Post by Chancellor Cheri on Mar 13, 2021 18:04:20 GMT -5
GENERAL INFORMATION
NAME: Cheri
ALIASES: General Cheri
AGE: 42 (15,555 days old)
GENDER: Female (she/her)
SPECIES: Tuffle: Armed & Ready, Salvage, Strategist (Light)
GENERAL TRAITS: Trump Card, Deep Pockets
STARTING PLANET: Planet Plant
HOME REGION: Lychee Sector, Planet Plant
CHARACTER DESCRIPTIONS
APPEARANCE: Cheri is exactly one metre tall, and I mean exactly one metre tall. That is, in nonsense-speak, about 3’3.37”.
She is pink of hair and pale of skin which, for a tuffle, is not all that irregular. She is usually in some sort of general’s uniform or, when anything resembling combat is considered a possibility (which is always), her combat uniform. One of the boons of modern technology is that it doesn’t need to always appear like it’s donned but then, bam, you press a button and it looks like you’ve put on the whole martial get-up!
BACKGROUND:
Cheri was born in the midst of strife. The daughter of chancellor Apuri Kotto and general Neku Tarin, Cheri was raised near areas of continual conflict and, on a few occasions, would be forced to move with her family with continual Saiyan conflict and aggression rendering habitable lands useless at best and dangerous at worst. Still, despite the backdrop, Cheri was raised with the best education a tuffle could feasibly get, learning political theory, science and, through the relatively new curriculum, battle tactics, xenopsychology and grand strategy. One day, while still a teenager and perfectly anime protagonist-aged, after having come back from a day of learning at the university, Cheri found her mothers dead; turns out, they’d been assassinated only minutes after she left home that morning.
In that moment, Cheri’s doubts regarding the apparent impossibility of peace were swept aside as she threw herself fully into her studies and, then, into her upcoming military career. In time she would become abrasive and defiant, the only appropriate response to the tuffle’s terribly poor situation, traits which served her well when she was charged with leading a special forces unit of her compatriots at age 18.
Things were going well for Cheri as, every time she and her group were sent to fight, they had a great victory. Cheri had a tactical mind, a near-comprehensive understanding of the saiyan mind (at least, when it came to winning a scuffle) and, if it came to it, she was personally quite good in a fight. Naturally, as a strategic prodigy, she became prominent as a cultural icon of tuffle valour, tuffle pride, and would even begin to properly enter the political scene, all the while painting an increasingly large target on her back.
That was until, when Cheri was 19, during a skirmish that was just about as routine as a skirmish could be, she was outstrategised thoroughly, defeated and captured— surprisingly, not killed in combat, as was the saiyan wont. Perhaps it was because she had grown overconfident, grown too distracted by her new political responsibilities, or maybe she was just outskilled, either way, it was quick and embarrassing. Her captor, the one to personally knock her out? Garrick Bloodthorne, a saiyan royal (well, cadet branch, but that counts) with a tactical mind.
Cheri was treated well in her capacity as a prisoner of war. She was continually questioned— this much was expected, as she was a prominent tuffle military and cultural figure— but this questioning came from Garick personally who, yeah, asked all the expected questions, also demonstrated respect that saw beyond the sides of war and a disdain for the war itself. Perhaps that would have been the end of it, with Cheri brought to Sadala and used as a bargaining chip or just executed live for a morale boost, destiny had another idea: a great and unforeseen storm forced them to stay where they were, nothing in or out, for an extended period… long enough, in time, for Cheri to realise that maybe Garrick wasn’t all that bad. It was a new feeling, and it reignited, somewhere deep below in the recesses of her heart, her hopes for peace, for coexistence, for something greater than the sum of its parts.
The official story, from Garrick to the saiyans and from Cheri to the tuffles, was that the two groups had detected each other but, in the blinding might of an intensive storm, they had never engaged. The two returned to their respective homes with quite a lot to think about…
Cheri was a changed woman, now constantly doubting her judgement, her abilities, not simply by how easily she had been captured, but by how like herself the enemy could be. She mostly retreated from the political scene and continual stresses got in the way of the consistent tactical brilliance she had once been able to so effortlessly pull off. Her mind kept turning back to that saiyan, Garrick, who had seemed so unlike the rest of his kind… but what if there were more just like him? The two would meet up in secret where they would discuss their respective cultures, what Sadala was like, the possibility of peace and more personal concerns: wants, likes, goals and tiny intricacies that were tantamount to useless for anything outside of learning about each other entirely for its own sake. Inevitably, the two fell in love.
