Post by Sesame on Apr 2, 2021 19:04:27 GMT -5
CHARACTER NAME
Oni • 52• Male• Anti Sense, Bare-Knuckle Brawler • Otherworld Training
Oni • 52• Male• Anti Sense, Bare-Knuckle Brawler • Otherworld Training
ANCIENT KNOWLEDGE
You gain Sparking Techniques every 70k PL instead of the standard 100k PL.
DARK DEPARTURE
Once per month, you may travel instantaneously from one planet to another with up to 5 others. This also provides a free 50% evasive defense technique, useable once per thread, and it cannot have its power boosted in any way. You can also post freely in the Otherworld boards even if you are not dead.
OTHERWORLD TRAINING
You may use multiple Offensive techniques in a single post, to a maximum of three. This is usable once per thread, and will only work with Standard Techniques.
ANTISENSE
Your ki is invisible to energy sensing and scouters, even in the midst of combat - this can be toggled on and off. In addition, escape techniques have a boost of +20% to their total effectiveness and your first escape technique per thread costs no KP.
BARE-KNUCKLE BRAWLER
You don't need help from modern distractions! If you enter a thread with no combat items or consumables, you may boost a defensive technique by +30% once per thread! This bonus is lost if you receive or use an item mid-thread and cannot apply to Sparking techniques.
TECHNIQUES
Heart Racer (Light) | 2 KP 40% Attack |
Sesame sends a quick punch to the stomach that sends a powerful shock wave through the target. Meant to quickly disable a target and knock them out of a fight. (+3 Power)
Ear Breaker (Medium) | 4 KP 40% Attack |
Sesame sends a more heavy punch that sends a condensed soundwave. While this takes more energy it can break through even the toughest of defenses
(+1 Power and Piercing)
Equilibrating Shattering (Medium) | 4 KP 70% Attack
A powerful set of shockwaves meant to take a foe completely off their feet and blast them with heavy amounts of sound.
(+4 Power)
Speed O' Sound (Light) | 2 KP 60% Dodge
Sesame Enchants his Speed with his Sound based Magic allowing him to move at Inhuman speeds to avoid an Attack.
(Evasive, +1 Power)
Tech Slot: 10K Cost
Supersonic Barrier (Light) | 1 KP 20% Barrier
Sesame Roars out creating a cry that forms a protective shield around him against attacks.
(-1 Cost, +1 Power)
Tech Slot: 20K Cost
Non Existence (Heavy) | 6 KP 120% Dodge
Sesame uses his sound abilities to mess with the equilibrium of a foe. This creates the illusion that Sesame is in a spot he is actually is not Before an attack comes out. The target believes they landed a blow but Sesame had not been in that position for some time allowing him to catch a foe off-guard.
(Evasive, +3 Power)
Tech Slot: 30K Cost
Body Rocking (Medium) | 3 KP 30% Bleed
Sesame uses his sound-based abilities to cause a chain reaction in someone’s body shaking their internal organs causing severe internal damage if the attack lands.
(Bleed, -1 Kp Cost)
Tech Slot: 40K Cost
The Silence (Light) | 2 KP 3MP 30% Bleed+
Sesame focuses his sound energy on the tip of his two fingers and taps his foe on the heart. This unleashes a devastating sound wave in the target if it’s able to connect, the damage lingers sound energy wracking the body and destroying it from the inside, giving the illusion that nothing killed the target. The Ultimate tool for an Assassin.
(Bleed+, +2 Power)
Tech Slot: Signature
Speed O' Sound (Light) | 2 KP 60% Dodge
Sesame Enchants his Speed with his Sound based Magic allowing him to move at Inhuman speeds to avoid an Attack.
(Evasive, +1 Power)
Tech Slot: 10K Cost
Supersonic Barrier (Light) | 1 KP 20% Barrier
Sesame Roars out creating a cry that forms a protective shield around him against attacks.
(-1 Cost, +1 Power)
Tech Slot: 20K Cost
Non Existence (Heavy) | 6 KP 120% Dodge
Sesame uses his sound abilities to mess with the equilibrium of a foe. This creates the illusion that Sesame is in a spot he is actually is not Before an attack comes out. The target believes they landed a blow but Sesame had not been in that position for some time allowing him to catch a foe off-guard.
(Evasive, +3 Power)
Tech Slot: 30K Cost
Body Rocking (Medium) | 3 KP 30% Bleed
Sesame uses his sound-based abilities to cause a chain reaction in someone’s body shaking their internal organs causing severe internal damage if the attack lands.
(Bleed, -1 Kp Cost)
Tech Slot: 40K Cost
The Silence (Light) | 2 KP 3MP 30% Bleed+
Sesame focuses his sound energy on the tip of his two fingers and taps his foe on the heart. This unleashes a devastating sound wave in the target if it’s able to connect, the damage lingers sound energy wracking the body and destroying it from the inside, giving the illusion that nothing killed the target. The Ultimate tool for an Assassin.
(Bleed+, +2 Power)
Tech Slot: Signature
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Utility
Remove Sound- Sesame Decreases the Sound of anything he touches. For example, he can make an object silent when he throws it or a blast of ki to try to catch someone off guard. He can't use it on himself or other living things
Increase Sound- The User increases the sound of anything they touch to a great degree. For Example, one can make the flipping the coin as loud as a shotgun blast or even louder to make the simple flipping of coins generate sound waves. He can't use it on himself or others living things.
