Post by Ambrose on Apr 18, 2024 0:50:40 GMT -5
GENERAL INFORMATION
NAME: Ambrose Regulus
ALIASES: Dr. Regulus, Dr. Ambrose
AGE: 69
GENDER: Male
SPECIES: Tuffle
Strategist
Choose Light, Medium, or Heavy Techniques. The first Standard Variant you take when creating that level of technique has its TP cost reduced by 1.
(Picking Medium)
Salvage
You are able to purchase items in the XP shop at a 20% discount. The SMM contribution is adjusted for the new price as well.
Armed and Ready
Your items that have a once per thread limit can be used an additional time. Does not apply to healing/restoration items or Super Items.
GENERAL TRAITS:
Ambidextrous
You may use up to two items per turn instead of one. You may not use more than one Super Item per turn, however.
Battle Buddy
Technique slots are now shared across all Buddies instead of each individual Buddy gaining slots, and all Buddies have access to other Buddy techniques.
STARTING PLANET: Plant
HOME REGION: Saiba Wastes
CHARACTER DESCRIPTIONS
APPEARANCE:
![](https://i.imgur.com/o9D7kc1.png)
Standing at 4'06" and weighting little more than 120 pounds, Ambrose considered himself average size for a younger Tuffle, having reinforced his frame with light augments to avoid deteriorating too much in his advancing age. His hair has taken on a stark white colour and he does his best to keep it well maintained as to keep it from getting in his way while he works. Preferring to keep to his work attire, he is rarely found without his labcoat, even in more public spaces.
IMAGE CREDIT: Deus, Promare
BACKGROUND:
Ambrose lived the majority of his life not unlike his contemporaries in the Tuffle districts of Planet Plant. With a keen interest in Biotechnical and Cybernetic technologies, he would eventually graduate and move on to teach these subjects for a great deal of time. These years would be mired with the internal politics of academia both on the student and faculty end. It would be during this time that he would first meet the young woman named Momolu who claimed to be foreigner who came to plant to trace a distant lineage. She would take part in his classes and meet with Ambrose occasionally after these classes to discuss their philosophies on life and on the technologies being used by the Tuffles.
Neither seemed keen on many of the more war hungry developments that had been made in recent decades, this subject among many they would find common ground on. But it would be on the nature of mortality that neither seemed to wholly agree or disagree. Being near his sixtieth year, Ambrose had some to despise mortality, the deterioration that came with being a mortal and being forced to age made him sour. He would express this to Momolu, who seemed both empathetic and amused at the perceived plight of the man. She would express that she felt there was a nobility in mortals that some divine in myth seemed to lack, and that if those parts could be made into a whole then it would benefit both sides.
Discussions like this would become the norm as those around these two saw their interactions with a far greater importance than either truly did. In time Momolu would reveal the truth of her being to Ambrose, who while shocked could find little reason to not believe her. It would be in these later years as well that Ambrose hatched a glorious plan, a plan to squash his greatest fear and bring those faulty divinity to their knees.
For six back-breaking years he would genetically engineer the perfect skeleton key for his plan, a being he would come to name Mitama as a sick joke for the plan he had for her. Feeling, however, he would need more cover for his plan. Ambrose would invite Momolu to stay with him and play the role of 'mother' to his new 'child' and perhaps in time both he and the disguised god could both achieve their aims.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT:
Ambrose - 8,000
Mitama - 8,000
Surra - 8,000
Zeni will be retained for the time being.
COMPANION APPLICATION:
Mitama and Surra
NAME: Ambrose Regulus
ALIASES: Dr. Regulus, Dr. Ambrose
AGE: 69
GENDER: Male
SPECIES: Tuffle
Strategist
Choose Light, Medium, or Heavy Techniques. The first Standard Variant you take when creating that level of technique has its TP cost reduced by 1.
(Picking Medium)
Salvage
You are able to purchase items in the XP shop at a 20% discount. The SMM contribution is adjusted for the new price as well.
Armed and Ready
Your items that have a once per thread limit can be used an additional time. Does not apply to healing/restoration items or Super Items.
