Post by Saizomaru on Mar 14, 2021 8:17:57 GMT -5
GENERAL INFORMATION
NAME: Saizomaru
ALIASES: Sai
AGE: 37
GENDER: Male
SPECIES: Android
Overdrive
Increase KP gain by 1 for 1 turn. The next turn you would regain KP normally, you don’t.
Endless Energy Core
Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 10% damage. You cannot spend MP until you have finished gaining MP through this trait.
Steel Skin
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
GENERAL TRAITS:
Anti-Sense
Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Quick Learner
You gain technique slots every 8,000 PL instead of every 10,000 PL.
STARTING PLANET: Earth
HOME REGION: None
CHARACTER DESCRIPTIONS
APPEARANCE:
PERSONALITY: Saizomaru is a very relaxed, laid back and happy-go-lucky individual in spite of his circumstances. He has a penchant for taking everything save for the extreme in his stride, rarely ever letting anything get to him. Many people take this as him not taking things seriously, and in some cases they would be correct. Despite his whimsical outlook on life, Saizomaru does not take lightly to sleights against himself or other people he cares for.
Saizomaru is a natural born fighter, fighting instincts being like second nature to him. He sees his training as more of a casual exercise or as something to kill time as another would do with jogging or reading a book. Despite his experiences as a warrior and a soldier, he does not have a natural drive to fight—he would prefer to sit and talk things over, avoiding confrontation where it was possible. However, when he does fight, it is usually only a light sparring until he feels the need to get more serious.
Saizomaru is a very sociable person, always wearing a smile on his face when engaging conversation with others. He speaks quite formally when around new people, though quickly becomes more informal when he feels that they have known him long enough, usually after their first meeting. This dynamic changes if he is engaged with a person who has a hostile disposition, becoming straight up informal as a way to try and ease the tension.
Despite being a passive and relaxed person, Saizomaru is quick-witted and known for his sharp tongue. He has a strong habit of making wise-cracks, giving people pet names, and being and overall wiseass.
His training as a soldier has also made him incredibly learned—A fighter without intellect is, after all, just a beast who knows only to punch things. He has a vast amount of knowledge and practical experience in engineering and medical sciences, both considered to be a foundation in creating a self-sufficient combatant. His medical education has given him knowledge of various herbs and plants that are deemed to have medicinal properties, especially earth—its vast and variant ecosystem being a perfect place of research.
As an android, he does not have the need to eat like other living organisms, though at times he will eat for the sake of eating, usually to remind himself of the taste of food and drink. Saizomaru rarely eats meat, though when he does it is strictly pork or beef, or something of equivalence. His favoured foods are things that are sweet or fruity.
BACKGROUND: Saizomaru was born to the male human Heriou, and the female saiyan Peppa. His lineage dates back two hundred years, and he is the seventh generation offspring. As a family tradition, all children are raised as warriors by their parents, and Saizomaru was no different. He learned the family's martial arts, Mushou-Ryuu, while he was at a young age.
Deciding to put his training to good use, Saizomaru enlisted himself in the earthen army, acting as a black-ops unit under the command of General Fried. The general tasked Saizomaru and his six-man platoon, code-named 'Goblin 6', with tactical espionage and recon operations, asking for Saizomaru to lead the group, much to his chagrin, preferring to eschew responsibility and just follow orders.
One of Goblin 6's missions had them uncover an invasion plot on an island a few hundred miles off the southern coast on North Island following unusual readings of energy waves emanating from within the island's tallest mountain. The group infiltrated the stronghold, understanding that it was occupied by an alien force of cybernetic origins.
However, before the group could leave with the information they had gathered, they came under attack. Unable to fend off all of the defense, Saizomaru called for a tactical retreat while he held the enemy forces at bay. They had overwhelmed him and, while his comrades had escaped via extraction, the alien forces had captured him.
For several days Saizomaru undergone horrendous "surgery", in the process of being converted and assimilated into the cybernetic alien forces. His entire body had been stripped from him, save for his head and some vital organs, being replaced with cybernetic components. However, before full assimilation could be completed, General Fried and a squadron of his personal operators invaded the stronghold and rescued Saizomaru.
Taken back to headquarters, Saizomaru spend a month in the facility's R&D department, undergoing continuous tests and examinations to find what exactly had happened to him, as well as gather research on the materials used to compose his body, though they were simply earth materials. However, one material piqued their curiosity: a bio-fibre that acts as the body's muscles.
