Post by Meitr on Sept 16, 2023 16:49:37 GMT -5
Meitr Inri
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Grand Sage of the Cult of the Magi
ALIEN • 137 YEARS OLD • MALE • TRUE NEUTRAL • ON EARTH
[Under Construction]
TRANSFORMATIONS
TECHNIQUES
Arkana Empowered [x4]
A black aura of magic envelops Meitr has he channels the magic of his grimoire, empowering himself and all of his spells. The grimoire floats in the air and appears to move independently of its master. (Starter)
A black aura of magic envelops Meitr has he channels the magic of his grimoire, empowering himself and all of his spells. The grimoire floats in the air and appears to move independently of its master. (Starter)
High Magick [x6]
Meitr's grimoire transmogrifies into a magical scepter and a sword, which the Grand Sage wields in each hand. He is capable of casting spells from both weapons, and the two can move and strike with a mind of their own. The black aura around his body intensifies, becoming tinged in purple and taking on a malevolent feeling. (50,000 PL)
Meitr's grimoire transmogrifies into a magical scepter and a sword, which the Grand Sage wields in each hand. He is capable of casting spells from both weapons, and the two can move and strike with a mind of their own. The black aura around his body intensifies, becoming tinged in purple and taking on a malevolent feeling. (50,000 PL)
Majin Magi [x16]
Using a combination of rage and his great reserves of magic, Meitr becomes capable of reclaiming the power of his youth. His flesh becomes tighter and his wrinkles vanish, he grows from his usual 4'9" to a little over 6 feet tall. His shriveled, frail muscles enlarge, filled with strength and vigor and his pupils turn a bright gold to match the golden energy that surrounds him. Beyond just the reclamation of his youth, Meitr also becomes more Majin-like in appearance, gaining a mouthful of sharp teeth and losing what little hair he has left, gaining a long head tentacle that reaches down below his waist in addition to the trademark steam holes along his head, shoulders, and arms. His grimoire transforms into a belt with the stylized Majin "M" on it and glows gold with the Magi's energy. (150,000 PL)
Using a combination of rage and his great reserves of magic, Meitr becomes capable of reclaiming the power of his youth. His flesh becomes tighter and his wrinkles vanish, he grows from his usual 4'9" to a little over 6 feet tall. His shriveled, frail muscles enlarge, filled with strength and vigor and his pupils turn a bright gold to match the golden energy that surrounds him. Beyond just the reclamation of his youth, Meitr also becomes more Majin-like in appearance, gaining a mouthful of sharp teeth and losing what little hair he has left, gaining a long head tentacle that reaches down below his waist in addition to the trademark steam holes along his head, shoulders, and arms. His grimoire transforms into a belt with the stylized Majin "M" on it and glows gold with the Magi's energy. (150,000 PL)
Majin Magi 2 [x28]
As the previous transformation, but his skin changes from pink to jet black, his eyes becoming two luminous pools of golden light. Tribal markings appear on his skin, glowing with golden energy. (200,000 PL)
As the previous transformation, but his skin changes from pink to jet black, his eyes becoming two luminous pools of golden light. Tribal markings appear on his skin, glowing with golden energy. (200,000 PL)
Majin Magi Beyond [x34]
As the previous transformation, but he loses his head tentacle and gains a long mess of golden hair similar in appearance to a Super Saiyan 3. His muscles also grow and he grows in height by a full foot and a half, his teeth growing to give him two saber-like canines. (300,000 PL)
As the previous transformation, but he loses his head tentacle and gains a long mess of golden hair similar in appearance to a Super Saiyan 3. His muscles also grow and he grows in height by a full foot and a half, his teeth growing to give him two saber-like canines. (300,000 PL)
Majin Magi God [x44]
In a complete reversal of his previous transformation, Meitr's Majin Magi God form shrinks his muscles until they appear cut and lean, his height dropping to just under six feet tall. His head tentacle returns and the long hair vanishes, his teeth also returning to normal. He essentially looks very similar to his initial Majin Maji transformation, except much more lean and his pupils do not turn gold like with that transformation. Instead, they turn blood red along with his aura, which takes on a calm quality and moves like a still body of water that was disturbed with a single stone, the energy rippling outwards from the Sage's body. (350,000 PL)
In a complete reversal of his previous transformation, Meitr's Majin Magi God form shrinks his muscles until they appear cut and lean, his height dropping to just under six feet tall. His head tentacle returns and the long hair vanishes, his teeth also returning to normal. He essentially looks very similar to his initial Majin Maji transformation, except much more lean and his pupils do not turn gold like with that transformation. Instead, they turn blood red along with his aura, which takes on a calm quality and moves like a still body of water that was disturbed with a single stone, the energy rippling outwards from the Sage's body. (350,000 PL)
SPECIES TRAITS
Full Sauce
You start with the Max Power technique for free during character creation. In addition, Max Power no longer drains momentum, and you can gain up to 1 MP per turn.
