LIGHT OFFENSE || ASSAULT BATTERY [STARTER] An empowered punch or kick wrapped in violent orange energy. Power: 20% KP Cost: 1 KP Variants: N/A
LIGHT OFFENSE || SHOCK JAVELIN [STARTER] Cress stretches and deforms a ball of electrical energy into a spear-like shape, using it for melee or simply tossing it. Power: 40% KP Cost: 2 KP Variants: N/A
MEDIUM OFFENSE || BLITZ CANNON [STARTER] A powerful blasting wave of orange Ki that crackles menacingly. Power: 80% KP Cost: 4 KP Variants: N/A
LIGHT DEFENSE || HEIGHTENED GUARD[SLOT 1] Orange sparks crackle erratically as Cress easily fends off weak attacks with her arms and legs. Power: 20% KP Cost: 1 KP Variants: N/A
LIGHT DEFENSE || MEGA GUARD [SLOT 2] A more intense Guard that involves skilled blocks and blasts of Ki. Power: 40% KP Cost: 2 KP Variants: N/A
MEDIUM DEFENSE || SHOCK FILM[SLOT 3] Cress lines herself an insulating layer of energy, orange electricity wreathed around her. Power: 60% KP Cost: 4 KP Variants: Shield
LIGHT OFFENSE || ARC JAVELIN[SLOT 4] An especially erratic Shock Javelin that spreads deadly jolts of energy to nearby targets on impact. Power: 30% KP Cost: 2 KP Variants: Splash
MEDIUM OFFENSE || CHAIN BLITZ CANNON[SLOT 5] A variation of the Blitz Cannon with a tapered, spear-like appearance that splits and sends more attacks to nearby enemies. Power: 70% KP Cost: 4 KP Variants: Splash
MEDIUM OFFENSE SPARKING || STORM CLOUD [SPARKING 1] Cress unleashes crackling, volatile energy that forms a protective barrier around her while she unleashes a powerful bolt. Power: 90% KP Cost: 4 KP MP Cost: 4 MP Variants: Splash, Back-Up Plan
SUPPORT || POWER WEIGHTED [FREE] Cress stresses her body beyond normal limits, bulking and gaining immense power at the cost of speed. || While active, it increases the power of all your techniques by +10% and drains 1 MP per post at the start of each turn. You cannot gain MP unless a trait generates it. You cannot use Evasive or Escape techniques, nor can you block escapes or defend others while active. Activating Max Power requires you to have at least 1 MP regardless of traits. Max Power can be deactivated, but only as the last action on a post AND at the end of your second post after activation at the earliest. If you hit zero MP while in Max Power, the effects immediately end and you are inflicted with the Winded status effect.
Oct 20, 2024 18:31:30 GMT -5
Marimba: Yep. Better than ever too.
Oct 20, 2024 21:26:39 GMT -5
Rhuba: I wish I saw Marimba talk more in the Discord.
Oct 21, 2024 16:21:05 GMT -5
Yakito: Marimbus will perish by my hands.
Oct 22, 2024 2:13:57 GMT -5
Chomei: Marimbus will persevere by my hands.
Oct 22, 2024 4:38:31 GMT -5
Rhuba: Why is he preserving your hand?
Oct 22, 2024 15:18:52 GMT -5
Pom: Maybe he likes it?
Oct 22, 2024 17:04:34 GMT -5
Marimba: It'll come in handy some day
Oct 23, 2024 12:26:15 GMT -5
Mister Steel: Chomei's estate is vast, and marriage into the family can only benefit Marimba with access to cattle, pasture land, and much grain to feed his armies.