Post by Tarro on Aug 22, 2021 18:30:35 GMT -5
GENERAL INFORMATION
NAME: Tarro
ALIASES: -
AGE: 17 -> 19
GENDER: Male
SPECIES: Saiyan | Saiyan Pride, Burning Ki | Zenkai
GENERAL TRAITS: Impossible Recovery, Tactician
STARTING PLANET: Plant
HOME REGION: Plant, Saiyan Palace
CHARACTER DESCRIPTIONS
Once his teenager years arrived, his power and appearance experienced drastic changes, but, with greater power and a well-built body were the sparks of war lighting up; a war that he was willing to fight in. For years, there had been talks to negotiate a possible peace with the tsufurujins, but it was one that was never going to come from the get-go. He didn't immediate jump in the war, as, back then, he wasn't as strong as his peers. Tarro would keep on training for months to come to reach his peak.
His story starts at the training period's end, just as war broke out once more after the death of the factions' respective representatives.
COMBAT INFORMATION
TECHNIQUES:
NOTE: He now has overall more control over the Oozaru. Still, he controls it from an outsider's perspective, from his brain.
STARTING LOADOUT: -
HISTORY
You're Poison Running Through My Veins - Tarro's sent off on his first mission, where he was to meet up with the scout team that was sent off earlier that day. His objective was to gather any information and report back, but when he fought a Jagaimo puking her guts out but motivated to keep going, Tarro couldn't stand back and not go along. In their search for a water source and whilst scouting the surroundings of Tuffle territory, they came across an abandoned camp. There were clues that lead the both of them to believe someone had been there recently, leading up to them being ambushed!
Delivery Boy - Tarro was tasked with the surveillance of an important building. Neither he nor the other guards were informed of what it was they were guarding. While the rest were actively looking around, Tarro was dozing off on the top of a cliff, reaching a hand out towards the sky... when something caught his eye: two people, one Saiyan and the other Saibaman, were sneaking around. After informing his allies of what it was happening, Tarro confronted them and, unknowing what his kin would lose to the supplies being stolen, transformed into a Great Ape, destroying all it was in his path. The news reached the Queen and one of her most trusted soldiers, who checked in and stopped the mess.
Battle of Wits - Tarro receives orders to report to HQ. He's calm up until he arrives. His palms sweaty and his legs shaking, he enters the office of the deskman who was supposed to tell him what his punishment for killing civilians and destroying a part of the city was. Turns out, that wasn't at all what his job was! He was directed to the Borgos Bluffs for Oozaru control training. On his way there, he ran into Auber, an experienced soldier who was full of himself and had so much time that he messed with him, a fresh-out-of-the-boat army man. We then learn they're headed the same way for the same reason. They race their way there and develop a complex kind of rivalry where Tarro constantly struggles to surpass Auber, while the latter casually plays around with him and watches his growth.
Monkey See, Monkey Do - Taori trains Auber and him in mastering the Great Ape form, a task that is by no means easy.
Serenity Now - Tarro lands at a location that he describes as unique; to his knowledge, it's one of the last locations where any noteworthy vegetation remains on Plant. There, he meets Sharizya, an alien magician, and Zuqetta, both of whom end up stopping him in his tracks when he, in self-defense, charges up a blast to exterminate a carnivorous plant. In this chapter, he too considers the use the tuffles could have as a vassal state; to rid the planet of the Destron Gas that plagues it and forbids the passage of all, least they have a death wish.
Strength in Numbers - In a world with so many dangers and powerful organizations, Tarro, a lone Saiyan, aims to recruit a mercenary to aid in the mission of bringing the Tuffles down. He ends up hiring Sesame, a most powerful for-hire fighter. The both of them end up working together in a fight against drunkards and others, the objective of which being for the both of them to prove themselves and learn how to fight together.
Drums of War - This was a failed attempt of the young fighter to draw the army's forces to the gates of the castle belonging to the once Queen of the Saiyans, Rosemary, in order to siege it and elect a new leader, for they needed it in the ongoing war.
Seizing Greatness [CH] - Tarro was plotting to overthrow the Queen due to her not being there to lead the Saiyan army, but Taori, the man who had once trained him, was a step ahead of him and seized the throne for himself. Faced with this situation, all the youngster could do was ask of the King to lead them to victory.
They Lost The War? - In face of the abrupt end to the war that had waged for so long, Tarro recognized his failure as a strategist to learn about the enemy. He blamed it on his reluctance to speak with one of them on the field following their fights to the death. Perhaps he could've interrogated them or sent them back home to relay a message. To spark fear into people's hearts to the mention of his name: Tarro. What he would do to gain a worthwhile title as a result of the glory he accumulated from his never-ending conflicts.
