Post by Maura on Jul 23, 2024 14:23:58 GMT -5
GENERAL INFORMATION
NAME: Maura Dred
ALIASES: The Eyes of Aster, The Witch of Three Eyes, The Green Witch
AGE: 27
GENDER: Female
SPECIES: Bio-Droid
CORE
OVERDRIVE
All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
MASTERFUL DESIGN [METAMORPHOSIS]
You can pick any additional third General Trait during character creation.
[When transforming, you may choose to retain the MP that you currently have. However, you cannot use a Sparking Technique on that turn.]
OPTIONAL
ASSIMILATED POWER [MOMENTOUS STRENGTH(Heran)]
Pick one Optional Trait from any other species and you can use it as your own.
[On dealing over 30% damage to an opponent within 80% of your PL in a single hit, gain 1 extra MP at the start of your next post, ignoring MP regeneration caps.]
GENERAL TRAITS:
RAW TALENT
Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
VAMPIRIC
Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
STARTING PLANET:
HOME REGION:
CHARACTER DESCRIPTIONS
APPEARANCE:
Maura is a pear-shaped woman in her late twenties. Her skin is as pale as alabaster, with ethereal like blue-green undertones. Maura possesses long and straight hair, that runs down to her lower back.
Concealed beneath her mask is a strikingly attractive face, covering her face to avoid fixing her gaze directly. Where she is in possession of a third eye in the center of her brow. Nobody has ever actually gazed upon her eyes, and their color is unknown. This due to her eyes always appearing like small green flames. Though she claims her eyes were Hazel once upon a time.
She is often dressed in some kind of dark ensemble, and some form of heeled footwear. One can always expect her to have her Focus on hand at all times. She carries herself with pride, and a magnanimous attitude towards most she encounters.
IMAGE CREDIT: N/A
BACKGROUND: Maura was born in Age 995 in a Heran Prison Colony on the Planet Konats. Deep within the Twisted Wilds, within the underbrush of the Aster Forest. Heran Prison Colony 21 was home to several of Planet Hera’s most dangerous criminals. So much so that her Mother even in her pregnant state, was considered a Maximum Security risk.
Her mother was NeFuri, a notorious space pirate who’d evaded capture for over a decade, with just her wit and conviction. It was only natural adopted such a natural determination. She’d come to know of her Mother fairly well, either through her Mothers’ tales of plunder. Or through the Galactic Patrol Criminal Database, though the identity of her Father remains a mystery.
Life in the colony was harsh, but not entirely for Maura. As she was the child of a Prisoner, she wasn’t necessarily under any obligation to remain. However, she was never allowed to venture far out of the Colony in her youth. In 1001, tragedy struck when the Kashvar, a clan of Konatsian Wizards known for their use of dark and chaotic magic, attacked the colony as a means to purge their lands of impurities. And as a result Heran Prison Colony 21 was reduced to ash and rubble.
Maura’s mother, along with many others, were massacred. Amidst this chaos, Maura discovered her latent arcane abilities, surfacing from the emotional duress. The Kashvar assailants, recognized her power and sought to perfect and control her power. Seeing her potential, they made the decision to bring her into their commune. It is here, where many youths of Konatsian descent or not were trained to harness chaotic powers. The transition was brutal, but Maura's aptitude was the key to her survival.
As she matured, so did her power and the necessity to refine it. She had all the inklings of a master of the Kashvar’s chaotic arts. Her exceptionality did not go unnoticed by the Elders, who served as overseers of the commune and teachers of the children. Many of few whispered of a prophecy she would fulfill. This prophecy was all smoke in mirrors, nothing more than a sacrificial ritual in which her magic would be feasted upon by the Kashvar. For the sake of their evolution to a higher power.
The Elders selected Maura to undergo the Ritual, and a ceremony was held unlike any before. Though grand as it was, it was shrouded in secrecy and peril. Maura never fully understood the lethal nature of the ritual, and when the night had come they would begin. Unbeknownst to her, she was not familiar with how this ritual differed from others in the past. As part of the ritual, Maura was instructed to read from an ancient Kashvaran cypher. Each syllable she uttered from the text extinguished a life around her. As one by one, she unknowingly claimed the souls of her Commune.
