Technique Type: Utility Technique Name: Advanced Ki Control: Suppression
Description: Through training in the Vegeta Region, Jujube is able to suppress her Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Items Used: Ki For Dummies #6
Technique Type: Utility Technique Name: Advanced Ki Control: Flight
Description: Through training in the Vegeta Region, Jujube is now able to fly without the use of any implements besides her own energy.
Description: Laezi, either elongating her arms or using something elastic, propels herself at the opponent, SLAMMING her shoulder into their torso!
TP Allocation: 2 for +20% attack, +2 for Exhausted Status Effect
Total stats:
Power: 60%
Cost: 4 KP Variant: Exhausted
Tech Slot: 32k slot! Items Used: N/A
______________________________________ Technique Type: Support Technique Name: Anchor Arms
Description: Laezi takes in a DEEP breath and blows into her thumb while simultaneously closing the holes lining her body. This FORCES the air into her muscles, INFLATING them to a near comical degree! Strangely, this method of inflation seems to increase her toughness and strength as well!
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post at the beginning of your post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
TP Allocation: N/A Total stats: N/A
Tech Slot: 40k slot! Items Used: N/A
Last Edit: May 15, 2024 17:53:05 GMT -5 by Majin Laezi
Technique Type: Medium Defensive Technique Name: Prepared Defense
Description: Jujube uses her ki to form a powerful barrier around herself, glimmering in scarlet light. If the shield survives initial impact with an attack, it can be maintained for a short period.
Description: A thin mist envelops the holder of Himnabrjótur, the chilling fog hungering for the energy of others. Incoming attacks feed into this mist until it can bear no more.
TP Allocation: -1 KP (2) +10% (1) 3 Total Total stats: 20% 1KP
Post by Meara Sealgai on May 20, 2024 11:06:38 GMT -5
Technique Type: Utility
Technique Name: Behind the Veil: Unsidhe
Description:
Magic conceals a great many things, but even the strongest seals break. When that which restrains the bound darkness within shatters the unstable duality of an incongruent union is released.
Being of two incompatible beings, Meara's truest reality exists in two states. That which she binds and that which is free. When those seals are broken, if only for a moment, this polarity swaps and that which is born most from her otherworldly lineage is released.
When under intense emotional or physical stress, this form manifests from within Meara. Putting her into a state fueled by instinct and a hunger for more magic. Until knocked unconscious or otherwise reconciled with mentally this state will persist.
Standing at fifteen feet and wide enough to fill that height, this winged monstrosity is something that shouldn't be and barely holds a sense of cohesion, it's form flaking and falling apart at the edges in efforts to return from where it belongs.
Description: After surviving the bisection done to him by Tsuya, Ginko's missing appendages were replaced with expertly crafted Arcosian mechanized robotics. Due to this, his lower half, from his waist down, has become robotic in nature. His new robotic parts are segmented and augmentable with upgraded parts and pieces, allowing him to acquire new replacements or alternative parts to replace his lower half for specialized missions. Currently, he possesses two replica humanoid legs similar to his previous ones from before his injury, his robotic replacement for his tail, and an access port to connect his new robotic body parts into electronics to give him the ability to be a remote access terminal for Arcosian tech specialists to remotely tamper or hack through localized electronics systems or subnets. Ginko has no idea how any of this works except that he plugs one thing into another and stuff happens.
Description: Yakito throws a flashbang grenade erupting in a blinding explosion. This allows him to attempt to escape any thread or travel between splits in an Action thread more safely. This technique is valued at 60% of his total power and requires 2 KP to use. In order to stop Yakito, a player must use an attack that is superior in power to his Humble Flashbang. He cannot undo his escape via Humble Flashbang if he is successful, but he can use KP to defend if it is overcome.
Tech Slot: 120k PL Slot Items Used: N/A
Plotter The Squadmate enters the fray! Art Source: Commissioned profile picture of my oc made by YokaiDuck on FA/Twitter! Current Item XP: 18,000 XP Current Item Malus: 4,500 XP
Description: Parasitix needs to feed, when he does he can absorb the skills and knowledge from the person. These can be transferred to Rhuba, which allows him to use the tools and skills he wouldn't know without years of practice. (Needs permission for use on characters. For clarity skills mean things that anyone of his race could learn to do naturally, like blacksmithing, playing an instrument, wielding a specific weapon.)
