A ray of nanobots are sent from Korado’s arms. The Nanobots collect ki and send out whenever he pleases.
(Statis+ +1 Power)
Nanomachines Son! (Light) | 2 KP 30% Barrier|
Korado calls his Nano Machines to cover his body to protect him. This barrier will last a long time allowing him to protect himself for as long as he is going to need.
(+1 Power and Sustained)
N.A.N.O! (Heavy) | 5 KP 80% Attack|
Korado makes his Nanomachines focus up creating a black beam of energy that fires at a foe. This beam of energy can merge with other attacks and is able to break through tough defenses. (Merging -1 cost, +1 power)
Korado
Technique Type: Light Offensive Technique
Technique Name: Gravity Breaker
Description: Adding a Multitude of Gravitational Energy to his fists he punches a foe with a powerful series of blows
TP Allocation: +3 Power
Total stats: 40%, 2KP Offensive
Tech Slot:10k
---
Technique Type: Heavy Offensive Technique
Technique Name: Blutz Buster
Description: Using his technology to pull in a large amount of Blutz Wave Energy, it is converted into a powerful beam of energy to tear through a target with a single shot.
TP Allocation: +5 Power
Total stats: 120%, 6KP Offensive
Tech Slot:20k
-----
Technique Type: Medium Defensive Technique
Technique Name: Nano Overlayer
Description: Korado puts his Nanobots into overdrive creating a powerful force field around himself to protect him from harm. Helps absorb the impact of an attack that breaks through the barrier.
TP Allocation: +2 Power, Shield
Total stats: 60%, 4kp Shield
Tech Slot:30k
Now for Sickle Stuff. Sickle Companion Type: Buddy [CORE] Regeneration [CORE] Durability (Arcosian)
[OPTIONAL] Burning Ki
[GENERAL] TENACIOUS [GENERAL] CALCULATED
Tech Changes Light Type || Viral Burst
Description: Sickle explodes out its body flying all over the place. It attaches to targets before exploding in a powerful explosion to devaste his foes.
Power: 20%
KP Cost: 2 KP
Variants: +1 Power, Splitting
Medium Type || Viral Flailing
Description: Sickle explodes out his body become a mass of limbs to smash around smashing into a target at close range.
Power: 40%
KP Cost: 2 KP
Variants: Ki Cost
Heavy Type || Merging Mass
Description: Sickle opened up its body gathering a large mass of ki that fires and can merge with other attacks, it also has the added benefit of breaking down defenses in its way!
Power: 80%
KP Cost: 6 KP
Variants: Merging, Piercing, +1 Power
Sparking Type || S.I.C.K.L.E (Heavy)
Description: Sickle opened up its body gathering a large mass of ki but this time it also launches itself with the attack fusing its own beam to create an even more devastating attack.
Description: Sickle uses his body to slingshot himself forward before forming a massive fist to smash right into the jaw of a foe and knock them silly!
TP Allocation: +4 power
Total stats: 80%, 4kp Offensive
Tech Slot:10k
----
Technique Type: Light Evasive Technique
Technique Name: Splitting Mass
Description: Sickle splits his body into tiny masses to leap away from an incoming attack before reforming without taking any damage!
TP Allocation: +1 power, Evasive
Total stats: 60%, 2kp Dodge
Tech Slot:20k
Technique Type: Heavy Offensive Technique
Technique Name: Galic Gun
Description: Sickle molds his shape into that of a Saiyan warrior and clasps his hands together. Forming a powerful Purple Beam of energy he fires it right toward a foe. This techquine has max lethal force put behind it!
