Description: Salvo loads up an explosive round into her rifle, that, while cheap in how much ki energy she needs to imbue it with, is low in power, but does the job rather well enough if it can land a hit.
TP Allocation: 2 TP for 1 KP cost reduction | 1 TP for 10% Power Total stats: 20% Power, 1 KP
Tech Slot: 30k slot
Technique Type: Utility Technique Name: Power Abaft
Description: Salvo uses her accrued knowledge of ki energy to lower her projected power level to any number she desires below her current maximum.
Post by Flip Fortuna on Jan 9, 2023 22:19:09 GMT -5
Technique Type: Heavy Attack Technique Name: Cutting the Deck
Description: Flip fires high powered shots both of his shotguns in tandem, each one pointed at a different target.
TP Allocation: 1 TP for Splitting Varient, 4 TP to reduce KP cost by 2, 1 TP to increase damage by 10% Total stats: 60% splitting attack for 4 KP
Tech Slot: 8k Items Used: N/A
Technique Type: Support Technique Name: Raise
Description: Flip overclocks the machinery within his guns, increasing the damage of his attacks by 10%. He may activate Raise at the very start of his post. This will drain Momentum at a cost of -1 MP per post and prevents him from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. He can only turn it off at the end of a post, at the end his second post after activation at the earliest. He will still consume MP and not regain any MP on the post you turned it off on. If he runs out of MP, he loses Raise's effects at the end of his post and cannot gain any MP on his next turn. [Flavored Max Power]
Flip Fortuna For your Heavy Attack, please note that reducing KP twice only actually costs 3 TP. However, you accidentally spent "6" TP anyway, so your technique is still mechanically correct and can be approved, though please edit your post to the correct numbers. Thanks!
Technique Type: Medium Defensive Technique Name: Tax Fraud
Description: An advanced version of Tax Evasion. Like its predecessor, currency afterimage trails are created as a result of Russ dodging attacks instantly.
TP Allocation: 2 TP Evasive, 2 TP Ki Cost Reduction Total stats: 70%, 3KP, Evasive
Description: With a bit of training from Nero, Zhalla has started to slowly learn the ropes of Telepathy... But she's still not too good at it yet. When sending a telepathy message to people she knows they often times end up reaching the desired person much later then when Zhalla first sends the mind message, like mail stuck in the mind postage system. Sometimes her messages can take even weeks to reach the right person and because of this she's started using it less like one would for usual Telepathy and more like mail left for loved ones just in their mind. Just like Telepathy this requires the other characters' players' consent to have the messages reach their character. This does not require KP to use.
Technique Type: Medium Defensive Technique Name: Planning your next moves
Description: A strategist's best tool is anticipation. To dodge is to anticipate, to move before an attack happens. By predicting the course of an attack or move away from the would-be affected area, Tarro can prevent taking any damage so long as he has the stamina to keep it up.
TP Allocation: 2 towards evasive, 2 towards power Total stats: 90% power. Evasive
Technique Type: SPARKING Medium Offensive Technique Name: Final Flash
Description: A technique inherited from his late grandfather. Nasu powers up and charges all of his energy into both arms before uniting the charged energy into a singular golden beam.
TP Allocation: 8 Power Total stats: 110% Power, 4 KP, No Variants
Tech Slot: Starting Sparking Slot Items Used: Sparking Strategy Guide used to respec Dragonic Ascension
Description: When preparing for a Chaos Trigger, Marimba must purify his ki, converting it into pure negative energy, which will become condensed in his body until it is fully saturated. Once prepared, he briefly suppresses any form of thinking, entering into a mindless state of pure murderous instinct, guided by the destructive nature of Negative Energy, which seeks to eradicate all life.
While in this state, his body becomes unstable and can mutate instantly, gaining more mouths, limbs, bones, and tentacles than the mortal mind can possibly control, all of which act independently of each other, with the sole purpose of annihilating their target. Once all of the negative energy has been depleted, the attack ends, and Marimba regains consciousness as he reverts to a stable form.
Description: Marimba targets a vital area of his foe, usually with a slashing or peircing attack. This results in significant internal or external bleeding. Alternatively, if Kaiju Cocktail has been used, then this attack can be roleplayed as administering an additional small dose of poison.
Choosing to reflavor the text behind these two techniques:
Living Wrath Nasu temporarily grows long, spirit fangs around one hand and then proceeds to stab himself with them. While no physical harm occurs, he can use these fangs to extract the darkness within him and pull it out in the physical world under the form of a dark energy orb. Once harnessed, this energy summons a dark silhouette made of his dark side wielding a huge sword. They proceed to circle and cut away at their opponent back and forth, left and right at an impressive speed. Eventually the barrage ends and the user absorbs the silhouette once more, launching himself for one last overhead strike at his opponent, empowered by the residual fury.
becomes
Indra Nasu harnesses the power of his fury and gains speed and power. He circles and cuts away at his opponent back and forth, left and right at an impressive speed. Eventually the barrage ends and he launches himself for one last overhead strike at his opponent, empowered by the residual fury.
Final Flash A technique inherited from his late grandfather. Nasu powers up and charges all of his energy into both arms before uniting the charged energy into a singular golden beam.
becomes
Shadowhunter A technique inherited from his late grandfather. Nasu unleashes forth a massive shroud of power in the form of a flaming wave in his opponent's direction.
Description: A variation of Ki Sensing. Russ refined this ability to the point of his mind subconsciously create a "sound" only Russ can hear to alert him of danger nearby. It doesn't work against Anti-Sense users.
TP Allocation: N/A Total stats: N/A
Tech Slot: N/A Items Used: ‘Ki for Dummies’ Guidebook #7 Technique Type: Utility Technique Name: Ki Sticking
Description: Russ channels ki through his hands and feet to scale up vertical surfaces and ceilings.
TP Allocation: N/A Total stats: N/A
Tech Slot: N/A Items Used: ‘Ki for Dummies’ Guidebook #8
Technique Type: Heavy Offensive Technique Name: Renzokuken
Description: Gandigan produces a long, thick blade of his from his arm. From there he attacks with a relentless assault, slamming the blade into his enemy multiple times over
TP Allocation: 5TP into Power. Total stats: 6KP - 100% - N/A
Description: Gandigan draws power into his arms, bringing them across his body to defend himself from heavier attacks
TP Allocation: 3TP into Power. Total stats: 2KP - 40% - N/A
Tech Slot: 60K Items Used: None Technique Type: Support Technique Name: Max Power
Description: You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.