Description: Through gaining knowledge within Parasitix, Rhuba has gained the ability to magically create items and the four elements of wind, fire, water, earth. He can only create things he understands fundamentally. These items can be given to others, but anything too complex will not work as intended. If Rhuba cannot understand how to create electronics by hand from scratch, he would not be able to make something as simple as a remote. Anything he understands the properties and internals of will work correctly, like a pistol or sword. Creating anything larger than his body mass is impossible for him currently. Using this ability drains him due to him needing to feed Parasitix large amounts of ki to do this at all.
Description: Parasitix can sense magic as if it were a smell. It can smell magic on a planetary scale, and can tell how far away a magical smell is. It can also differentiate between different magical energies if they are very close together or intertwined. Cannot sense things that have antisense.
Description: Parasitix and Rhuba's new physiology interacts with harmful substances like poisons as a buffer of sorts. Rhuba when inflicted by a harmful substance will go through all of the negative effects of it at first. After dealing with the harmful effects, the effects of the harmful substance will have been either reversed or extremely slowed down for later potential afflictions and the current one he is under. (Does not change how destron or poisons work mechanically)
Description: One of many polearm-centric combat styles stored within the archives of the Baskerville estate. This style focuses on the use of more evasive maneuvers to work yourself around your target and strike at the joints or other weaker parts of the body with quick, precise attacks. Named after the hummingbird, it emulates their speed and precision when tasting of nectar.
Description: One of many polearm-centric combat styles stored within the archives of the Baskerville estate. Like the tempestuous waves of a violent maelstrom, this is a combat style focused entirely on a full fontal offensive, even at the cost of the wielder's defenses. With wide, sweeping strikes and attempts to leverage the weight behind strikes, this style incentivizes use of overwhelming force.
Description: One of many polearm-centric combat styles stored within the archives of the Baskerville estate. Devised from the vistas of foothills that lead into the Northern Mountains, this combat style is one focused on defense. Its stance guiding the wielder to draw their target into parries or outright blocking their strikes. Utilization of the foe's weight against themselves is a key tenant.
Description: One of many polearm-centric combat styles stored within the archives of the Baskerville estates. Inspired by the scales of Lady Justice, this style was conceiver to seek a balance in the form of the wielder. Focusing neither on offense or defense, instead this is a reactive stance that incentivizes the wielder to choose their actions based solely on those of their opponent.
Description: One fighting style rarely is an answer to everything, instead a proper knight must know when to adapt to the situation. those with proper training will be able to switch between their combat styles without significant delay in the middle of a fight.
Description: Himnabrjótur as a weapon was made to adapt to its bonded wielder, and as such is able to have its overall length and size manipulated to suit the current holder's needs and overall body type. This, however, does seem to carry a notable limit in length at 12 feet long, but for many this would be an unwieldly length in general.
Description: Himnabrjótur and its contemporaries over time adopt pieces of their wielder's souls, manifesting copies of these pieces to create simulacrum of the former wielders within themselves. These lie dormant, waiting for their current wielders to discover them.
One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A style developed more recently by a former wielder of the weapon, this style utilizes one of the many innate elements within the trident to attempt to stun its opponent and create openings to compound the effectiveness. This is a style of quick, lightning-laced strikes at the opponent's muscles.
Items Used: Ki Guide for Dummies #10
#9 Technique Type: Utility
Target: Tunic
Technique Name: Martial Codex VI: Dandelion Dance
Description:
One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A style unlike many others in the archive, this is a style that teaches the wielder to utilize airborne mobility through the trident's length to evade the opponent and wait for an opening. Like stray dandelion fluff, float with your opponent's momentum and retaliate when opportune.
Himnabrjótur is composed of various metals forged together to create the rose gold alloy that structures the trident. Among them is one known as mithril, a rare metal that is said to carry with it the ability to generate and doncut vast amounts of electricity. Through this Himnabrjótur is able to do very much the same.