(Originally a 2 Power, Piercing so gonna buff accoridngly)
Power: 100% Piercing
KP Cost: 6 KP
Light Offensive || Killer Crescent (Absorbed Techquine 2) a straightforward attack where the user points their palm at the enemy and releases a widespread Crescent blade of energy capable of inflicting and harm and maiming opponents
Mint shows the difference of his foe power and his own. He rushes forward smashing into a foe with all his strength with a barrage of blows. (+3 Power)
Mint grabs a foe by the face and smashes them over and over into the ground to make them grovel before him! No Defense will stop this coming Fate for his foe. (Piercing, -1 Kp Cost, +1 Power)
40k Psycho Barrier (Light) | 2 KP 40% Barrier |
Mint focuses his telekinetic might to form a powerful barrier around himself to protect himself from an attack (+3 Power)
50k Supernova (Heavy) | 6 KP 120% Attack|
Mint forms a smaller and weaker version of his Hypernova. Supernova is a massive bright ball akin to a star floating in the air. The blast of the attack causes a massive explosion that is meant to tear asunder a large portion of nearby land (+5 Power)
60k Invincibility (Medium) | 4 KP 60% Barrier|
Mint charges forward covering himself with a thin layer of super dense ki to allow him to shrug off devastating blows. This lair of ki lasts a long time allowing him to protect himself from a series of attacks if it comes down to it.(+2 Power, Sustained)
70k
Technique Type: Light Deffensive
Technique Name: Afterimage
Description: Mint uses a burst of speed to vanish on the spot to avoid an incoming attack.
TP Allocation: +2 Afterimage, +1 Power
Total stats: 60 Percent Dodge for 2KP
Tech Slot: 70k Slot
80k
Technique Type: Medium Offensive
Technique Name: Supreme Power
Description: Mint Grabs a Target and throw throws them into the air before unleashing a massive torrent of ki to blast them out of the sky.
Mint formed a massive ball of ki over his head just like a Supernova and throws it down on his foe. The Attack explodes in a massive fashion to destroy everything in its path and completely crush all resistance. (+10 Power)
7k Spectral Ribcage (Light) | 1 KP 20% Barrier | Crotona Soummons Bellial's Ribcage around her to defend agiasnt an attack. While not powerful it is fast-acting and does not cost a lot of energy. (Variants: +1 Power, -1 Kp Cost)
14k Chaotic Harvest (Heavy) | 6 KP 120% Attack | Crotona gathers her energy from her Monsters and unleashes a devastating beam of energy (Variants: +5 Power)
21k Oceanbody (Medium) | 4 KP 100% Dodge | Crotona Calls upon Levanthras who allows Crotona to turn her body into a mass of magically infused water to avoid damage from an attack or to reform from one devastating attack. (Variants: Evasive, +2 Power)
28k Oceanus Pressure (Light) | 1 KP 20% Attack| Crotona calls upon a small portion of Levanthras power to imbue herself with the weight of the sea. Crotona comes down hard on a foe with a powerful blow with much more force than before. (Variants: -1 Cost, +1 Power)
35k Fiendish Carapace (Medium) | 4 KP 60% Barrier | Crotona calls upon Zoroth power covering herself in an insectoid-like carapace as she rushes into battle. This carapace holds great durability and won’t easily go away no matter what it is thrown at it! (Variants: +2 Power, Sustained)
42k Damnation Gourd (Heavy) | 5 KP 100% Barrier | Crotona calls upon Belial power to open his ribcage into the maw of the underworld. It sucks in an incoming attack sending it into another pocket realm never to be seen again while protecting Crotona (Variants: +3 Power, -1 Kp Cost)
Sparking 1 Kai Slash (Medium) | 4 KP 4MP 100% Attack | Crotona Remembers the days of her Father Mimmicing his own Ultimate attacks and makes her own. Crotona put her whole body into a devastating slash meant to defeat a foe with one go! (Variants: +6 Power, Piercing)
Technique Type: Light Offensive
Technique Name: Demon Burst
Description: Crotona calls upon her demons conjuring a powerful rainbow color beamed of ki right towards a target to deal heavy damage.
