Post by Froma on Mar 14, 2021 0:24:11 GMT -5
NAME: Froma
ALIASES: Captain Froma, Lady Froma
AGE: 26
GENDER: Female
SPECIES: Alien - Brenchian (Hardy, Full Sauce, Galaxy Brain)
GENERAL TRAITS: Self-Sacrifice, Tactician
STARTING PLANET: Arcose
HOME REGION: Kold Continent
APPEARANCE:
| Voice |
| Combat |
| AT |
BACKGROUND: Born to a high-class family on planet Brench, Froma was trained from birth to one day serve the Brenchian government as a bodyguard. At the age of six, Froma has already begun practicing actual martial arts, and by the age of eight, has mastered the basics and has moved on to more intermediate techniques. It was around this time that a change of plans had occurred, and a feud between her father, Quiejo, and the Brenchian government results in the family essentially being kicked off of the planet.
With nowhere else to turn, Froma and her family were forced to move to the ice cold planet of Arcose, and there she would come into conflict with the locals. While she’s been trained since birth and has even made her way to slowly becoming a master of Brenchian martial arts, it was clear that she was outmatched by the local arcosians due to their innate ability to transform several times over. It was just too much for her to handle, but despite that clear disadvantage, Froma refused to give up on becoming a powerful fighter. Despite the discrimination she's faced, Froma was able to make peace with at least one arcosian by the name of Aurora, who would become her first and only friend for a long time.
By the age of fifteen, Froma had become a master of Brenchian martial arts, but just four days after her birthday, tragedy struck as her father, Quiejo, was killed by a low-level arcosian named Glace. For the next year, Froma forfeits her training in order to spend all of her time tracking down and killing Glace. After one year, she finally meets Glace with Aurora tagging along and attempts to take him down, only to end up having her back broken by the arcosian in his true form and being beaten nearly to death. Before he could finish the job, however, Froma, in an act of desperation, gains the ability to transform into her Glow form, giving her just enough strength to push back and defeat Glace. Before she could finish him off, the local police force showed themselves and detained both her and Glace. Since that day, she’s never heard from Glace again.
Froma expected to be arrested or even put to death, but instead her life was spared. In exchange for this second chance, however, Froma was to work directly for the Arcosian government, more specifically becoming a member of the OMG, who work for the arcosian Freige. By the age of 18, Froma was sent to work as a new member of the OMG and resumed her training once again. Over the next 8 years, Froma only grew stronger and stronger and even became more adept with her Glow form, even going so far as to become more powerful than the standard arcosian citizen. After being in the OMG for so long and becoming an incredible adept warrior, Freige appoints Froma with the title of Captain of the OMG. Now, she works directly alongside Freige as her right-hand, doing whatever it takes to see his ambitions through, all the while pushing herself even further than before. She may’ve not fully recovered from her encounter with the low-life arcosian, but Froma can’t let it slow her down.
TECHNIQUES:
Attack (Medium) || Ray of Hope
Froma launches a single ball of ki towards her opponent. Despite the target’s attempts to run away from the ball, it still chases them down until it makes contact with their body.
Power: 50%
KP Cost: 4 KP
Variants: Homing
Attack (Heavy) || Lightbringer
Froma points both index fingers at her opponent and unleashes a storm of sharp beams of ki, piercing right through most ki attacks and forcing her opponent to either dodge or block.
Power: 80%
KP Cost: 6 KP
Variants: Overflowing
Sparking Defense (Light) || Protection
Sensing that one of her allies is in danger, Froma launches a small ball of bright ki towards her ally. The ball forms a rigid wall in front of her ally, shielding them from an incoming attack.
Power: 50%
KP Cost: 2 KP
Variants: Distanced
MAX Power: You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
Flight: By some means, usually through a skillful application of your ki, you are able to fly through the air.
Four Witches: You grow two additional arms of light on your back for even better grappling and punching power! This technique is passive and does not require KP.
