Post by Ember on Jan 31, 2024 20:44:26 GMT -5
GENERAL INFORMATION
NAME: Ember
ALIASES: Raven, Banebreaker
AGE: 27
GENDER: Female
SPECIES: Alien:
Alien Sturdiness - Hardy: The total damage you can sustain is increased by 40%, and your Critical Damage threshold is increased by 10%.
Alien Prowess - Full Sauce: You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP naturally per turn.
Optional Trait: Favorable Contracts - Doubled Zeni Gain.
GENERAL TRAITS:
Lucky: If your base PL is 50% or less of an enemy's base PL, they are unable to CRITICAL you.
Mimicry: Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
STARTING PLANET: What planet would you like to start on?
HOME REGION: Eastern Pastures on Earth.
CHARACTER DESCRIPTIONS
APPEARANCE: Red hair, elf ears, golden eyes. Curvy figure.
IMAGE CREDIT: Here on piccrew!
BACKGROUND: Ember was born on the planet of Neraides, home to the Fae Folk. She grew up on the outskirts of the Spring & Summer Realm, under the 'care' of her adoptive mother, Dagmar after being abandoned as a young child by her parents, whose identity still remains a mystery to her. At the age of 17, she was cast out from the house she lived in with the woman, wearing nothing but the clothes on her back, and was forced to take a job as a contract killer to survive. Upon receiving her first job as a contract killer, she found that she was incapable of taking another Fae's life - enter Raven. Raven possessed Ember's body and completed the contracts for her, allowing the pair to survive in Neraides until the age of 26, when a Dark Fae named Oleander threw the Fae through a portal to Earth in an attempt to dispose of her under the commands of his Lady, Nesta. This is where her story will begin on DB: Sparking.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT:
20,000 PL
4,000 XP
2,000 Zeni
COMPANION APPLICATION: N/A
NAME: Ember
ALIASES: Raven, Banebreaker
AGE: 27
GENDER: Female
SPECIES: Alien:
Alien Sturdiness - Hardy: The total damage you can sustain is increased by 40%, and your Critical Damage threshold is increased by 10%.
Alien Prowess - Full Sauce: You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP naturally per turn.
Optional Trait: Favorable Contracts - Doubled Zeni Gain.
GENERAL TRAITS:
Lucky: If your base PL is 50% or less of an enemy's base PL, they are unable to CRITICAL you.
Mimicry: Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
STARTING PLANET: What planet would you like to start on?
HOME REGION: Eastern Pastures on Earth.
CHARACTER DESCRIPTIONS
APPEARANCE: Red hair, elf ears, golden eyes. Curvy figure.
IMAGE CREDIT: Here on piccrew!
BACKGROUND: Ember was born on the planet of Neraides, home to the Fae Folk. She grew up on the outskirts of the Spring & Summer Realm, under the 'care' of her adoptive mother, Dagmar after being abandoned as a young child by her parents, whose identity still remains a mystery to her. At the age of 17, she was cast out from the house she lived in with the woman, wearing nothing but the clothes on her back, and was forced to take a job as a contract killer to survive. Upon receiving her first job as a contract killer, she found that she was incapable of taking another Fae's life - enter Raven. Raven possessed Ember's body and completed the contracts for her, allowing the pair to survive in Neraides until the age of 26, when a Dark Fae named Oleander threw the Fae through a portal to Earth in an attempt to dispose of her under the commands of his Lady, Nesta. This is where her story will begin on DB: Sparking.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Medium Offensive || Fae's CaterwaulADDITIONAL NOTES: I'd like to name a starter form as "Spirit of Neraides" or something along those lines.
Ember opens her mouth, and lets out an ear-piercing shriek, causing nearby objects or glass to shatter and making her opponent's ears bleed.
Power: 60%
KP Cost: 4 KP
Variants: Bleed
Light Defensive || Shadow Step
Ember calls upon the powers of the Night Court, allowing her to dodge one oncoming attack from a foe, using the shadows as a way to evade her opponent's attack.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Medium Defensive || Shield of Spring
Ember gathers the energy from the ground underneath her, calling to the plants and grass around her for protection. They form a small barrier that blocks one ki or physical attack.
Power: 60%
KP Cost: 4 KP
Variants: Shield
Heavy Offensive || Night Beam
While in darkness (either hidden by shadows or under the cover of night), Ember sends a beam of dark ki towards her opponent that aims to encapsulate them completely and exhaust them when they attempt to escape it.
Power: 80%
KP Cost: 6 KP
Variants: Homing & Exhausting
Utility Technique || Planetary Telepathy
Allows use of telepathic communication between nearby or familiar characters on the same planet as yourself, letting you and your friends always converse internally. This technique is passive and does not require KP.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
STARTING LOADOUT:
20,000 PL
4,000 XP
2,000 Zeni
COMPANION APPLICATION: N/A