Post by Emperor Ticoga on May 20, 2023 12:05:16 GMT -5
GENERAL INFORMATION
NAME: Sentry
ALIASES:
AGE: Recently constructed "Adult"
GENDER: Neither
COMPANION TYPE: Minion
SPECIES: Android
Species Traits:
OVERDRIVE
All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
LOCKED AND LOADED
You may use one 30% offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These cannot have their power boosted in any way.
STEEL SKIN - Optional Trait
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
CHARACTER DESCRIPTIONS
APPEARANCE: Height: 6' even (2m) Weight: 700lbs
BACKGROUND: Sentry is a marvel of Arcosian engineering, fully autonomous, and equipped with a state-of-the-art artificial intelligence that allows the android to compute data in mere nanoseconds. Designed to resemble the true form of Arcosians, Sentry cuts a formidable silhouette.
Sentry was created at the behest of Ticoga with the intention of serving as a support role against the ever growing tide of enemies that the Arcosian Empire continues to face. Programmed for absolute loyalty to the Empire, Sentry cannot be tricked, bribed, or convinced to betray that which it was constructed for.
While not as powerful as the likes of Ticoga or the Triumvirate, Sentry's potential is theoretically unlimited, and every bit of that power will be aimed for the protection of Arcose and the Empire. However, Sentry will take orders only from Ticoga, who was responsible for the programming of Sentry's artificial intelligence.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Transformation names:
Enhance x5 Starter Form
Recalibration x15 100,000
Superior Design x22 150,000
Supreme Design x32 250,000
Ultimate Machine x42 350,000
(I'll be buying a second Scouter so Sentry can have one "Built in")
NAME: Sentry
ALIASES:
AGE: Recently constructed "Adult"
GENDER: Neither
COMPANION TYPE: Minion
SPECIES: Android
Species Traits:
OVERDRIVE
All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
LOCKED AND LOADED
You may use one 30% offensive attack technique and one 30% defensive barrier technique for free, once per thread each. These cannot have their power boosted in any way.
STEEL SKIN - Optional Trait
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
GENERAL TRAITS:
RAW TALENT
Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
TENACIOUS
Once per thread, a Non-Heavy Standard technique you use during combat costs -1 KP. This cannot make it cost 0 KP. It cannot have its power boosted in any way.
RAW TALENT
Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
TENACIOUS
Once per thread, a Non-Heavy Standard technique you use during combat costs -1 KP. This cannot make it cost 0 KP. It cannot have its power boosted in any way.
CHARACTER DESCRIPTIONS
APPEARANCE: Height: 6' even (2m) Weight: 700lbs
BACKGROUND: Sentry is a marvel of Arcosian engineering, fully autonomous, and equipped with a state-of-the-art artificial intelligence that allows the android to compute data in mere nanoseconds. Designed to resemble the true form of Arcosians, Sentry cuts a formidable silhouette.
Sentry was created at the behest of Ticoga with the intention of serving as a support role against the ever growing tide of enemies that the Arcosian Empire continues to face. Programmed for absolute loyalty to the Empire, Sentry cannot be tricked, bribed, or convinced to betray that which it was constructed for.
While not as powerful as the likes of Ticoga or the Triumvirate, Sentry's potential is theoretically unlimited, and every bit of that power will be aimed for the protection of Arcose and the Empire. However, Sentry will take orders only from Ticoga, who was responsible for the programming of Sentry's artificial intelligence.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Light Attack Technique || Blitz ShotADDITIONAL NOTES:
Sentry points at the enemy, and fires dozens of small, but painful Ki shots at the target!
Power: 20%
KP Cost: 2KP
Variants: Overflowing - Your technique gains an additional 10% strength when clashing with any other technique, and cannot be fizzled.
Tech Slot: Starter
Medium Attack Technique || Lock-On Blaster
Utilizing internal tracking technology, Sentry fires a sparkling "dust" towards the target, which will follow after the target and detonate in a powerful blast upon coming in contact with the target!
Power: 50%
KP Cost: 4KP
Variants: Homing - Your technique completely ignores Defensive Techniques of the same or lower tier that have the Evasive Variant. When used against a higher tier Evasive Variant, Homing attacks instead gain 20% to their power.
Tech Slot: Starter
Light Defense Technique || Hyper Movement
Sentry's systems enhance his speed briefly, making Sentry seem to vanish as they move at an incredible speed to avoid an enemy attack!
Power: 20%
KP Cost: 2KP
Variants: Evasive - Your technique gains +40% power, but can only be used if it would exceed the total strength of an oncoming attack. May only be used to defend yourself, and may only be used to avoid one attack. Cannot be paired with any other Variant.
Tech Slot: Starter
Heavy Attack Sparking || Ultranova
Sentry raises a hand overhead, as if pointing at the sky. Immediately, a gigantic ball of shimmering blue/white energy forms above the fingertip! Sentry launches the attack by pointing at the target!
Power: 100%
KP Cost: 4KP
Variants: Preparation - You charge your attack for up to two posts. Charging for one post adds +20% to your Sparking Technique’s power, while two posts adds another +20% atop (40% total). You fire the post after you finish, but your KP and MP is consumed when you start the charge. You cannot regain KP naturally while charging, but your passive MP regeneration continues normally as you charge. You cannot use any other techniques while charging unless you fire or cancel your charged attack.
Tech Slot: Starter
Utility Technique || Flight
Utilizing the energy from their power core, Sentry is able to fly!
Tech Slot: Starter
Utility Technique || Programmed Immunity
Being a machine, Sentry is immune to mind control - this includes psychic and magical mental control attempts. His state-of-the-art artificial intelligence is able to recognize attempts at reprogramming, and will adapt to foil any and all attempts to reprogram.
Tech Slot: Starter
Support Technique || Enhanced Body
Description: You may activate Enhanced Body at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Enhanced Body's effects at the end of your post and cannot gain any MP on your next turn. ((Flavored MAX Power))
Tech Slot: UNAVAILABLE until 10k (Will app for it later)
Transformation names:
Enhance x5 Starter Form
Recalibration x15 100,000
Superior Design x22 150,000
Supreme Design x32 250,000
Ultimate Machine x42 350,000
(I'll be buying a second Scouter so Sentry can have one "Built in")