Description: Attached to Kronos's back are a set of odd looking, flat cylinders that, at psychic command, extend into a set of four long, steel tentacles! These don't look like actual tentacles, moreso resembling thin (but not fragile) tubes with a set of claws at the end that can double as fingers. Kronos can use these as a conduit for many of his attacks, punch people with them and (most importantly) push himself up from the ground to increase his height! [x1 Ki Guidebook]
Technique Type: Utility Technique Name: Power Suppression
Description: A nifty trick he'd gotten good at was reducing his own ki power-level at will. [x1 Ki Guidebook]
Description: Kronos managed to create a cube that projects up to three pseudo-clones of himself that, though light-blue and transparent, can interact with the physical world! They follow Kronos's commands--psychic or otherwise--but need not mirror his movements. Pretty useful, even if they don't have any ki. [x1 Ki Guidebook]
Description: With a device resembling scouters, Kronos can project his thoughts and memories as 3D movies! The size and loudness of the projections are to his whims, and the technology isn't exact; it has a habit of displaying things he doesn't want and is affected by his current mood. Still, it's a lot better than nothing, and impressive whenever it does work. [x1 Guidebook]
Description: By using his ki to manipulate temperatures, Kronos can freeze objects either by shooting chilling beams of ice or grabbing them directly. He can also create small blizzards and even create temporary golems made out of sheer ice--not that this is really useful, but damn if it isn't cool. [x1 Ki Guidebook]
[UT]:Martial Codex I Sora One of many polearm-centric combat styles stored within the archives of the Baskerville estates and the original created by Lenin James Baskerville. A freeform style, it Is not a stance intemded for combat, Martial Codex III Stoic Mountbut rather an introductory style to ease newer dragoons into learning to fight.
When used in a fight it balances offense and defense at the cost of the fighter's speed. Keeping to the air, Sora encourages aerial combat, with greater use of jumping and the momentum created this way. What does the technique do? How does it look?
Items Used: Ki Guide For Dummies #15
[UT]:Martial Codex III Stoic Mount
One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A form focused on maintaining a single position, maximizing defenses to ensure the wielder dies not lose their footing. Deriving the name from the mountain ranges surrounding the manor.
Items Used: Ki Guide for Dummies #16
[UT]:Martial Codex IV Morning Rain One of many polearm-centric combat styles stored within the archives of the Baskerville estates. An evasive style, utilizing the speed granted by the relic Himnabrjótur to attempt to confuse the opponent and strike when they least expect it.
Items Used: Ki Guide for Dummies #17
[UT]:Martial Codex V Erupting Flame One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A style best realized when the wielder is acknowledged by Himnabrjótur. It focuses the utilization of the fire born from the Adamant at the Trident's core, scouring the ground and target in an overwhelming offensive.What does the technique do? How does it look?
Items Used: Ki Guide for Dummies #18
[UT]:Martial Codex VIII Lingering Hoarfrost One of many polearm-centric combat styles stored within the archives of the Baskerville estates. Developed as a style when a prior wielder realized the aspect of ice hidden within the trident’s self. Careful application lf the frozen magics has the wielder pivot the trident across the click shaft and blanket the battlefield with ice, keeping to the air with light leaps to not slip themselves.
Items Used: Ki Guide for Dummies #19
[UT]:Martial Codex IX Rising Moon One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A defensive style that utilizes the combination of aerial maneuverability and blocking with the trident's shaft to prevent critical strikes from hitting the wielder.
Items Used: Ki Guide for Dummies #20
[UT]:Martial Codex X Crimson Run One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A style developed by a more agile ancestor of the Baskerville lineage, focusing on quick and accurate strikes at the lower legs of the opponent in effort to cripple them for a deadly follow through.
Items Used: Ki Guide for Dummies #21
[UT]:Martial Codex XI Sweeping Winds One of many polearm-centric combat styles stored within the archives of the Baskerville estates. For those practiced in the aerial aspect of the dragoon fighting method, this style is a combination of Dandelion Dance and Maelstrom to combine The better offensive aspects of both.
Items Used: Ki Guide for Dummies #22
[UT]:Martial Codex XIII Stalwart Bulwark One of many polearm-centric combat styles stored within the archives of the Baskerville estates. Designed as a merging of Stoic Mount and its derivative Style Rolling Hills, this style adds more momentum to the otherwise stationary aspects of either root form. Using broad spinning movements to block and redirect incoming strikes.
