Post by LORD SHROOM on Mar 18, 2023 11:51:31 GMT -5
GENERAL INFORMATION
NAME: Ricu Flari
ALIASES: Ricu, Ricu Ricu, The Natural
AGE: 23
GENDER: M
COMPANION TYPE: Minion
SPECIES: Shinjin
Core Trait
KAI KAI
Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 60% evasive defense technique, usable once per thread, that is boost-able. You can also post freely in the Otherworld boards even if you are not dead.
Optional Trait
Sour Fruit - SPECTRAL WRATH (Oni)
Once per thread, you may add +10% to a standard technique. This refreshes once at 100%, and again at 200% damage taken. Healing cannot refresh the effect again.
General Traits
MIMICRY
Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
SELF-SACRIFICE
You may activate any one of your Standard Techniques using your life force. This will render it free of cost, but will instantly knock you out, or wound you in Action Threads. Can not be used on the same turn you would normally be knocked out from damage.
CHARACTER DESCRIPTIONS
APPEARANCE:
The life of a Shinjin is often long and filled with wisdom, Ricu's story is not so traditional. The majestic being started life in the otherworld, he lived a life of leisure and pleasure, as many Shin do, but when Ricu's guardians were called off to face a calamity in the living realm they never returned. Ricu's guardianship was passed on to Gear, a Shin who was quite young himself and within his long life had made some questionable Shin decisions. Gear often chose to live amongst the living, notably the earthlings, and thus so did Ricu.
Due to his overexposure to the living realm, Ricu's young Shin mind did not develop like that of a Shin, but that of a teenage earthling. Being that Ricu was so young in Shin terms, the Shin was very malleable and took to the glitz and glam that the earthling life presented. He was quick to cling to the unsavory characters of the living realm.
Gear had a fascination for the earthlings, their needs and wants spoke to Gear and so he provided. Providing for the humans of earth gave Gear a sense of well being, but over time the humans, as they do, grew needy and unfavorable. This corrupted Gear's perspective of the earth beings. For much of this, Ricu had been present, more so towards the tail end of Gear and earth's relationship. Ricu witnessed much hate and agony from the humans directed towards Gear, despite how he provided for them.
Ricu developed a sense that most living beings were unworthy, they were needy, jealous, vile creatures. Ricu thought himself better than them and also better than Gear, because Gear caused all of this in his humble opinion. Ricu was quick to judge, he never had much development of his own thought processes outside of what he determined to be true.
When Gear and Ricu heard of the Trial of Peace on Namek, Gear decided the two visit the planet and discover what other living beings could demonstrate. Here was where Ricu would cross path's with Shroom and with Ricu's weakened mind it was easy to be overcome by Shroom's control.
COMBAT INFORMATION
TECHNIQUES:
NAME: Ricu Flari
ALIASES: Ricu, Ricu Ricu, The Natural
AGE: 23
GENDER: M
COMPANION TYPE: Minion
SPECIES: Shinjin
Core Trait
KAI KAI
Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 60% evasive defense technique, usable once per thread, that is boost-able. You can also post freely in the Otherworld boards even if you are not dead.
Optional Trait
Sour Fruit - SPECTRAL WRATH (Oni)
Once per thread, you may add +10% to a standard technique. This refreshes once at 100%, and again at 200% damage taken. Healing cannot refresh the effect again.
General Traits
MIMICRY
Once per thread, if a standard or support technique has been used by another character in your thread, you may use that technique as if it was your own. Does not apply to Sparking or Merging Techniques and does not carry over to future threads.
SELF-SACRIFICE
You may activate any one of your Standard Techniques using your life force. This will render it free of cost, but will instantly knock you out, or wound you in Action Threads. Can not be used on the same turn you would normally be knocked out from damage.
CHARACTER DESCRIPTIONS
APPEARANCE:
6', Muscular Build, Suited.
BACKGROUND: The life of a Shinjin is often long and filled with wisdom, Ricu's story is not so traditional. The majestic being started life in the otherworld, he lived a life of leisure and pleasure, as many Shin do, but when Ricu's guardians were called off to face a calamity in the living realm they never returned. Ricu's guardianship was passed on to Gear, a Shin who was quite young himself and within his long life had made some questionable Shin decisions. Gear often chose to live amongst the living, notably the earthlings, and thus so did Ricu.
Due to his overexposure to the living realm, Ricu's young Shin mind did not develop like that of a Shin, but that of a teenage earthling. Being that Ricu was so young in Shin terms, the Shin was very malleable and took to the glitz and glam that the earthling life presented. He was quick to cling to the unsavory characters of the living realm.
Gear had a fascination for the earthlings, their needs and wants spoke to Gear and so he provided. Providing for the humans of earth gave Gear a sense of well being, but over time the humans, as they do, grew needy and unfavorable. This corrupted Gear's perspective of the earth beings. For much of this, Ricu had been present, more so towards the tail end of Gear and earth's relationship. Ricu witnessed much hate and agony from the humans directed towards Gear, despite how he provided for them.
Ricu developed a sense that most living beings were unworthy, they were needy, jealous, vile creatures. Ricu thought himself better than them and also better than Gear, because Gear caused all of this in his humble opinion. Ricu was quick to judge, he never had much development of his own thought processes outside of what he determined to be true.
When Gear and Ricu heard of the Trial of Peace on Namek, Gear decided the two visit the planet and discover what other living beings could demonstrate. Here was where Ricu would cross path's with Shroom and with Ricu's weakened mind it was easy to be overcome by Shroom's control.
COMBAT INFORMATION
TECHNIQUES:
Support Type || WOOOO! (Solar Flare)
Ricu strips down to his undergarments and struts around before his opponent. His dance avoids all attacks and leaves his opponent Blinded in a state of confusion. This allows Ricu to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique valued at 60% of Ricu's total power and requires 2 KP to use. In order to stop Ricu, a player must use an attack that is superior in power to your WOOOO!. You cannot undo your escape via WOOOO! if you are successful, but Ricu can use KP to defend if it is overcome.
Power: 60%
KP Cost: 2KP
Variants: N/A
Light Attack || Diamond Chop
Ricu swings his arm across his body to build up power and then unleashes a melee strike with the open palm of his hand to strike his opponent's chest with all his might.
Power: 20%
KP Cost: 2KP
Variants: Bleed
Heavy Attack || Saturday Morning Cartoons
Ricu opens his arms wide to present his chest, his smile and his dashing good looks towards his opponent. The opponent is unable to avoid Ricu's look and becomes lost in Ricu's flair. Ricu sends an eruption of ki from his body towards the opponent.
Power: 60%
KP Cost: 5KP
Variants: Piercing
Medium Sparking Attack || Figure 4 Leg Lock
Ricu traps his opponent in a leg lock submission which shapes their legs in the shape of the Earth Numeral 4. The submission will cause the opponent great pain and will render their legs weak and damaged.
Power: 90%
KP Cost: 4KP
Variants: Disappointment
Utility Technique || Flight
Ricu uses his ki to fly through the air and move freely without restraint.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Starting Power Level: 1,500