GENERAL TRAITS:
Ambidextrous
You may use up to two items per turn instead of one. You may not use more than one Super Item per turn, however.
Battle Buddy
Technique slots are now shared across all Buddies instead of each individual Buddy gaining slots, and all Buddies have access to other Buddy techniques.
STARTING PLANET: Plant
HOME REGION: Saiba Wastes
CHARACTER DESCRIPTIONS
APPEARANCE:
![](https://i.imgur.com/o9D7kc1.png)
Standing at 4'06" and weighting little more than 120 pounds, Ambrose considered himself average size for a younger Tuffle, having reinforced his frame with light augments to avoid deteriorating too much in his advancing age. His hair has taken on a stark white colour and he does his best to keep it well maintained as to keep it from getting in his way while he works. Preferring to keep to his work attire, he is rarely found without his labcoat, even in more public spaces.
IMAGE CREDIT: Deus, Promare
BACKGROUND:
Ambrose lived the majority of his life not unlike his contemporaries in the Tuffle districts of Planet Plant. With a keen interest in Biotechnical and Cybernetic technologies, he would eventually graduate and move on to teach these subjects for a great deal of time. These years would be mired with the internal politics of academia both on the student and faculty end. It would be during this time that he would first meet the young woman named Momolu who claimed to be foreigner who came to plant to trace a distant lineage. She would take part in his classes and meet with Ambrose occasionally after these classes to discuss their philosophies on life and on the technologies being used by the Tuffles.
Neither seemed keen on many of the more war hungry developments that had been made in recent decades, this subject among many they would find common ground on. But it would be on the nature of mortality that neither seemed to wholly agree or disagree. Being near his sixtieth year, Ambrose had some to despise mortality, the deterioration that came with being a mortal and being forced to age made him sour. He would express this to Momolu, who seemed both empathetic and amused at the perceived plight of the man. She would express that she felt there was a nobility in mortals that some divine in myth seemed to lack, and that if those parts could be made into a whole then it would benefit both sides.
Discussions like this would become the norm as those around these two saw their interactions with a far greater importance than either truly did. In time Momolu would reveal the truth of her being to Ambrose, who while shocked could find little reason to not believe her. It would be in these later years as well that Ambrose hatched a glorious plan, a plan to squash his greatest fear and bring those faulty divinity to their knees.
For six back-breaking years he would genetically engineer the perfect skeleton key for his plan, a being he would come to name Mitama as a sick joke for the plan he had for her. Feeling, however, he would need more cover for his plan. Ambrose would invite Momolu to stay with him and play the role of 'mother' to his new 'child' and perhaps in time both he and the disguised god could both achieve their aims.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
[LIGHT][OFFENSIVE] Gut PunchADDITIONAL NOTES: Change starting transformation to [Linear Frame Gild]
The most primitive of defense mechanisms, the gut punch. Ambrose makes a quick, unprepared strike at his opponent's mid torso.
Power: 20%
KP Cost: 1 KP
Variants: N/A
[MEDIUM][OFFENSIVE] Strong Upper
Nothing more than basic defense training, an uppercut meant to strike at weak points.
Power: 50%
KP Cost: 3 KP
Variants: Piercing
[MEDIUM][OFFENSIVE] Coat Lint
Desperate times call for desperate measures. In times like this you throw whatever is in your pockets.
Power: 50%
KP Cost: 3 KP
Variants: Exhausting
[MEDIUM][OFFENSIVE][SPARKING] Concentrated Accelerant Laser Induction Battery Emission Reflector (CALIBER)
The concentrated power of the sun, in one hand!
Power: 70%
KP Cost: 2 KP
Variants: Merging
[UT] Transciever
A cochlear implant that allows for two-way communication between those within planetary range. (Flavoured Telepathy)
[UT] Jump Pack
A waist-mounted thruster pack that gives ample lift regardless of the wearer's weight. (Flavoured Flight)
STARTING LOADOUT:
Ambrose - 8,000
Mitama - 8,000
Surra - 8,000
Zeni will be retained for the time being.
COMPANION APPLICATION:
Mitama and Surra