TP Allocation: +4 Power
Total stats: 4kp 80 Percent Attack
Tech Slot: 49,000
Technique Type: Light Offensive
Technique Name: Hero Slice
Description: Crotona uses her own power and heroic nature rushing towards a foe. With a quick barrage of slashes she cut into her foe dealing heavy damage.
TP Allocation: +3 Power
Total stats: 2kp 40 Percent Attack
Tech Slot: 56,000
Technique Type: Medium Offensive
Technique Name: Demon Cutter
Description: Crotona calls upon her demons covering her blade in a vicious aura. When she strikes a target it does not just attack their body but also cut into their spirits causing them to take extra damage if the attack is able to connect
TP Allocation: +2 Power, Bleed
Total stats: 4kp 60 Percent Attack, Bleed
Tech Slot:63,000
Technique Type: Support
Technique Name: Demonic Retreat
Description: Crotona Trasnform into a swarm of tiny insects and tries to escape at high speed's. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to your Solar Flare. You cannot undo your escape via Solar Flare if you are successful, but you can use KP to defend if it is overcome
Technique Type: Heavy Defensive (Identical) Technique Name:A Kiai from the Heart! -> The Ball is Hard
Description:Yakito shouts, buffeting the air around him with a shockwave to better withstand the incoming blow. -> Yakito curls up in a tight ball, offering no clear openings for the incoming blow.
TP Allocation: 4 TP Ki Cost Reduction; 1 TP Power (Identical) Total stats: 80% 4 KP N/A (Identical)
Tech Slot: 90k PL Slot Items Used: JUST A REFLAVOR!Technique Type: Heavy Defensive -> Medium Defensive Technique Name:The Ball is Rotating -> A Kiai from the Heart!
Description:Yakito curls up in a tight ball and spins in place to better withstand the incoming blow. -> Yakito shouts, buffeting the air around him with a shockwave to better withstand the incoming blow and galvanize himself.
Tech Slot: 80k PL Slot Items Used: TRYING DAH NEW SPITEFUL!!!Technique Type:Heavy Defensive -> Medium Offensive Technique Name:The Ball is Hard -> The Spear
Description:Yakito curls up in a tight ball, offering no clear openings for the incoming blow. -> Yakito attacks his target with a wicked spear hand strike that is particularly hazardous to intercept.
TP Allocation:2 TP Ki Cost Reduction; 3 TP Power -> 2 TP Sniper Variant; 2 TP Power Total stats:100% 5 KP N/A -> 60% 4 KP Sniper
Tech Slot: 70k PL Slot Items Used: TRYING DAH NEW SNIPER!!!Technique Type:Medium Defensive -> Heavy Offensive Technique Name:The Palm Says No -> The Tracker
Description:Sometimes, Yakito knows that a fierce defensive palm strike is all you need to endure the incoming blow. -> Tapping into his heightened senses and reflexes via his Sixth Sense: Autopilot UT, Yakito homes toward his target to unleash a devastating strike.
TP Allocation:2 TP Ki Cost Reduction; 2 TP Power -> 1 TP Homing Variant; 4 TP Power Total stats:60% 3 KP N/A -> 110% 6 KP Homing
Plotter The Squadmate enters the fray! Art Source: Commissioned profile picture of my oc made by YokaiDuck on FA/Twitter! Current Item XP: 30,000 XP Current Item Malus: 7,500 XP
Post by Meara Sealgai on Oct 18, 2024 10:01:08 GMT -5
9.3 Changes for Meara
For Meara, the text of Curseweaver has been updated
Due to the TP cost of Stasis changing, the following tech needs updated:
[HEV][OFF] Blood Moon
Truest manifestations of rage incarnate, sanguine moonlight is gathered about the Daughter of the Moon and held until their anger can be wrought upon their foe with crimson Moonfire.
Output: 70%
KP: ▰▰▰▰▰
Variants:
Bleed
Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns starting the turn after the initial hit.
