum
ALIASES: Inga Madhand, the Matriarch
AGE: 59
GENDER: Female
STARTING PLANET: Plant
HOME REGION: None
CHARACTER DESCRIPTIONS
APPEARANCE: Quintessentially Heran, Inga is a tall, wiry woman coming in at 6’4”. Sporting the usual teal skin, she looks to have aged gracefully, bearing more grisly scars on her body than lines on her face. What wrinkles she has rest mostly around her tired eyes, a frigid blue that offset her weariness if only slightly. Once flaming orange hair is now streaked with lighter strands from the toll of time, falling down past her shoulders in a shaggy look.
Having developed a specific style over the years, she dresses in a silky shirt and unassuming pants, which she promptly covers beneath a large poncho and a pair of chaps. She tops her head with a wide, white hat that only contributes further to obscuring her face at a glance. Betraying her combat ability, she also wears a few modest pieces of battle armour as bracers and boots. The belts around her waist, too, indicate her as one of few spacefarers in the galaxy still using ballistic rounds.
BACKGROUND: Clan Madhand. A Heran family, their name as old as it is apt. Unlike the more notorious clans of Hera, the Madhands have never been known to conquer, pillage or harass. Instead, they isolated themselves to hone the highly sought ability to kill anyone that ran afoul of them or a generous employer. Despite the cultish devotion to their craft, the Madhands are now all but a memory, united no longer under their current matriarch.
Inga was raised no different from her family. She was educated in the Madhand ways, how to kill, how to strike deals, how to escape imprisonment. Like her siblings and cousins, she took to the galaxy at large as a teenager to begin her work. Distant from the clan, as was the way they did things, she travelled far across the stars and learned a great deal while practicing her deadly art.
Travelling the vast expanse either in pursuit of a target or fleeing from someone rightly hunting her in turn, she eventually wound up stranded on an oceanic world called Derisin. She never meant to linger, but occupied herself with jobs hunting down pirates run amok, which inevitably led to an encounter with the so-called protectors of the Star Ocean. They were an old Saiyan family from the times of Sadala, she came to learn. Relations were initially strained, Inga’s cutthroat nature clashing with a clan more benevolent than her own could ever be, but the parties came to a gradual understanding. With the help of the Saiyans, she earned a ship in working order and bade a swift farewell to Derisin. She never intended to return.
However, fate had other plans. Her time with the Papramelosum Saiyans intruded her thoughts until they came to occupy her every waking moment. She longed to be so close to her own family. Unable to tolerate the distractions, Inga made an abrupt return home, eager to be greeted as a loyal and talented daughter of Madhand.
They met her with contempt. The very notion of one of their own straying from the path due to sentiment revolted her peers and elders. Her own parents barely looked at her, and Inga felt years of conditioning take their toll all at once. She lashed out angrily, without intention to escalate the situation, forgetting in the moment that Madhands do not do things halfway. Inga and the few Madhands that still live are the only ones who know just how much blood was shed in the dispute, culminating in her retreat from her home.
Without a plan or a single rational idea running through her mind, a bloodied Inga crashed her ship on the far-off world she never expected to see again. The people of Derisin were right to be wary, but despite that, she found herself taken in by their Saiyan protectors. In the wake of her recovery, Inga kept her distance as the weight of her actions sunk in. She thought to resent the Saiyans for a time, for they had been the ones to poison her with such softness. They, who treated her not as a killer or weapon, but as a guest. As a friend.
Before long, Inga returned to the Papramelosums. Aloof but pacified, she took to aiding them in their daily lives, though steering clear of the more glamorous title of protector that the rest were known for. She bonded to them in her way, and in time came to feel something more for a Saiyan named Promur. He was stalwart and always eager to be a help, but mindful of Inga's colder disposition in the time they spent together.
Growing older and evermore mellowed, she chose to wed Promur and settle with him. The two even had a daughter, raising her on a humble farm away from the bustle. For a long while, things were calm, and their time was sweet if too short. Promur’s health came to decline not long after fifty, and he would pass away surrounded by family. The loss weighed on Inga, but Promur had sworn to her that she and their daughter would thrive. Their homestead seemed slightly hollow, but Inga continued living peacefully with Vicori for as long as she could.
