I was thinking, and all Support techs are situated to benefit yourself - but it would be neat to have more supportive options.
Inspiring Ally: You may activate Inspiring Ally at the very start of your post, increasing the power of one ally's techniques by +10% while active. This will drain Momentum at a cost of -1MP per post at the beginning of your post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Inspiring Ally's effects at the end of your post and cannot gain any MP on your next turn.
Inspiring Ally cannot affect more than one player, and you may change who receives its benefits once per post. This ability cannot stack with MAX POWER, nor with additional Inspiring Ally used by others. In order to use Inspiring Ally, you must be within 80% of that Ally's PL, or they must be within 80% of your PL to receive its benefits.
--Inspiring Ally was designed strongly around Max Power, but is meant to support one ally. Being able to choose which ally receives its boost at the start of each post lets the supporting character be flexible. However, to prevent abuse of the tech, making it incapable of stacking with Max Power or additional characters using Inspiring Ally is prudent.
Share my Energy: To help an ally in need, you spend precious energy to aid an injured ally in battle. At the cost of -1MP, you may heal a target for 5% of your Base PL, to a maximum of -6MP for 30% of your base PL. You cannot Regenerate MP naturally during the turn this is activated, and if you reach 0MP, you may not regen MP naturally on your following turn. This Support Technique may only be used Once Per Thread, and cannot stack with other Share My Energy attempts in the same turn rotation.
Healing Characters under 50% of your Base PL halves this effect, and it cannot be used while other Support Techniques you are using, such as Max Power, are active.
--I believe this style of aid is a good addition, as we have seen characters in Dragon Ball do this. Goku saving Frieza, Frieza grudgingly returning the favor, and Piccolo saving Gohan. I believe that this technique can further foster teamwork effort, without enabling it to be too broken.
Saiba-Seed: A seed that, once planted and watered, will grow a Saibaman Follower that will act as your minion during a thread. This Minion always has 10% of your base power level, and may not transform.
Consumed on use. Item Cost: 7,000z ~ 10,000z
Trait Viability - Zenkai loses HARD in later levels of power, with most Saiyan players completely discarding the trait eventually, or even talking about discarding it once they get closer to malus. I suggest the following:
Saiyan Might: Zenkai and Saiyan Pride rolled into one. This thematically emulates the Saiyan trait of "getting stronger the longer they fight", and encourages Zenkai's existence, rather than something to toss aside. The name is obviously just a placeholder, and I'm sure someone can be more creative with it than I am.
Apr 6, 2024 1:21:15 GMT -5
Lottus: Friendly reminder for new folks to check the rules regarding art claims - AI Art is not accepted on Sparking for character sheets.
Apr 17, 2024 14:43:28 GMT -5
Lottus: Hey folks, got a new phone, but verification is preventing me from downloading Discord for now
Apr 17, 2024 14:43:57 GMT -5
Lottus: I won't be available until I get home from work!
Apr 17, 2024 14:44:58 GMT -5
Lottus: Feel free to dm me if needed!
Apr 17, 2024 21:13:47 GMT -5
Dingo: I'll post what you've said here up in the discord so it doesn't get missed!
Apr 18, 2024 19:19:20 GMT -5
Yakito: I am the #1 Tenrec hater (Striker will be struck)