Tarro travels to Hatchi City, the capital of the Tuffle-occupied territory, and meets Korado, a most interesting half-blood with the blessing of having seen the conflict from its two sides. Through him, he learns about a number of incognitas, which become part of his objectives. Namely, there is learning about others' views on politics and the measures he intends to put in place as King, about other saiyans and tuffles' battle tactics, about his interest in figuring out what kind of fighter he is and of gathering information on the ability that some of his kin have developed of harnessing the power of the Oozaru, ridding oneself of the transformation's many disadvantages but, unfortunately, also of its advantages.
Breath of Fresh Air - After the war's end, the teenager felt a void that he desired to fill. Realizing the only way he'd be able to was to re-discover himself and shift his method of improvement towards honing his style of fighting, he shot his space pod to space and landed on an unknown planet, where he met a green-haired, pale and suited man who was in the process of killing the site he'd decided to camp at until he got his bearings.
Whispah Wakes - A day after his arrival, a space pod crash landed nearby where Tarro had set shop. He, with but a wolf pelt covering his lower body and held in place by his tail, went over to check it out. In the possible scenario the alien creature that had survived the landing suffered a concussion and trauma, Tarro followed behind it with Fukushu, a green-skinned man he'd tried to make allies with. Him and the alien creature both, at one point. He knew he would need allies for when the time to ascend to the throne came.
Banking on a Brawl - Tarro travelled to Battle Island in search for a fight a couple of weeks into his stay on Earth. Given the name of the place and how it was a gathering point that housed many powerful beings, it sounded right to go there in order to put a value to the Earthling's fighting prowess. In his short stay on Earth of a couple of weeks, now, he'd come to realize Earthlings were, power-wise, weak beings, but their technology and city-planning was noteworthy.
The time has come - Tarro receives a transmission through the Saiyan army frequency months after his arrival on Earth, urging him to return to planet Plant in anticipation of an invasion. Then, it is made clear that, while it isn't an invasion, it is a challenge made by Zuqetta, a lass he'd met in the past, to the King of Saiyans, Taori, the man who'd once trained him in the control of the Oozaru, a request issued by Rosemary, the previous Queen. The alert requested his return to the planet as this would be an important moment for the Saiyan race. Tarro went along with it, as he had his own plans as well.
NAME: Tarro
ALIASES: -
AGE: 17 -> 19
GENDER: Male
SPECIES: Saiyan | Saiyan Pride, Burning Ki | Zenkai
GENERAL TRAITS: Impossible Recovery, Tactician
STARTING PLANET: Plant
HOME REGION: Plant, Saiyan Palace
CHARACTER DESCRIPTIONS
APPEARANCE:


(Credits go to BrusselTheSaiyan)
BACKGROUND: Tarro is a Saiyan that was born and raised on Plant. During his younger years, his parents didn't pay him any attention. His power levels topped that of every other low-class baby, but he was still branded just that. As far as he knows, they just might be dead. Ever since he was young, he trained hard to surpass his limits. He didn't have a particular reason to as a Saiyan, who're born to fight, though the fact that his parents never trained with him or led him down the right path subconsciously motivated him to strive farther.Once his teenager years arrived, his power and appearance experienced drastic changes, but, with greater power and a well-built body were the sparks of war lighting up; a war that he was willing to fight in. For years, there had been talks to negotiate a possible peace with the tsufurujins, but it was one that was never going to come from the get-go. He didn't immediate jump in the war, as, back then, he wasn't as strong as his peers. Tarro would keep on training for months to come to reach his peak.
His story starts at the training period's end, just as war broke out once more after the death of the factions' respective representatives.
COMBAT INFORMATION
TECHNIQUES:
Light Offensive || Galaxy BreakerADDITIONAL NOTES: Tarro doesn't have full control over his Oozaru, but he doesn't suffer from the tail weakness
The user cups their hands before them and harness their energy, creating a sphere of pure energy, the color of which is a fixed bright blue, that swirls while being charged up. The beam shoots outwards, searching to eradicate everything in its path.
Power: 20%
KP Cost: 1 KP
Variants: Power increase, KP decrease by 1
Medium Defensive || Embrace The Pain
The user crosses their arms in an 'x' fashion, bracing themselves against the attacks coming their way. Should these break through the defensive pose, the user takes the remainder of the damage head-on with an unwavering will to live.