When this is applied, you take 15% of your own PL as damage at the end of your turn. The amount of turns this lasts varies based on the effect that applied it. Damage begins to tick the turn after this status is applied.
Stasis
Your technique may be held in reserve for up to three turns. Each turn, you may use it as normal or pass it to another character with the relevant action.
To
[HEV][OFF] Blood Moon
Truest manifestations of rage incarnate, sanguine moonlight is gathered about the Daughter of the Moon and held until their anger can be wrought upon their foe with crimson Moonfire.
Output: 80%
KP: ▰▰▰▰▰
Variants:
Bleed
Your technique will inflict the Bleeding Status if it deals more than 20% damage to a target. This will last two turns starting the turn after the initial hit.
When this is applied, you take 15% of your own PL as damage at the end of your turn. The amount of turns this lasts varies based on the effect that applied it. Damage begins to tick the turn after this status is applied.
Stasis
Your technique may be held in reserve for up to three turns. Each turn, you may use it as normal or pass it to another character with the relevant action.
I would like to change Bare-Knuckle Brawler and Tactician for Receipt Records and Trump Card!
Technique Type:Medium Defensive Sparking -> Light Defensive Sparking Technique Name: Name your technique. (Identical)
Description: The Ajisa Shuraudo is a warding barrier of cyan ki that takes the likeness of an ethereal Ajisa tree shrouding Zithara to empower her with foreign energy. (Identical)
Using my naughty book to change Yangcong's Gen Traits!
NOW THATS TEAMWORK Your companions gain access to a special form that is HALF of your strongest modifier (rounded up). Guardians grant theirs to the main. Lackeys instead gain full form effectiveness instead of the usual half.
LEGENDARY LACKEY You gain a special type of companion know as a 'Lackey', the mechanics of which can be viewed in the Companion Rules & Types thread.
Technique Type: Support
Technique Name: Max Power
Description: Max Power must be your post's first action and requires at least 1 MP to activate. While active; it empowers your Techniques by +10% and drains 1MP at the start of each turn, you cannot naturally gain MP unless specified by a trait, you can't block escapes, use Evasive or Escape techniques, or defend others. It can only be deactivated as the last action on a post BUT only on your next post or later. If you hit 0 MP for any reason, Max Power ends immediately and you gain the Winded status effect.
TP Allocation: n/a Total stats: n/a
Tech Slot: 150k Items Used: n/a
Last Edit: Oct 19, 2024 21:51:33 GMT -5 by Yangcong
Renaming MAX Power to Surcharge and changing the description.
Technique Type: Support Technique Name: Surcharge
Description: Russ calls upon his addiction of money to supercharge his muscles, giving his battle aura a dollar sign particle effect.
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, or at the end of your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
This should be the last renaming of Tunic's techs as a theme has ultimately been decided
Tech 1 Old
[LIT][OFF][SPARK] Crimson Lance Slashing in a wide arc at its opponent, Himnabrjótur strikes the target with flame tipped spearheads. Power: 50% KP: ▰ Variants N/A
Source: Starter
New
[LIT][OFF][SPARK] 霊貫炎 (Reinuki-en lit. Spiritual Flame) Slashing in a wide arc at its opponent, Himnabrjótur strikes the target with flame tipped spearheads. Power: 50% KP: ▰ Variants N/A
Source: Starter
Tech 2 Old
[SPT] Maker's Mark At the point of creation, each weapon was given a unique mark. A symbol bearing the regard of The Smith. In this mark lies vestiges of power that only draw forth in moments of desperation. When tapped into, little changed visually across the instrument, but the weight of the souls within are more manifest than ever before, creating a palpable disparity in how the instrument may feel to those around it.