TRANSFORMATIONS: Glow - x4
I have also received permission from both Aurora and Freige to include them in my backstory
STARTING LOADOUT: 5,000 pl, 0xp, 2,000 zeni
ALIASES: Captain Froma, Lady Froma
AGE: 26
GENDER: Female
SPECIES: Alien - Brenchian (Hardy, Full Sauce, Galaxy Brain)
GENERAL TRAITS: Self-Sacrifice, Tactician
STARTING PLANET: Arcose
HOME REGION: Kold Continent
APPEARANCE:
| Voice |
| Combat |
| AT |
BACKGROUND: Born to a high-class family on planet Brench, Froma was trained from birth to one day serve the Brenchian government as a bodyguard. At the age of six, Froma has already begun practicing actual martial arts, and by the age of eight, has mastered the basics and has moved on to more intermediate techniques. It was around this time that a change of plans had occurred, and a feud between her father, Quiejo, and the Brenchian government results in the family essentially being kicked off of the planet.
With nowhere else to turn, Froma and her family were forced to move to the ice cold planet of Arcose, and there she would come into conflict with the locals. While she’s been trained since birth and has even made her way to slowly becoming a master of Brenchian martial arts, it was clear that she was outmatched by the local arcosians due to their innate ability to transform several times over. It was just too much for her to handle, but despite that clear disadvantage, Froma refused to give up on becoming a powerful fighter. Despite the discrimination she's faced, Froma was able to make peace with at least one arcosian by the name of Aurora, who would become her first and only friend for a long time.
By the age of fifteen, Froma had become a master of Brenchian martial arts, but just four days after her birthday, tragedy struck as her father, Quiejo, was killed by a low-level arcosian named Glace. For the next year, Froma forfeits her training in order to spend all of her time tracking down and killing Glace. After one year, she finally meets Glace with Aurora tagging along and attempts to take him down, only to end up having her back broken by the arcosian in his true form and being beaten nearly to death. Before he could finish the job, however, Froma, in an act of desperation, gains the ability to transform into her Glow form, giving her just enough strength to push back and defeat Glace. Before she could finish him off, the local police force showed themselves and detained both her and Glace. Since that day, she’s never heard from Glace again.
Froma expected to be arrested or even put to death, but instead her life was spared. In exchange for this second chance, however, Froma was to work directly for the Arcosian government, more specifically becoming a member of the OMG, who work for the arcosian Freige. By the age of 18, Froma was sent to work as a new member of the OMG and resumed her training once again. Over the next 8 years, Froma only grew stronger and stronger and even became more adept with her Glow form, even going so far as to become more powerful than the standard arcosian citizen. After being in the OMG for so long and becoming an incredible adept warrior, Freige appoints Froma with the title of Captain of the OMG. Now, she works directly alongside Freige as her right-hand, doing whatever it takes to see his ambitions through, all the while pushing herself even further than before. She may’ve not fully recovered from her encounter with the low-life arcosian, but Froma can’t let it slow her down.
TECHNIQUES:
Attack (Medium) || Ray of Hope
Froma launches a single ball of ki towards her opponent. Despite the target’s attempts to run away from the ball, it still chases them down until it makes contact with their body.
Power: 50%
KP Cost: 4 KP
Variants: Homing
Attack (Heavy) || Lightbringer
Froma points both index fingers at her opponent and unleashes a storm of sharp beams of ki, piercing right through most ki attacks and forcing her opponent to either dodge or block.
Power: 80%
KP Cost: 6 KP
Variants: Overflowing
Sparking Defense (Light) || Protection
Sensing that one of her allies is in danger, Froma launches a small ball of bright ki towards her ally. The ball forms a rigid wall in front of her ally, shielding them from an incoming attack.
Power: 50%
KP Cost: 2 KP
Variants: Distanced
MAX Power: You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using MAX Power, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate MAX Power at the conclusion of your turn. You will still lose MP for the turn you turned it off on.
Flight: By some means, usually through a skillful application of your ki, you are able to fly through the air.
Four Witches: You grow two additional arms of light on your back for even better grappling and punching power! This technique is passive and does not require KP.
TRANSFORMATIONS: Glow - x4
I have also received permission from both Aurora and Freige to include them in my backstory
STARTING LOADOUT: 5,000 pl, 0xp, 2,000 zeni