Power: 50%
KP Cost: 4 KP
Variants: Shield
Heavy Sparking Offensive || Super Galaxy Breaker
This is an upgraded version of the original. The user's stance doesn't change, but what does is the amount of energy put towards damaging the enemy. Because of the amount of time it takes to charge the technique, the user is rooted and is left unguarded... Or at least, that's what the technique is intended to make the enemy believe. If the user were to be attacked, a 40% PL energy shield, invisible prior to this moment, appears momentarily to mitigate the damage.
Power: 110%
KP Cost: 6 KP
Variants: Preparation (+20% PL to attack per each turn charged, up to 2, for a maximum of +40% PL), Back-up Plan, Power Increase (x6)
Heavy Offensive || It's Raining Blasts
So long as the user has a clear view of the enemy, they can fire a never-ending number of blasts to hone into them. These blasts explode upon entering in contact with a surface, but, so long as the user can sense them out or has access to a scouter, every single one of the blasts will chase after the target to ensure maximum damage.
Power: 80%
KP Cost: 6 KP
Variants: Homing, Power Increase (x3)
Medium Defensive || Planning your next moves
A strategist's best tool is anticipation. To dodge is to anticipate, to move before an attack happens. By predicting the course of an attack or move away from the would-be affected area, Tarro can prevent taking any damage so long as he has the stamina to keep it up.
Power: 90%
KP Cost: 4 KP
Variants: Evasive, Power Increase (x2)
Medium Offensive || Body Blow
The technique consists of ramming one's fist into a foe's gut. The user beforehand conducts the majority of their ki through their striking arm and holds it in place. This way, upon coming in contact with the opponent, or anything really, the energy shoots outwards in a wild, continuous wave that seeks to flow through, in most cases leaving a gaping hole behind.
Power: 50%
Variants: Power Increase (x2), Bleed
KP Cost: 4 KP
Tech Slot: 10k slot
Light Defensive || Weave
This technique has two uses: Tarro can either employ it to avoid an incoming attack through, in the case of a beam or a blast, flying away from it, or to take advantage of a foe being occupied firing it by speeding by its side to where the assaulter is. In the case of physical attacks, it happens through his weaving and parrying.
Power: 60%
Variants: Power Increase, Evasive
KP Cost: 2
Tech Slot: 20k slot
Utility Technique || Flight
Tarro has learned the ability to soar the skies through advanced chi manipulation. He can move at subsonic speeds at the expense of a bit of energy, or a moderate pace at no cost. This technique can be used to fight in the air.
Utility Technique || Fast Hands (Reflavoured Four Witches Technique)
The speed behind Tarro's attacks is matched by none other than himself! He can throw four punches and kicks in the same time a trained fighter can throw two of one.
Utility Technique || Fighting Stance: Wide Open
Tarro's combat pose consists of standing upright and leaving his arms hanging to his sides; it is lackluster and full of openings. He has trained in the art of taunting his enemies by welcoming them to strike, and, as such, with OOC permission, his foes will be more inclined to give him their best from the get-go.
NOTE: He now has overall more control over the Oozaru. Still, he controls it from an outsider's perspective, from his brain.
STARTING LOADOUT: -
HISTORY
CARVING A PATH THROUGH EROSION:
You're Poison Running Through My Veins - Tarro's sent off on his first mission, where he was to meet up with the scout team that was sent off earlier that day. His objective was to gather any information and report back, but when he fought a Jagaimo puking her guts out but motivated to keep going, Tarro couldn't stand back and not go along. In their search for a water source and whilst scouting the surroundings of Tuffle territory, they came across an abandoned camp. There were clues that lead the both of them to believe someone had been there recently, leading up to them being ambushed!
Delivery Boy - Tarro was tasked with the surveillance of an important building. Neither he nor the other guards were informed of what it was they were guarding. While the rest were actively looking around, Tarro was dozing off on the top of a cliff, reaching a hand out towards the sky... when something caught his eye: two people, one Saiyan and the other Saibaman, were sneaking around. After informing his allies of what it was happening, Tarro confronted them and, unknowing what his kin would lose to the supplies being stolen, transformed into a Great Ape, destroying all it was in his path. The news reached the Queen and one of her most trusted soldiers, who checked in and stopped the mess.
