Post by Zuci on Jul 23, 2023 1:56:02 GMT -5
Zuci
Saiyan • 20 • Female
Saiyan • 20 • Female
A Saiyan woman born a low-class who feels she deserves more than she's getting. She strongly desires the Saiyan throne, more so to validate her own ambitions rather than out of a want to rule over others.CORES
SAIYAN PRIDE - When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with the momentum power boost. Healing to the point where you have less than 100% damage sustained deactivates this bonus.
ZENKAI - Upon reaching 100% damage taken, gain a 'Zenkai Charge'. Upon reaching 200% damage taken, gain two. Healing in any way does not refresh this effect.
Zenkai Charges can be spent to activate the Transformation Boost Momentum Effect without using MP to do so.
NOBLE BLOOD - Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
Additionally, you gain a third General Trait during character creation.OPTIONAL
Raw Talent - Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
Bulky - The total damage you can sustain is increased by 10%.
Energy Burn - Once per thread, you can substitute part of the required cost of a Momentum Effect using your life force. Cut the cost of a momentum effect you use with this in half (minimum 1 MP reduction). You take 10% damage in recoil for every MP you save doing this.
TECHNIQUES
LIGHT ATTACK TYPE || ONE-TWO! || STARTER / N/A
Zuci steps in and aims a strong punch at her opponent's head while simultaneously throwing a punch at their stomach. The reverse can also be true depending on the situation.
Power: 20%
KP Cost: 2KP
Variants: Exhausting, Power Upgradex1
LIGHT ATTACK TYPE || WAVE SLASH || 80K / N/A
Zuci shoots out slash waves of Ki by kicking the air.
Power: 20%
KP Cost: 1KP
Variants: N/A
MEDIUM ATTACK TYPE || CALAMITY || STARTER / N/A
Zuci fires a beam of Ki at her opponent(s).
Power: 60%
KP Cost: 4KP
Variants: Homing, Power Upgradex2
MEDIUM ATTACK TYPE || WILD STORM || STARTER || N/A
Zuci raises her fingers and produces an explosion of Ki at an area, razing the area and whoever is inside of it when it detonates.
Power: 40%
KP Cost: 3KP
Variants: Bleed, KP Reductionx1
MEDIUM ATTACK TYPE || FOOT DIVE || 30K / N/A
Zuci charges Ki into her legs and dives towards her opponent, aiming to kick them with all her might.
Power: 40%
KP Cost: 3KP
Variants: Overflowing, KP Reductionx1
MEDIUM ATTACK TYPE || QUICK SHOT || 40K / N/A
Zuci charges a thin beam of Ki in her fingertip and shoots it at her opponent. It is small but highly concentrated.
Power: 40%
KP Cost: 3KP
Variants: Piercing, KP Reductionx1
MEDIUM ATTACK TYPE || GIVE UP ALREADY! || 120K / N/A
Zuci focuses Ki into her eyes and shoots it outwards as a near-invisible attack against her opponents.
Power: 40%
KP Cost: 3KP
Variants: Pressure, KP Reductionx1
Heavy SPARKING Attack Type || Armageddon || Starter || N/A
Zuci enters somewhat of a rage-state and unleashes Ki from her whole body, firing blasts that are large, red concentrated beams from her body going in all directions. She can control them at will, although most of the time she'll let them randomly fly about to catch any foes in the area.
Power: 110%
KP Cost: 6 KP
Variants: Piercing, Quake, Power Upgradex6
Heavy SPARKING Attack Type || Fell Star || 100K || N/A
Zuci raises her hand(s) in the air and charges a bright golden ball of Ki that gets bigger with every passing second. It can also draw on the power of others to enhance its strength.
Power: 110%
KP Cost: 6KP
Variants: Merging, Merging+, Preparation
HEAVY DEFENSE TYPE || PERFECT BARRIER || STARTER / N/A
A perfectly designed barrier, used to repel even the mightiest blows. The massive field shields the user from damage, and if it is (somehow) broken, the incoming Bleedthrough is reduced by 30% of the remaining power.
Power: 80%
KP Cost: 5KP
Variants: Shield, KP Cost Reductionx1
LIGHT DEFENSE TYPE || AFTERIMAGE || STARTER / N/A
Zuci moves so fast that she leaves behind a false version of her body that deceives the naked eye. If she's struck, then this false form will fade.
Power: 20%
KP Cost: 2KP
Variants: Evasive, Power Upgradex1
LIGHT DEFENSE TYPE || TRY AGAIN! || 50K / N/A
Zuci waves her hand out and a small shield of Ki appears in front of her. It bounces back any attack thrown at it and redirects the force towards her opponent.
Power: 20%
KP Cost: 2KP
Variants: Reflective, Power Upgradex1
LIGHT DEFENSE TYPE || HARDENED BODY || 60K / N/A
Zuci coats her body in a thin but highly concentrated layer of Ki for defensive purposes.
Power: 60%
KP Cost: 4KP
Variants: Sustained, Power Upgradex2
MEDIUM DEFENSE TYPE || MIRROR WALL || 110K / N/A
Zuci uses her skill to generate a Ki Barrier that absorbs (flavor) and redirects attacks back at her opponent with enhanced strength!
Power: 40%
KP: 3
Variants: Reflective, KP Reductionx1
UTILITY TECHNIQUE || FLIGHT || STARTER / N/A
With control over her Ki, Zuci is able to fly through the air with grace.
UTILITY TECHNIQUE || KI SUPPRESSION || N/A / KI TRAINING FOR DUMMIES
Zuci has the ability to suppress her Ki to abysmal levels if she so desires.
UTILITY TECHNIQUE || KI SENSING || STARTER / N/A
Zuci is skilled enough with her Ki to be able to sense the energy of living beings around her.
UTILITY TECHNIQUE || POWER BALL || N/A / KI FOR DUMMIES GUIDEBOOK
Zuci combines her Ki with the atmosphere of whatever planet she is on and throws out a large, white ball of Ki into the ski. Upon looking at it, she can access her Great Ape / Oozaru form. If it is destroyed, she will revert back to her normal form.
UTILITY TECHNIQUE || SAIYAN POTENTIAL || N/A / KI FOR DUMMIES GUIDEBOOK
After a hard-fought battle on Namek, Zuci has learned to channel the power of her Oozaru form into her base state! Mechanically replaces Oozaru as her x5, and nothing more.
SUPPORT TECHNIQUE || MAX POWER || 70k || N/a
You may activate Max Power at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Max Power's effects at the end of your post and cannot gain any MP on your next turn.
THREADS (WIP)
1) High Spirits || Participants: Zuci, Marrow.
Zuci takes an interest in a Saiyan she deems unusual in Marrow and questions her before leaving her to her own devices.
2) The Black Day (CARNAGE) || Participants: zUCI, Zoki, Tsuya Kusanagi, Bael, Lottus, King Taori, Vocado, Edamame, Iondu, Nasu, Imugi, Tarine, LCDR Kimono, Marrow, Russ, Zhalla, Dr. Yatapi
The Super Saiyan Lottus appears in Hatchi City and Zuci goes to attempt to fight him simply to see what it's like to battle a Super Saiyan. However, she is incapacitated before she gets the proper chance and gets a broken tail for her efforts.