Post by Ward on Mar 13, 2021 23:24:41 GMT -5
GENERAL INFORMATION
NAME: Ward
ALIASES:
AGE: 351
HOME REGION: None yet
CHARACTER DESCRIPTIONS
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
STARTING LOADOUT: 5k xp towards Power Level and 1500 of the 2000 Zeni on the 'Ki For Dummies Guide Book" for the extra Utility Technique.
NAME: Ward
ALIASES:
AGE: 351
GENDER: Male
HEIGHT: Five Feet - Seven Inches ][ 5'7"
HOME REGION: Ajisa Continent
SPECIES: Shin-jin
SPECIES CORE TRAITS:
- Mystic Arts
You can heal your allies with your magical abilities. You can generate a heal valued at 75% of your PL for 3 KP, 150% of your PL for 6 KP. This interacts exclusively with your base power level, and heals based on your target's base power level. Once per thread regardless of level used.
- Kai Kai
Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, usable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
- Stalwart
While in your strongest available form, you may activate 10% MP Power Boosts on all of your Defense Techniques for free. This halts your momentum regeneration for that turn. However, you may not use any Power or Ki Boosts on attack techniques with your MP in your strongest available form.
GENERAL TRAITS:
- Avenger
Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
*Power Boost - Additional +10%
*Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
*Ki Boost - Subtract an additional -1 KP from cost.
*If a minion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
*Power Boost - Additional +10%
*Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
*Ki Boost - Subtract an additional -1 KP from cost.
*If a minion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
- Bare-Knuckle Brawler
You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread.
STARTING PLANET: EarthHOME REGION: None yet
CHARACTER DESCRIPTIONS
APPEARANCE:
BACKGROUND: A shinjin who until now has done little more than train, study, and cross his fingers for a chance to become a Kai one day. Both fortunately and unfortunately in Ward's life there have been two separate occasions where he had participated in the Kai lottery, something that happens maybe twice in the entire span of life for a Shinjin, but in both instances he was not chosen. Having spent over a century since the first failed lottery training for a future chance and studying in the ways of past Kais and the current Supreme Kai, he thought he would be ready if his name was called.
Months had passed since the lottery, and his time was spent in equal part lost in thought with his other duties and daily routines. He thought about balance, and how even a lower Kai's job was to help keep it and watch over their sector, but the truth was he didn't have the experience or near enough knowledge to fully understand what that meant. One of the many benefits of being a Shinjin meant the ability to go out into the universe in the blink of an eye and experience what it had to offer. His life up to this point had consisted of martial arts training, reading whatever he could get his hands on, and little else all these years, so the truth was if he was called to be a Kai one day he would be nothing but incredibly unprepared.
Ward had a few others he would call friends given the time they had spent together, but family wasn't the same to a Shinjin as it was to mortals, so his attachments were minimal. With the chances of another lottery within the next few centuries minimal and nothing keeping him tethered to the core planet, his decision was easy and quickly made; Go to the realm of the mortals and experience the universe in a way he couldn't regardless of the books and knowledge at his disposal.
- Eager for information and knowledge
- Aggressively leaning towards balance in all things
- Incredibly passionate but equally good at hiding it
- Few attachments and rarely looks to gather any
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots that you can use any way you like. Some species start out with an additional slot. You also start with two additional Utility Technique Slots. These are for unique effects, such as Ki Sense or Magic Materialization, which aren't specifically tied to combat.
Heavy Defensive Barrier || Stand FirmADDITIONAL NOTES: If you'd like a starter form renamed, or have anything else we need to know regarding your combat information, let us know.
Focused and projected energy used as a physical barrier to defend against incoming attacks.
Power: 80%
KP Cost: 6 KP
Variants: Distanced - Power Upgrade x3
Light Attack Technique || Materialized Projectiles
Using Magic Materialization to create items, this technique uses said items to directly attack an opponent with ki force backing.
Power: 20%
KP Cost: 1 KP
Variants: KP Cost Reduction - Power Upgrade
Medium Attack Technique || Aura Shove
The user of this technique flares their aura for a moment and harnesses the excess energy, shoving it forward violently.
Power: 30%
KP Cost: 4 KP
Variants: Inspiring - Exhausting
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at a greater distance than lower ones. This technique is passive and does not use KP.
Utility Technique || Ki Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
SPARKING || Heavy Defensive Barrier || Ward Wall
Projects a silhouette aura of the technique user outward to protect against incoming attacks.
Power: 90%
KP Cost: 6 KP
MP Cost: 5 MP
Variants: Careful - Mending - Distanced - Power Upgrade x4
STARTING LOADOUT: 5k xp towards Power Level and 1500 of the 2000 Zeni on the 'Ki For Dummies Guide Book" for the extra Utility Technique.
TRANSFORMATION | MULTIPLIER | PREREQUISITES | AVAILABILITY |
Kaio | x4 | 0 | Available |
Dai-Kaio | x6 | 50,00 | |
Tsukibito | x14 | 100,000 | |
Kaioshin | x20 | 150,000 | |
Dai Kaioshin | x30 | 250,000 | |
Deity | x39 | 300,000 |