At 20 years of age, Cheri grew pregnant. A tuffle, pregnant, with a saiyan as the father?! As tempted as she was to not hide the pregnancy at all, she grew paranoid that the baby would be black of hair, and large, with a tail, all telling signs. Naturally, the whole process would have to be hidden under a veil of secrecy, which itself was hidden behind a curtain of confidentiality, which itself was hidden below the clandestine trapdoor… in other words, Cheri ‘got kidnapped by saiyans’ for about as long as a pregnancy lasts, during which she hid in a cave with assistance from Dr. Satsuma and with occasional support from Garrick himself. When the baby came (hurray! hurrah! etc.) after a lot of struggle and a near-maternal death, Cheri finally gazed upon her baby girl… black of hair, large, with a tail at the back. As much as it pained her, and it very much did, Cheri and Garrick agreed that Amara— for that was her name— would have to go with her father and live as a saiyan.
Cheri returned to her military work after apparently having broken out of saiyan imprisonment in a grand and fittingly clever jailbreak that inspired a movie (all a cover-up, of course). Her performance would start to recover… but it never quite reached the levels of brilliance that had once inspired the masses. Still, the public had no reason to suspect, and Cheri would once again earn the public’s… respect, but sometimes it felt more like acknowledgement. Eventually she was promoted to general, like her mother before her, but it did not feel like a meaningful achievement. Occasionally, Cheri was visited by waking visions where, in the midst of battle, her mind would transpose the image of what she thought Amara would look like as an adult (which, oddly enough, looks a lot more tuffle than saiyan) onto enemy soldiers, which had been having quite an impact.
The last 22 years have been something of a slow torture, Cheri having been continually pulled between her ideals and her situation, her hope and the war. With the war having cooled down as of late, Cheri had taken the opportunity to focus on politics (lest she had a moment to herself, she’d have pulled herself apart), ensuring the safety of her people with administrative power and her superb understanding of saiyan martial thinking. All the same, she anticipates that the war will pick up again, very possibly worse than it had ever been. If her worst fears are real, if this standstill is just the eye of the storm… she might have to be the one to save it.
COMBAT INFORMATION
TECHNIQUES:
STARTING LOADOUT: 5,000PL, 2,000XP.
NAME: Cheri
ALIASES: General Cheri
AGE: 42 (15,555 days old)
GENDER: Female (she/her)
SPECIES: Tuffle: Armed & Ready, Salvage, Strategist (Light)
GENERAL TRAITS: Trump Card, Deep Pockets
STARTING PLANET: Planet Plant
HOME REGION: Lychee Sector, Planet Plant
CHARACTER DESCRIPTIONS
{Spoiler}
APPEARANCE: Cheri is exactly one metre tall, and I mean exactly one metre tall. That is, in nonsense-speak, about 3’3.37”.
She is pink of hair and pale of skin which, for a tuffle, is not all that irregular. She is usually in some sort of general’s uniform or, when anything resembling combat is considered a possibility (which is always), her combat uniform. One of the boons of modern technology is that it doesn’t need to always appear like it’s donned but then, bam, you press a button and it looks like you’ve put on the whole martial get-up!
Her combat uniform is nothing so crude as armour. It is state-of-the-art combat gear, bringing forward the best in traditional technologies while incorporating the greatest in programmable matter.
BACKGROUND:
Cheri was born in the midst of strife. The daughter of chancellor Apuri Kotto and general Neku Tarin, Cheri was raised near areas of continual conflict and, on a few occasions, would be forced to move with her family with continual Saiyan conflict and aggression rendering habitable lands useless at best and dangerous at worst. Still, despite the backdrop, Cheri was raised with the best education a tuffle could feasibly get, learning political theory, science and, through the relatively new curriculum, battle tactics, xenopsychology and grand strategy. One day, while still a teenager and perfectly anime protagonist-aged, after having come back from a day of learning at the university, Cheri found her mothers dead; turns out, they’d been assassinated only minutes after she left home that morning.
In that moment, Cheri’s doubts regarding the apparent impossibility of peace were swept aside as she threw herself fully into her studies and, then, into her upcoming military career. In time she would become abrasive and defiant, the only appropriate response to the tuffle’s terribly poor situation, traits which served her well when she was charged with leading a special forces unit of her compatriots at age 18.
Things were going well for Cheri as, every time she and her group were sent to fight, they had a great victory. Cheri had a tactical mind, a near-comprehensive understanding of the saiyan mind (at least, when it came to winning a scuffle) and, if it came to it, she was personally quite good in a fight. Naturally, as a strategic prodigy, she became prominent as a cultural icon of tuffle valour, tuffle pride, and would even begin to properly enter the political scene, all the while painting an increasingly large target on her back.
That was until, when Cheri was 19, during a skirmish that was just about as routine as a skirmish could be, she was outstrategised thoroughly, defeated and captured— surprisingly, not killed in combat, as was the saiyan wont. Perhaps it was because she had grown overconfident, grown too distracted by her new political responsibilities, or maybe she was just outskilled, either way, it was quick and embarrassing. Her captor, the one to personally knock her out? Garrick Bloodthorne, a saiyan royal (well, cadet branch, but that counts) with a tactical mind.