Maker's Mark must be your post's first action and requires at least 1 MP to activate. While active; it empowers your Techniques by +10% and drains 1MP at the start of each turn, you cannot naturally gain MP unless specified by a trait, you can't block escapes, use Evasive or Escape techniques, or defend others. It can only be deactivated as the last action on a post BUT only on your next post or later. If you hit 0 MP for any reason, Maker's Mark ends immediately and you gain the Winded status effect.
WINDED [DEBUFF] When applied, you are unable to gain Momentum Points (MP) on your current turn or the following turn.
Full Sauce Clause: In addition, Max Power no longer drains momentum, instead you can gain up to 1 MP naturally per turn, and you may intercept attacks that target others.
Source: Starter [Full Sauce]
New
[SPT] 匠の紋 (Takumi no Mon lit. Crafter's Crest) At the point of creation, each weapon was given a unique mark. A symbol bearing the regard of The Smith. In this mark lies vestiges of power that only draw forth in moments of desperation. When tapped into, little changed visually across the instrument, but the weight of the souls within are more manifest than ever before, creating a palpable disparity in how the instrument may feel to those around it.
匠の紋 must be your post's first action and requires at least 1 MP to activate. While active; it empowers your Techniques by +10% and drains 1MP at the start of each turn, you cannot naturally gain MP unless specified by a trait, you can't block escapes, use Evasive or Escape techniques, or defend others. It can only be deactivated as the last action on a post BUT only on your next post or later. If you hit 0 MP for any reason, 匠の紋 ends immediately and you gain the Winded status effect.
WINDED [DEBUFF] When applied, you are unable to gain Momentum Points (MP) on your current turn or the following turn.
Full Sauce Clause: In addition, Max Power no longer drains momentum, instead you can gain up to 1 MP naturally per turn, and you may intercept attacks that target others.
Source: Starter [Full Sauce]
Tech 3 Old
[MED][DEF] Firebrand Vanguard Himnabrjótur is set ablaze and permeates a wall of intense heat between the wielder and any incoming attacks. Should this heat never waver, it will return to the weapon and bolster further attacks. Power: 40% KP: ▰▰▰ Variants Taunt - Your technique grants the Emboldened Status if it survives a defensive clash with 40% or less of its power intact.
EMBOLDENED [BUFF] When this is applied, the next non-sparking technique you use has an additional +20% power. Doesn’t activate if the technique you used costs 0 KP.
Source: 60,000 Powerlevel
New
[MED][DEF] 熱守 (Nemori lit. Burning Shield) Himnabrjótur is set ablaze and permeates a wall of intense heat between the wielder and any incoming attacks. Should this heat never waver, it will return to the weapon and bolster further attacks. Power: 40% KP: ▰▰▰ Variants Taunt - Your technique grants the Emboldened Status if it survives a defensive clash with 40% or less of its power intact.
EMBOLDENED [BUFF] When this is applied, the next non-sparking technique you use has an additional +20% power. Doesn’t activate if the technique you used costs 0 KP.
Source: 60,000 Powerlevel
Tech 4 Old
[MED][DEF] Slipstream Utilizing its blink, Himnabrjótur attempts to evade an oncoming attack by short-range teleporting itself and its wielder. Power: 100% KP: ▰▰▰▰ Variants Evasive - Your technique gains +40% power, but can only be used if it would exceed the total strength of an oncoming attack. May only be used to defend yourself, and may only be used to avoid one attack. Cannot be paired with any other Variant.
Source: 10,000 Powerlevel
New
[MED][DEF] 迅移風 (Jin Utsuri Kaze lit. Fat Moving Wind) Utilizing its control over wind, Himnabrjótur attempts to evade an oncoming attack by pushing itself and its wielder aside. Power: 100% KP: ▰▰▰▰ Variants Evasive - Your technique gains +40% power, but can only be used if it would exceed the total strength of an oncoming attack. May only be used to defend yourself, and may only be used to avoid one attack. Cannot be paired with any other Variant.