Though she’d lived a longer life than she could ever have anticipated, nothing seemed to last as long as it should have. One day, a Madhand appeared before Inga and her daughter, one of her cousin’s sons. In the time since her attack and departure, all of Inga’s seniors had passed, leaving her the head of the clan. The man posed two options; return and do right by her family, or die and make way for someone worthy to lead them.
The Madhand never got an answer. With blood on her hands for the first time in years, Inga made the swift call to abandon Derisin for the people’s safety. Setting her home ablaze and dragging her daughter by the wrist, she arranged transport and fled before anymore could come. Back into the stars after twenty-five years, to wrap up her unfinished business.
COMBAT INFORMATION
TECHNIQUES:
STARTING LOADOUT: 20,000 PL to Inga, 4,000 PL to Vicori, 2,000 Zeni
COMPANION APPLICATION: dbsparking.freeforums.net/thread/4191/vicori
NAME: Inga Papramelosum
ALIASES: Inga Madhand, the Matriarch
AGE: 59
GENDER: Female
SPECIES: Heran
> Thirst For Battle: You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP per turn.
> Bloodlust: Whenever you have dealt a total of 80% damage to an opponent within 80% of your PL, instantly gain 1 KP and 1 MP. May only activate once on an opponent per thread.
> Pure Power: Your offensive techniques, when clashing against another offensive technique and winning, cannot be reduced below 60% of their original power.
GENERAL TRAITS: Avenger, Restrained Might> Pure Power: Your offensive techniques, when clashing against another offensive technique and winning, cannot be reduced below 60% of their original power.
STARTING PLANET: Plant
HOME REGION: None
CHARACTER DESCRIPTIONS
APPEARANCE: Quintessentially Heran, Inga is a tall, wiry woman coming in at 6’4”. Sporting the usual teal skin, she looks to have aged gracefully, bearing more grisly scars on her body than lines on her face. What wrinkles she has rest mostly around her tired eyes, a frigid blue that offset her weariness if only slightly. Once flaming orange hair is now streaked with lighter strands from the toll of time, falling down past her shoulders in a shaggy look.
Having developed a specific style over the years, she dresses in a silky shirt and unassuming pants, which she promptly covers beneath a large poncho and a pair of chaps. She tops her head with a wide, white hat that only contributes further to obscuring her face at a glance. Betraying her combat ability, she also wears a few modest pieces of battle armour as bracers and boots. The belts around her waist, too, indicate her as one of few spacefarers in the galaxy still using ballistic rounds.
BACKGROUND: Clan Madhand. A Heran family, their name as old as it is apt. Unlike the more notorious clans of Hera, the Madhands have never been known to conquer, pillage or harass. Instead, they isolated themselves to hone the highly sought ability to kill anyone that ran afoul of them or a generous employer. Despite the cultish devotion to their craft, the Madhands are now all but a memory, united no longer under their current matriarch.
Inga was raised no different from her family. She was educated in the Madhand ways, how to kill, how to strike deals, how to escape imprisonment. Like her siblings and cousins, she took to the galaxy at large as a teenager to begin her work. Distant from the clan, as was the way they did things, she travelled far across the stars and learned a great deal while practicing her deadly art.
Travelling the vast expanse either in pursuit of a target or fleeing from someone rightly hunting her in turn, she eventually wound up stranded on an oceanic world called Derisin. She never meant to linger, but occupied herself with jobs hunting down pirates run amok, which inevitably led to an encounter with the so-called protectors of the Star Ocean. They were an old Saiyan family from the times of Sadala, she came to learn. Relations were initially strained, Inga’s cutthroat nature clashing with a clan more benevolent than her own could ever be, but the parties came to a gradual understanding. With the help of the Saiyans, she earned a ship in working order and bade a swift farewell to Derisin. She never intended to return.
However, fate had other plans. Her time with the Papramelosum Saiyans intruded her thoughts until they came to occupy her every waking moment. She longed to be so close to her own family. Unable to tolerate the distractions, Inga made an abrupt return home, eager to be greeted as a loyal and talented daughter of Madhand.
They met her with contempt. The very notion of one of their own straying from the path due to sentiment revolted her peers and elders. Her own parents barely looked at her, and Inga felt years of conditioning take their toll all at once. She lashed out angrily, without intention to escalate the situation, forgetting in the moment that Madhands do not do things halfway. Inga and the few Madhands that still live are the only ones who know just how much blood was shed in the dispute, culminating in her retreat from her home.
