Post by Aang on Apr 10, 2021 0:46:19 GMT -5
GENERAL INFORMATION
NAME: Tange, name pun for Tangerine
ALIASES: Aang, "Tangecong"
AGE: 18
GENDER: Male
SPECIES: Tuffle/Saiyan, Tuffle dominante (Trump Card, Deep Pockets, Specialist)
GENERAL TRAITS: The traits you've chosen from the General Traits page.
STARTING PLANET: What planet would you like to start on?
HOME REGION: Pick a certain regional board, (i.e Rocky North on Earth, the Sadala Region on Planet Plant). You can opt to not have a home region to start and pick one freely later.
CHARACTER DESCRIPTIONS
APPEARANCE:
War, like gravity, draws all near.
Gravity, like war, consumes all who oppose it.
Or so Aang was told. It was always difficult for the boy growing up to understand the all-encompassing influence of war, especially its effects on the lives of the people who lived it. Being the offspring of two species, Tuffle and Saiyan, one would imagine Aang would have a particular curiosity on the subject. But he doesn't. And that isn't entirely his fault.
Due to complications, Aang's mother, a Saiyan, passed shortly after his birth. His father, a Tuffle, assumed sole responsibility of the little Tangerine, hoping he would one day become the bridge between two species, similarly to how he and his wife attempted to be and end the war. In the meantime, fatherhood would grow to be a challenge; add a crumbling homeworld to the mix, and it became near impossible.
But somehow, they made it work.
And that is what Aang remembers the most from his time on Plant. The little things. He and his father had a special bond, a trust, and understanding that still influences Aang in unseen ways. Simply put, they were best friends, spending every available moment together since the little one could walk. To say they were inseparable would be an understatement. Together forever, or so Aang thought ... (to be continued, probably)
COMBAT INFORMATION
TECHNIQUES:
NAME: Tange, name pun for Tangerine
ALIASES: Aang, "Tangecong"
AGE: 18
GENDER: Male
SPECIES: Tuffle/Saiyan, Tuffle dominante (Trump Card, Deep Pockets, Specialist)
GENERAL TRAITS: The traits you've chosen from the General Traits page.
STARTING PLANET: What planet would you like to start on?
HOME REGION: Pick a certain regional board, (i.e Rocky North on Earth, the Sadala Region on Planet Plant). You can opt to not have a home region to start and pick one freely later.
CHARACTER DESCRIPTIONS
APPEARANCE:
Base Form ||BACKGROUND:
First Form || AMPERE{Spoiler}
Needing full access to his electric/lightning abilities, Aang pleads with his surroundings to borrow some of its energy, often shown by the environment striking him with a bolt of lightning. Used as a jumpstart, his body is quickly overloaded with electricity, allowing him to transform, turning his hair to yellow/orange to indicate his body's mastery over the element.
War, like gravity, draws all near.
Gravity, like war, consumes all who oppose it.
Or so Aang was told. It was always difficult for the boy growing up to understand the all-encompassing influence of war, especially its effects on the lives of the people who lived it. Being the offspring of two species, Tuffle and Saiyan, one would imagine Aang would have a particular curiosity on the subject. But he doesn't. And that isn't entirely his fault.
Due to complications, Aang's mother, a Saiyan, passed shortly after his birth. His father, a Tuffle, assumed sole responsibility of the little Tangerine, hoping he would one day become the bridge between two species, similarly to how he and his wife attempted to be and end the war. In the meantime, fatherhood would grow to be a challenge; add a crumbling homeworld to the mix, and it became near impossible.
But somehow, they made it work.
And that is what Aang remembers the most from his time on Plant. The little things. He and his father had a special bond, a trust, and understanding that still influences Aang in unseen ways. Simply put, they were best friends, spending every available moment together since the little one could walk. To say they were inseparable would be an understatement. Together forever, or so Aang thought ... (to be continued, probably)
COMBAT INFORMATION
TECHNIQUES:
Utility Technique || ELECTROKINESIS
*Magic Materialization reflavored
*Very limited until transformed
Due to his unusual upbringing, Aang has learned how to create, shape, and manipulate electricity/lightning, within limitations. This normally occurs at the quantum level, manipulating the interactions between atoms and the flow of energy, by simply thinking about it. The application of this technique includes the attraction or repulsion of small objects as well as combining electricity/lightning in combat. This technique is passive and does not require KP for its use.
Utility Technique || SPEED FORCE
*Four Witches reflavored
*Very limited until transformed
Due to his unique relationship with electricity, Aang can temporarily increase the speed and efficiency of his central nervous system, specifically the relay of electrical signals from his limbs to his brain and back. In doing so, he is granted increased movement speed and faster reaction times. Some might say, he's got four arms! This technique is passive and does not require KP for its limited use.
Utility Technique || REDSHIFT
*Ki Sensing reflavor
*Very limited until transformed
Aang can interpret/sense the bioelectrical currents of other people or things. With little focus required, he can locate teammates or opponents within his vicinity. With deeper focus, he can extend this effect to a wider range to measure and differentiate the power of living beings/attacks in relation to himself/his own. It cannot be used on beings with the Anti-Sense trait. This technique is passive and does not require KP for its occasional use.
Light Sparking Attack Technique || FLASHPOINT
Often the last resort, one that can be used twice (Trump Card), Aang draws on his knowledge of Electrokinesis and the Speed Force to artificially inflate his speed to distortion levels, appearing to teleport (often behind his opponent), opening up an opportunity to strike with his electrically charged katana. This technique would be difficult to dodge (Homing) or react to due to its very nature, his opponents often not realizing they've been attacked until they incur damage or trace the wake of the attack from Aang's past to his present location.
Power: 60%
KP Cost: 2KP / 3MP
Variants: Homing{Spoiler}
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ADDITIONAL NOTES: I'd like to rename all of Aang's transformations, his starter being called "Ampere" and the rest TBD. Aang is Yangcong's nephew, even thought they have never met (or possibly know of each others existence), approved by Yang.
STARTING LOADOUT: You start with 5,000 XP that can be turned into PL at a 1:1 rate or kept as raw XP to buy items with. You also start with 2,000 Zeni you can use to buy Zeni items with.