Cheri was treated well in her capacity as a prisoner of war. She was continually questioned— this much was expected, as she was a prominent tuffle military and cultural figure— but this questioning came from Garick personally who, yeah, asked all the expected questions, also demonstrated respect that saw beyond the sides of war and a disdain for the war itself. Perhaps that would have been the end of it, with Cheri brought to Sadala and used as a bargaining chip or just executed live for a morale boost, destiny had another idea: a great and unforeseen storm forced them to stay where they were, nothing in or out, for an extended period… long enough, in time, for Cheri to realise that maybe Garrick wasn’t all that bad. It was a new feeling, and it reignited, somewhere deep below in the recesses of her heart, her hopes for peace, for coexistence, for something greater than the sum of its parts.
The official story, from Garrick to the saiyans and from Cheri to the tuffles, was that the two groups had detected each other but, in the blinding might of an intensive storm, they had never engaged. The two returned to their respective homes with quite a lot to think about…
Cheri was a changed woman, now constantly doubting her judgement, her abilities, not simply by how easily she had been captured, but by how like herself the enemy could be. She mostly retreated from the political scene and continual stresses got in the way of the consistent tactical brilliance she had once been able to so effortlessly pull off. Her mind kept turning back to that saiyan, Garrick, who had seemed so unlike the rest of his kind… but what if there were more just like him? The two would meet up in secret where they would discuss their respective cultures, what Sadala was like, the possibility of peace and more personal concerns: wants, likes, goals and tiny intricacies that were tantamount to useless for anything outside of learning about each other entirely for its own sake. Inevitably, the two fell in love.
At 20 years of age, Cheri grew pregnant. A tuffle, pregnant, with a saiyan as the father?! As tempted as she was to not hide the pregnancy at all, she grew paranoid that the baby would be black of hair, and large, with a tail, all telling signs. Naturally, the whole process would have to be hidden under a veil of secrecy, which itself was hidden behind a curtain of confidentiality, which itself was hidden below the clandestine trapdoor… in other words, Cheri ‘got kidnapped by saiyans’ for about as long as a pregnancy lasts, during which she hid in a cave with assistance from Dr. Satsuma and with occasional support from Garrick himself. When the baby came (hurray! hurrah! etc.) after a lot of struggle and a near-maternal death, Cheri finally gazed upon her baby girl… black of hair, large, with a tail at the back. As much as it pained her, and it very much did, Cheri and Garrick agreed that Amara— for that was her name— would have to go with her father and live as a saiyan.
Cheri returned to her military work after apparently having broken out of saiyan imprisonment in a grand and fittingly clever jailbreak that inspired a movie (all a cover-up, of course). Her performance would start to recover… but it never quite reached the levels of brilliance that had once inspired the masses. Still, the public had no reason to suspect, and Cheri would once again earn the public’s… respect, but sometimes it felt more like acknowledgement. Eventually she was promoted to general, like her mother before her, but it did not feel like a meaningful achievement. Occasionally, Cheri was visited by waking visions where, in the midst of battle, her mind would transpose the image of what she thought Amara would look like as an adult (which, oddly enough, looks a lot more tuffle than saiyan) onto enemy soldiers, which had been having quite an impact.
The last 22 years have been something of a slow torture, Cheri having been continually pulled between her ideals and her situation, her hope and the war. With the war having cooled down as of late, Cheri had taken the opportunity to focus on politics (lest she had a moment to herself, she’d have pulled herself apart), ensuring the safety of her people with administrative power and her superb understanding of saiyan martial thinking. All the same, she anticipates that the war will pick up again, very possibly worse than it had ever been. If her worst fears are real, if this standstill is just the eye of the storm… she might have to be the one to save it.
COMBAT INFORMATION
TECHNIQUES:
Light Defensive || Short-Range TeleportADDITIONAL NOTES: Rename the x2 Desperation please!
Through the miraculous power of technology, Cheri has managed to implement short-range teleporting technology into her suit. While it requires her to consciously activate it, which itself depends on her reaction times, the teleportation itself is instantaneous.
Power: 50%
KP Cost: 1 KP
Variants: Evasive
Light Defensive || Personal Shield
Cheri briefly activates her personal shield, an invisible forcefield that, while weak in the usual sense, blunts and redirects incoming damage, hopefully to the point where it won’t be lethal. While invisible normally, the shield is translucent red when pushing against powerful attacks. It does not fit closely only a few centimetres from her body, nor is it a perfect sphere around her, but rather it is a round shape with a depression at the top… you know, like a cherry.