The ultimate price of the ritual was the unbinding of Ifros, an ancient and powerful spirit. The Kashvar had kept Ifros's soul bound to an Ocarina made of Sapphire. Ifros’ sought to claim Maura’s life as his own, and expunge her soul in place of his. Using the texts of the cypher, and her own ingenuity, she attempted to reverse the binding of Ifros. However, this was proven to be futile as his original prison was destroyed in the chaos.
With a shard of the Ocarina, she attempted to establish a contract. Using both her spirit and the shard as the catalyst. This act, however, came at a great personal cost—Maura lost her eyesight. Out of spite, and maybe even some form of respect, Ifros cursed Maura with three visages of green flames in place of the eyes she lost. Granting her new abilities she never imagined.
For most of her adolescene she’d continue to call the Commune home. Tending to the grounds, and completing her studies if for nothing but out of necessity. As her “gift” became more unbearable to withstand in more facets than one. Regularly, vying for control of her spirit and body over Ifros’ influence. Whom over time, would be subjugated by Maura a feat the Kashvar could not accomplish in Centuries.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Standard Transfer dbsparking.freeforums.net/post/58344/thread
STARTING LOADOUT:
20,000 PL
2,000 Zeni
4, 000XP (TBD)
COMPANION APPLICATION: dbsparking.freeforums.net/thread/5240/ifros
NAME: Maura Dred
ALIASES: The Eyes of Aster, The Witch of Three Eyes, The Green Witch
AGE: 27
GENDER: Female
SPECIES: Bio-Droid
CORE
OVERDRIVE
All momentum effects have their requisite cost reduced by 1. Does not include Sparkings or Max Power.
MASTERFUL DESIGN [METAMORPHOSIS]
You can pick any additional third General Trait during character creation.
[When transforming, you may choose to retain the MP that you currently have. However, you cannot use a Sparking Technique on that turn.]
OPTIONAL
ASSIMILATED POWER [MOMENTOUS STRENGTH(Heran)]
Pick one Optional Trait from any other species and you can use it as your own.
[On dealing over 30% damage to an opponent within 80% of your PL in a single hit, gain 1 extra MP at the start of your next post, ignoring MP regeneration caps.]
GENERAL TRAITS:
RAW TALENT
Twice per thread, when using a Non-Heavy Standard technique, you may gain an additional 1 MP.
VAMPIRIC
Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
STARTING PLANET:
HOME REGION:
CHARACTER DESCRIPTIONS
APPEARANCE:
Maura is a pear-shaped woman in her late twenties. Her skin is as pale as alabaster, with ethereal like blue-green undertones. Maura possesses long and straight hair, that runs down to her lower back.
Concealed beneath her mask is a strikingly attractive face, covering her face to avoid fixing her gaze directly. Where she is in possession of a third eye in the center of her brow. Nobody has ever actually gazed upon her eyes, and their color is unknown. This due to her eyes always appearing like small green flames. Though she claims her eyes were Hazel once upon a time.
She is often dressed in some kind of dark ensemble, and some form of heeled footwear. One can always expect her to have her Focus on hand at all times. She carries herself with pride, and a magnanimous attitude towards most she encounters.
IMAGE CREDIT: N/A
BACKGROUND: Maura was born in Age 995 in a Heran Prison Colony on the Planet Konats. Deep within the Twisted Wilds, within the underbrush of the Aster Forest. Heran Prison Colony 21 was home to several of Planet Hera’s most dangerous criminals. So much so that her Mother even in her pregnant state, was considered a Maximum Security risk.
Her mother was NeFuri, a notorious space pirate who’d evaded capture for over a decade, with just her wit and conviction. It was only natural adopted such a natural determination. She’d come to know of her Mother fairly well, either through her Mothers’ tales of plunder. Or through the Galactic Patrol Criminal Database, though the identity of her Father remains a mystery.
Life in the colony was harsh, but not entirely for Maura. As she was the child of a Prisoner, she wasn’t necessarily under any obligation to remain. However, she was never allowed to venture far out of the Colony in her youth. In 1001, tragedy struck when the Kashvar, a clan of Konatsian Wizards known for their use of dark and chaotic magic, attacked the colony as a means to purge their lands of impurities. And as a result Heran Prison Colony 21 was reduced to ash and rubble.
