Post by Tabor on Mar 14, 2021 12:52:26 GMT -5
NAME: Tabor
ALIASES: T, Merch
AGE: 29 Earth years, or 87 in Namekian years
GENDER: Genderless, uses male pronouns
SPECIES: Namekian (Regeneration, Clansman: Warrior Clan, Battle Wisdom)
GENERAL TRAITS: Antisense, Quick Learner
STARTING PLANET: Namek
HOME REGION: Dragon Isles
APPEARANCE:
| Voice |
| Combat |
| AT |
BACKGROUND: Tabor was born on planet Namek, his father Tabret belonging to the Warrior Clan. Naturally, Tabor would follow in his footsteps and dedicate himself to the ways of the clan while living in his home village within the Cargo Farmlands. At first, Tabor studied martial arts until the village elder, Oud, brought forth books imported from Earth. While most of the books contained the martial arts of Earthlings, the few pieces that stood out to Tabor were the ones based around weapon fighting. Tabor approached Oud to help create weapons for him to train with, to which Oud agreed and sent Tabret to fetch the necessary materials to create such weapons.
By the Earth age of 17, Tabor had become adept with a handful of several weapons and Namekian martial arts, at least compared to the rest of the villagers who were willing to train with him, including his father. Tabor announced his plans to travel to the galaxy in search of stronger fighters, to which his father and the village elder gave him their blessings and made Tabor promise to return safely. For the next 9 years, Tabor has traveled to planets such as Earth, Vegeta, and even Arcose at one point, learning whatever he could from the lower class on both Vegeta and Arcose. It was on Earth, however, that Tabor would not only come across two martial artist masters named Bito and Ringo that were willing to teach the proud namekian their ways. The old couple told Tabor not only their techniques with weapons, but also shared with him their culture and their way of living.
When Tabor was 24, master Bito was suddenly attacked by some of his former students who were disgruntled with the old woman due to some past grievances. Tabor came to his master’s rescue, only to get one of his limbs cut off in the process. Despite his wounds, Tabor would gain the upper hand in the fight and even began taunting his foes before being literally stabbed in the back by one of the former students while he was gloating about his strength. Before Tabor and Bito were finished off, Ringo would come in to stop the thugs from killing Tabor. Unfortunately, Bito succumbed to her wounds, and struck by grief, Ringo wished Tabor to leave him and never return for failing to save his beloved. Tabor promised to himself to one day make up for the death of Bito and to hopefully be accepted by his master once more.
By the Earth age of 26, Tabor would return back to Namek to not only show his fellow villagers what he learned during his time traveling the galaxy, but also deliver them various different knick knacks and souvenirs he received as gifts on Earth specifically. Seeing the joy these items brought to his fellow Namekians, Tabor decides to not only become a warrior, but a merchant as well, delivering goods from various different planets to not just his own village, but to the rest of Namek. It was a good thing Tabor was already planning on becoming stronger, since there are more and more dangerous foes traveling the galaxy nowadays. Tabor will need all the strength he can get to fulfill his mission of combatting the strongest warriors and delivering various trinkets to his people.
TECHNIQUES:
Attack (Light) || Ki Arrows
Tabor creates a bow made of pure ki and prepares ki arrows to fire at his opponent. Each arrow passes through his opponent, leaving behind no visible wounds.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Attack (Heavy) || Cannonball
Tabor points his bardiche towards his opponent while a ball of ki at the tip grows in size. After growing to the size of Tabor himself, the ball is launched at his target at incredible speeds.
Power: 100%
KP Cost: 6 KP
Variants: N/A
Defense (Light) || Parry
Tabor swings his bardiche in front of him to stop an incoming attack. The blade is temporarily infused with ki to counteract this attack.
Power: 20%
KP Cost: 2 KP
Variants: Shield
Defense (Medium) || Thick Skin
Tabor readies himself for any incoming strikes, preemptively tensing up and using his ki to shield himself for a while.
Power: 30%
KP: 3KP
Variants: Sustained
Defense (Heavy) || Counterattack
Tabor waits for his opponent to strike before launching a counterassault against their attack. If successful, Tabor takes the opportunity to begin striking back against his opponent with all of his strength.
Power: 80%
KP: 6KP
Variants: Reflective
Support || Focus (MAX Power)
Tabor takes time to focus his next few actions, empowering his next few techniques at the cost of maneuverability (Same thing as MAX Power). You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
Offense (Medium) || Exploit Weakness
After carefully analyzing his opponent, Tabor charges forward and swings his bardiche to precisely hit a weak point against his target. Though it doesn't pack much of a punch, it leaves his opponent temporarily vulnerable
Power: 30%
KP: 3KP
Variants: Exhausting
Sparking Attack (Heavy) || Shield and Sword
Tabor closes the distance between him and his target and prepares to swing at his opponent. In the blink of an eye, Tabor lands a massive number of blows against his target, leaving them with giant gashes. The remaining ki in his bardiche surrounds and protects Tabor.
Power: 110%
KP Cost: 5 KP
Variants: Back-Up Plan
Flight: By some means, usually through a skillful application of your ki, you are able to fly through the air.
