Post by Scales on Jun 17, 2024 11:00:28 GMT -5
GENERAL INFORMATION
NAME:
Tarocchi
ALIASES:
Tarocchi the Fennec, Fortune Teller Fox, Tarry (Only Scales calls her this and gets away with it)
AGE:
18
GENDER:
Female
COMPANION TYPE:
BUDDY
SPECIES: Your species. List your species traits as well.
Alien; Fauxbian
CORE TRAITS:
Alien Prowess;
Extraterrestrial: Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
Alien Sturdiness;
Fastest in the Universe: You can use a free 40% evasive defense technique twice per thread. These cannot have their power boosted in any way. Standard Techniques gain the Evasive+ variant for free.
OPTION TRAIT:
GALAXY BRAIN;
You may use multiple Offensive techniques in a single post, to a maximum three techniques. This is once per thread, and is only usable on Standard Techniques.
CHARACTER DESCRIPTIONS
APPEARANCE: Give us a general idea of how your character looks here. Pictures and/or descriptions work for this.
Art done by KaiYuki04 over on Twitter
BACKGROUND:
Magic. It is a most wonderous thing, that many in the cosmos tend to overlook with "ki" being such a larger focus. But before the martial artists, there were the sages, the oracles, the prophets, the seers. Tarocchi is one such... Or at least they are in training to be. They can't quite yet grasp a clear picture of what is yet to come, but through their tarot deck they have been able to focus their thoughts, with mixed degrees of success and failure.
However, whilst most is various shades of uncertainty, one thing in recent days and weeks has been made certain to the young Fauxbian. Something is coming. A titanic clash looms on the cosmic horizon. Visions have reached her of golden stars colliding with one another, ravening hungers seek to consume all in creation, a great tree standing proud even as it sunders and breaks from a poisonous rot from within... And a card strumming a chord will be there... Seven or fourteen brilliant lights, it's hard to tell which is which with the way they flicker and shine, reaching up into blackened skies...
Whenever a vision is received repeatedly, it is best to heed them. And so when Tarocchi met Scales, she immediately knew that this was the chord from her vision... and she was the card... Which meant, that she would need to follow and aid the recently Awoken Pangolin in their trip across the stars. For better or worse...
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
Transformations:
"Focus" x4 Starter Transformation
"Arcanum Force" x6 50,000 PL
"Super Tarocchi" x18 100,000 PL
"??" x24 200,000 PL
"??" x36 300,000 PL
"??" x42 350,000 PL
NAME:
Tarocchi
ALIASES:
Tarocchi the Fennec, Fortune Teller Fox, Tarry (Only Scales calls her this and gets away with it)
AGE:
18
GENDER:
Female
COMPANION TYPE:
BUDDY
SPECIES: Your species. List your species traits as well.
Alien; Fauxbian
CORE TRAITS:
Alien Prowess;
Extraterrestrial: Twice per thread, you may add a sparking variant to a non-sparking technique. Techniques cannot have more than two variants at a time.
Alien Sturdiness;
Fastest in the Universe: You can use a free 40% evasive defense technique twice per thread. These cannot have their power boosted in any way. Standard Techniques gain the Evasive+ variant for free.
OPTION TRAIT:
GALAXY BRAIN;
You may use multiple Offensive techniques in a single post, to a maximum three techniques. This is once per thread, and is only usable on Standard Techniques.
GENERAL TRAITS: The traits you've chosen from the General Traits page.
EAGLE EYED
By spending at least one turn with no KP action to focus on a single target, you may glean their true current PL through the veil of Energy Suppression and Energy Setting, but not Antisense. Additionally, your Offensive Techniques gain +20% power against Escape Techniques.
DOUBLE DEFENDER
Once per thread, your Minion or Buddy can take 2 defensive actions if they have the KP required to do so. Does not apply to Guardians.
EAGLE EYED
By spending at least one turn with no KP action to focus on a single target, you may glean their true current PL through the veil of Energy Suppression and Energy Setting, but not Antisense. Additionally, your Offensive Techniques gain +20% power against Escape Techniques.