Source: 10,000 Powerlevel
Tech 5 Old
[MED][DEF] Verglas Palisade Erecting a barrier of shattered ice, Himnabrjótur defends itself and its wielder from oncoming assaults. Power: 60% KP: ▰▰▰▰ Variants Shield - Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Source: Starter
New
[MED][DEF] 固氷塀 (Kata Kori Hei lit. Solid Ice Wall) Erecting a barrier of shattered ice, Himnabrjótur defends itself and its wielder from oncoming assaults. Power: 60% KP: ▰▰▰▰ Variants Shield - Your technique will reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL.
Source: Starter
Tech 6 Old
[LIT][DEF] Chilling Presence A thin mist envelops the holder of Himnabrjótur, the chilling fog hungering for the energy of others. Incoming attacks feed into this mist until it can bear no more. Power: 20% KP: ▰
Source: 30,000 Powerlevel
New
[LIT][DEF] 熱の寒気 (Netsu no Samuke lit. Fever Chill) A thin mist envelops the holder of Himnabrjótur, the chilling fog hungering for the energy of others. Incoming attacks feed into this mist until it can bear no more. Power: 20% KP: ▰
Source: 30,000 Powerlevel
Tech 7 Old
[HEV][OFF] Razor Squall Himnabrjótur is swung in such to launch sharp blades of air at its opponent. Damage: 70% KP: ▰▰▰▰ Variants
Source: 20,000 Powerlevel
New
[HEV][OFF] R魂風斬 (Tamashi Kazekiri lit. Soul wind slash) Himnabrjótur is swung in such to launch sharp blades of air at its opponent. Damage: 70% KP: ▰▰▰▰ Variants
Source: 20,000 Powerlevel
Tech 8 Old
[MED][OFF] Burning Blitz A precise and focused strike limned in flame targeting the weak point in an opponent's defense. Damage: 40% KP: ▰▰▰ Variants Pressure - Your technique now does minimum bleed through when it wins against defensive techniques. It can only be reduced to a minimum of 40% of its original power in defensive clashes. In addition, the defensive technique clashing with this one cannot be used to clash with any other technique on their post unless it has the Sustained or Sustained+ variant.
Source: 50,000 Powerlevel
New
[MED][OFF] 迅圧の炎 (Jin-atsu no honō lit. Quick flame pressure) A precise and focused strike limned in flame targeting the weak point in an opponent's defense. Damage: 40% KP: ▰▰▰ Variants Pressure - Your technique now does minimum bleed through when it wins against defensive techniques. It can only be reduced to a minimum of 40% of its original power in defensive clashes. In addition, the defensive technique clashing with this one cannot be used to clash with any other technique on their post unless it has the Sustained or Sustained+ variant.
[MED][OFF] Cloud Cutter Spinning violently in a tempest of its own creation, the trident strikes forth in an effort to drill through the wielder's opponent. Damage: 40% KP: ▰▰▰ Variants Piercing: Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant.
Source: 40,000 Powerlevel
New
[MED][OFF] 斬天 (Zanten lit. Heaven cutter) Spinning violently in a tempest of its own creation, the trident strikes forth in an effort to drill through the wielder's opponent. Damage: 40% KP: ▰▰▰ Variants Piercing: Your technique halves the power of all Defensive Techniques that do not have the Evasive Variant.
Source: 40,000 Powerlevel
Tech 11 Old
[LIT][OFF] Lightning Rod A series of quick jabs laced with lightning aim for pressure points on the opponent's torso. Damage: 20% KP: ▰ Variants N/A
Source: Starter
New
[LIT][OFF] 雷槍 (Raiyari lit. Lightning Spear) A series of quick jabs laced with lightning aim for pressure points on the opponent's torso. Damage: 20% KP: ▰ Variants N/A
Oct 20, 2024 11:54:34 GMT -5
funkyfantom: Man this is so crazy, I'm a player from the old forum who fell off, and I thought this community died out years ago. Its good so see its still around and kicking!
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.