Post by Jinx on Aug 19, 2024 4:04:52 GMT -5
GENERAL INFORMATION
NAME: Clair
AGE: Adult
GENDER: Female
COMPANION TYPE: Lackey
SPECIES: Bio-Android || Hardy, Saiyan Pride, Sugar Coating (Light)
CHARACTER DESCRIPTIONS
APPEARANCE: Clair has startingly pure white skin, black sclera, and reddish-pink eyes. Like Jinx, she's rather lithe and of average height, though she has a bit more athletic tone. Clair dresses in a more modernized version of Konatsian mage attire with a high-collared torso piece that ends at the shoulders and upper thighs, wrappings that extend up her arms that end at a pair of fingerless wide-brimmed gloves, bare legs, and fanciful boots.
BACKGROUND: Clair is the ultimate experiment of Jinx, the perfect form and proof that creating a powerful and independent Majin is possible. Like her predecessors, Clair was created purely by magic and, while a stepping stone in a long-running plan to repopulate a desolate Dharatan, was given the same freedom and power to choose as her 'siblings'. In contrast to Jinx's somewhat airheaded bubbly personality, Clair is more subdued, teasing, and subversive.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
NAME: Clair
AGE: Adult
GENDER: Female
COMPANION TYPE: Lackey
SPECIES: Bio-Android || Hardy, Saiyan Pride, Sugar Coating (Light)
GENERAL TRAITS: Bulky, Bare Knuckle Brawler
CHARACTER DESCRIPTIONS
APPEARANCE: Clair has startingly pure white skin, black sclera, and reddish-pink eyes. Like Jinx, she's rather lithe and of average height, though she has a bit more athletic tone. Clair dresses in a more modernized version of Konatsian mage attire with a high-collared torso piece that ends at the shoulders and upper thighs, wrappings that extend up her arms that end at a pair of fingerless wide-brimmed gloves, bare legs, and fanciful boots.
BACKGROUND: Clair is the ultimate experiment of Jinx, the perfect form and proof that creating a powerful and independent Majin is possible. Like her predecessors, Clair was created purely by magic and, while a stepping stone in a long-running plan to repopulate a desolate Dharatan, was given the same freedom and power to choose as her 'siblings'. In contrast to Jinx's somewhat airheaded bubbly personality, Clair is more subdued, teasing, and subversive.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
LIGHT OFFENSIVE || DARK SHOTADDITIONAL NOTES: Clair's x16 will be 'Aphotic'
A simplistic blast of dark energy that can also be used to infuse a melee blow.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT OFFENSIVE || NEBULA PULSE
A pulsating wave of energy that is freakishly quick.
Power: 40%
KP Cost: 2 KP
Variants: N/A
LIGHT OFFENSIVE || NEBULA LANCE
Clair's hands clap together, stretching a visible web of distorted space out into the rough shape of a lance or spear, preparing for a powerful hurl.
Power: 30%
KP Cost: 2 KP
Variants: Wind-Up
LIGHT DEFENSIVE || DARK BARRIER
A basic barrier of dark energy.
Power: 30%
KP Cost: 1 KP
Variants: N/A
LIGHT DEFENSIVE || NEBULA SHROUD
A shimmering shroud of dark energy forms around Clair to protect her.
Power: 50%
KP Cost: 2 KP
Variants: N/A
MEDIUM DEFENSIVE || RIPPLING STARFIELD
A distorted field of dark energy which dampens the positive energies of an attack.
Power: 60%
KP Cost: 4 KP
Variants: Shield
MEDIUM DEFENSIVE || STRATIFIED STARFIELD
An alternative dark energy barrier that rapidly repairs itself after surviving damage.
Power: 60%
KP Cost: 4 KP
Variants: Layered
MEDIUM OFFENSIVE || ANTI-MATTER BURST
A delayed attack that gathers together many anti-matter particles before crushing them together and launching at high speeds.
Power: 70%
KP Cost: 4 KP
Variants: Wind-Up
MEDIUM OFFENSIVE || GRAVITRON CRUSHER
Clair attempts to besiege an enemy with an invisible, crushing force of reversed gravity.
Power: 60%
KP Cost: 4 KP
Variants: Bleed
HEAVY DEFENSIVE || GRAVITRON SHIELD
An invisible wall of intense gravity is erected, warping and dampening attacks.
Power: 100%
KP Cost: 6 KP
Variants: Shield
HEAVY OFFENSIVE SPARKING || DARK STARSTORM
Clair unleashes a feral storm of purple-black energy, comet-like bursts trailing behind a main giga-beam that track down and attack most others on the field.
Power: 130%
KP Cost: 6 KP
Variants: Preparation, Quake
SUPPORT || GRAVITRON FLUX
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post at the beginning of your post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.