DOUBLE DEFENDER
Once per thread, your Minion or Buddy can take 2 defensive actions if they have the KP required to do so. Does not apply to Guardians.
CHARACTER DESCRIPTIONS
APPEARANCE: Give us a general idea of how your character looks here. Pictures and/or descriptions work for this.
Art done by KaiYuki04 over on Twitter
BACKGROUND:
Magic. It is a most wonderous thing, that many in the cosmos tend to overlook with "ki" being such a larger focus. But before the martial artists, there were the sages, the oracles, the prophets, the seers. Tarocchi is one such... Or at least they are in training to be. They can't quite yet grasp a clear picture of what is yet to come, but through their tarot deck they have been able to focus their thoughts, with mixed degrees of success and failure.
However, whilst most is various shades of uncertainty, one thing in recent days and weeks has been made certain to the young Fauxbian. Something is coming. A titanic clash looms on the cosmic horizon. Visions have reached her of golden stars colliding with one another, ravening hungers seek to consume all in creation, a great tree standing proud even as it sunders and breaks from a poisonous rot from within... And a card strumming a chord will be there... Seven or fourteen brilliant lights, it's hard to tell which is which with the way they flicker and shine, reaching up into blackened skies...
Whenever a vision is received repeatedly, it is best to heed them. And so when Tarocchi met Scales, she immediately knew that this was the chord from her vision... and she was the card... Which meant, that she would need to follow and aid the recently Awoken Pangolin in their trip across the stars. For better or worse...
COMBAT INFORMATION
TECHNIQUES: You start with Three Standard Technique Slots and One Sparking Slot that you can use any way you like. Some species start out with an slots. You also start with two additional Utility Technique Slots.
ADDITIONAL NOTES: If you have anything else we need to know regarding your app, let us know.
Offensive Technique Type || Element Draw!
Description: Tarocchi draws a card into her hand, before infusing it with magic and throwing it towards the target! Whether that cards true form is that of a ball of fire, a shard of ice, a bolt of lightning, a gust of wind, or a lump of stone, or even just raw energy is up to fate! (Roll a D6 to determine the "damage type", this is purely for RP Purposes and holds no Mechanical effect)
Power: 20%
KP Cost: 1 KP
Variants: N/A
Defensive Technique Type || Tarot Wall
Description: By conjuring forth enough Tarot cards, Tarocchi can create a "wall" of sorts to defend against an enemy attack!
Power: 20%
KP Cost: 1 KP
Variants: N/A
Support Technique Type || Solar Flare
Description: You release a blinding flash of light, replicating the sun's rays. This allows you to attempt to escape any thread or travel between splits in an Action Thread more safely. In order to stop you, a player must use an attack that is superior in power to your Solar Flare. You cannot undo your escape via Solar Flare if you are successful, but you can use KP to defend if it is overcome
Power: 60%
KP Cost: 2 KP
Heavy Sparking Technique Type || Kaos Quintessence Blast!
Description: The magical force known as "Kaos" takes a while to properly control and direct. By engaging in a ritualised series of motions and chants, Tarocchi is able to direct this magical force, in this case to destructive purposes!
Power: 110%
KP Cost: 4 KP
MP Cost: 5 MP
Variants: Preparation (You enter the Charging Status Effect State for up to two turns. For each turn spent in Charging, your technique gains +30% (For up to 60% Total). KP & MP is spent when you initially enter Charging. The technique can only be boosted on the turn it is fired.)
Aura Sense
Description: A technique that allows you to sense, measure, and differentiate the aura / ki signatures of ki attacks and all living beings without the Anti-Sense trait. Higher ki signatures are easier to sense and can be sensed at greater distances than lower ones. This technique is passive and does not use KP.
Magic Materialization
Description: Characters with magical abilities can conjure objects or structures. Larger or more complicated things will take more energy and focus to create. This technique is passive and does not require KP.
Transformations:
"Focus" x4 Starter Transformation
"Arcanum Force" x6 50,000 PL
"Super Tarocchi" x18 100,000 PL
"??" x24 200,000 PL
"??" x36 300,000 PL
"??" x42 350,000 PL