Post by Jinx on Aug 19, 2024 4:04:52 GMT -5
GENERAL INFORMATION
NAME: Clair
AGE: Adult
GENDER: Female
COMPANION TYPE: Lackey
SPECIES: Bio-Android || Perpetual Regeneration, Strategist (Heavy), Sugar Coating (Heavy)
CHARACTER DESCRIPTIONS
APPEARANCE: Clair has startingly pure white skin, black sclera, and reddish-pink eyes. Like Jinx, she's rather lithe and of average height, though she has a bit more athletic tone. Clair dresses in a more modernized version of Konatsian mage attire with a high-collared torso piece that ends at the shoulders and upper thighs, wrappings that extend up her arms that end at a pair of fingerless wide-brimmed gloves, bare legs, and fanciful boots.
BACKGROUND: Clair is the ultimate experiment of Jinx, the perfect form and proof that creating a powerful and independent Majin is possible. Like her predecessors, Clair was created purely by magic and, while a stepping stone in a long-running plan to repopulate a desolate Dharatan, was given the same freedom and power to choose as her 'siblings'. In contrast to Jinx's somewhat airheaded bubbly personality, Clair is more subdued, teasing, and subversive.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
3 Starter slots, 6 slots from Main Sparking, 6 slots from PL
NAME: Clair
AGE: Adult
GENDER: Female
COMPANION TYPE: Lackey
SPECIES: Bio-Android || Perpetual Regeneration, Strategist (Heavy), Sugar Coating (Heavy)
GENERAL TRAITS: Self Sacrifice, Quick Learner
CHARACTER DESCRIPTIONS
APPEARANCE: Clair has startingly pure white skin, black sclera, and reddish-pink eyes. Like Jinx, she's rather lithe and of average height, though she has a bit more athletic tone. Clair dresses in a more modernized version of Konatsian mage attire with a high-collared torso piece that ends at the shoulders and upper thighs, wrappings that extend up her arms that end at a pair of fingerless wide-brimmed gloves, bare legs, and fanciful boots.
BACKGROUND: Clair is the ultimate experiment of Jinx, the perfect form and proof that creating a powerful and independent Majin is possible. Like her predecessors, Clair was created purely by magic and, while a stepping stone in a long-running plan to repopulate a desolate Dharatan, was given the same freedom and power to choose as her 'siblings'. In contrast to Jinx's somewhat airheaded bubbly personality, Clair is more subdued, teasing, and subversive.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
3 Starter slots, 6 slots from Main Sparking, 6 slots from PL
LIGHT OFFENSIVE || DARK SHOT [STARTER]ADDITIONAL NOTES: Clair's starts with 48,000 PL (Jinx has 160,000 PL at time of app) and a x8 that will be named Dark Force
A simplistic blast of dark energy that can also be used to infuse a melee blow.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT OFFENSIVE || NEBULA PULSE [STARTER]
A pulsating wave of energy that is freakishly quick.
Power: 40%
KP Cost: 2 KP
Variants: N/A
LIGHT OFFENSIVE || NEBULA LANCE [STARTER]
Clair's hands clap together, stretching a visible web of distorted space out into the rough shape of a lance or spear, preparing for a powerful hurl.
Power: 30%
KP Cost: 2 KP
Variants: Wind-Up
LIGHT DEFENSIVE || DARK BARRIER [SLOT 1]
A basic barrier of dark energy.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT DEFENSIVE || NEBULA SHROUD [SLOT 2]
A shimmering shroud of dark energy forms around Clair to protect her.
Power: 40%
KP Cost: 2 KP
Variants: N/A
HEAVY DEFENSIVE || RIPPLING STARFIELD (SLOT 3)
A distorted field of dark energy which dampens the positive energies of an attack.
Power: 80%
KP Cost: 4 KP
Variants: Shield
HEAVY DEFENSIVE || STRATIFIED STARFIELD (SLOT 4)
An alternative dark energy barrier that rapidly repairs itself after surviving damage.
Power: 80%
KP Cost: 4 KP
Variants: Layered
HEAVY OFFENSIVE || ANTI-MATTER BURST (SLOT 5)
A delayed attack that gathers together many anti-matter particles before crushing them together and launching at high speeds.
Power: 80%
KP Cost: 4 KP
Variants: Wind-Up
HEAVY OFFENSIVE || GRAVITRON CRUSHER (SLOT 6)
Clair attempts to besiege an enemy with an invisible, crushing force of reversed gravity.
Power: 70%
KP Cost: 4 KP
Variants: Bleed
HEAVY DEFENSIVE || PROJECTED GRAVITRON SHIELD (SLOT 7)
An invisible wall of intense gravity is erected, warping and dampening attacks.
Power: 100%
KP Cost: 6 KP
Variants: Shield, Distanced
HEAVY DEFENSIVE || PROJECTED DARK STAR (SLOT 8)
A simple wall of vantablack energy that defends allies exceptionally well
Power: 120%
KP Cost: 6 KP
Variants: Distanced
HEAVY DEFENSIVE || GRAVITRON SHIELD (SLOT 9)
An empowered but selfish Gravitron Barrier.
Power: 120%
KP Cost: 6 KP
Variants: Distanced
HEAVY DEFENSIVE || EXPANSIVE STAR FIELD (SLOT 10)
A twinkling field of energy forms from across the battlefield to protect from afar.
Power: 80%
KP Cost: 4 KP
Variants: Distanced
HEAVY DEFENSIVE SPARKING || DARK STARSTORM BARRIER
Clair unleashes a feral storm of purple-black energy, comet-like bursts that coalesce into a massive shield.
Power: 120%
KP Cost: 6 KP
Variants: Expansion, Stasis, Distanced+