Battle of Wits - Tarro receives orders to report to HQ. He's calm up until he arrives. His palms sweaty and his legs shaking, he enters the office of the deskman who was supposed to tell him what his punishment for killing civilians and destroying a part of the city was. Turns out, that wasn't at all what his job was! He was directed to the Borgos Bluffs for Oozaru control training. On his way there, he ran into Auber, an experienced soldier who was full of himself and had so much time that he messed with him, a fresh-out-of-the-boat army man. We then learn they're headed the same way for the same reason. They race their way there and develop a complex kind of rivalry where Tarro constantly struggles to surpass Auber, while the latter casually plays around with him and watches his growth.
Monkey See, Monkey Do - Taori trains Auber and him in mastering the Great Ape form, a task that is by no means easy.
Serenity Now - Tarro lands at a location that he describes as unique; to his knowledge, it's one of the last locations where any noteworthy vegetation remains on Plant. There, he meets Sharizya, an alien magician, and Zuqetta, both of whom end up stopping him in his tracks when he, in self-defense, charges up a blast to exterminate a carnivorous plant. In this chapter, he too considers the use the tuffles could have as a vassal state; to rid the planet of the Destron Gas that plagues it and forbids the passage of all, least they have a death wish.
Strength in Numbers - In a world with so many dangers and powerful organizations, Tarro, a lone Saiyan, aims to recruit a mercenary to aid in the mission of bringing the Tuffles down. He ends up hiring Sesame, a most powerful for-hire fighter. The both of them end up working together in a fight against drunkards and others, the objective of which being for the both of them to prove themselves and learn how to fight together.
Drums of War - This was a failed attempt of the young fighter to draw the army's forces to the gates of the castle belonging to the once Queen of the Saiyans, Rosemary, in order to siege it and elect a new leader, for they needed it in the ongoing war.
Seizing Greatness [CH] - Tarro was plotting to overthrow the Queen due to her not being there to lead the Saiyan army, but Taori, the man who had once trained him, was a step ahead of him and seized the throne for himself. Faced with this situation, all the youngster could do was ask of the King to lead them to victory.
They Lost The War? - In face of the abrupt end to the war that had waged for so long, Tarro recognized his failure as a strategist to learn about the enemy. He blamed it on his reluctance to speak with one of them on the field following their fights to the death. Perhaps he could've interrogated them or sent them back home to relay a message. To spark fear into people's hearts to the mention of his name: Tarro. What he would do to gain a worthwhile title as a result of the glory he accumulated from his never-ending conflicts.
Tarro travels to Hatchi City, the capital of the Tuffle-occupied territory, and meets Korado, a most interesting half-blood with the blessing of having seen the conflict from its two sides. Through him, he learns about a number of incognitas, which become part of his objectives. Namely, there is learning about others' views on politics and the measures he intends to put in place as King, about other saiyans and tuffles' battle tactics, about his interest in figuring out what kind of fighter he is and of gathering information on the ability that some of his kin have developed of harnessing the power of the Oozaru, ridding oneself of the transformation's many disadvantages but, unfortunately, also of its advantages.
JOURNEY OF SELF-DISCOVERY:
Breath of Fresh Air - After the war's end, the teenager felt a void that he desired to fill. Realizing the only way he'd be able to was to re-discover himself and shift his method of improvement towards honing his style of fighting, he shot his space pod to space and landed on an unknown planet, where he met a green-haired, pale and suited man who was in the process of killing the site he'd decided to camp at until he got his bearings.
Whispah Wakes - A day after his arrival, a space pod crash landed nearby where Tarro had set shop. He, with but a wolf pelt covering his lower body and held in place by his tail, went over to check it out. In the possible scenario the alien creature that had survived the landing suffered a concussion and trauma, Tarro followed behind it with Fukushu, a green-skinned man he'd tried to make allies with. Him and the alien creature both, at one point. He knew he would need allies for when the time to ascend to the throne came.
Banking on a Brawl - Tarro travelled to Battle Island in search for a fight a couple of weeks into his stay on Earth. Given the name of the place and how it was a gathering point that housed many powerful beings, it sounded right to go there in order to put a value to the Earthling's fighting prowess. In his short stay on Earth of a couple of weeks, now, he'd come to realize Earthlings were, power-wise, weak beings, but their technology and city-planning was noteworthy.
The time has come - Tarro receives a transmission through the Saiyan army frequency months after his arrival on Earth, urging him to return to planet Plant in anticipation of an invasion. Then, it is made clear that, while it isn't an invasion, it is a challenge made by Zuqetta, a lass he'd met in the past, to the King of Saiyans, Taori, the man who'd once trained him in the control of the Oozaru, a request issued by Rosemary, the previous Queen. The alert requested his return to the planet as this would be an important moment for the Saiyan race. Tarro went along with it, as he had his own plans as well.