Technique Type: Ulility
Technique Name: Ki Sense
Description: A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
TP Allocation: None
Total stats: None
Tech Slot: None
Items Used: Ki Book for Dummies 1
*
Technique Type: Utility
Technique Name: Flight
Description: By some means, usually through a skillful application of your ki, you are able to fly through the air.
TP Allocation: None
Total stats: None
Tech Slot: None
Items Used: Ki Book for Dummies 2
*
Technique Type: Utility
Technique Name: Soundless Communication
Description: Sesame can create sounds on such a low frequency they cannot be picked up. He can used these sound waves to talk to others without them being heard by others. It also allows him to communicate with anyone that is on the same planet as him. (A Sound Based Variant of Planetary Telepathy
TP Allocation: None
Total stats: None
Tech Slot: None
Items Used: Ki Book for Dummies 3
Technique Type: Utility [UT]
Technique Name: All Sounds
Description: Sesame has Superhuman Hearing allowing him to hear from a far distance, whispers of those near him and generally any sound that is somewhat close to. Requires Occ consent to hear anything like Whispers.
TP Allocation: N/A
Total stats: N/A
Tech Slot: Ki Guidebook #4
Items Used: Ki Guidebook #4
Technique Type: Utility [UT]
Technique Name: Demonic Sonar
Description: Sesame can use Sonar to figure out where his targets are. This allows him to locate others and even locate them behind him walls and such. Does not work on those with Anti Sense or Antisense like traits unless they give Ooc Consent.
TP Allocation: N/A
Total stats: N/A
Tech Slot: Ki Guidebook #5
Items Used: Ki Guidebook #5
Technique Type: Utility [UT]
Technique Name: Mimic Sound
Description: Sesame can use his sound magic to mimic the voices and sounds that he has heard in the past. To mimic the voices of others, he has to meet them and requires ooc consent.
TP Allocation: N/A
Total stats: N/A
Tech Slot: Ki Guidebook #6
Items Used: Ki Guidebook #6
New Stuff
50k
Technique Type: Support
Technique Name: Soundless Escape
Description: For a Moment, Sesame becomes silenced and tries to escape. However, this undoes most of his Anti Sense so he can be sensed. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. This technique is valued at 60% of your total power and requires 2 KP to use. In order to stop you, a player must use an attack that is superior in power to his Soundless Escape. You cannot undo your escape via Soundless Escape if you are successful, but you can use KP to defend if it is overcome
Total stats: 2kp 60 Percent Escape
Tech Slot: 50k
Items Used: None
60k
Technique Type: Heavy Offensive
Technique Name: Echoing Roar
Description: Sesame pulls in all his sound energy and for those around him. Then he focuses the sound energy on himself. He gets close to his targets before unleashing the sound wave in a powerful explosion. The sound is focused on two targets instead of just one. Used to fight groups of foes.
TP Allocation: 3TP Power, 2TP Splitting
Total stats: 80% Power, Splitting
Tech Slot: 60k
Free Techquine (From Oni Update Gottem)
Technique Type: Light Offensive
Technique Name: Silent Hymn
Description: Sesame presses his fingers to a foe chest before performing a one-inch punch. Despite the short-range and lack of motion, the blow produced a shockwave that travel through the back of a target.
TP Allocation: 1 TP Power, 2 TP Cost
Total stats: 20%, 1 KP, Offensive
Tech Slot: Free 4
Items Used: N/A
Technique Type: Support
Technique Name: Heartbeat Ressocence
Description: Sesame makes the beat of his heart resonance with his entire body. He takes a fully offensive stance and releases all his power in synch. At this moment he is able to enchant his senses to their max limit. This can be activated at the very start of your post, increasing the power of all of your techniques by +10% while active. This will drain Momentum at a cost of -1 MP per post and prevents you from gaining MP naturally, using evasive or escape techs, blocking escapes, and intercepting attacks meant for others. You can only turn it off at the end of a post, at the end your second post after activation at the earliest. You will still consume MP and not regain any MP on the post you turned it off on. If you run out of MP, you lose Heartbeat Resocence’s effects at the end of your post and cannot gain any MP on your next turn. (Flavored Max Power)
TP Allocation: None
Total stats: None
Tech Slot: 70k
Items Used: N/A
Technique Type: Medium Sparking
Technique Name: Brain Melter
Description: Sesame moves to dodge an incoming attack before appearing in their foe’s blind spot. However the moment so quick that the target sees an afterimage of Sesame that looks quite clear. Sesame then moved in to land his punch to the target’s temple to send a shockwave through their brain to rattle their entire body. If it succeeded the illusion would become foggy and give the illusion that Sesame afterimage is melting. If the foe managed to dodge Sesame is able to quickly recover and attack again!
TP Allocation: 4 Power, 2 Disappointment, 2 Counter
Total stats: 70 Percent 4KP 4MP with a 60 Percent Dodge.
Tech Slot: Sparking 2
Items Used: N/A
Items Used: None
THREADS
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