Hardy
The total damage you can sustain is increased by 40%, and your Critical Damage threshold is increased by 10%.
Favorable Contracts
Doubled Zeni gain.
GENERAL TRAITS
Vampiric
Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
Mimicry
Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
TECHNIQUES
Light Attack Technique || Mystic Ray (Starter)
Meitr gestures in a circular motion, drawing a small magical glyph in the air that fires out a beam of magical power.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Light Attack Technique || Minor Pilfer Energy (Starter)
Chanting his magical incantation and causing his grimoire to float and open its pages facing in the target’s direction, Meitr summons a magical lightning bolt that saps the target’s strength.
Power: 20%
KP Cost: 2 KP
Variants: Exhausting
Medium Attack Technique || Flames of Dharatan (Starter)
Meitr’s grimoire bursts open with a wave of flames that roll like the ocean waters towards their target.
Power: 40%
KP Cost: 3 KP
Variants: Overflowing
Support Technique || Nova Magicka (Full Sauce)
Meitr may activate Nova Magicka at the very start of his post, increasing the power of all of his techniques by +10% while active. Unlike most techniques of its type, it does not drain MP and allows Meitr to gain up to +1 MP per post. However, he cannot use evasive or escape techs, block escapes, or intercept attacks meant for others. Meitr can only turn it off at the end of a post, at the end his second post after activation at the earliest. If he runs out of MP, he loses Nova Magicka's effects at the end of his post and cannot gain any MP on his next turn.
Power: N/A
KP Cost: N/A
Variants: N/A
Medium Sparking Technique || Invocation of Tortured Souls (Starter)
Meitr’s grimoire begins to float as he chants a magical incantation. Once the grimoire opens, the souls of those unfortunate souls who died to utilize its spells are summoned forth as a throng of dark spirits that swarm the target, chasing them down relentlessly until they can leech their power from them in the mistaken belief that this will give them the power to live again.
Power: 60%
KP Cost: 4 KP
Variants: Fatigue, Homing, Homing+
Utility Technique || Mystical Senses (Starter)
Meitr has enhanced his brain through experimentation to be sensitive to the lifeforce of living creatures, enabling him to sense their presence, overall power, determine their identity, and even sometimes determine whether they are good or evil. (OOC permission required to determine the target’s alignment)
Utility Technique || Planetary Telepathy (Starter)
Meitr’s experiments on his own brain have given him the ability to communicate with sentient creatures mentally on a planetary scale.
THREADS
1) Awakening |SOLO| Participants: Meitr, Excalibur || COMPLETED
After five long decades, the Grand Sage of the Cult of the Magi, Meitr Inri, awakens alongside his weapon, the Majin, Excalibur. Finding a ship, the two set off towards Earth, hoping for the opportunity to gain knowledge and power.
2) Arrival |OPEN| Participants: Meitr, Excalibur, Slayg, Jinx, Xiaolan || ONGOING
After arriving on Earth, Meitr and Excalibur are found by one of the local tribes. Due to some unfortunate circumstances, nearly all of the tribesmen are killed. However, the dragon Slayg awakens and begins to work on terrorizing the newcomers before his attempt is interrupted by a Majin named Jinx and a foxlike human named Xiaolan.