Maura’s mother, along with many others, were massacred. Amidst this chaos, Maura discovered her latent arcane abilities, surfacing from the emotional duress. The Kashvar assailants, recognized her power and sought to perfect and control her power. Seeing her potential, they made the decision to bring her into their commune. It is here, where many youths of Konatsian descent or not were trained to harness chaotic powers. The transition was brutal, but Maura's aptitude was the key to her survival.
As she matured, so did her power and the necessity to refine it. She had all the inklings of a master of the Kashvar’s chaotic arts. Her exceptionality did not go unnoticed by the Elders, who served as overseers of the commune and teachers of the children. Many of few whispered of a prophecy she would fulfill. This prophecy was all smoke in mirrors, nothing more than a sacrificial ritual in which her magic would be feasted upon by the Kashvar. For the sake of their evolution to a higher power.
The Elders selected Maura to undergo the Ritual, and a ceremony was held unlike any before. Though grand as it was, it was shrouded in secrecy and peril. Maura never fully understood the lethal nature of the ritual, and when the night had come they would begin. Unbeknownst to her, she was not familiar with how this ritual differed from others in the past. As part of the ritual, Maura was instructed to read from an ancient Kashvaran cypher. Each syllable she uttered from the text extinguished a life around her. As one by one, she unknowingly claimed the souls of her Commune.
The ultimate price of the ritual was the unbinding of Ifros, an ancient and powerful spirit. The Kashvar had kept Ifros's soul bound to an Ocarina made of Sapphire. Ifros’ sought to claim Maura’s life as his own, and expunge her soul in place of his. Using the texts of the cypher, and her own ingenuity, she attempted to reverse the binding of Ifros. However, this was proven to be futile as his original prison was destroyed in the chaos.
With a shard of the Ocarina, she attempted to establish a contract. Using both her spirit and the shard as the catalyst. This act, however, came at a great personal cost—Maura lost her eyesight. Out of spite, and maybe even some form of respect, Ifros cursed Maura with three visages of green flames in place of the eyes she lost. Granting her new abilities she never imagined.
For most of her adolescene she’d continue to call the Commune home. Tending to the grounds, and completing her studies if for nothing but out of necessity. As her “gift” became more unbearable to withstand in more facets than one. Regularly, vying for control of her spirit and body over Ifros’ influence. Whom over time, would be subjugated by Maura a feat the Kashvar could not accomplish in Centuries.
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with additional slots, or access to certain slot-based abilities for free. You also start with two additional Utility Technique Slots.
Light Attack Technique || Soul FloodADDITIONAL NOTES: Rename Starter form to Acolyte
Maura speaks in an unknown dialect causing internal damage
Power: 20%
KP Cost: 2 KP
Variants: Exhausting
Light Attack Technique || Moonlight Volley
Maura raises a hand ovearhead, firing off bursts of bright white magic missiles through the air that seeks
Power: 20%
KP Cost: 2 KP
Variants: Homing
Medium Attack Technique || Moonlit Flash
Channeling her magic through her Focus, a giant white hot beam is launched forth from the center
Power: 60%
KP Cost: 4 KP
Variants: Piercing
Light Defensive Technique || Stasis Aura
Maura uses her magic on her Focus which in turn amplifies her spirit, creating a field of mana that slows down incoming attacks in order for her to avoid them.
Power: 60%
KP Cost: 2 KP
Variants: Evasive
Medium Defensive Technique || Phantasmic Ward
Maura channels her power through her focus, projecting a field of energy that resists all outside forces relative to her power
Power: 40%
KP Cost: 3 KP
Variants: Shield
Sparking Heavy Attack Technique || Dred Eye Blast
Maura removes the mask over her eyes, and unleashes a near endless torrent of energy upon her victim.
Power: 110%
KP Cost: 6 KP
Variants: Overflowing, Overflowing+, Piercing
Utility Technique || Ki Sensing
A technique that allows you to sense, measure, and differentiate the ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Utility Technique || Magic Materialization
Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Standard Transfer dbsparking.freeforums.net/post/58344/thread
STARTING LOADOUT:
20,000 PL
2,000 Zeni
4, 000XP (TBD)
COMPANION APPLICATION: dbsparking.freeforums.net/thread/5240/ifros