Post by Jinx on Nov 1, 2023 20:58:13 GMT -5
GENERAL INFORMATION
NAME: Trixie
AGE: New
GENDER: Gal
COMPANION TYPE: Minion
SPECIES: Majin
>> CANDY BEAM: Upon dealing at least 150% total damage to OR delivering a last hit to an enemy, you regain 30% HP, 2 KP, and 2 MP. Usable twice per thread.
>> PERPETUAL REGENERATION: Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
>> ABSORPTION: Upon successfully defeating and 'absorbing' an enemy, gain a +15% bonus to thread completion up until that point, for immediate application to your PL. Only usable in Action Threads on wounded or dead characters, usable once per thread. You gain one Light, Medium, or Heavy Technique from your opponent's arsenal of your choice.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: The idea had been there for some time. Jinx, in her monolithic plans to become the ruler and protector of Konats alongside the Novas, had an issue. The people of Dharatan were gone. Traces of their essence lingered in spirits and whatever malefic energies the portal had left behind after being consumed, but the city was still a wreck and devoid of even scavengers or vagrants. It was a blight. The Novas might have gained support by stopping the active crossover of voidborne monsters, but they needed to do more. Trying to MOVE citizens in from other places wouldn't work.
She had an idea. Jinx, in her neverending wisdom and genius, had a solution. The people of Dharatan were gone, but she had their traces and lingering magic to work with. The Majin went off alone, neglecting to inform her team of the experiment. With a great deal of strain, emotion, and time, it happened: Trixie. The newly created Majin was terribly weak compared to her 'mother,' but she was lucid, sentient, had a mind of her own, and was an awfully gloomy person. Though the patchwork soul inhabiting the new Majin didn't remember every last detail of Dharatan's destruction, she remembered ENOUGH to be upset - and thankful that Jinx was giving her another chance.
While not an official Nova due to her strength and circumstances, Trixie had a unique talent: born from the negative magicks of Kamae and his void-based ways, she was highly attuned to it, unlike Jinx.
Trixie wasn't forced to stay by the Nova's side, but decided that, as the first of her kind, she should stay to at least bend Jinx's ear.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
NAME: Trixie
AGE: New
GENDER: Gal
COMPANION TYPE: Minion
SPECIES: Majin
>> CANDY BEAM: Upon dealing at least 150% total damage to OR delivering a last hit to an enemy, you regain 30% HP, 2 KP, and 2 MP. Usable twice per thread.
>> PERPETUAL REGENERATION: Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
>> ABSORPTION: Upon successfully defeating and 'absorbing' an enemy, gain a +15% bonus to thread completion up until that point, for immediate application to your PL. Only usable in Action Threads on wounded or dead characters, usable once per thread. You gain one Light, Medium, or Heavy Technique from your opponent's arsenal of your choice.
GENERAL TRAITS -
>> IMPOSSIBLE RECOVERY: You only suffer -75% HP when wounded instead of -100% HP. Once per thread you may use Second Wind even if you have already transformed.
>> MIMICRY: Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
>> IMPOSSIBLE RECOVERY: You only suffer -75% HP when wounded instead of -100% HP. Once per thread you may use Second Wind even if you have already transformed.
>> MIMICRY: Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
CHARACTER DESCRIPTIONS
APPEARANCE -
BACKGROUND: The idea had been there for some time. Jinx, in her monolithic plans to become the ruler and protector of Konats alongside the Novas, had an issue. The people of Dharatan were gone. Traces of their essence lingered in spirits and whatever malefic energies the portal had left behind after being consumed, but the city was still a wreck and devoid of even scavengers or vagrants. It was a blight. The Novas might have gained support by stopping the active crossover of voidborne monsters, but they needed to do more. Trying to MOVE citizens in from other places wouldn't work.
She had an idea. Jinx, in her neverending wisdom and genius, had a solution. The people of Dharatan were gone, but she had their traces and lingering magic to work with. The Majin went off alone, neglecting to inform her team of the experiment. With a great deal of strain, emotion, and time, it happened: Trixie. The newly created Majin was terribly weak compared to her 'mother,' but she was lucid, sentient, had a mind of her own, and was an awfully gloomy person. Though the patchwork soul inhabiting the new Majin didn't remember every last detail of Dharatan's destruction, she remembered ENOUGH to be upset - and thankful that Jinx was giving her another chance.
While not an official Nova due to her strength and circumstances, Trixie had a unique talent: born from the negative magicks of Kamae and his void-based ways, she was highly attuned to it, unlike Jinx.
Trixie wasn't forced to stay by the Nova's side, but decided that, as the first of her kind, she should stay to at least bend Jinx's ear.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Technique Type || Technique Name
Description
Power: __%
KP Cost: _ KP
Variants:
FLIGHT
By some means, usually through a skillful application of your ki, you are able to fly through the air.
MAGIC MATERIALIZATION
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.