After he was discharged from R&D, Saizomaru began a series of rehabilitation programs that the military used for wounded operators and those with prosthetic limbs. After several weeks, Saizo was called back into action, now with his newly enhanced form. However, the now-android was starting to slip into a deep depression, becoming cold and introverted. At some point, he went AWOL.
Saizomaru had left the island and began to travel, trying to find some sort of reason or purpose as to his predicament. It made him bitter and angry, and he began to act as a vigilante to take his aggression out of villains and criminals. It was at this point that he ran into general Fried, now retired. Urging for Saizomaru to return to the military, the android declined.
Instead, he returned home. His parents has hardly recognized him, mistaking him for some criminal. However, Saizomaru was quick to assure them of his identity. For some time he had remained at home, finding some form of peace and solidarity in the company of home and family. It didn't take long for him, with the help of his parents, to come to terms with what he was now, and that it didn't change who he was. Once more he left, this time to continue to do what he knew best: help the world become a better, more peaceful place.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
I would like my starter transformation to be renamed to ‘Hokuto Chikara’, please.
STARTING LOADOUT: 5000 PL, 2000 Zeni
NAME: Saizomaru
ALIASES: Sai
AGE: 37
GENDER: Male
SPECIES: Android
Overdrive
Increase KP gain by 1 for 1 turn. The next turn you would regain KP normally, you don’t.
Endless Energy Core
Once per thread, you can damage yourself to regain momentum. Every 1 point of Momentum gained deals 10% damage. You cannot spend MP until you have finished gaining MP through this trait.
Steel Skin
Increases the total damage you can sustain by 20%, and increases your Critical Damage Threshold by 30%.
GENERAL TRAITS:
Anti-Sense
Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
Quick Learner
You gain technique slots every 8,000 PL instead of every 10,000 PL.
STARTING PLANET: Earth
HOME REGION: None
CHARACTER DESCRIPTIONS
APPEARANCE:
PERSONALITY: Saizomaru is a very relaxed, laid back and happy-go-lucky individual in spite of his circumstances. He has a penchant for taking everything save for the extreme in his stride, rarely ever letting anything get to him. Many people take this as him not taking things seriously, and in some cases they would be correct. Despite his whimsical outlook on life, Saizomaru does not take lightly to sleights against himself or other people he cares for.
Saizomaru is a natural born fighter, fighting instincts being like second nature to him. He sees his training as more of a casual exercise or as something to kill time as another would do with jogging or reading a book. Despite his experiences as a warrior and a soldier, he does not have a natural drive to fight—he would prefer to sit and talk things over, avoiding confrontation where it was possible. However, when he does fight, it is usually only a light sparring until he feels the need to get more serious.
Saizomaru is a very sociable person, always wearing a smile on his face when engaging conversation with others. He speaks quite formally when around new people, though quickly becomes more informal when he feels that they have known him long enough, usually after their first meeting. This dynamic changes if he is engaged with a person who has a hostile disposition, becoming straight up informal as a way to try and ease the tension.
Despite being a passive and relaxed person, Saizomaru is quick-witted and known for his sharp tongue. He has a strong habit of making wise-cracks, giving people pet names, and being and overall wiseass.
His training as a soldier has also made him incredibly learned—A fighter without intellect is, after all, just a beast who knows only to punch things. He has a vast amount of knowledge and practical experience in engineering and medical sciences, both considered to be a foundation in creating a self-sufficient combatant. His medical education has given him knowledge of various herbs and plants that are deemed to have medicinal properties, especially earth—its vast and variant ecosystem being a perfect place of research.
As an android, he does not have the need to eat like other living organisms, though at times he will eat for the sake of eating, usually to remind himself of the taste of food and drink. Saizomaru rarely eats meat, though when he does it is strictly pork or beef, or something of equivalence. His favoured foods are things that are sweet or fruity.
BACKGROUND: Saizomaru was born to the male human Heriou, and the female saiyan Peppa. His lineage dates back two hundred years, and he is the seventh generation offspring. As a family tradition, all children are raised as warriors by their parents, and Saizomaru was no different. He learned the family's martial arts, Mushou-Ryuu, while he was at a young age.
Deciding to put his training to good use, Saizomaru enlisted himself in the earthen army, acting as a black-ops unit under the command of General Fried. The general tasked Saizomaru and his six-man platoon, code-named 'Goblin 6', with tactical espionage and recon operations, asking for Saizomaru to lead the group, much to his chagrin, preferring to eschew responsibility and just follow orders.
