Post by Deleted on Apr 16, 2021 11:42:24 GMT -5
GENERAL INFORMATION
NAME: Bea
ALIASES: "Weakling", "Imbecile", "Dunce"
AGE: 18
GENDER: Cis Woman
SPECIES: 100% Saiyan
SAIYAN PRIDE:
When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.
BURNING KI:
Once per thread, you may spend momentum in increments of 2 to regain KP at a cost of 2 MP to 1 KP.
ZENKAI:
Upon being damaged 150% or more in one thread, gain a +10% bonus to thread completion. If you heal from 150% or more, you may gain that completion bonus up until that point mid-thread, for immediate application to your PL. Only usable in Action Threads, and only occurs once a thread.
GENERAL TRAITS:
AVENGER:
Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
If a minion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
IMPOSSIBLE RECOVERY:
If you are defeated by taking Critical Damage in an Action Thread, you can choose to be dealt a Wound and continue the fight with whatever HP you have remaining. If defeated again, you will be dealt an additional Wound. In a non-AT thread, this allows you to resist Critical Damage once, and you do not sustain a wound.
STARTING PLANET: Vegeta
HOME REGION: Will choose later.
CHARACTER DESCRIPTIONS
PLACEHOLDER
BACKGROUND:
COMBAT INFORMATION
TECHNIQUES 6/6: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Danger Ball
A simple empowered blast of purple ki shot outwards from an outstretched hand.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Light Offensive|| Dirty Ball
A twist on the simple Danger Ball ki blast. Intentionally expanded in size to throw up debris and dust as it explodes on contact. Providing a nice opening to an ally trying to lash out at the same target.
Power: 20%
KP Cost: 2 KP
Variants: Inspiring, +10% Power
Heavy Defensive || Summation
One of few defensive techniques utilizing pure ki as a defensive bubble. The user outstretches both arms away from their body and produces this shell to absorb enemy blasts and strikes. Dissipating harmlessly should it break or fade.
Power: 80%
KP Cost: 5 KP
Variants: Ki Cost Reduction, +10% Power x 3
Heavy Sparking Defensive || Genial Total Summation
A powerful alternative projection of a Summation. Rather than the user having the shell cast around them from their palms, they outstretch their hands towards an ally to provide a strong clear barrier of ki as a defensive bubble. It lasts as long as the user can hold it up.
Power: 110%
KP Cost: 6 KP
MP Cost: 5 MP
Variants: Distanced, Sustained, +10% Power x 6
Utility Technique || Ki Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Utility Technique || Flight
Titular Flight Technique.
ADDITIONAL NOTES: Wrathful is the base trans for her
STARTING LOADOUT: 5,000 PL, 2,000 Zeni
MINION APPLICATION: N/A
NAME: Bea
ALIASES: "Weakling", "Imbecile", "Dunce"
AGE: 18
GENDER: Cis Woman
SPECIES: 100% Saiyan
SAIYAN PRIDE:
When you have sustained 100% or more damage, you gain a +10% boost to all techniques, but you may not boost techniques with momentum. Healing to the point where you have less than 100% damage sustained deactivates this bonus.
BURNING KI:
Once per thread, you may spend momentum in increments of 2 to regain KP at a cost of 2 MP to 1 KP.
ZENKAI:
Upon being damaged 150% or more in one thread, gain a +10% bonus to thread completion. If you heal from 150% or more, you may gain that completion bonus up until that point mid-thread, for immediate application to your PL. Only usable in Action Threads, and only occurs once a thread.
GENERAL TRAITS:
AVENGER:
Once per thread, upon the defeat of an ally, you regain all your momentum. For your next three posts, all momentum effects are boosted as follows:
Power Boost - Additional +10%
Transformation Boost - Gain an additional +x1 per 150k base PL, starting at 0. Caps at +x3.
Ki Boost - Subtract an additional -1 KP from cost.
If a minion is defeated and their base PL is not within 50% of your base PL, Avenger is not triggered. Guardians are exempt from this.
IMPOSSIBLE RECOVERY:
If you are defeated by taking Critical Damage in an Action Thread, you can choose to be dealt a Wound and continue the fight with whatever HP you have remaining. If defeated again, you will be dealt an additional Wound. In a non-AT thread, this allows you to resist Critical Damage once, and you do not sustain a wound.
STARTING PLANET: Vegeta
HOME REGION: Will choose later.
CHARACTER DESCRIPTIONS
APPEARANCE:
PLACEHOLDER
BACKGROUND:
COMBAT INFORMATION
TECHNIQUES 6/6: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Offensive || Danger Ball
A simple empowered blast of purple ki shot outwards from an outstretched hand.
Power: 20%
KP Cost: 1 KP
Variants: Ki Cost Reduction, +10% Power
Light Offensive|| Dirty Ball
A twist on the simple Danger Ball ki blast. Intentionally expanded in size to throw up debris and dust as it explodes on contact. Providing a nice opening to an ally trying to lash out at the same target.
Power: 20%
KP Cost: 2 KP
Variants: Inspiring, +10% Power
Heavy Defensive || Summation
One of few defensive techniques utilizing pure ki as a defensive bubble. The user outstretches both arms away from their body and produces this shell to absorb enemy blasts and strikes. Dissipating harmlessly should it break or fade.
Power: 80%
KP Cost: 5 KP
Variants: Ki Cost Reduction, +10% Power x 3
Heavy Sparking Defensive || Genial Total Summation
A powerful alternative projection of a Summation. Rather than the user having the shell cast around them from their palms, they outstretch their hands towards an ally to provide a strong clear barrier of ki as a defensive bubble. It lasts as long as the user can hold it up.
Power: 110%
KP Cost: 6 KP
MP Cost: 5 MP
Variants: Distanced, Sustained, +10% Power x 6
Utility Technique || Ki Suppression
Skilled control over your ki allows you to suppress your Power Level to a minimum of 1 PL to either hide or use this lower PL to fight characters weaker than your full strength on even footing. This technique is passive and does not require KP use.
Utility Technique || Flight
Titular Flight Technique.
ADDITIONAL NOTES: Wrathful is the base trans for her
STARTING LOADOUT: 5,000 PL, 2,000 Zeni
MINION APPLICATION: N/A