Without a plan or a single rational idea running through her mind, a bloodied Inga crashed her ship on the far-off world she never expected to see again. The people of Derisin were right to be wary, but despite that, she found herself taken in by their Saiyan protectors. In the wake of her recovery, Inga kept her distance as the weight of her actions sunk in. She thought to resent the Saiyans for a time, for they had been the ones to poison her with such softness. They, who treated her not as a killer or weapon, but as a guest. As a friend.
Before long, Inga returned to the Papramelosums. Aloof but pacified, she took to aiding them in their daily lives, though steering clear of the more glamorous title of protector that the rest were known for. She bonded to them in her way, and in time came to feel something more for a Saiyan named Promur. He was stalwart and always eager to be a help, but mindful of Inga's colder disposition in the time they spent together.
Growing older and evermore mellowed, she chose to wed Promur and settle with him. The two even had a daughter, raising her on a humble farm away from the bustle. For a long while, things were calm, and their time was sweet if too short. Promur’s health came to decline not long after fifty, and he would pass away surrounded by family. The loss weighed on Inga, but Promur had sworn to her that she and their daughter would thrive. Their homestead seemed slightly hollow, but Inga continued living peacefully with Vicori for as long as she could.
Though she’d lived a longer life than she could ever have anticipated, nothing seemed to last as long as it should have. One day, a Madhand appeared before Inga and her daughter, one of her cousin’s sons. In the time since her attack and departure, all of Inga’s seniors had passed, leaving her the head of the clan. The man posed two options; return and do right by her family, or die and make way for someone worthy to lead them.
The Madhand never got an answer. With blood on her hands for the first time in years, Inga made the swift call to abandon Derisin for the people’s safety. Setting her home ablaze and dragging her daughter by the wrist, she arranged transport and fled before anymore could come. Back into the stars after twenty-five years, to wrap up her unfinished business.
COMBAT INFORMATION
TECHNIQUES:
Light Attack || Crack ShotADDITIONAL NOTES: Please rename Anger Point to Righteous Anger. This character is related to Illuma with her player's blessing!
Her signature technique, Inga pinches a projectile between her fingers and flicks it with a spark of energy from her thumb, launching it at high speed.
Power: 20%
KP Cost: 1 KP
Variants: N/A
Medium Attack || Chaos Wrangler
Inga manifests a long cord of ki, displaying great control of its movement to bind a target. Useful for managing livestock or thrashing someone around!
Power: 40%
KP Cost: 3 KP
Variants: Homing
Heavy Attack || Humane Killer
Accelerating her hand from a stop, Inga throws an especially sharp blow near-guaranteed to punch through whatever meets it on its path.
Power: 80%
KP Cost: 5 KP
Variants: Piercing
Light Defense || By the Horns (10k Slot)
Exhibiting her toughness, Inga braces herself and catches an incoming blow with her hands then tosses it away.
Power: 20%
KP Cost: 2 KP
Variants: Taunt
Medium Attack || Uproot (20k Slot)
Inga plants her hand or boot firmly into the ground, then releases a blast of energy that tears up the path to her opponent like a cluster of landmines.
Power: 80%
KP Cost: 4 KP
Variants: N/A
Medium Sparking Defense || Star Ocean: Event Horizon
Taught to her by her loving husband, Inga summons up her energy and condenses it around herself, forming a glowing blue outline while her body is obscured by darkness. Running bone-deep, the barrier turns her into an immovable object so long as it is maintained.
Power: 80%
KP Cost: 4 KP
MP Cost: 4 MP
Variants: Sustained, Sustained+
Support || Killer Instinct (MAX Power)
Inga may activate Killer Instinct at the very start of her post, increasing the power of all of her techniques by +10% while active. This will prevent her from using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. She can only turn it off at the end of a post, at the end of her second post after activation at the earliest. If she runs out of MP, she loses Killer Instinct’s effects at the end of her post and cannot gain any MP on her next turn.
Per Thirst for Battle, she doesn’t lose momentum and can gain up to 1 MP per turn while Killer Instinct is active.
Utility Technique || Flight
Inga is able to hover and rocket through the air by channelling her energy.
Utility Technique || Ki Sensing
Inga is able to sense, measure and differentiate the ki signatures of ki attacks and all living beings without the Antisense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
STARTING LOADOUT: 20,000 PL to Inga, 4,000 PL to Vicori, 2,000 Zeni
COMPANION APPLICATION: dbsparking.freeforums.net/thread/4191/vicori