Power: 10%
KP Cost: 1 KP
Variants: Shield
Light Offensive || Lightspeed Shot
Using one of her advanced mounted weapons, Cheri is able to shoot one of a variety of pink energy blasts that travel nigh-instantaneously, effectively making evasion useless as a means of defense against them.
Power: 30%
KP Cost: 2 KP
Variants: Homing
Light Sparking Offensive || Pink Poison Punisher
Cheri attacks the target with a wrist-dagger, normally, though it could be just about any piercing weapon she can think to make with her programmable matter. If it hits, two things happen: first of all, high-potency shocks are released, causing considerable structural damage in the body. Secondly, a potent pink poison is released from the dagger into the body, where it begins to flow through the body and cause even more problems, tricking the body’s systems into attacking themselves.
Power: 40%
KP Cost: 2 KP
Variants: Bleed, Bleed+
Programmable Matter
Cheri may make use of a decent amount of programmable matter hidden with the compartments of her suit. Using controls on her suit or clothes that are always on her, Cheri may manipulate this matter into the form of, usually, weaponry, such as energy blasters, ballistic guns and various types of vibro-blade and shield. While in this respect it is only for combat (for, indeed, that was the purpose behind its invention), it can also be used to create basic items and objects. It has an advantage over magic materialisation in how rapidly the matter can transition between its pre-programmed forms, but falls behind in how much of it there is.
Omnimote
By using advanced technologies on her suit or on her clothes, Cheri can use this omni-remote. It is able to manipulate and control technology, from things as simple as changing the channel on a television to dexterously manipulating the limbs of a robot or android, provided they don’t resist. This works even for alien technologies not intended to work with the Omnimote.
Technique Name: [Support] Virtual Mass
Description: Through the wonders of tuffle technology (though, really, just Cheri bigbraining new applications for her ki), Cheri is temporarily able to increase her mass many times over through virtual mass. This comes with no visual change, so it might be hard to tell she's using it at all, but she'll be a lot harder for opponents to move around and, with more mass behind her blows, they will inflict a greater force. This even applies to her ki blasts, which also carry the force of virtual mass. However, her teleporting ability can only move so great a mass, and so is unusable in this state.
Total stats: You may opt to increase all techniques by 10%. This will drain Momentum at a cost of 1 per turn and prevents you from using evasive techniques, escapes, and blocking escapes. You will be unable to gain any momentum during this effect. If you run out of MP while using Virtual Mass, you lose its effects immediately and can not gain any MP on your next turn. You may only deactivate Virtual Mass at the conclusion of your turn. You will still lose MP for the turn you turned it off on.Technique Type: Light Defensive
Technique Name: PowercatchKP: 2
Description: Using her programmable matter to make a ki-sensitive holding field, Cheri is able to 'catch' a ki attack and throw it back. Against physical blows and martial combos, it instead stores some of the kinetic energy sent into it, to release it back into their face.
TP Allocation: 3 points; 1 on Reflective (because Strategist), 2 on power
Total stats: 30% Reflective
Tech Slot: 10k slotItems Used: N/A
Technique Type: Light Defensive
Technique Name: Emergency TeleportKP: 2
Description: Comparable to the Short-Range Teleport, sharing the same range, the Emergency Teleport has a more rapid activation sequence and a faster teleport allowing it to avoid greater attacks. However, it has a downside in that making the process happen this quickly is not as efficient, and it is more energy-intensive.
TP Allocation: 3 points; 1 on Evasive (because Strategist), 2 on power
Total stats: 70% Evasive
Tech Slot: 20k slot
Items Used: N/ATechnique Type: Light Attack
Technique Name: Programmed BarrageDescription: Cheri creates multiple missiles out of her programmable matter and shoots them at the target. These missiles are clever, written with some nifty AI, and will know to throw themselves into and pierce through the ki attacks of others at just the right spots. This costs 2 KP, deals 30% and has Overflowing, meaning it's 10% stronger in struggles and won't fizzle.
TP Allocation: 3; 1 TP for Overflowing (costs less because Strategist), 2 TP for +20%
Total stats: 30% Overflowing
Tech Slot: 40kItems Used: nopTechnique Type: Support
Technique Name: Long-Range Teleport
Description: The powered up version of her Short-Range Teleport and Emergency Teleport techniques, the Long-Range Teleport takes them a step further. Instead of teleporting somewhere nearby to avoid an attack, this technique will teleport Cheri far away, somewhere entirely out of the fight, as a means of escape. But, as always, a powerful enough attack will strike Cheri before she's able to use it. This technique, costing 2 KP, will escape for 60% worth.TP Allocation: nop
Total stats: 2KP, 60% Escape
Tech Slot: 50k
Items Used: nop
STARTING LOADOUT: 5,000PL, 2,000XP.