Post by Majin Hex on Apr 4, 2024 7:58:01 GMT -5
TRAITS:
CORE TRAIT:
CANDY BEAM:
Upon dealing at least 150% total damage to OR delivering a last hit to an enemy, you regain 30% HP and 2 KP. This is reduced to 15% HP and 1 KP if triggered on enemies at or below 60% of your PL. Usable twice per thread.
PERPETUAL REGENERATION:
Your total HP threshold is increased by +60%. Critical Damage will still defeat you at its normal rate. Wounds only reduce your HP threshold by -50% instead of -100%.
OPTION TRAIT:
ABSORPTION
Upon successfully defeating and 'absorbing' an enemy, gain a +15% bonus to thread completion up until that point, for immediate application to your PL. Only usable in Action Threads on wounded or dead characters, usable once per thread. You gain one Light, Medium, or Heavy Technique from your opponent's arsenal of your choice.
GENERAL TRAITS:
VAMPIRIC
Once per thread, you may designate a Standard Attack as ‘Vampiric.’ If this attack deals any damage, you choose to recover 1 KP or 10% HP.
BARE-KNUCKLE BRAWLER
If you enter a thread with no combat* items or consumables, your non-sparking Defensive Techniques that do not have the Evasive Variant gain +5% power. Being given an item mid-thread nullifies this trait.
LIST OF ABSORBED INDIVIDUALS
Qarinah (Transfer)
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TECHNIQUES:
Heavy Defensive Sparking Technique || Ravenous Seal
Description: Unknown to either Qarinah or Hex, Majin Moire's flesh held one final secret... divine energy. This divine energy manifests itself in a six pointed star encircled by runes and sigils, glowing in neon green light, and the enemies attacks only feed into it to make it stronger. After all, mortals should not raise their hands against the divine...
Power: 90%
KP Cost: 4 KP / 5MP
Variants: Sustained, Stress Test
Light Defensive Technique || Consume
Description: By holding out her hand or simply inhaling, Hex absorbs the energy of an opponents attack before hurling it back at them! Whether it be kinetic or ki or magic.
Power: 20%
KP Cost: 2 KP
Variants: Reflective
Medium Defensive Technique || Devour
Description: Works the same way as Consume, only with more power behind it.
Power: 30%
KP Cost: 3 KP
Variants: Reflective
Heavy Defensive Technique || Gluttony
Description: Same as Consume and Devour, but with even more of an oomph to it!
Power: 50%
KP Cost: 4 KP
Variants: Reflective
Utility Technique || Voracity
Description: Due to her nature of being born from a Blood Ruby's energies, Hex naturally leaches energy in from her surroundings. Electrical devices and such may experience some flickering glitches and errors in her proximity, getting worse the closer she gets... (No Mechanical effect, but RP fluff that Androids, Scouters etc may suffer some issues being near her)
Utility Technique || Energy Suppression
Description: In order to fulfill her mission of infiltrating Earth's society, Hex knows how to suppress her power level to its absolute minimum...
(These Ki Dummies Book Techs are carried over from the Minion version of Majin Hex, which had been purchased on Qarinah)
Utility Technique || Flight (Ki for Dummies Book #4)
Description: She can fly, she can fly, she can fly~
Utility Technique || Energy Sensing (Ki for Dummies Book #5)
Description: She can see you~ And your energy levels too of course
Utility Technique || (Planetary) Telepathy (Ki for Dummies Book #6)
Description: Since she's gotta work independently of her "blood mother", Hex can communicate through telepathic thought to anyone she's on the same planet as.
Light Defensive Technique || Om! (10k PL Slot)
Description: Hex absorbs the energy of the attack and stockpiles it for her own use!
Power: 20%
KP Cost: 2 KP
Variants: Taunt
Medium Defensive Technique || Om Nom! (20k PL Slot)
Description: Same as Om! but with more oomph!
Power: 40%
KP Cost: 3 KP
Variants: Taunt
Heavy Defensive Technique || Om Nom Nom! (30k PL Slot)
Description: Same as Om! and Om Nom! but even more power this time around!
Power: 80%
KP Cost: 5 KP
Variants: Taunt
Light Attack Technique || Sanguine Blow! (40k PL Slot)
Description: Tapping into the Blood Ruby energies that make up part of her being, Hex can make her strike hit harder than it should!
Power: 20%
KP Cost: 2 KP
Variants: Overflowing
Medium Attack Technique || Sanguine Strike! (50k PL Slot)
Description: Tapping further into the Blood Ruby energies that make up part of her being, Hex can make her strike hit harder than it should!
Power: 40%
KP Cost: 3 KP
Variants: Overflowing
Utility Technique || Flexible Flesh ("Ki For Dummies Guidebook")
Description: By taking advantage of her malleable nature, as well as some of her demonic blood, Majin Hex can alter her appearance to make herself physically resemble anyone else in the world. Does NOT affect Ki Sense etc. If mimicking another PLAYER character, requires Consent first!
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Description: Hex absorbs the energy of the attack and stockpiles it for her own use!
Power: 20%
KP Cost: 2 KP
Variants: Taunt
Medium Defensive Technique || Om Nom! (20k PL Slot)
Description: Same as Om! but with more oomph!
Power: 40%
KP Cost: 3 KP
Variants: Taunt
Heavy Defensive Technique || Om Nom Nom! (30k PL Slot)
Description: Same as Om! and Om Nom! but even more power this time around!
Power: 80%
KP Cost: 5 KP
Variants: Taunt
Light Attack Technique || Sanguine Blow! (40k PL Slot)
Description: Tapping into the Blood Ruby energies that make up part of her being, Hex can make her strike hit harder than it should!
Power: 20%
KP Cost: 2 KP
Variants: Overflowing
Medium Attack Technique || Sanguine Strike! (50k PL Slot)
Description: Tapping further into the Blood Ruby energies that make up part of her being, Hex can make her strike hit harder than it should!
Power: 40%
KP Cost: 3 KP
Variants: Overflowing
Utility Technique || Flexible Flesh ("Ki For Dummies Guidebook")
Description: By taking advantage of her malleable nature, as well as some of her demonic blood, Majin Hex can alter her appearance to make herself physically resemble anyone else in the world. Does NOT affect Ki Sense etc. If mimicking another PLAYER character, requires Consent first!
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