Post by Deleted on Aug 22, 2024 9:48:30 GMT -5
GENERAL INFORMATION
NAME: Erra (Erratic)
AGE: 22
GENDER: Female
SPECIES: Heran-Ogre || Thirst for Battle, Adrenaline, Pure Power
GENERAL TRAITS: Bare Knuckle Brawler, Danger Zone
STARTING PLANET: Earth
HOME REGION: Eastern Pastures
CHARACTER DESCRIPTIONS
APPEARANCE - 5' 3"
IMAGE CREDIT: Soukaku from Zenless Zone Zero!!!
BACKGROUND: Erra is the hybrid offspring of a Heran mother - tall, muscular, former pirate and prizefighter - and a blue Ogre father - a short, skinny office worker. Their meeting was of wild random chance, but the sparks that flew were true love: Erra being the end result of that love.
An energetic, peppy, and monstrously strong girl despite her looks, Erra was raised in a loving household on Earth. Despite being superior physically to the human kids around her, both parents instilled a sense of respect and endearment to the people and planet itself of Earth. While Erra still got a kick out of scuffles and showing off her power, it was never malicious or to enforce herself on others.
The girl took a shine to Heroes and Vigilantes, itching to use her raw talent and power for good! (And to stretch her legs.) Despite the harsh accord crackdown and increasingly hostile attitude toward the strong and the alien-looking, Erra stays dedicated to her heroic cause and strives to prove to all of Earth that they are wrong!
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
STARTING LOADOUT: 59,000 XP -> PL | 9,000 XP for Sno Ruby & Pumpkin Pail
COMPANION APPLICATION: Not YET
NAME: Erra (Erratic)
AGE: 22
GENDER: Female
SPECIES: Heran-Ogre || Thirst for Battle, Adrenaline, Pure Power
GENERAL TRAITS: Bare Knuckle Brawler, Danger Zone
STARTING PLANET: Earth
HOME REGION: Eastern Pastures
CHARACTER DESCRIPTIONS
APPEARANCE - 5' 3"
IMAGE CREDIT: Soukaku from Zenless Zone Zero!!!
BACKGROUND: Erra is the hybrid offspring of a Heran mother - tall, muscular, former pirate and prizefighter - and a blue Ogre father - a short, skinny office worker. Their meeting was of wild random chance, but the sparks that flew were true love: Erra being the end result of that love.
An energetic, peppy, and monstrously strong girl despite her looks, Erra was raised in a loving household on Earth. Despite being superior physically to the human kids around her, both parents instilled a sense of respect and endearment to the people and planet itself of Earth. While Erra still got a kick out of scuffles and showing off her power, it was never malicious or to enforce herself on others.
The girl took a shine to Heroes and Vigilantes, itching to use her raw talent and power for good! (And to stretch her legs.) Despite the harsh accord crackdown and increasingly hostile attitude toward the strong and the alien-looking, Erra stays dedicated to her heroic cause and strives to prove to all of Earth that they are wrong!
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
LIGHT OFFENSIVE || HOT HANDSADDITIONAL NOTES: x4 as 'BIG FLEX' and her x6 listed as 'FIRED UP!!'
A small ball of fire produced from the hands or shoved into Erra's club to rapidly heat it to extreme temperatures.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT OFFENSIVE || SLAG STRIKE
Erra heats her club to the point where single swings can melt stone.
Power: 40%
KP Cost: 2 KP
Variants: N/A
MEDIUM OFFENSIVE || HEAVY IGNITION
Blue spirit flame screams from Erra's club in a fiery arc of doom.
Power: 70%
KP Cost: 4 KP
Variants: Overflowing
LIGHT DEFENSIVE || SCORCHING SHIELD
A buckler-sized shield made of spirit flame that can be used to guard against weak attacks.
Power: 20%
KP Cost: 1 KP
Variants: N/A
LIGHT DEFENSIVE || FIREWALL
Digging a line into the ground (or simply in air if flying), Erra calls forth a sudden torrent of flame to dampen ranged attacks or stop melee attackers in their tracks.
Power: 40%
KP Cost: 2 KP
Variants: N/A
MEDIUM DEFENSIVE || FLAMING WILL!
Erra internalizes some of her spirit fire, strengthening her body in order to tank an attack head-on and greatly reduce its damage.
Power: 60%
KP Cost: 4 KP
Variants: Shield
LIGHT OFFENSIVE || METEOR MASH
Erra rears back her club, spending a brief moment to emblazon it in brilliant blue fire before launching at an opponent.
Power: 30%
KP Cost: 2 KP
Variants: Overflowing
LIGHT DEFENSIVE || COMBUSTION GUARD
Erra embraces an attack head-on, turning the excess energy and damage into fuel for her own attack.
Power: 20%
KP Cost: 2 KP
Variants: Spiteful
HEAVY OFFENSIVE SPARKING || FIERY TANTRUM
Erra espouses blue flame, swinging her club with reckless abandon in an attempt to smack one foe down. The wild strikes and gouts of fire catch anyone nearby in the assault!
Power: 140%
KP Cost: 5 KP
Variants: Splash
SUPPORT || WILDFIRE SPIRIT [FREE]
Max Power is activated as the first action on your post. While active, it increases the power of all your techniques by +10% and drains 1 MP per post at the start of each turn. You cannot gain MP unless a trait generates it. You cannot use Evasive or Escape techniques, nor can you block escapes or defend others while active. Activating Max Power requires you to have at least 1 MP regardless of traits. Max Power can be deactivated, but only as the last action on a post AND at the end of your second post after activation at the earliest. If you hit zero MP while in Max Power, the effects immediately end and you are inflicted with the Winded status effect.
UTILITY || FLIGHT
By some means, usually through a skillful application of your ki, you are able to fly through the air.
UTILITY || KI SENSING
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
STARTING LOADOUT: 59,000 XP -> PL | 9,000 XP for Sno Ruby & Pumpkin Pail
COMPANION APPLICATION: Not YET