Post by Iondu on Jan 12, 2023 6:27:22 GMT -5
IONDU
Tuffle, Female, Age: 18
Art done by Aclyr on Twitter
TRAITS
CORE TRAITS
OPTION TRAIT
GENERAL TRAITS:
HOME REGION:
Lychee Sector; Plant
TECHNIQUES
Tuffle, Female, Age: 18
Art done by Aclyr on Twitter
TRAITS
CORE TRAITS
1: STRATEGIST; Choose Light, Medium, or Heavy Techniques. The first Standard Variant you take when creating that level of technique has its TP cost reduced by 1.
2: SALVAGE; You are able to purchase items in the XP shop at a 20% discount. The SMM contribution is adjusted for the new price as well.
OPTION TRAIT
UNDERDOG; If you are below 80% of an opponent's PL, your techniques can now fizzle against theirs so long as they are within 60% of their power. Additionally, you can still fizzle against techniques with Overflowing. This only applies if your technique is the weaker one.
GENERAL TRAITS:
1: TRUMP CARD; Sparking Techniques created using Light Techniques can be used an additional time. You must use the same Sparking Technique used the first time, and it costs an additional 1 MP on its second use.
2: RAW TALENT; Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
HOME REGION:
Lychee Sector; Plant
TECHNIQUES
Light Sparking Technique Type || Uilbheist Permet Score: One
Description: By triggering her Hard Light devices, she can induce her body to become far denser and recover from some injuries.
Power: 30%
KP Cost: 2 KP
Variants: Stress Test (+10% PL for every tech hitting it, max +40%), Mending (20% heal if PL remains)
Medium Defensive Technique Type || Drain Shield
Description: Iondu calls on several bits or drones which drain the energy of an attack before using that energy to try and fire back at the enemy!
Power: 50%
KP Cost: 3 KP
Variants: Reflective (Strategist cost down) (if PL remains, fire back +20%)
Medium Defensive Technique Type || Resonant Field
Description: By unleashing a burst of energy particles, the Hard Light bit drone system can try to defend against an attack, and then store that energy to increase the systems power.
Power: 50%
KP Cost: 3 KP
Variants: Taunt (Strategist cost down) (if 40% of the PL remains, next non-sparking has +20% boost)
Medium Defensive Technique Type || Autonomous Barrier
Description: The Hard Light drones can carry out actions independently of Iondu's commands, and their primary directive is to defend.
Power: 50%
KP Cost: 3 KP
Variants: Sustained (Strategist cost down) (use post included, 3 post duration)
Medium Defensive Technique || Cluster Shell (10,000 PL)
Description: Occasionally an attack will prove too much for the system to handle, and so several drone bits will group up in order to try and reduce as much incoming damage as they can!
Power: 50%
KP Cost: 3 KP
Variants: Shield (Strategist cost down) (reduce any bleed-through from a failed defense by 30%, if your PL is within 60% of the attack's remaining PL)
Support Technique || Sensory Overload (Solar Flare) (20,000 PL)
Description: You release a blinding flash of light, replicating the sun's rays. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to your Sensory Overload. You cannot undo your escape via Sensory Overload if you are successful, but you can use KP to defend if it is overcome
Power: 60%
KP Cost: 2 KP
Variants: N/A
Utility Technique || Thrusters
Description: By some means, usually through a skillful application of your ki, you are able to fly through the air.
Utility Technique || Energy Dampener
Description: Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
(30,000 PL)
(40,000 PL)
(50,000 PL)
(30,000 PL)
(40,000 PL)
(50,000 PL)