Items Used: Ki Guide for Dummies #23
[UT]:Martial Codex XIV Winter Sun One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A practiced exercise of ice and fire this style merges the strongest aspects of Lingering Hoarfrost and Erupting Flame for a style of conflicting natures. Blanketing the battlefield in both ice and fire to burn a target at both extremes.
Items Used: Ki Guide for Dummies #24
[UT]:Martial Codex XV Resonant Echoes One of many polearm-centric combat styles stored within the archives of the Baskerville estates. Developed by a blind member of the Baskerville lineage, this style balances movement and defense to find openings in the opponent's moves. This form relies heavily on sound and careful movements by the wielder to find their success.
Items Used: Ki Guise for Dummies #25
[UT]:Martial Codex XVI Tempestuous Torrent One of many polearm-centric combat styles stored within the archives of the Baskerville estates. Quick as lightning and evasive as the rain, this style combines Rolling Thunder and Morning Rain into a style of Hit and run attacks infused with lightning. It is best used in a pinch as the effort easily exerts the user.
Items Used: Ki Guide for Dummies #26
[UT]:Martial Codex XVIII Chaotic Rancor One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A purely instinctive style, throwing away all sense lf defense to strike the opponent quickly and without any pattern. Greater use lf the full capabilities of Himnabrjótur allows for a flowing, unexpected cacophony of attacks.
Items Used: Ki Guide for Dummies #27
[UT]:Martial Codex XIX Apogee One of many polearm-centric combat styles stored within the archives of the Baskerville estates. A style favored by Tunic's father when he discovered the soul bond between all former holders of Himnabrjótur. Seamlessly drawing from the past experiences of all this style maximizes in all areas. Focused on sweeping strikes at the cost of aerial superiority to put the opponent down with the last amount of exertion.
Description: Cut off from his extended earth family and its demon-touched origins, the curse inherent to Mel's bloodline was unknown to him until his distant ancestor's reappearance on the mortal plane caused it to awaken.
Like the rest of the Lamellar family and its associated clans, his body has effectively been converted into a factory that converts oxygen into a toxic airborne compound that is exhaled instead of CO2.
While his connection to Hutong was naturally weak and further blocked off by the parasitic corruption of his DNA, its forced awakening has caused it to take on a new form bolstered by the curse’s demonic nature having a strong reaction to the purely artificial biohazardous compounds circulating through his bloodstream. A mist that would have been closer to a light peach colour if awakened by normal means has been transformed into a deep red compound that is toxic to even the hardiest lifeforms. Its full capabilities are unknown at present, however this mist can irritate an individual's eyes or airways on contact and is capable of inducing nausea, temporary weakness or even fever-like symptoms with extended or high levels of exposure. Tarine currently has little control over his mist other than the ability to suppress its production being loosely tied to his ability to remain calm in any given situation.
Description: Lacking control over the flow of the cursed substance his body now produces, its ability to push even the strongest willed of its wielders into an emotionally volatile state combined with the ki-infusion in his blood that provides him with a heightened oxygen capacity means that even the smallest inconvenience has the chance to send Tarine spiralling into a state that leaves air saturated with a thick haze toxic to almost all forms of life except himself and fellow bearers of his curse. While he loathes the ability he's been burdened with and struggles to keep it under control without some form of stabilising or neutralising force present, he is able to weaponise the mist in this state by aiming his techniques in a way that drags high enough quantities of it along that the unprepared might be forced to inhale a debilitating amount. (Destron Flask reflavour)
Description: Himnabrjótur is composed of various metals forged together to create the rose gold alloy that structures the trident. Among them is one known as Cold Iron, a mysterious material claimed to bear a greater burden on beings from other realms. Pulled from deep within this metal, an uncanny hoarfrost is manifest. When invoked this chill can be used offensively.
Description: Himnabrjótur is composed of various metals forged together to create the rose gold alloy that structures the trident. Among them is one known as Orichalcum, a legendary metal from a supposed lost civilization. Hot to the touch, even as an ore a burning heat of unknown origin manifests within. Once under the control of a wielder this inferno may be called upon with ease.