Ki Sensing: A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
TRANSFORMATIONS: Adept Blade - x5
STARTING LOADOUT: 5,000 pl, 0 xp, 2000 zeni
ALIASES: T, Merch
AGE: 29 Earth years, or 87 in Namekian years
GENDER: Genderless, uses male pronouns
SPECIES: Namekian (Regeneration, Clansman: Warrior Clan, Battle Wisdom)
GENERAL TRAITS: Antisense, Quick Learner
STARTING PLANET: Namek
HOME REGION: Dragon Isles
APPEARANCE:
| Voice |
| Combat |
| AT |
BACKGROUND: Tabor was born on planet Namek, his father Tabret belonging to the Warrior Clan. Naturally, Tabor would follow in his footsteps and dedicate himself to the ways of the clan while living in his home village within the Cargo Farmlands. At first, Tabor studied martial arts until the village elder, Oud, brought forth books imported from Earth. While most of the books contained the martial arts of Earthlings, the few pieces that stood out to Tabor were the ones based around weapon fighting. Tabor approached Oud to help create weapons for him to train with, to which Oud agreed and sent Tabret to fetch the necessary materials to create such weapons.
By the Earth age of 17, Tabor had become adept with a handful of several weapons and Namekian martial arts, at least compared to the rest of the villagers who were willing to train with him, including his father. Tabor announced his plans to travel to the galaxy in search of stronger fighters, to which his father and the village elder gave him their blessings and made Tabor promise to return safely. For the next 9 years, Tabor has traveled to planets such as Earth, Vegeta, and even Arcose at one point, learning whatever he could from the lower class on both Vegeta and Arcose. It was on Earth, however, that Tabor would not only come across two martial artist masters named Bito and Ringo that were willing to teach the proud namekian their ways. The old couple told Tabor not only their techniques with weapons, but also shared with him their culture and their way of living.
When Tabor was 24, master Bito was suddenly attacked by some of his former students who were disgruntled with the old woman due to some past grievances. Tabor came to his master’s rescue, only to get one of his limbs cut off in the process. Despite his wounds, Tabor would gain the upper hand in the fight and even began taunting his foes before being literally stabbed in the back by one of the former students while he was gloating about his strength. Before Tabor and Bito were finished off, Ringo would come in to stop the thugs from killing Tabor. Unfortunately, Bito succumbed to her wounds, and struck by grief, Ringo wished Tabor to leave him and never return for failing to save his beloved. Tabor promised to himself to one day make up for the death of Bito and to hopefully be accepted by his master once more.
By the Earth age of 26, Tabor would return back to Namek to not only show his fellow villagers what he learned during his time traveling the galaxy, but also deliver them various different knick knacks and souvenirs he received as gifts on Earth specifically. Seeing the joy these items brought to his fellow Namekians, Tabor decides to not only become a warrior, but a merchant as well, delivering goods from various different planets to not just his own village, but to the rest of Namek. It was a good thing Tabor was already planning on becoming stronger, since there are more and more dangerous foes traveling the galaxy nowadays. Tabor will need all the strength he can get to fulfill his mission of combatting the strongest warriors and delivering various trinkets to his people.
TECHNIQUES:
Attack (Light) || Ki Arrows
Tabor creates a bow made of pure ki and prepares ki arrows to fire at his opponent. Each arrow passes through his opponent, leaving behind no visible wounds.
Power: 40%
KP Cost: 2 KP
Variants: N/A
Attack (Heavy) || Cannonball
Tabor points his bardiche towards his opponent while a ball of ki at the tip grows in size. After growing to the size of Tabor himself, the ball is launched at his target at incredible speeds.
Power: 100%
KP Cost: 6 KP
Variants: N/A
Defense (Light) || Parry
Tabor swings his bardiche in front of him to stop an incoming attack. The blade is temporarily infused with ki to counteract this attack.
Power: 20%
KP Cost: 2 KP
Variants: Shield
Defense (Medium) || Thick Skin
Tabor readies himself for any incoming strikes, preemptively tensing up and using his ki to shield himself for a while.
Power: 30%
KP: 3KP
Variants: Sustained
Defense (Heavy) || Counterattack
Tabor waits for his opponent to strike before launching a counterassault against their attack. If successful, Tabor takes the opportunity to begin striking back against his opponent with all of his strength.
Power: 80%
KP: 6KP
Variants: Reflective
Support || Focus (MAX Power)
Tabor takes time to focus his next few actions, empowering his next few techniques at the cost of maneuverability (Same thing as MAX Power). You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
Offense (Medium) || Exploit Weakness
After carefully analyzing his opponent, Tabor charges forward and swings his bardiche to precisely hit a weak point against his target. Though it doesn't pack much of a punch, it leaves his opponent temporarily vulnerable
Power: 30%
KP: 3KP
Variants: Exhausting
Sparking Attack (Heavy) || Shield and Sword
Tabor closes the distance between him and his target and prepares to swing at his opponent. In the blink of an eye, Tabor lands a massive number of blows against his target, leaving them with giant gashes. The remaining ki in his bardiche surrounds and protects Tabor.
Power: 110%
KP Cost: 5 KP
Variants: Back-Up Plan
Flight: By some means, usually through a skillful application of your ki, you are able to fly through the air.
Ki Sensing: A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
TRANSFORMATIONS: Adept Blade - x5
STARTING LOADOUT: 5,000 pl, 0 xp, 2000 zeni