Post by Wrekka on Aug 17, 2024 8:42:41 GMT -5
GENERAL INFORMATION
NAME: Synthia
ALIASES: Nicknames or titles your character is associated with.
AGE: However old your character is. Keep in mind some species live longer than others.
GENDER: Female (She/They)
COMPANION TYPE: Lackey
SPECIES: Namekian
[REGENERATION] - CORE
Once per thread you may heal yourself for 60% damage at the end of your post. As you activate this trait, you can choose to forgo either type of action (Offensive OR Defensive) in its entirety; You gain +1 MP for one, and +2 MP for both.
[CLANSMEN] - CORE
Dragon Clan: You can heal your allies with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 50% HP and cleanse one negative status effect on them besides 'DESTRON' & 'POISONED'. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. This heals for your BASE PL value against the target's Base PL.
[IMPROVED CONSTITUTION] - OPTIONAL
Your Second Wind heals you by an additional +5% per Momentum spent. In addition, increase healing from outside sources (healing consumables, heals from other players) by an extra 10%.
CHARACTER DESCRIPTIONS
APPEARANCE:
Standing at 6'11" in height Synthia is a very minty green Namekian with striking violet eyes. Her antenna are shaped similarly to that of the Jorunna parva (Otherwise known as the sea bunny) and are accompanied by two similar shaped "whiskers" on her cheeks giving her a sort of Axolotl-like appearance. As well as her minty green skin Synthia has fades of white around her mouth area and at the tips of her ears, whiskers and antenna, with dark green flecks across her skin mainly around the nose and cheeks area acting as freckles in appearance. Her ears are long and pointed and sit neatly behind her whiskers, both of which alongside the antenna have a dark chocolatey outline that matches her large eyelashes in colour. The same colour also runs down the center of her head in a pattern similar to some sea bunnies. Synthia is a very stocky Namekian and stands out as being the tallest and broadest of the trio she's a part of.
IMAGE CREDIT: Artwork done by Me! (Dingo )
BACKGROUND: The meat and potatoes. The bread and butter. The apples and oranges of your application to create a character. This is where you explain your character's history, and what made them the person they are today. Companion apps don't need to be as in-depth as character apps, but you're free to make it as complex or simple as you like.
COMBAT INFORMATION
TECHNIQUES:
NAME: Synthia
ALIASES: Nicknames or titles your character is associated with.
AGE: However old your character is. Keep in mind some species live longer than others.
GENDER: Female (She/They)
COMPANION TYPE: Lackey
SPECIES: Namekian
[REGENERATION] - CORE
Once per thread you may heal yourself for 60% damage at the end of your post. As you activate this trait, you can choose to forgo either type of action (Offensive OR Defensive) in its entirety; You gain +1 MP for one, and +2 MP for both.
[CLANSMEN] - CORE
Dragon Clan: You can heal your allies with your magical abilities. Twice per thread but once per turn, as your Attack Action, you may spend 2 KP to heal yourself or an ally for 50% HP and cleanse one negative status effect on them besides 'DESTRON' & 'POISONED'. You may choose to increase the healing effect by 10% for every 2 MP spent, up to a max of 30% additional healing. This heals for your BASE PL value against the target's Base PL.
[IMPROVED CONSTITUTION] - OPTIONAL
Your Second Wind heals you by an additional +5% per Momentum spent. In addition, increase healing from outside sources (healing consumables, heals from other players) by an extra 10%.
GENERAL TRAITS:
[IMPOSSIBLE RECOVERY]
Your wound HP Penalty is reduced by -25%. Once per thread you may use Second Wind even if you have already transformed.
[BE PREPARED]
When under the Charging status effect you can regain 1KP per turn. Additionally, you may use Light Standard Techniques if you have the KP to do so while under the Charging status, but they cannot be boosted with MP.
[IMPOSSIBLE RECOVERY]
Your wound HP Penalty is reduced by -25%. Once per thread you may use Second Wind even if you have already transformed.
[BE PREPARED]
When under the Charging status effect you can regain 1KP per turn. Additionally, you may use Light Standard Techniques if you have the KP to do so while under the Charging status, but they cannot be boosted with MP.
CHARACTER DESCRIPTIONS
APPEARANCE:
Standing at 6'11" in height Synthia is a very minty green Namekian with striking violet eyes. Her antenna are shaped similarly to that of the Jorunna parva (Otherwise known as the sea bunny) and are accompanied by two similar shaped "whiskers" on her cheeks giving her a sort of Axolotl-like appearance. As well as her minty green skin Synthia has fades of white around her mouth area and at the tips of her ears, whiskers and antenna, with dark green flecks across her skin mainly around the nose and cheeks area acting as freckles in appearance. Her ears are long and pointed and sit neatly behind her whiskers, both of which alongside the antenna have a dark chocolatey outline that matches her large eyelashes in colour. The same colour also runs down the center of her head in a pattern similar to some sea bunnies. Synthia is a very stocky Namekian and stands out as being the tallest and broadest of the trio she's a part of.
IMAGE CREDIT: Artwork done by Me! (Dingo )
BACKGROUND: The meat and potatoes. The bread and butter. The apples and oranges of your application to create a character. This is where you explain your character's history, and what made them the person they are today. Companion apps don't need to be as in-depth as character apps, but you're free to make it as complex or simple as you like.
COMBAT INFORMATION
TECHNIQUES:
Offense || Light || Technique NameADDITIONAL NOTES: Lackey to Wrekka
Description
Power: 20%
KP Cost: 1 KP
Variants: N/A
Defense || Light || Technique Name
Description
Power: 20%
KP Cost: 1 KP
Variants:
Offense || Medium || Technique Name
Description
Your technique gains +20% power, but it only launches at the start of your next turn. Others can clash with the technique before it's ready to deny this benefit. You gain the Charging status until this technique is used or clashed with, whichever comes first. This Variant costs 1 TP. Can be paired with Preparation, but this variant is the first to give you the Charging status and allows others to react to it before the other variant.
Power: 70%
KP Cost: 4 KP
Variants: Wind-Up
Offense || Heavy SPARKING || Technique Name
Description
You enter the Charging Status Effect State for up to two turns. For each turn spent in Charging, your technique gains +30% (For up to 60% Total). KP & MP is spent when you initially enter Charging. The technique can only be boosted on the turn it is fired.
Power: 150%
KP Cost: 6 KP
Variants: Preparation
Utility Technique Name
Description