One of Goblin 6's missions had them uncover an invasion plot on an island a few hundred miles off the southern coast on North Island following unusual readings of energy waves emanating from within the island's tallest mountain. The group infiltrated the stronghold, understanding that it was occupied by an alien force of cybernetic origins.
However, before the group could leave with the information they had gathered, they came under attack. Unable to fend off all of the defense, Saizomaru called for a tactical retreat while he held the enemy forces at bay. They had overwhelmed him and, while his comrades had escaped via extraction, the alien forces had captured him.
For several days Saizomaru undergone horrendous "surgery", in the process of being converted and assimilated into the cybernetic alien forces. His entire body had been stripped from him, save for his head and some vital organs, being replaced with cybernetic components. However, before full assimilation could be completed, General Fried and a squadron of his personal operators invaded the stronghold and rescued Saizomaru.
Taken back to headquarters, Saizomaru spend a month in the facility's R&D department, undergoing continuous tests and examinations to find what exactly had happened to him, as well as gather research on the materials used to compose his body, though they were simply earth materials. However, one material piqued their curiosity: a bio-fibre that acts as the body's muscles.
After he was discharged from R&D, Saizomaru began a series of rehabilitation programs that the military used for wounded operators and those with prosthetic limbs. After several weeks, Saizo was called back into action, now with his newly enhanced form. However, the now-android was starting to slip into a deep depression, becoming cold and introverted. At some point, he went AWOL.
Saizomaru had left the island and began to travel, trying to find some sort of reason or purpose as to his predicament. It made him bitter and angry, and he began to act as a vigilante to take his aggression out of villains and criminals. It was at this point that he ran into general Fried, now retired. Urging for Saizomaru to return to the military, the android declined.
Instead, he returned home. His parents has hardly recognized him, mistaking him for some criminal. However, Saizomaru was quick to assure them of his identity. For some time he had remained at home, finding some form of peace and solidarity in the company of home and family. It didn't take long for him, with the help of his parents, to come to terms with what he was now, and that it didn't change who he was. Once more he left, this time to continue to do what he knew best: help the world become a better, more peaceful place.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Light Attack || Force PalmADDITIONAL NOTES:
The user concentrates their ki into the palm of their hand before thrusting it forwards. The force of both the strike and the ki within impacts with a strong concussive force into the targeted area, usually the chest or face.
Power: 20% (+10%, 1 TP)
KP Cost: 1 KP (-1 KP, 2 TP)
Variants: None
Medium Defense || Vajra Step
The user concentrates their ki within their entire body, allowing them to move at blinding speed for a brief moment. The movement is so fast that it leaves a shimmering afterimage in its wake, useful for distracting an opponent or causing them to lower their guard.
Power: 70% (Evasive Variant)
KP Cost: 3 KP (-1 KP, 2 TP)
Variants: Evasive (2 TP)
Medium Attack || Quivering Palm
A more powerful version of the Force Palm. While its predecessor aims to deal external damage, the Quivering Palm aims to deal internal damage, by using the Ki built up to rupture the opponent's internal organs. If used to knock out an opponent, the attack will merely shut down the opponent's body to a state of unconsciousness. if used to kill the opponent, it will cause a vital organ (usually the heart), or a selection of organs, to explode.
Power: 50% (+20%, 2 TP)
KP Cost: 4 KP
Variants: Bleed (2 TP)
Heavy Sparking Attack || Path of Naraka
The mastered form of the Force Palm and Quivering Palm eschews a huge concussive blast and instead focuses on a much smaller yet more powerful strikes that is used to attack vital points. With great speed, the user rushes in for the first hit and then continues to strike at different areas while the enemy is staggered, using their speed to move around the target as though they were teleporting. The technique utilizes sixteen strikes to attack both temples, the skull, the jaw, the sides of the neck, the base of the neck, the throat, the upper and small of the back, the kidneys, the sternum, the solar plexus, and the sides of the ribs. The technique is used mainly to kill, but reduced force will only leave the opponent in a coma-like state for some time.
Power: 90% (+40%, 4 TP)
KP Cost: 6 KP, 5 MP
Variants: Bleed, Bleed+, Homing (6 TP)
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP use.
Utility Technique || Flight
By some means, usually through a skillful application of your ki, you are able to fly through the air.
I would like my starter transformation to be renamed to ‘Hokuto Chikara’, please.
STARTING LOADOUT: 5000 PL, 2000 Zeni